Additional test and documentation for the unicode() changes.

This patch should also be applied to the 2.2b1 trunk.
This commit is contained in:
Marc-André Lemburg 2001-10-19 12:02:29 +00:00
parent f6fb171c9d
commit b5507ecd3c
5 changed files with 93 additions and 37 deletions

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@ -758,19 +758,33 @@ def my_import(name):
\versionadded{2.0}
\end{funcdesc}
\begin{funcdesc}{unicode}{string\optional{, encoding\optional{, errors}}}
Create a Unicode string from an 8-bit string \var{string} using the
codec for \var{encoding}. The \var{encoding} parameter is a string
giving the name of an encoding. Error handling is done according to
\var{errors}; this specifies the treatment of characters which are
invalid in the input encoding. If \var{errors} is \code{'strict'}
(the default), a \exception{ValueError} is raised on errors, while a
value of \code{'ignore'} causes errors to be silently ignored, and a
value of \code{'replace'} causes the official Unicode replacement
character, \code{U+FFFD}, to be used to replace input characters
which cannot be decoded. The default behavior is to decode UTF-8 in
strict mode, meaning that encoding errors raise
\exception{ValueError}. See also the \refmodule{codecs} module.
\begin{funcdesc}{unicode}{object\optional{, encoding\optional{, errors}}}
Return the Unicode string version of \var{object} using one of the
following modes:
If \var{encoding} and/or \var{errors} are given, \code{unicode()}
will decode the object which can either be an 8-bit string or a
character buffer using the codec for \var{encoding}. The
\var{encoding} parameter is a string giving the name of an encoding.
Error handling is done according to \var{errors}; this specifies the
treatment of characters which are invalid in the input encoding. If
\var{errors} is \code{'strict'} (the default), a
\exception{ValueError} is raised on errors, while a value of
\code{'ignore'} causes errors to be silently ignored, and a value of
\code{'replace'} causes the official Unicode replacement character,
\code{U+FFFD}, to be used to replace input characters which cannot
be decoded. See also the \refmodule{codecs} module.
If no optional parameters are given, \code{unicode()} will mimic the
behaviour of \code{str()} except that it returns Unicode strings
instead of 8-bit strings. More precisely, if \var{object} is an
Unicode string or subclass it will return a Unicode string without
any additional decoding applied. For objects which provide a
\code{__unicode__} method, it will call this method without
arguments to create a Unicode string. For all other objects, the
8-bit string version or representation is requested and then
converted to a Unicode string using the codec for the default
encoding in \code{'strict'} mode.
\versionadded{2.0}
\end{funcdesc}

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@ -2,6 +2,7 @@ test_unicode
Testing Unicode comparisons... done.
Testing Unicode contains method... done.
Testing Unicode formatting strings... done.
Testing builtin unicode()... done.
Testing builtin codecs... done.
Testing standard mapping codecs... 0-127... 128-255... done.
Testing Unicode string concatenation... done.

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@ -389,6 +389,67 @@ verify('%i %*.*s' % (10, 5,3,u'abc',) == u'10 abc')
verify('%i%s %*.*s' % (10, 3, 5,3,u'abc',) == u'103 abc')
print 'done.'
print 'Testing builtin unicode()...',
# unicode(obj) tests (this maps to PyObject_Unicode() at C level)
verify(unicode(u'unicode remains unicode') == u'unicode remains unicode')
class UnicodeSubclass(unicode):
pass
verify(unicode(UnicodeSubclass('unicode subclass becomes unicode'))
== u'unicode subclass becomes unicode')
verify(unicode('strings are converted to unicode')
== u'strings are converted to unicode')
class UnicodeCompat:
def __init__(self, x):
self.x = x
def __unicode__(self):
return self.x
verify(unicode(UnicodeCompat('__unicode__ compatible objects are recognized'))
== u'__unicode__ compatible objects are recognized')
class StringCompat:
def __init__(self, x):
self.x = x
def __str__(self):
return self.x
verify(unicode(StringCompat('__str__ compatible objects are recognized'))
== u'__str__ compatible objects are recognized')
# unicode(obj) is compatible to str():
o = StringCompat('unicode(obj) is compatible to str()')
verify(unicode(o) == u'unicode(obj) is compatible to str()')
verify(str(o) == 'unicode(obj) is compatible to str()')
for obj in (123, 123.45, 123L):
verify(unicode(obj) == unicode(str(obj)))
# unicode(obj, encoding, error) tests (this maps to
# PyUnicode_FromEncodedObject() at C level)
try:
unicode(u'decoding unicode is not supported', 'utf-8', 'strict')
except TypeError:
pass
else:
raise TestFailed, "decoding unicode should NOT be supported"
verify(unicode('strings are decoded to unicode', 'utf-8', 'strict')
== u'strings are decoded to unicode')
verify(unicode(buffer('character buffers are decoded to unicode'),
'utf-8', 'strict')
== u'character buffers are decoded to unicode')
print 'done.'
# Test builtin codecs
print 'Testing builtin codecs...',
@ -437,32 +498,11 @@ verify(unicode(''.join((chr(0xe2), chr(0x82), chr(0xac))),
# * strict decoding testing for all of the
# UTF8_ERROR cases in PyUnicode_DecodeUTF8
verify(unicode('hello','ascii') == u'hello')
verify(unicode('hello','utf-8') == u'hello')
verify(unicode('hello','utf8') == u'hello')
verify(unicode('hello','latin-1') == u'hello')
# Compatibility to str():
class String:
x = ''
def __str__(self):
return self.x
o = String()
o.x = 'abc'
verify(unicode(o) == u'abc')
verify(str(o) == 'abc')
o.x = u'abc'
verify(unicode(o) == u'abc')
verify(str(o) == 'abc')
for obj in (123, 123.45, 123L):
verify(unicode(obj) == unicode(str(obj)))
# Error handling
try:
u'Andr\202 x'.encode('ascii')

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@ -44,7 +44,7 @@ Core and builtins
- unicode(obj) now behaves more like str(obj), accepting arbitrary
objects, and calling a __unicode__ method if it exists.
unicode(obj, encoding) and unicode(obj, encoding, errors) still
require an 8-bit string argument.
require an 8-bit string or character buffer argument.
- isinstance() now allows any object as the first argument and a
class, a type or something with a __bases__ tuple attribute for the

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@ -426,8 +426,9 @@ PyObject *PyUnicode_FromEncodedObject(register PyObject *obj,
#if 0
/* For b/w compatibility we also accept Unicode objects provided
that no encodings is given and then redirect to PyObject_Unicode()
which then applies the additional logic for Unicode subclasses.
that no encodings is given and then redirect to
PyObject_Unicode() which then applies the additional logic for
Unicode subclasses.
NOTE: This API should really only be used for object which
represent *encoded* Unicode !