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\section{\module{code} ---
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Interpreter base classes}
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\declaremodule{standard}{code}
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\modulesynopsis{Base classes for interactive Python interpreters.}
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The \code{code} module provides facilities to implement
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read-eval-print loops in Python. Two classes and convenience
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functions are included which can be used to build applications which
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provide an interactive interpreter prompt.
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\begin{classdesc}{InteractiveInterpreter}{\optional{locals}}
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This class deals with parsing and interpreter state (the user's
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namespace); it does not deal with input buffering or prompting or
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input file naming (the filename is always passed in explicitly).
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The optional \var{locals} argument specifies the dictionary in
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which code will be executed; it defaults to a newly created
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dictionary with key \code{'__name__'} set to \code{'__console__'}
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and key \code{'__doc__'} set to \code{None}.
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\end{classdesc}
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\begin{classdesc}{InteractiveConsole}{\optional{locals\optional{, filename}}}
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Closely emulate the behavior of the interactive Python interpreter.
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This class builds on \class{InteractiveInterpreter} and adds
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prompting using the familiar \code{sys.ps1} and \code{sys.ps2}, and
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input buffering.
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\end{classdesc}
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\begin{funcdesc}{interact}{\optional{banner\optional{,
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readfunc\optional{, local}}}}
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Convenience function to run a read-eval-print loop. This creates a
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new instance of \class{InteractiveConsole} and sets \var{readfunc}
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to be used as the \method{raw_input()} method, if provided. If
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\var{local} is provided, it is passed to the
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\class{InteractiveConsole} constructor for use as the default
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namespace for the interpreter loop. The \method{interact()} method
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of the instance is then run with \var{banner} passed as the banner
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to use, if provided. The console object is discarded after use.
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\end{funcdesc}
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\begin{funcdesc}{compile_command}{source\optional{,
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filename\optional{, symbol}}}
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This function is useful for programs that want to emulate Python's
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interpreter main loop (a.k.a. the read-eval-print loop). The tricky
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part is to determine when the user has entered an incomplete command
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that can be completed by entering more text (as opposed to a
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complete command or a syntax error). This function
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\emph{almost} always makes the same decision as the real interpreter
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main loop.
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\var{source} is the source string; \var{filename} is the optional
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filename from which source was read, defaulting to \code{'<input>'};
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and \var{symbol} is the optional grammar start symbol, which should
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be either \code{'single'} (the default) or \code{'eval'}.
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Returns a code object (the same as \code{compile(\var{source},
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\var{filename}, \var{symbol})}) if the command is complete and
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valid; \code{None} if the command is incomplete; raises
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\exception{SyntaxError} if the command is complete and contains a
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syntax error, or raises \exception{OverflowError} or
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\exception{ValueError} if the command contains an invalid literal.
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\end{funcdesc}
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\subsection{Interactive Interpreter Objects
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\label{interpreter-objects}}
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\begin{methoddesc}[InteractiveInterpreter]{runsource}{source\optional{, filename\optional{, symbol}}}
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Compile and run some source in the interpreter.
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Arguments are the same as for \function{compile_command()}; the
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default for \var{filename} is \code{'<input>'}, and for
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\var{symbol} is \code{'single'}. One several things can happen:
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\begin{itemize}
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\item
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The input is incorrect; \function{compile_command()} raised an
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exception (\exception{SyntaxError} or \exception{OverflowError}). A
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syntax traceback will be printed by calling the
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\method{showsyntaxerror()} method. \method{runsource()} returns
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\code{False}.
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\item
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The input is incomplete, and more input is required;
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\function{compile_command()} returned \code{None}.
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\method{runsource()} returns \code{True}.
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\item
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The input is complete; \function{compile_command()} returned a code
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object. The code is executed by calling the \method{runcode()} (which
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also handles run-time exceptions, except for \exception{SystemExit}).
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\method{runsource()} returns \code{False}.
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\end{itemize}
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The return value can be used to decide whether to use
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\code{sys.ps1} or \code{sys.ps2} to prompt the next line.
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\end{methoddesc}
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\begin{methoddesc}[InteractiveInterpreter]{runcode}{code}
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Execute a code object.
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When an exception occurs, \method{showtraceback()} is called to
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display a traceback. All exceptions are caught except
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\exception{SystemExit}, which is allowed to propagate.
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A note about \exception{KeyboardInterrupt}: this exception may occur
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elsewhere in this code, and may not always be caught. The caller
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should be prepared to deal with it.
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\end{methoddesc}
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\begin{methoddesc}[InteractiveInterpreter]{showsyntaxerror}{\optional{filename}}
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Display the syntax error that just occurred. This does not display
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a stack trace because there isn't one for syntax errors.
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If \var{filename} is given, it is stuffed into the exception instead
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of the default filename provided by Python's parser, because it
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always uses \code{'<string>'} when reading from a string.
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The output is written by the \method{write()} method.
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\end{methoddesc}
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\begin{methoddesc}[InteractiveInterpreter]{showtraceback}{}
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Display the exception that just occurred. We remove the first stack
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item because it is within the interpreter object implementation.
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The output is written by the \method{write()} method.
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\end{methoddesc}
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\begin{methoddesc}[InteractiveInterpreter]{write}{data}
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Write a string to the standard error stream (\code{sys.stderr}).
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Derived classes should override this to provide the appropriate output
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handling as needed.
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\end{methoddesc}
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\subsection{Interactive Console Objects
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\label{console-objects}}
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The \class{InteractiveConsole} class is a subclass of
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\class{InteractiveInterpreter}, and so offers all the methods of the
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interpreter objects as well as the following additions.
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\begin{methoddesc}[InteractiveConsole]{interact}{\optional{banner}}
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Closely emulate the interactive Python console.
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The optional banner argument specify the banner to print before the
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first interaction; by default it prints a banner similar to the one
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printed by the standard Python interpreter, followed by the class
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name of the console object in parentheses (so as not to confuse this
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with the real interpreter -- since it's so close!).
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\end{methoddesc}
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\begin{methoddesc}[InteractiveConsole]{push}{line}
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Push a line of source text to the interpreter.
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The line should not have a trailing newline; it may have internal
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newlines. The line is appended to a buffer and the interpreter's
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\method{runsource()} method is called with the concatenated contents
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of the buffer as source. If this indicates that the command was
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executed or invalid, the buffer is reset; otherwise, the command is
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incomplete, and the buffer is left as it was after the line was
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appended. The return value is \code{True} if more input is required,
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\code{False} if the line was dealt with in some way (this is the same as
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\method{runsource()}).
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\end{methoddesc}
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\begin{methoddesc}[InteractiveConsole]{resetbuffer}{}
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Remove any unhandled source text from the input buffer.
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\end{methoddesc}
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\begin{methoddesc}[InteractiveConsole]{raw_input}{\optional{prompt}}
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Write a prompt and read a line. The returned line does not include
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the trailing newline. When the user enters the \EOF{} key sequence,
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\exception{EOFError} is raised. The base implementation uses the
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built-in function \function{raw_input()}; a subclass may replace this
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with a different implementation.
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\end{methoddesc}
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