Issue #6317: Now winsound.PlaySound can accept non ascii filename.

This commit is contained in:
Hirokazu Yamamoto 2010-11-07 09:23:15 +00:00
parent 2e598faade
commit c08c9bccfc
2 changed files with 31 additions and 7 deletions

View File

@ -251,6 +251,8 @@ Library
Extensions
----------
- Issue #6317: Now winsound.PlaySound can accept non ascii filename.
- Issue #9377: Use Unicode API for gethostname on Windows.
- Issue #10143: Update "os.pathconf" values.

View File

@ -72,30 +72,52 @@ PyDoc_STRVAR(sound_module_doc,
static PyObject *
sound_playsound(PyObject *s, PyObject *args)
{
Py_UNICODE *wsound;
PyObject *osound;
const char *sound;
int flags;
int length;
int ok;
if (!PyArg_ParseTuple(args, "z#i:PlaySound", &sound, &length, &flags)) {
return NULL;
if (PyArg_ParseTuple(args, "Zi:PlaySound", &wsound, &flags)) {
if (flags & SND_ASYNC && flags & SND_MEMORY) {
/* Sidestep reference counting headache; unfortunately this also
prevent SND_LOOP from memory. */
PyErr_SetString(PyExc_RuntimeError, "Cannot play asynchronously from memory");
return NULL;
}
Py_BEGIN_ALLOW_THREADS
ok = PlaySoundW(wsound, NULL, flags);
Py_END_ALLOW_THREADS
if (!ok) {
PyErr_SetString(PyExc_RuntimeError, "Failed to play sound");
return NULL;
}
Py_INCREF(Py_None);
return Py_None;
}
/* Drop the argument parsing error as narrow strings
are also valid. */
PyErr_Clear();
if (!PyArg_ParseTuple(args, "O&i:PlaySound",
PyUnicode_FSConverter, &osound, &flags))
return NULL;
if (flags & SND_ASYNC && flags & SND_MEMORY) {
/* Sidestep reference counting headache; unfortunately this also
prevent SND_LOOP from memory. */
PyErr_SetString(PyExc_RuntimeError, "Cannot play asynchronously from memory");
Py_DECREF(osound);
return NULL;
}
sound = PyBytes_AsString(osound);
Py_BEGIN_ALLOW_THREADS
ok = PlaySound(sound, NULL, flags);
ok = PlaySoundA(sound, NULL, flags);
Py_END_ALLOW_THREADS
if (!ok) {
PyErr_SetString(PyExc_RuntimeError, "Failed to play sound");
Py_DECREF(osound);
return NULL;
}
Py_DECREF(osound);
Py_INCREF(Py_None);
return Py_None;
}