Each thread specializes a thread-local copy of the bytecode, created on the first RESUME, in free-threaded builds. All copies of the bytecode for a code object are stored in the co_tlbc array on the code object. Threads reserve a globally unique index identifying its copy of the bytecode in all co_tlbc arrays at thread creation and release the index at thread destruction. The first entry in every co_tlbc array always points to the "main" copy of the bytecode that is stored at the end of the code object. This ensures that no bytecode is copied for programs that do not use threads.
Thread-local bytecode can be disabled at runtime by providing either -X tlbc=0 or PYTHON_TLBC=0. Disabling thread-local bytecode also disables specialization.
Concurrent modifications to the bytecode made by the specializing interpreter and instrumentation use atomics, with specialization taking care not to overwrite an instruction that was instrumented concurrently.
* Remove `@suppress_immortalization` decorator
* Make suppression flag per-thread instead of per-interpreter
* Suppress immortalization in `eval()` to avoid refleaks in three tests
(test_datetime.test_roundtrip, test_logging.test_config8_ok, and
test_random.test_after_fork).
* frozenset() is constant, but not a singleton. When run multiple times,
the test could fail due to constant interning.
This replaces `_PyEval_BuiltinsFromGlobals` with
`_PyDict_LoadBuiltinsFromGlobals`, which returns a new reference
instead of a borrowed reference. Internally, the new function uses
per-thread reference counting when possible to avoid contention on the
refcount fields on the builtins module.
This fixes a crash when `gc.get_objects()` or `gc.get_referrers()` is
called during a GC in the free threading build.
Switch to `_PyObjectStack` to avoid corrupting the `struct worklist`
linked list maintained by the GC. Also, don't return objects that are frozen
(`gc.freeze()`) or in the process of being collected to more closely match
the behavior of the default build.
This is essentially a cleanup, moving a handful of API declarations to the header files where they fit best, creating new ones when needed.
We do the following:
* add pycore_debug_offsets.h and move _Py_DebugOffsets, etc. there
* inline struct _getargs_runtime_state and struct _gilstate_runtime_state in _PyRuntimeState
* move struct _reftracer_runtime_state to the existing pycore_object_state.h
* add pycore_audit.h and move to it _Py_AuditHookEntry , _PySys_Audit(), and _PySys_ClearAuditHooks
* add audit.h and cpython/audit.h and move the existing audit-related API there
*move the perfmap/trampoline API from cpython/sysmodule.h to cpython/ceval.h, and remove the now-empty cpython/sysmodule.h
On Arm v5 it is not possible to get the thread ID via c13 register
hence the illegal instruction. The c13 register started to provide
thread ID since Arm v6K architecture variant. Other variants of
Arm v6 (T2, Z and base) don’t provide the thread ID via c13.
For the sake of simplicity we group v5 and v6 together and
consider that instructions for Arm v7 only.
Use per-thread refcounting for the reference from function objects to
their corresponding code object. This can be a source of contention when
frequently creating nested functions. Deferred refcounting alone isn't a
great fit here because these references are on the heap and may be
modified by other libraries.
When formatting the AST as a string, infinite values are replaced by
1e309, which evaluates to infinity. The initialization of this string
replacement was not thread-safe in the free threading build.
Each of the `LOAD_GLOBAL` specializations is implemented roughly as:
1. Load keys version.
2. Load cached keys version.
3. Deopt if (1) and (2) don't match.
4. Load keys.
5. Load cached index into keys.
6. Load object from (4) at offset from (5).
This is not thread-safe in free-threaded builds; the keys object may be replaced
in between steps (3) and (4).
This change refactors the specializations to avoid reloading the keys object and
instead pass the keys object from guards to be consumed by downstream uops.
* Replace unicode_compare_eq() with unicode_eq().
* Use unicode_eq() in setobject.c.
* Replace _PyUnicode_EQ() with _PyUnicode_Equal().
* Remove unicode_compare_eq() and _PyUnicode_EQ().
* Make slices marshallable
* Emit slices as constants
* Update Python/marshal.c
Co-authored-by: Peter Bierma <zintensitydev@gmail.com>
* Refactor codegen_slice into two functions so it
always has the same net effect
* Fix for free-threaded builds
* Simplify marshal loading of slices
* Only return SUCCESS/ERROR from codegen_slice
---------
Co-authored-by: Mark Shannon <mark@hotpy.org>
Co-authored-by: Peter Bierma <zintensitydev@gmail.com>
Stop the world when invalidating function versions
The tier1 interpreter specializes `CALL` instructions based on the values
of certain function attributes (e.g. `__code__`, `__defaults__`). The tier1
interpreter uses function versions to verify that the attributes of a function
during execution of a specialization match those seen during specialization.
A function's version is initialized in `MAKE_FUNCTION` and is invalidated when
any of the critical function attributes are changed. The tier1 interpreter stores
the function version in the inline cache during specialization. A guard is used by
the specialized instruction to verify that the version of the function on the operand
stack matches the cached version (and therefore has all of the expected attributes).
It is assumed that once the guard passes, all attributes will remain unchanged
while executing the rest of the specialized instruction.
Stopping the world when invalidating function versions ensures that all critical
function attributes will remain unchanged after the function version guard passes
in free-threaded builds. It's important to note that this is only true if the remainder
of the specialized instruction does not enter and exit a stop-the-world point.
We will stop the world the first time any of the following function attributes
are mutated:
- defaults
- vectorcall
- kwdefaults
- closure
- code
This should happen rarely and only happens once per function, so the performance
impact on majority of code should be minimal.
Additionally, refactor the API for manipulating function versions to more clearly
match the stated semantics.
* Spill the evaluation around escaping calls in the generated interpreter and JIT.
* The code generator tracks live, cached values so they can be saved to memory when needed.
* Spills the stack pointer around escaping calls, so that the exact stack is visible to the cycle GC.
Instead of surprise crashes and memory corruption, we now hang threads that attempt to re-enter the Python interpreter after Python runtime finalization has started. These are typically daemon threads (our long standing mis-feature) but could also be threads spawned by extension modules that then try to call into Python. This marks the `PyThread_exit_thread` public C API as deprecated as there is no plausible safe way to accomplish that on any supported platform in the face of things like C++ code with finalizers anywhere on a thread's stack. Doing this was the least bad option.
Co-authored-by: Gregory P. Smith <greg@krypto.org>
Currently, we only use per-thread reference counting for heap type objects and
the naming reflects that. We will extend it to a few additional types in an
upcoming change to avoid scaling bottlenecks when creating nested functions.
Rename some of the files and functions in preparation for this change.
Instead of be limited just by the size of addressable memory (2**63
bytes), Python integers are now also limited by the number of bits, so
the number of bit now always fit in a 64-bit integer.
Both limits are much larger than what might be available in practice,
so it doesn't affect users.
_PyLong_NumBits() and _PyLong_Frexp() are now always successful.
Use a `_PyStackRef` and defer the reference to `f_funcobj` when
possible. This avoids some reference count contention in the common case
of executing the same code object from multiple threads concurrently in
the free-threaded build.