This replaces `_PyEval_BuiltinsFromGlobals` with
`_PyDict_LoadBuiltinsFromGlobals`, which returns a new reference
instead of a borrowed reference. Internally, the new function uses
per-thread reference counting when possible to avoid contention on the
refcount fields on the builtins module.
On Windows, `long` is a signed 32-bit integer so it can't represent
`0xffff_ffff` without overflow. Windows exit codes are unsigned 32-bit
integers, so if a child process exits with `-1`, it will be represented
as `0xffff_ffff`.
Also fix a number of other possible cases where `_Py_HandleSystemExit`
could return with an exception set, leading to a `SystemError` (or
fatal error in debug builds) later on during shutdown.
This fixes a crash when `gc.get_objects()` or `gc.get_referrers()` is
called during a GC in the free threading build.
Switch to `_PyObjectStack` to avoid corrupting the `struct worklist`
linked list maintained by the GC. Also, don't return objects that are frozen
(`gc.freeze()`) or in the process of being collected to more closely match
the behavior of the default build.
They used to be shared, before 3.12. Returning to sharing them resolves a failure on Py_TRACE_REFS builds.
Co-authored-by: Petr Viktorin <encukou@gmail.com>
* Fix usage of PyStackRef_FromPyObjectSteal in CALL_TUPLE_1
This was missed in gh-124894
* Fix usage of PyStackRef_FromPyObjectSteal in _CALL_STR_1
This was missed in gh-124894
* Regenerate code
This is essentially a cleanup, moving a handful of API declarations to the header files where they fit best, creating new ones when needed.
We do the following:
* add pycore_debug_offsets.h and move _Py_DebugOffsets, etc. there
* inline struct _getargs_runtime_state and struct _gilstate_runtime_state in _PyRuntimeState
* move struct _reftracer_runtime_state to the existing pycore_object_state.h
* add pycore_audit.h and move to it _Py_AuditHookEntry , _PySys_Audit(), and _PySys_ClearAuditHooks
* add audit.h and cpython/audit.h and move the existing audit-related API there
*move the perfmap/trampoline API from cpython/sysmodule.h to cpython/ceval.h, and remove the now-empty cpython/sysmodule.h
Users want to know when the current context switches to a different
context object. Right now this happens when and only when a context
is entered or exited, so the enter and exit events are synonymous with
"switched". However, if the changes proposed for gh-99633 are
implemented, the current context will also switch for reasons other
than context enter or exit. Since users actually care about context
switches and not enter or exit, replace the enter and exit events with
a single switched event.
The former exit event was emitted just before exiting the context.
The new switched event is emitted after the context is exited to match
the semantics users expect of an event with a past-tense name. If
users need the ability to clean up before the switch takes effect,
another event type can be added in the future. It is not added here
because YAGNI.
I skipped 0 in the enum as a matter of practice. Skipping 0 makes it
easier to troubleshoot when code forgets to set zeroed memory, and it
aligns with best practices for other tools (e.g.,
https://protobuf.dev/programming-guides/dos-donts/#unspecified-enum).
Co-authored-by: Richard Hansen <rhansen@rhansen.org>
Co-authored-by: Victor Stinner <vstinner@python.org>
Use per-thread refcounting for the reference from function objects to
their corresponding code object. This can be a source of contention when
frequently creating nested functions. Deferred refcounting alone isn't a
great fit here because these references are on the heap and may be
modified by other libraries.
This fixes a crash when running the PyO3 test suite on the free-threaded
build. The `qsbr` field is initialized after the `PyThreadState` is
added to the interpreter's linked list -- it might still be NULL.
Instead, we "steal" the queue of to-be-freed memory blocks. This is
always initialized (possibly empty) and protected by the stop the world
pause.
Users want to know when the current context switches to a different
context object. Right now this happens when and only when a context
is entered or exited, so the enter and exit events are synonymous with
"switched". However, if the changes proposed for gh-99633 are
implemented, the current context will also switch for reasons other
than context enter or exit. Since users actually care about context
switches and not enter or exit, replace the enter and exit events with
a single switched event.
The former exit event was emitted just before exiting the context.
The new switched event is emitted after the context is exited to match
the semantics users expect of an event with a past-tense name. If
users need the ability to clean up before the switch takes effect,
another event type can be added in the future. It is not added here
because YAGNI.
I skipped 0 in the enum as a matter of practice. Skipping 0 makes it
easier to troubleshoot when code forgets to set zeroed memory, and it
aligns with best practices for other tools (e.g.,
https://protobuf.dev/programming-guides/dos-donts/#unspecified-enum).
When formatting the AST as a string, infinite values are replaced by
1e309, which evaluates to infinity. The initialization of this string
replacement was not thread-safe in the free threading build.
Each of the `LOAD_GLOBAL` specializations is implemented roughly as:
1. Load keys version.
2. Load cached keys version.
3. Deopt if (1) and (2) don't match.
4. Load keys.
5. Load cached index into keys.
6. Load object from (4) at offset from (5).
This is not thread-safe in free-threaded builds; the keys object may be replaced
in between steps (3) and (4).
This change refactors the specializations to avoid reloading the keys object and
instead pass the keys object from guards to be consumed by downstream uops.
* Replace unicode_compare_eq() with unicode_eq().
* Use unicode_eq() in setobject.c.
* Replace _PyUnicode_EQ() with _PyUnicode_Equal().
* Remove unicode_compare_eq() and _PyUnicode_EQ().
* Make slices marshallable
* Emit slices as constants
* Update Python/marshal.c
Co-authored-by: Peter Bierma <zintensitydev@gmail.com>
* Refactor codegen_slice into two functions so it
always has the same net effect
* Fix for free-threaded builds
* Simplify marshal loading of slices
* Only return SUCCESS/ERROR from codegen_slice
---------
Co-authored-by: Mark Shannon <mark@hotpy.org>
Co-authored-by: Peter Bierma <zintensitydev@gmail.com>
Stop the world when invalidating function versions
The tier1 interpreter specializes `CALL` instructions based on the values
of certain function attributes (e.g. `__code__`, `__defaults__`). The tier1
interpreter uses function versions to verify that the attributes of a function
during execution of a specialization match those seen during specialization.
A function's version is initialized in `MAKE_FUNCTION` and is invalidated when
any of the critical function attributes are changed. The tier1 interpreter stores
the function version in the inline cache during specialization. A guard is used by
the specialized instruction to verify that the version of the function on the operand
stack matches the cached version (and therefore has all of the expected attributes).
It is assumed that once the guard passes, all attributes will remain unchanged
while executing the rest of the specialized instruction.
Stopping the world when invalidating function versions ensures that all critical
function attributes will remain unchanged after the function version guard passes
in free-threaded builds. It's important to note that this is only true if the remainder
of the specialized instruction does not enter and exit a stop-the-world point.
We will stop the world the first time any of the following function attributes
are mutated:
- defaults
- vectorcall
- kwdefaults
- closure
- code
This should happen rarely and only happens once per function, so the performance
impact on majority of code should be minimal.
Additionally, refactor the API for manipulating function versions to more clearly
match the stated semantics.
* Spill the evaluation around escaping calls in the generated interpreter and JIT.
* The code generator tracks live, cached values so they can be saved to memory when needed.
* Spills the stack pointer around escaping calls, so that the exact stack is visible to the cycle GC.