This deprecates `st_ctime` fields on Windows, with the intent to change them to contain the correct value in 3.14. For now, they should keep returning the creation time as they always have.
This will keep us from adding new unsupported (i.e. non-const) C global variables, which would break interpreter isolation.
FYI, historically it is very uncommon for new global variables to get added. Furthermore, it is rare for new code to break the c-analyzer. So the check should almost always pass unnoticed.
Note that I've removed test_check_c_globals. A test wasn't a great fit conceptually and was super slow on debug builds. A CI check is a better fit.
This also resolves gh-100237.
https://github.com/python/cpython/issues/81057
Skip `TestGetAsyncGenState` and restoring of the default event loop policy in `test_inspect` if platform lacks working socket support.
Fixes#11590
Automerge-Triggered-By: GH:kumaraditya303
It is possible but unlikely for the `python_tzpath_context` function to fail between the start of the `try` block and the point where `os.environ.get` succeeds, in which case `old_env` will be undefined. In this case, we want to take no action.
Practically speaking this will really only happen in an error condition anyway, so it doesn't really matter, but we should probably do it right anyway.
Add `MS_WINDOWS_DESKTOP`, `MS_WINDOWS_APPS`, `MS_WINDOWS_SYSTEM` and `MS_WINDOWS_GAMES` preprocessor definitions to allow switching off functionality missing from particular API partitions ("partitions" are used in Windows to identify overlapping subsets of APIs).
CPython only officially supports `MS_WINDOWS_DESKTOP` and `MS_WINDOWS_SYSTEM` (APPS is included by normal desktop builds, but APPS without DESKTOP is not covered). Other configurations are a convenience for people building their own runtimes.
`MS_WINDOWS_GAMES` is for the Xbox subset of the Windows API, which is also available on client OS, but is restricted compared to `MS_WINDOWS_DESKTOP`. These restrictions may change over time, as they relate to the build headers rather than the OS support, and so we assume that Xbox builds will use the latest available version of the GDK.
Since Mercurial removal from bitbucket.org, some links are broken.
They are replaced by github.com or webarchive.org links if available. Otherwise, they are removed.
Co-authored-by: Shantanu <12621235+hauntsaninja@users.noreply.github.com>
The previous `_parse_args()` method pulled the `_parts` out of any supplied `PurePath` objects; these were subsequently joined in `_from_parts()` using `os.path.join()`. This is actually a slower form of joining than calling `fspath()` on the path object, because it doesn't take advantage of the fact that the contents of `_parts` is normalized!
This reduces the time taken to run `PurePath("foo", "bar")` by ~20%, and the time taken to run `PurePath(p, "cheese")`, where `p = PurePath("/foo", "bar", "baz")`, by ~40%.
Automerge-Triggered-By: GH:AlexWaygood