Michael Hudson <mwh21@cam.ac.uk>:

New material on defining extension types.  Thanks!

(Small markup adjustments made, but this is mostly as received.)
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Fred Drake 2001-02-19 19:22:00 +00:00
parent 842ab38d3d
commit f6a9617ba0
1 changed files with 440 additions and 9 deletions

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@ -1719,8 +1719,439 @@ implementation of CObjects (files \file{Include/cobject.h} and
\file{Objects/cobject.c} in the Python source code distribution).
\chapter{Defining New Types
\label{defining-new-types}}
\sectionauthor{Michael Hudson}{mwh21@cam.ac.uk}
As mentioned in the last chapter, Python allows the writer of an
extension module to define new types that can be manipulated from
Python code, much like strings and lists in core Python.
This is not hard; the code for all extension types follows a pattern,
but there are some details that you need to understand before you can
get started.
\section{The Basics
\label{dnt-basics}}
The Python runtime sees all Python objects as variables of type
\ctype{PyObject*}. A \ctype{PyObject} is not a very magnificent
object - it just contains the refcount and a pointer to the object's
``type object''. This is where the action is; the type object
determines which (C) functions get called when, for instance, an
attribute gets looked up on an object or it is multiplied by another
object. I call these C functions ``type methods'' to distinguish them
from things like \code{[].append} (which I will call ``object
methods'' when I get around to them).
So, if you want to define a new object type, you need to create a new
type object.
This sort of thing can only be explained by example, so here's a
minimal, but complete, module that defines a new type:
\begin{verbatim}
#include <Python.h>
staticforward PyTypeObject noddy_NoddyType;
typedef struct {
PyObject_HEAD
} noddy_NoddyObject;
static PyObject*
noddy_new_noddy(PyObject* self, PyObject* args)
{
noddy_NoddyObject* noddy;
if (!PyArg_ParseTuple(args,":new_noddy"))
return NULL;
noddy = PyObject_New(noddy_NoddyObject, &noddy_NoddyType);
return (PyObject*)noddy;
}
static void
noddy_noddy_dealloc(PyObject* self)
{
PyObject_Del(self);
}
static PyTypeObject noddy_NoddyType = {
PyObject_HEAD_INIT(NULL)
0,
"Noddy",
sizeof(noddy_NoddyObject),
0,
noddy_noddy_dealloc, /*tp_dealloc*/
0, /*tp_print*/
0, /*tp_getattr*/
0, /*tp_setattr*/
0, /*tp_compare*/
0, /*tp_repr*/
0, /*tp_as_number*/
0, /*tp_as_sequence*/
0, /*tp_as_mapping*/
0, /*tp_hash */
};
static PyMethodDef noddy_methods[] = {
{ "new_noddy", noddy_new_noddy, METH_VARARGS },
{NULL, NULL}
};
DL_EXPORT(void)
initnoddy(void)
{
noddy_NoddyType.ob_type = &PyType_Type;
Py_InitModule("noddy", noddy_methods);
}
\end{verbatim}
Now that's quite a bit to take in at once, but hopefully bits will
seem familiar from the last chapter.
The first bit that will be new is:
\begin{verbatim}
staticforward PyTypeObject noddy_NoddyType;
\end{verbatim}
This names the type object that will be defining further down in the
file. It can't be defined here because its definition has to refer to
functions that have no yet been defined, but we need to be able to
refer to it, hence the declaration.
The \code{staticforward} is required to placate various brain dead
compilers.
\begin{verbatim}
typedef struct {
PyObject_HEAD
} noddy_NoddyObject;
\end{verbatim}
This is what a Noddy object will contain. In this case nothing more
than every Python object contains - a refcount and a pointer to a type
object. These are the fields the \code{PyObject_HEAD} macro brings
in. The reason for the macro is to standardize the layout and to
enable special debugging fields to be brought in debug builds.
For contrast
\begin{verbatim}
typedef struct {
PyObject_HEAD
long ob_ival;
} PyIntObject;
\end{verbatim}
is the corresponding definition for standard Python integers.
Next up is:
\begin{verbatim}
static PyObject*
noddy_new_noddy(PyObject* self, PyObject* args)
{
noddy_NoddyObject* noddy;
if (!PyArg_ParseTuple(args,":new_noddy"))
return NULL;
noddy = PyObject_New(noddy_NoddyObject, &noddy_NoddyType);
return (PyObject*)noddy;
}
\end{verbatim}
This is in fact just a regular module function, as described in the
last chapter. The reason it gets special mention is that this is
where we create our Noddy object. Defining PyTypeObject structures is
all very well, but if there's no way to actually \textit{create} one
of the wretched things it is not going to do anyone much good.
Almost always, you create objects with a call of the form:
\begin{verbatim}
PyObject_New(<type>, &<type object>);
\end{verbatim}
This allocates the memory and then initializes the object (i.e.\ sets
the reference count to one, makes the \cdata{ob_type} pointer point at
the right place and maybe some other stuff, depending on build options).
You \emph{can} do these steps separately if you have some reason to
--- but at this level we don't bother.
We cast the return value to a \ctype{PyObject*} because that's what
the Python runtime expects. This is safe because of guarantees about
the layout of structures in the C standard, and is a fairly common C
programming trick. One could declare \cfunction{noddy_new_noddy} to
return a \ctype{noddy_NoddyObject*} and then put a cast in the
definition of \cdata{noddy_methods} further down the file --- it
doesn't make much difference.
Now a Noddy object doesn't do very much and so doesn't need to
implement many type methods. One you can't avoid is handling
deallocation, so we find
\begin{verbatim}
static void
noddy_noddy_dealloc(PyObject* self)
{
PyObject_Del(self);
}
\end{verbatim}
This is so short as to be self explanatory. This function will be
called when the reference count on a Noddy object reaches \code{0} (or
it is found as part of an unreachable cycle by the cyclic garbage
collector). \cfunction{PyObject_Del()} is what you call when you want
an object to go away. If a Noddy object held references to other
Python objects, one would decref them here.
Moving on, we come to the crunch --- the type object.
\begin{verbatim}
static PyTypeObject noddy_NoddyType = {
PyObject_HEAD_INIT(NULL)
0,
"Noddy",
sizeof(noddy_NoddyObject),
0,
noddy_noddy_dealloc, /*tp_dealloc*/
0, /*tp_print*/
0, /*tp_getattr*/
0, /*tp_setattr*/
0, /*tp_compare*/
0, /*tp_repr*/
0, /*tp_as_number*/
0, /*tp_as_sequence*/
0, /*tp_as_mapping*/
0, /*tp_hash */
};
\end{verbatim}
Now if you go and look up the definition of \ctype{PyTypeObject} in
\file{object.h} you'll see that it has many, many more fields that the
definition above. The remaining fields will be filled with zeros by
the C compiler, and it's common practice to not specify them
explicitly unless you need them.
This is so important that I'm going to pick the top of it apart still
further:
\begin{verbatim}
PyObject_HEAD_INIT(NULL)
\end{verbatim}
This line is a bit of a wart; what we'd like to write is:
\begin{verbatim}
PyObject_HEAD_INIT(&PyType_Type)
\end{verbatim}
as the type of a type object is ``type'', but this isn't strictly
conforming C and some compilers complain. So instead we fill in the
\cdata{ob_type} field of \cdata{noddy_NoddyType} at the earliest
oppourtunity --- in \cfunction{initnoddy()}.
\begin{verbatim}
0,
\end{verbatim}
XXX why does the type info struct start PyObject_*VAR*_HEAD??
\begin{verbatim}
"Noddy",
\end{verbatim}
The name of our type. This will appear in the default textual
representation of our objects and in some error messages, for example:
\begin{verbatim}
>>> "" + noddy.new_noddy()
Traceback (most recent call last):
File "<stdin>", line 1, in ?
TypeError: cannot add type "Noddy" to string
\end{verbatim}
\begin{verbatim}
sizeof(noddy_NoddyObject),
\end{verbatim}
This is so that Python knows how much memory to allocate when you call
\cfunction{PyObject_New}.
\begin{verbatim}
0,
\end{verbatim}
This has to do with variable length objects like lists and strings.
Ignore for now...
Now we get into the type methods, the things that make your objects
different from the others. Of course, the Noddy object doesn't
implement many of these, but as mentioned above you have to implement
the deallocation function.
\begin{verbatim}
noddy_noddy_dealloc, /*tp_dealloc*/
\end{verbatim}
From here, all the type methods are nil so I won't go over them yet -
that's for the next section!
Everything else in the file should be familiar, except for this line
in \cfunction{initnoddy}:
\begin{verbatim}
noddy_NoddyType.ob_type = &PyType_Type;
\end{verbatim}
This was alluded to above --- the \cdata{noddy_NoddyType} object should
have type ``type'', but \code{\&PyType_Type} is not constant and so
can't be used in its initializer. To work around this, we patch it up
in the module initialization.
That's it! All that remains is to build it; put the above code in a
file called \file{noddymodule.c} and
\begin{verbatim}
from distutils.core import setup, Extension
setup(name = "noddy", version = "1.0",
ext_modules = [Extension("noddy", ["noddymodule.c"])])
\end{verbatim}
in a file called \file{setup.py}; then typing
\begin{verbatim}
$ python setup.py build%$
\end{verbatim}
at a shell should produce a file \file{noddy.so} in a subdirectory;
move to that directory and fire up Python --- you should be able to
\code{import noddy} and play around with Noddy objects.
That wasn't so hard, was it?
\section{Type Methods
\label{dnt-type-methods}}
This section aims to give a quick fly-by on the various type methods
you can implement and what they do.
Here is the definition of \ctype{PyTypeObject}, with some fields only
used in debug builds omitted:
\begin{verbatim}
typedef struct _typeobject {
PyObject_VAR_HEAD
char *tp_name; /* For printing */
int tp_basicsize, tp_itemsize; /* For allocation */
/* Methods to implement standard operations */
destructor tp_dealloc;
printfunc tp_print;
getattrfunc tp_getattr;
setattrfunc tp_setattr;
cmpfunc tp_compare;
reprfunc tp_repr;
/* Method suites for standard classes */
PyNumberMethods *tp_as_number;
PySequenceMethods *tp_as_sequence;
PyMappingMethods *tp_as_mapping;
/* More standard operations (here for binary compatibility) */
hashfunc tp_hash;
ternaryfunc tp_call;
reprfunc tp_str;
getattrofunc tp_getattro;
setattrofunc tp_setattro;
/* Functions to access object as input/output buffer */
PyBufferProcs *tp_as_buffer;
/* Flags to define presence of optional/expanded features */
long tp_flags;
char *tp_doc; /* Documentation string */
/* call function for all accessible objects */
traverseproc tp_traverse;
/* delete references to contained objects */
inquiry tp_clear;
/* rich comparisons */
richcmpfunc tp_richcompare;
/* weak reference enabler */
long tp_weaklistoffset;
} PyTypeObject;
\end{verbatim}
Now that's a \emph{lot} of methods. Don't worry too much though - if
you have a type you want to define, the chances are very good that you
will only implement a handful of these.
As you probably expect by now, I'm going to go over this line-by-line,
saying a word about each field as we get to it.
\begin{verbatim}
char *tp_name; /* For printing */
\end{verbatim}
The name of the type - as mentioned in the last section, this will
appear in various places, almost entirely for diagnostic purposes.
Try to choose something that will be helpful in such a situation!
\begin{verbatim}
int tp_basicsize, tp_itemsize; /* For allocation */
\end{verbatim}
These fields tell the runtime how much memory to allocate when new
objects of this typed are created. Python has some builtin support
for variable length structures (think: strings, lists) which is where
the \cdata{tp_itemsize} field comes in. This will be dealt with
later.
Now we come to the basic type methods - the ones most extension types
will implement.
\begin{verbatim}
destructor tp_dealloc;
\end{verbatim}
\begin{verbatim}
printfunc tp_print;
\end{verbatim}
\begin{verbatim}
getattrfunc tp_getattr;
\end{verbatim}
\begin{verbatim}
setattrfunc tp_setattr;
\end{verbatim}
\begin{verbatim}
cmpfunc tp_compare;
\end{verbatim}
\begin{verbatim}
reprfunc tp_repr;
\end{verbatim}
%\section{Attributes \& Methods
% \label{dnt-attrs-and-meths}}
\chapter{Building C and \Cpp{} Extensions on \UNIX{}
\label{building-on-unix}}
\label{building-on-unix}}
\sectionauthor{Jim Fulton}{jim@Digicool.com}
@ -1878,7 +2309,7 @@ mpz mpzmodule.c -I$(GMP) -L$(GMP) -lgmp
\section{Distributing your extension modules
\label{distributing}}
\label{distributing}}
There are two ways to distribute extension modules for others to use.
The way that allows the easiest cross-platform support is to use the
@ -1911,7 +2342,7 @@ instructions to perform the build.
\chapter{Building C and \Cpp{} Extensions on Windows
\label{building-on-windows}}
\label{building-on-windows}}
This chapter briefly explains how to create a Windows extension module
@ -1964,13 +2395,13 @@ and add the following to the module initialization function:
MyObject_Type.ob_type = &PyType_Type;
\end{verbatim}
Refer to section 3 of the Python FAQ
(\url{http://www.python.org/doc/FAQ.html}) for details on why you must
do this.
Refer to section 3 of the
\citetitle[http://www.python.org/doc/FAQ.html]{Python FAQ} for details
on why you must do this.
\section{Differences Between \UNIX{} and Windows
\label{dynamic-linking}}
\label{dynamic-linking}}
\sectionauthor{Chris Phoenix}{cphoenix@best.com}
@ -2064,7 +2495,7 @@ them, use the Project Settings dialog, Link tab, to specify
\chapter{Embedding Python in Another Application
\label{embedding}}
\label{embedding}}
Embedding Python is similar to extending it, but not quite. The
difference is that when you extend Python, the main program of the
@ -2094,7 +2525,7 @@ A simple demo of embedding Python can be found in the directory
\section{Embedding Python in \Cpp{}
\label{embeddingInCplusplus}}
\label{embeddingInCplusplus}}
It is also possible to embed Python in a \Cpp{} program; precisely how this
is done will depend on the details of the \Cpp{} system used; in general you