* Try to fix asyncio.Server.wait_closed() again
I identified the condition that `wait_closed()` is intended
to wait for: the server is closed *and* there are no more
active connections.
When this condition first becomes true, `_wakeup()` is called
(either from `close()` or from `_detach()`) and it sets `_waiters`
to `None`. So we just check for `self._waiters is None`; if it's
not `None`, we know we have to wait, and do so.
A problem was that the new test introduced in 3.12 explicitly
tested that `wait_closed()` returns immediately when the server
is *not* closed but there are currently no active connections.
This was a mistake (probably a misunderstanding of the intended
semantics). I've fixed the test, and added a separate test that
checks exactly for this scenario.
I also fixed an oddity where in `_wakeup()` the result of the
waiter was set to the waiter itself. This result is not used
anywhere and I changed this to `None`, to avoid a GC cycle.
* Update Lib/asyncio/base_events.py
---------
Co-authored-by: Carol Willing <carolcode@willingconsulting.com>
It was a no-op when used as recommended (after close()).
I had to debug one test (test__sock_sendfile_native_failure) --
the cleanup sequence for the test fixture was botched.
Hopefully that's not a portend of problems in user code --
this has never worked so people may well be doing this wrong. :-(
Co-authored-by: kumar aditya
* Move socket related functions from test.support to socket_helper.
* Import socket, nntplib and urllib.error lazily in transient_internet().
* Remove importing multiprocess.
* bpo-32662: Implement Server.start_serving() and Server.serve_forever()
New methods:
* Server.start_serving(),
* Server.serve_forever(), and
* Server.is_serving().
Add 'start_serving' keyword parameter to loop.create_server() and
loop.create_unix_server().