mirror of https://github.com/python/cpython
Various clarifications based on feedback & questions over the years.
(grafted from 23181bf411a16287a0a54e910fc0f9ecd2764bf0)
This commit is contained in:
parent
eba25bafc7
commit
ec8147ba55
|
@ -100,11 +100,13 @@ Comparison with Python's Samplesort Hybrid
|
|||
The algorithms are effectively identical in these cases, except that
|
||||
timsort does one less compare in \sort.
|
||||
|
||||
Now for the more interesting cases. lg(n!) is the information-theoretic
|
||||
limit for the best any comparison-based sorting algorithm can do on
|
||||
average (across all permutations). When a method gets significantly
|
||||
below that, it's either astronomically lucky, or is finding exploitable
|
||||
structure in the data.
|
||||
Now for the more interesting cases. Where lg(x) is the logarithm of x to
|
||||
the base 2 (e.g., lg(8)=3), lg(n!) is the information-theoretic limit for
|
||||
the best any comparison-based sorting algorithm can do on average (across
|
||||
all permutations). When a method gets significantly below that, it's
|
||||
either astronomically lucky, or is finding exploitable structure in the
|
||||
data.
|
||||
|
||||
|
||||
n lg(n!) *sort 3sort +sort %sort ~sort !sort
|
||||
------- ------- ------ ------- ------- ------ ------- --------
|
||||
|
@ -251,7 +253,7 @@ Computing minrun
|
|||
----------------
|
||||
If N < 64, minrun is N. IOW, binary insertion sort is used for the whole
|
||||
array then; it's hard to beat that given the overheads of trying something
|
||||
fancier.
|
||||
fancier (see note BINSORT).
|
||||
|
||||
When N is a power of 2, testing on random data showed that minrun values of
|
||||
16, 32, 64 and 128 worked about equally well. At 256 the data-movement cost
|
||||
|
@ -379,10 +381,10 @@ with wildly unbalanced run lengths.
|
|||
|
||||
Merge Memory
|
||||
------------
|
||||
Merging adjacent runs of lengths A and B in-place is very difficult.
|
||||
Theoretical constructions are known that can do it, but they're too difficult
|
||||
and slow for practical use. But if we have temp memory equal to min(A, B),
|
||||
it's easy.
|
||||
Merging adjacent runs of lengths A and B in-place, and in linear time, is
|
||||
difficult. Theoretical constructions are known that can do it, but they're
|
||||
too difficult and slow for practical use. But if we have temp memory equal
|
||||
to min(A, B), it's easy.
|
||||
|
||||
If A is smaller (function merge_lo), copy A to a temp array, leave B alone,
|
||||
and then we can do the obvious merge algorithm left to right, from the temp
|
||||
|
@ -457,10 +459,10 @@ finding the right spot early in B (more on that later).
|
|||
|
||||
After finding such a k, the region of uncertainty is reduced to 2**(k-1) - 1
|
||||
consecutive elements, and a straight binary search requires exactly k-1
|
||||
additional comparisons to nail it. Then we copy all the B's up to that
|
||||
point in one chunk, and then copy A[0]. Note that no matter where A[0]
|
||||
belongs in B, the combination of galloping + binary search finds it in no
|
||||
more than about 2*lg(B) comparisons.
|
||||
additional comparisons to nail it (see note REGION OF UNCERTAINTY). Then we
|
||||
copy all the B's up to that point in one chunk, and then copy A[0]. Note
|
||||
that no matter where A[0] belongs in B, the combination of galloping + binary
|
||||
search finds it in no more than about 2*lg(B) comparisons.
|
||||
|
||||
If we did a straight binary search, we could find it in no more than
|
||||
ceiling(lg(B+1)) comparisons -- but straight binary search takes that many
|
||||
|
@ -573,11 +575,11 @@ Galloping Complication
|
|||
The description above was for merge_lo. merge_hi has to merge "from the
|
||||
other end", and really needs to gallop starting at the last element in a run
|
||||
instead of the first. Galloping from the first still works, but does more
|
||||
comparisons than it should (this is significant -- I timed it both ways).
|
||||
For this reason, the gallop_left() and gallop_right() functions have a
|
||||
"hint" argument, which is the index at which galloping should begin. So
|
||||
galloping can actually start at any index, and proceed at offsets of 1, 3,
|
||||
7, 15, ... or -1, -3, -7, -15, ... from the starting index.
|
||||
comparisons than it should (this is significant -- I timed it both ways). For
|
||||
this reason, the gallop_left() and gallop_right() (see note LEFT OR RIGHT)
|
||||
functions have a "hint" argument, which is the index at which galloping
|
||||
should begin. So galloping can actually start at any index, and proceed at
|
||||
offsets of 1, 3, 7, 15, ... or -1, -3, -7, -15, ... from the starting index.
|
||||
|
||||
In the code as I type it's always called with either 0 or n-1 (where n is
|
||||
the # of elements in a run). It's tempting to try to do something fancier,
|
||||
|
@ -676,3 +678,78 @@ immediately. The consequence is that it ends up using two compares to sort
|
|||
[2, 1]. Gratifyingly, timsort doesn't do any special-casing, so had to be
|
||||
taught how to deal with mixtures of ascending and descending runs
|
||||
efficiently in all cases.
|
||||
|
||||
|
||||
NOTES
|
||||
-----
|
||||
|
||||
BINSORT
|
||||
A "binary insertion sort" is just like a textbook insertion sort, but instead
|
||||
of locating the correct position of the next item via linear (one at a time)
|
||||
search, an equivalent to Python's bisect.bisect_right is used to find the
|
||||
correct position in logarithmic time. Most texts don't mention this
|
||||
variation, and those that do usually say it's not worth the bother: insertion
|
||||
sort remains quadratic (expected and worst cases) either way. Speeding the
|
||||
search doesn't reduce the quadratic data movement costs.
|
||||
|
||||
But in CPython's case, comparisons are extraordinarily expensive compared to
|
||||
moving data, and the details matter. Moving objects is just copying
|
||||
pointers. Comparisons can be arbitrarily expensive (can invoke arbitary
|
||||
user-supplied Python code), but even in simple cases (like 3 < 4) _all_
|
||||
decisions are made at runtime: what's the type of the left comparand? the
|
||||
type of the right? do they need to be coerced to a common type? where's the
|
||||
code to compare these types? And so on. Even the simplest Python comparison
|
||||
triggers a large pile of C-level pointer dereferences, conditionals, and
|
||||
function calls.
|
||||
|
||||
So cutting the number of compares is almost always measurably helpful in
|
||||
CPython, and the savings swamp the quadratic-time data movement costs for
|
||||
reasonable minrun values.
|
||||
|
||||
|
||||
LEFT OR RIGHT
|
||||
gallop_left() and gallop_right() are akin to the Python bisect module's
|
||||
bisect_left() and bisect_right(): they're the same unless the slice they're
|
||||
searching contains a (at least one) value equal to the value being searched
|
||||
for. In that case, gallop_left() returns the position immediately before the
|
||||
leftmost equal value, and gallop_right() the position immediately after the
|
||||
rightmost equal value. The distinction is needed to preserve stability. In
|
||||
general, when merging adjacent runs A and B, gallop_left is used to search
|
||||
thru B for where an element from A belongs, and gallop_right to search thru A
|
||||
for where an element from B belongs.
|
||||
|
||||
|
||||
REGION OF UNCERTAINTY
|
||||
Two kinds of confusion seem to be common about the claim that after finding
|
||||
a k such that
|
||||
|
||||
B[2**(k-1) - 1] < A[0] <= B[2**k - 1]
|
||||
|
||||
then a binary search requires exactly k-1 tries to find A[0]'s proper
|
||||
location. For concreteness, say k=3, so B[3] < A[0] <= B[7].
|
||||
|
||||
The first confusion takes the form "OK, then the region of uncertainty is at
|
||||
indices 3, 4, 5, 6 and 7: that's 5 elements, not the claimed 2**(k-1) - 1 =
|
||||
3"; or the region is viewed as a Python slice and the objection is "but that's
|
||||
the slice B[3:7], so has 7-3 = 4 elements". Resolution: we've already
|
||||
compared A[0] against B[3] and against B[7], so A[0]'s correct location is
|
||||
already known wrt _both_ endpoints. What remains is to find A[0]'s correct
|
||||
location wrt B[4], B[5] and B[6], which spans 3 elements. Or in general, the
|
||||
slice (leaving off both endpoints) (2**(k-1)-1)+1 through (2**k-1)-1
|
||||
inclusive = 2**(k-1) through (2**k-1)-1 inclusive, which has
|
||||
(2**k-1)-1 - 2**(k-1) + 1 =
|
||||
2**k-1 - 2**(k-1) =
|
||||
2*2**k-1 - 2**(k-1) =
|
||||
(2-1)*2**(k-1) - 1 =
|
||||
2**(k-1) - 1
|
||||
elements.
|
||||
|
||||
The second confusion: "k-1 = 2 binary searches can find the correct location
|
||||
among 2**(k-1) = 4 elements, but you're only applying it to 3 elements: we
|
||||
could make this more efficient by arranging for the region of uncertainty to
|
||||
span 2**(k-1) elements." Resolution: that confuses "elements" with
|
||||
"locations". In a slice with N elements, there are N+1 _locations_. In the
|
||||
example, with the region of uncertainty B[4], B[5], B[6], there are 4
|
||||
locations: before B[4], between B[4] and B[5], between B[5] and B[6], and
|
||||
after B[6]. In general, across 2**(k-1)-1 elements, there are 2**(k-1)
|
||||
locations. That's why k-1 binary searches are necessary and sufficient.
|
||||
|
|
Loading…
Reference in New Issue