Made it work with the sub-spec burst capture interface

(no bit vector)
This commit is contained in:
Guido van Rossum 1992-09-03 17:29:03 +00:00
parent 44c1f698a5
commit be0cba4d5b
1 changed files with 12 additions and 3 deletions

View File

@ -1,16 +1,23 @@
import sys
import sv, SV
import gl, GL, DEVICE
def main():
format = SV.RGB8_FRAMES
requestedwidth = SV.PAL_XMAX
queuesize = 2
queuesize = 30
if sys.argv[1:]:
queuesize = eval(sys.argv[1])
v = sv.OpenVideo()
svci = (format, requestedwidth, 0, queuesize, 0)
svci, buffer, bitvec = v.CaptureBurst(svci)
[bitvec]
go = raw_input('Press return to capture ' + `queuesize` + ' frames: ')
result = v.CaptureBurst(svci)
## svci, buffer, bitvec = result # XXX Bit vector not yet implemented
svci, buffer = result
print 'Captured', svci[3], 'frames, i.e.', len(buffer)/1024, 'K bytes'
w, h = svci[1:3]
framesize = w * h
@ -23,6 +30,8 @@ def main():
gl.qdevice(DEVICE.LEFTMOUSE)
gl.qdevice(DEVICE.ESCKEY)
print 'Click left mouse for next frame'
for i in range(svci[3]):
inverted_frame = sv.RGB8toRGB32(1, \
buffer[i*framesize:(i+1)*framesize], w, h)