2024-02-25 21:21:10 -04:00
|
|
|
====================
|
|
|
|
Python on iOS README
|
|
|
|
====================
|
|
|
|
|
|
|
|
:Authors:
|
|
|
|
Russell Keith-Magee (2023-11)
|
|
|
|
|
|
|
|
This document provides a quick overview of some iOS specific features in the
|
|
|
|
Python distribution.
|
|
|
|
|
|
|
|
These instructions are only needed if you're planning to compile Python for iOS
|
|
|
|
yourself. Most users should *not* need to do this. If you're looking to
|
|
|
|
experiment with writing an iOS app in Python, tools such as `BeeWare's Briefcase
|
|
|
|
<https://briefcase.readthedocs.io>`__ and `Kivy's Buildozer
|
|
|
|
<https://buildozer.readthedocs.io>`__ will provide a much more approachable
|
|
|
|
user experience.
|
|
|
|
|
|
|
|
Compilers for building on iOS
|
|
|
|
=============================
|
|
|
|
|
|
|
|
Building for iOS requires the use of Apple's Xcode tooling. It is strongly
|
|
|
|
recommended that you use the most recent stable release of Xcode. This will
|
|
|
|
require the use of the most (or second-most) recently released macOS version,
|
|
|
|
as Apple does not maintain Xcode for older macOS versions. The Xcode Command
|
|
|
|
Line Tools are not sufficient for iOS development; you need a *full* Xcode
|
|
|
|
install.
|
|
|
|
|
|
|
|
If you want to run your code on the iOS simulator, you'll also need to install
|
|
|
|
an iOS Simulator Platform. You should be prompted to select an iOS Simulator
|
|
|
|
Platform when you first run Xcode. Alternatively, you can add an iOS Simulator
|
|
|
|
Platform by selecting an open the Platforms tab of the Xcode Settings panel.
|
|
|
|
|
|
|
|
iOS specific arguments to configure
|
|
|
|
===================================
|
|
|
|
|
2024-03-07 00:24:52 -04:00
|
|
|
* ``--enable-framework[=DIR]``
|
2024-02-25 21:21:10 -04:00
|
|
|
|
|
|
|
This argument specifies the location where the Python.framework will be
|
2024-03-07 00:24:52 -04:00
|
|
|
installed. If ``DIR`` is not specified, the framework will be installed into
|
|
|
|
a subdirectory of the ``iOS/Frameworks`` folder.
|
|
|
|
|
|
|
|
This argument *must* be provided when configuring iOS builds. iOS does not
|
|
|
|
support non-framework builds.
|
2024-02-25 21:21:10 -04:00
|
|
|
|
|
|
|
* ``--with-framework-name=NAME``
|
|
|
|
|
|
|
|
Specify the name for the Python framework; defaults to ``Python``.
|
|
|
|
|
2024-03-07 00:24:52 -04:00
|
|
|
.. admonition:: Use this option with care!
|
|
|
|
|
|
|
|
Unless you know what you're doing, changing the name of the Python
|
|
|
|
framework on iOS is not advised. If you use this option, you won't be able
|
|
|
|
to run the ``make testios`` target without making signficant manual
|
|
|
|
alterations, and you won't be able to use any binary packages unless you
|
|
|
|
compile them yourself using your own framework name.
|
|
|
|
|
2024-02-25 21:21:10 -04:00
|
|
|
Building Python on iOS
|
|
|
|
======================
|
|
|
|
|
|
|
|
ABIs and Architectures
|
|
|
|
----------------------
|
|
|
|
|
|
|
|
iOS apps can be deployed on physical devices, and on the iOS simulator. Although
|
|
|
|
the API used on these devices is identical, the ABI is different - you need to
|
|
|
|
link against different libraries for an iOS device build (``iphoneos``) or an
|
|
|
|
iOS simulator build (``iphonesimulator``).
|
|
|
|
|
|
|
|
Apple uses the ``XCframework`` format to allow specifying a single dependency
|
|
|
|
that supports multiple ABIs. An ``XCframework`` is a wrapper around multiple
|
|
|
|
ABI-specific frameworks that share a common API.
|
|
|
|
|
|
|
|
iOS can also support different CPU architectures within each ABI. At present,
|
|
|
|
there is only a single supported architecture on physical devices - ARM64.
|
|
|
|
However, the *simulator* supports 2 architectures - ARM64 (for running on Apple
|
|
|
|
Silicon machines), and x86_64 (for running on older Intel-based machines).
|
|
|
|
|
|
|
|
To support multiple CPU architectures on a single platform, Apple uses a "fat
|
|
|
|
binary" format - a single physical file that contains support for multiple
|
|
|
|
architectures. It is possible to compile and use a "thin" single architecture
|
|
|
|
version of a binary for testing purposes; however, the "thin" binary will not be
|
|
|
|
portable to machines using other architectures.
|
|
|
|
|
|
|
|
Building a single-architecture framework
|
|
|
|
----------------------------------------
|
|
|
|
|
|
|
|
The Python build system will create a ``Python.framework`` that supports a
|
|
|
|
*single* ABI with a *single* architecture. Unlike macOS, iOS does not allow a
|
|
|
|
framework to contain non-library content, so the iOS build will produce a
|
|
|
|
``bin`` and ``lib`` folder in the same output folder as ``Python.framework``.
|
|
|
|
The ``lib`` folder will be needed at runtime to support the Python library.
|
|
|
|
|
|
|
|
If you want to use Python in a real iOS project, you need to produce multiple
|
|
|
|
``Python.framework`` builds, one for each ABI and architecture. iOS builds of
|
|
|
|
Python *must* be constructed as framework builds. To support this, you must
|
|
|
|
provide the ``--enable-framework`` flag when configuring the build. The build
|
|
|
|
also requires the use of cross-compilation. The minimal commands for building
|
|
|
|
Python for the ARM64 iOS simulator will look something like::
|
|
|
|
|
2024-03-07 00:24:52 -04:00
|
|
|
$ export PATH="$(pwd)/iOS/Resources/bin:/usr/bin:/bin:/usr/sbin:/sbin:/Library/Apple/usr/bin"
|
2024-02-25 21:21:10 -04:00
|
|
|
$ ./configure \
|
2024-03-07 00:24:52 -04:00
|
|
|
--enable-framework \
|
2024-02-25 21:21:10 -04:00
|
|
|
--host=arm64-apple-ios-simulator \
|
|
|
|
--build=arm64-apple-darwin \
|
|
|
|
--with-build-python=/path/to/python.exe
|
|
|
|
$ make
|
|
|
|
$ make install
|
|
|
|
|
|
|
|
In this invocation:
|
|
|
|
|
|
|
|
* ``iOS/Resources/bin`` has been added to the path, providing some shims for the
|
|
|
|
compilers and linkers needed by the build. Xcode requires the use of ``xcrun``
|
|
|
|
to invoke compiler tooling. However, if ``xcrun`` is pre-evaluated and the
|
|
|
|
result passed to ``configure``, these results can embed user- and
|
|
|
|
version-specific paths into the sysconfig data, which limits the portability
|
|
|
|
of the compiled Python. Alternatively, if ``xcrun`` is used *as* the compiler,
|
|
|
|
it requires that compiler variables like ``CC`` include spaces, which can
|
|
|
|
cause significant problems with many C configuration systems which assume that
|
|
|
|
``CC`` will be a single executable.
|
|
|
|
|
|
|
|
To work around this problem, the ``iOS/Resources/bin`` folder contains some
|
|
|
|
wrapper scripts that present as simple compilers and linkers, but wrap
|
|
|
|
underlying calls to ``xcrun``. This allows configure to use a ``CC``
|
|
|
|
definition without spaces, and without user- or version-specific paths, while
|
|
|
|
retaining the ability to adapt to the local Xcode install. These scripts are
|
|
|
|
included in the ``bin`` directory of an iOS install.
|
|
|
|
|
|
|
|
These scripts will, by default, use the currently active Xcode installation.
|
|
|
|
If you want to use a different Xcode installation, you can use
|
|
|
|
``xcode-select`` to set a new default Xcode globally, or you can use the
|
|
|
|
``DEVELOPER_DIR`` environment variable to specify an Xcode install. The
|
|
|
|
scripts will use the default ``iphoneos``/``iphonesimulator`` SDK version for
|
|
|
|
the select Xcode install; if you want to use a different SDK, you can set the
|
|
|
|
``IOS_SDK_VERSION`` environment variable. (e.g, setting
|
|
|
|
``IOS_SDK_VERSION=17.1`` would cause the scripts to use the ``iphoneos17.1``
|
|
|
|
and ``iphonesimulator17.1`` SDKs, regardless of the Xcode default.)
|
|
|
|
|
|
|
|
The path has also been cleared of any user customizations. A common source of
|
|
|
|
bugs is for tools like Homebrew to accidentally leak macOS binaries into an iOS
|
|
|
|
build. Resetting the path to a known "bare bones" value is the easiest way to
|
|
|
|
avoid these problems.
|
|
|
|
|
|
|
|
* ``--host`` is the architecture and ABI that you want to build, in GNU compiler
|
|
|
|
triple format. This will be one of:
|
|
|
|
|
|
|
|
- ``arm64-apple-ios`` for ARM64 iOS devices.
|
|
|
|
- ``arm64-apple-ios-simulator`` for the iOS simulator running on Apple
|
|
|
|
Silicon devices.
|
|
|
|
- ``x86_64-apple-ios-simulator`` for the iOS simulator running on Intel
|
|
|
|
devices.
|
|
|
|
|
|
|
|
* ``--build`` is the GNU compiler triple for the machine that will be running
|
|
|
|
the compiler. This is one of:
|
|
|
|
|
|
|
|
- ``arm64-apple-darwin`` for Apple Silicon devices.
|
|
|
|
- ``x86_64-apple-darwin`` for Intel devices.
|
|
|
|
|
|
|
|
* ``/path/to/python.exe`` is the path to a Python binary on the machine that
|
|
|
|
will be running the compiler. This is needed because the Python compilation
|
|
|
|
process involves running some Python code. On a normal desktop build of
|
|
|
|
Python, you can compile a python interpreter and then use that interpreter to
|
|
|
|
run Python code. However, the binaries produced for iOS won't run on macOS, so
|
|
|
|
you need to provide an external Python interpreter. This interpreter must be
|
|
|
|
the same version as the Python that is being compiled. To be completely safe,
|
|
|
|
this should be the *exact* same commit hash. However, the longer a Python
|
|
|
|
release has been stable, the more likely it is that this constraint can be
|
|
|
|
relaxed - the same micro version will often be sufficient.
|
|
|
|
|
2024-03-07 00:24:52 -04:00
|
|
|
* The ``install`` target for iOS builds is slightly different to other
|
|
|
|
platforms. On most platforms, ``make install`` will install the build into
|
|
|
|
the final runtime location. This won't be the case for iOS, as the final
|
|
|
|
runtime location will be on a physical device.
|
|
|
|
|
|
|
|
However, you still need to run the ``install`` target for iOS builds, as it
|
|
|
|
performs some final framework assembly steps. The location specified with
|
|
|
|
``--enable-framework`` will be the location where ``make install`` will
|
|
|
|
assemble the complete iOS framework. This completed framework can then
|
|
|
|
be copied and relocated as required.
|
|
|
|
|
2024-02-25 21:21:10 -04:00
|
|
|
For a full CPython build, you also need to specify the paths to iOS builds of
|
|
|
|
the binary libraries that CPython depends on (XZ, BZip2, LibFFI and OpenSSL).
|
|
|
|
This can be done by defining the ``LIBLZMA_CFLAGS``, ``LIBLZMA_LIBS``,
|
|
|
|
``BZIP2_CFLAGS``, ``BZIP2_LIBS``, ``LIBFFI_CFLAGS``, and ``LIBFFI_LIBS``
|
|
|
|
environment variables, and the ``--with-openssl`` configure option. Versions of
|
|
|
|
these libraries pre-compiled for iOS can be found in `this repository
|
|
|
|
<https://github.com/beeware/cpython-apple-source-deps/releases>`__.
|
|
|
|
|
|
|
|
By default, Python will be compiled with an iOS deployment target (i.e., the
|
|
|
|
minimum supported iOS version) of 12.0. To specify a different deployment
|
|
|
|
target, provide the version number as part of the ``--host`` argument - for
|
|
|
|
example, ``--host=arm64-apple-ios15.4-simulator`` would compile an ARM64
|
|
|
|
simulator build with a deployment target of 15.4.
|
|
|
|
|
|
|
|
Merge thin frameworks into fat frameworks
|
|
|
|
-----------------------------------------
|
|
|
|
|
|
|
|
Once you've built a ``Python.framework`` for each ABI and and architecture, you
|
|
|
|
must produce a "fat" framework for each ABI that contains all the architectures
|
|
|
|
for that ABI.
|
|
|
|
|
|
|
|
The ``iphoneos`` build only needs to support a single architecture, so it can be
|
|
|
|
used without modification.
|
|
|
|
|
|
|
|
If you only want to support a single simulator architecture, (e.g., only support
|
|
|
|
ARM64 simulators), you can use a single architecture ``Python.framework`` build.
|
|
|
|
However, if you want to create ``Python.xcframework`` that supports *all*
|
|
|
|
architectures, you'll need to merge the ``iphonesimulator`` builds for ARM64 and
|
|
|
|
x86_64 into a single "fat" framework.
|
|
|
|
|
|
|
|
The "fat" framework can be constructed by performing a directory merge of the
|
|
|
|
content of the two "thin" ``Python.framework`` directories, plus the ``bin`` and
|
|
|
|
``lib`` folders for each thin framework. When performing this merge:
|
|
|
|
|
|
|
|
* The pure Python standard library content is identical for each architecture,
|
|
|
|
except for a handful of platform-specific files (such as the ``sysconfig``
|
|
|
|
module). Ensure that the "fat" framework has the union of all standard library
|
|
|
|
files.
|
|
|
|
|
|
|
|
* Any binary files in the standard library, plus the main
|
|
|
|
``libPython3.X.dylib``, can be merged using the ``lipo`` tool, provide by
|
|
|
|
Xcode::
|
|
|
|
|
|
|
|
$ lipo -create -output module.dylib path/to/x86_64/module.dylib path/to/arm64/module.dylib
|
|
|
|
|
|
|
|
* The header files will be indentical on both architectures, except for
|
|
|
|
``pyconfig.h``. Copy all the headers from one platform (say, arm64), rename
|
|
|
|
``pyconfig.h`` to ``pyconfig-arm64.h``, and copy the ``pyconfig.h`` for the
|
|
|
|
other architecture into the merged header folder as ``pyconfig-x86_64.h``.
|
|
|
|
Then copy the ``iOS/Resources/pyconfig.h`` file from the CPython sources into
|
|
|
|
the merged headers folder. This will allow the two Python architectures to
|
|
|
|
share a common ``pyconfig.h`` header file.
|
|
|
|
|
|
|
|
At this point, you should have 2 Python.framework folders - one for ``iphoneos``,
|
|
|
|
and one for ``iphonesimulator`` that is a merge of x86+64 and ARM64 content.
|
|
|
|
|
|
|
|
Merge frameworks into an XCframework
|
|
|
|
------------------------------------
|
|
|
|
|
|
|
|
Now that we have 2 (potentially fat) ABI-specific frameworks, we can merge those
|
|
|
|
frameworks into a single ``XCframework``.
|
|
|
|
|
|
|
|
The initial skeleton of an ``XCframework`` is built using::
|
|
|
|
|
|
|
|
xcodebuild -create-xcframework -output Python.xcframework -framework path/to/iphoneos/Python.framework -framework path/to/iphonesimulator/Python.framework
|
|
|
|
|
|
|
|
Then, copy the ``bin`` and ``lib`` folders into the architecture-specific slices of
|
|
|
|
the XCframework::
|
|
|
|
|
|
|
|
cp path/to/iphoneos/bin Python.xcframework/ios-arm64
|
|
|
|
cp path/to/iphoneos/lib Python.xcframework/ios-arm64
|
|
|
|
|
|
|
|
cp path/to/iphonesimulator/bin Python.xcframework/ios-arm64_x86-64-simulator
|
|
|
|
cp path/to/iphonesimulator/lib Python.xcframework/ios-arm64_x86-64-simulator
|
|
|
|
|
|
|
|
Note that the name of the architecture-specific slice for the simulator will
|
|
|
|
depend on the CPU architecture that you build.
|
|
|
|
|
|
|
|
Then, add symbolic links to "common" platform names for each slice::
|
|
|
|
|
|
|
|
ln -si ios-arm64 Python.xcframework/iphoneos
|
|
|
|
ln -si ios-arm64_x86-64-simulator Python.xcframework/iphonesimulator
|
|
|
|
|
|
|
|
You now have a Python.xcframework that can be used in a project.
|
|
|
|
|
|
|
|
Testing Python on iOS
|
|
|
|
=====================
|
|
|
|
|
|
|
|
The ``iOS/testbed`` folder that contains an Xcode project that is able to run
|
|
|
|
the iOS test suite. This project converts the Python test suite into a single
|
|
|
|
test case in Xcode's XCTest framework. The single XCTest passes if the test
|
|
|
|
suite passes.
|
|
|
|
|
|
|
|
To run the test suite, configure a Python build for an iOS simulator (i.e.,
|
|
|
|
``--host=arm64-apple-ios-simulator`` or ``--host=x86_64-apple-ios-simulator``
|
2024-03-07 00:24:52 -04:00
|
|
|
), specifying a framework build (i.e. ``--enable-framework``). Ensure that your
|
|
|
|
``PATH`` has been configured to include the ``iOS/Resources/bin`` folder and
|
|
|
|
exclude any non-iOS tools, then run::
|
|
|
|
|
|
|
|
$ make all
|
|
|
|
$ make install
|
|
|
|
$ make testios
|
2024-02-25 21:21:10 -04:00
|
|
|
|
2024-03-07 00:24:52 -04:00
|
|
|
This will:
|
2024-02-25 21:21:10 -04:00
|
|
|
|
2024-03-07 00:24:52 -04:00
|
|
|
* Build an iOS framework for your chosen architecture;
|
|
|
|
* Finalize the single-platform framework;
|
|
|
|
* Make a clean copy of the testbed project;
|
|
|
|
* Install the Python iOS framework into the copy of the testbed project; and
|
|
|
|
* Run the test suite on an "iPhone SE (3rd generation)" simulator.
|
2024-02-25 21:21:10 -04:00
|
|
|
|
|
|
|
While the test suite is running, Xcode does not display any console output.
|
|
|
|
After showing some Xcode build commands, the console output will print ``Testing
|
|
|
|
started``, and then appear to stop. It will remain in this state until the test
|
|
|
|
suite completes. On a 2022 M1 MacBook Pro, the test suite takes approximately 12
|
|
|
|
minutes to run; a couple of extra minutes is required to boot and prepare the
|
|
|
|
iOS simulator.
|
|
|
|
|
|
|
|
On success, the test suite will exit and report successful completion of the
|
|
|
|
test suite. No output of the Python test suite will be displayed.
|
|
|
|
|
|
|
|
On failure, the output of the Python test suite *will* be displayed. This will
|
|
|
|
show the details of the tests that failed.
|
|
|
|
|
|
|
|
Debugging test failures
|
|
|
|
-----------------------
|
|
|
|
|
|
|
|
The easiest way to diagnose a single test failure is to open the testbed project
|
|
|
|
in Xcode and run the tests from there using the "Product > Test" menu item.
|
|
|
|
|
|
|
|
Running specific tests
|
|
|
|
^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
|
|
|
|
As the test suite is being executed on an iOS simulator, it is not possible to
|
|
|
|
pass in command line arguments to configure test suite operation. To work around
|
|
|
|
this limitation, the arguments that would normally be passed as command line
|
|
|
|
arguments are configured as a static string at the start of the XCTest method
|
|
|
|
``- (void)testPython`` in ``iOSTestbedTests.m``. To pass an argument to the test
|
|
|
|
suite, add a a string to the ``argv`` defintion. These arguments will be passed
|
|
|
|
to the test suite as if they had been passed to ``python -m test`` at the
|
|
|
|
command line.
|
|
|
|
|
|
|
|
Disabling automated breakpoints
|
|
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
|
|
|
|
By default, Xcode will inserts an automatic breakpoint whenever a signal is
|
|
|
|
raised. The Python test suite raises many of these signals as part of normal
|
|
|
|
operation; unless you are trying to diagnose an issue with signals, the
|
|
|
|
automatic breakpoints can be inconvenient. However, they can be disabled by
|
|
|
|
creating a symbolic breakpoint that is triggered at the start of the test run.
|
|
|
|
|
|
|
|
Select "Debug > Breakpoints > Create Symbolic Breakpoint" from the Xcode menu, and
|
|
|
|
populate the new brewpoint with the following details:
|
|
|
|
|
|
|
|
* **Name**: IgnoreSignals
|
|
|
|
* **Symbol**: UIApplicationMain
|
|
|
|
* **Action**: Add debugger commands for:
|
|
|
|
- ``process handle SIGINT -n true -p true -s false``
|
|
|
|
- ``process handle SIGUSR1 -n true -p true -s false``
|
|
|
|
- ``process handle SIGUSR2 -n true -p true -s false``
|
|
|
|
- ``process handle SIGXFSZ -n true -p true -s false``
|
|
|
|
* Check the "Automatically continue after evaluating" box.
|
|
|
|
|
|
|
|
All other details can be left blank. When the process executes the
|
|
|
|
``UIApplicationMain`` entry point, the breakpoint will trigger, run the debugger
|
|
|
|
commands to disable the automatic breakpoints, and automatically resume.
|