diff --git a/Lib/lib-stdwin/gwin.py b/Lib/lib-stdwin/gwin.py index 9dac882317a..c2ec11f9270 100644 --- a/Lib/lib-stdwin/gwin.py +++ b/Lib/lib-stdwin/gwin.py @@ -4,13 +4,12 @@ # This is used as a base class from which to derive other window types. # The mainloop() function here is an event dispatcher for all window types. +# XXX This is really obsoleted by "mainloop.py". +# XXX Also you should to it class-oriented... + import stdwin, stdwinq from stdwinevents import * -# XXX Old version of stdwinevents, should go -import stdwinsupport -S = stdwinsupport # Shorthand - windows = [] # List of open windows @@ -50,46 +49,46 @@ def mainloop(): # Handle events until no windows left def treatevent(e): # Handle a stdwin event type, w, detail = e - if type = S.we_draw: + if type = WE_DRAW: w.draw(w, detail) - elif type = S.we_menu: + elif type = WE_MENU: m, item = detail m.action[item](w, m, item) - elif type = S.we_command: + elif type = WE_COMMAND: treatcommand(w, detail) - elif type = S.we_char: + elif type = WE_CHAR: w.char(w, detail) - elif type = S.we_mouse_down: + elif type = WE_MOUSE_DOWN: if detail[1] > 1: w.m2down(w, detail) else: w.mdown(w, detail) - elif type = S.we_mouse_move: + elif type = WE_MOUSE_MOVE: w.mmove(w, detail) - elif type = S.we_mouse_up: + elif type = WE_MOUSE_UP: if detail[1] > 1: w.m2up(w, detail) else: w.mup(w, detail) - elif type = S.we_size: + elif type = WE_SIZE: w.size(w, w.getwinsize()) - elif type = S.we_activate: + elif type = WE_ACTIVATE: w.activate(w) - elif type = S.we_deactivate: + elif type = WE_DEACTIVATE: w.deactivate(w) - elif type = S.we_move: + elif type = WE_MOVE: w.move(w) - elif type = S.we_timer: + elif type = WE_TIMER: w.timer(w) elif type = WE_CLOSE: w.close(w) def treatcommand(w, type): # Handle a we_command event - if type = S.wc_close: + if type = WC_CLOSE: w.close(w) - elif type = S.wc_return: + elif type = WC_RETURN: w.enter(w) - elif type = S.wc_tab: + elif type = WC_TAB: w.tab(w) - elif type = S.wc_backspace: + elif type = WC_BACKSPACE: w.backspace(w) - elif type in (S.wc_left, S.wc_up, S.wc_right, S.wc_down): + elif type in (WC_LEFT, WC_UP, WC_RIGHT, WC_DOWN): w.arrow(w, type) @@ -102,13 +101,13 @@ def close(w): # Close method break def arrow(w, detail): # Arrow key method - if detail = S.wc_left: + if detail = WC_LEFT: w.kleft(w) - elif detail = S.wc_up: + elif detail = WC_UP: w.kup(w) - elif detail = S.wc_right: + elif detail = WC_RIGHT: w.kright(w) - elif detail = S.wc_down: + elif detail = WC_DOWN: w.kdown(w) diff --git a/Lib/stdwin/gwin.py b/Lib/stdwin/gwin.py index 9dac882317a..c2ec11f9270 100755 --- a/Lib/stdwin/gwin.py +++ b/Lib/stdwin/gwin.py @@ -4,13 +4,12 @@ # This is used as a base class from which to derive other window types. # The mainloop() function here is an event dispatcher for all window types. +# XXX This is really obsoleted by "mainloop.py". +# XXX Also you should to it class-oriented... + import stdwin, stdwinq from stdwinevents import * -# XXX Old version of stdwinevents, should go -import stdwinsupport -S = stdwinsupport # Shorthand - windows = [] # List of open windows @@ -50,46 +49,46 @@ def mainloop(): # Handle events until no windows left def treatevent(e): # Handle a stdwin event type, w, detail = e - if type = S.we_draw: + if type = WE_DRAW: w.draw(w, detail) - elif type = S.we_menu: + elif type = WE_MENU: m, item = detail m.action[item](w, m, item) - elif type = S.we_command: + elif type = WE_COMMAND: treatcommand(w, detail) - elif type = S.we_char: + elif type = WE_CHAR: w.char(w, detail) - elif type = S.we_mouse_down: + elif type = WE_MOUSE_DOWN: if detail[1] > 1: w.m2down(w, detail) else: w.mdown(w, detail) - elif type = S.we_mouse_move: + elif type = WE_MOUSE_MOVE: w.mmove(w, detail) - elif type = S.we_mouse_up: + elif type = WE_MOUSE_UP: if detail[1] > 1: w.m2up(w, detail) else: w.mup(w, detail) - elif type = S.we_size: + elif type = WE_SIZE: w.size(w, w.getwinsize()) - elif type = S.we_activate: + elif type = WE_ACTIVATE: w.activate(w) - elif type = S.we_deactivate: + elif type = WE_DEACTIVATE: w.deactivate(w) - elif type = S.we_move: + elif type = WE_MOVE: w.move(w) - elif type = S.we_timer: + elif type = WE_TIMER: w.timer(w) elif type = WE_CLOSE: w.close(w) def treatcommand(w, type): # Handle a we_command event - if type = S.wc_close: + if type = WC_CLOSE: w.close(w) - elif type = S.wc_return: + elif type = WC_RETURN: w.enter(w) - elif type = S.wc_tab: + elif type = WC_TAB: w.tab(w) - elif type = S.wc_backspace: + elif type = WC_BACKSPACE: w.backspace(w) - elif type in (S.wc_left, S.wc_up, S.wc_right, S.wc_down): + elif type in (WC_LEFT, WC_UP, WC_RIGHT, WC_DOWN): w.arrow(w, type) @@ -102,13 +101,13 @@ def close(w): # Close method break def arrow(w, detail): # Arrow key method - if detail = S.wc_left: + if detail = WC_LEFT: w.kleft(w) - elif detail = S.wc_up: + elif detail = WC_UP: w.kup(w) - elif detail = S.wc_right: + elif detail = WC_RIGHT: w.kright(w) - elif detail = S.wc_down: + elif detail = WC_DOWN: w.kdown(w)