cpython/Modules/cstubs

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/*
Input used to generate the Python module "glmodule.c".
The stub generator is a Python script called "cgen.py".
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Each definition must be contained on one line:
<returntype> <name> <type> <arg> <type> <arg>
<returntype> can be: void, short, long (XXX maybe others?)
<type> can be: char, string, short, float, long, or double
string indicates a null terminated string;
if <type> is char and <arg> begins with a *, the * is stripped
and <type> is changed into string
<arg> has the form <mode> or <mode>[<subscript>]
where <mode> can be
s: arg is sent
r: arg is received (arg is a pointer)
and <subscript> can be (N and I are numbers):
N
argI
retval
N*argI
N*retval
*/
#include <gl.h>
#include <device.h>
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#include "allobjects.h"
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#include "import.h"
#include "modsupport.h"
#include "cgensupport.h"
/*
Some stubs are too complicated for the stub generator.
We can include manually written versions of them here.
A line starting with '%' gives the name of the function so the stub
generator can include it in the table of functions.
*/
/*
varray -- an array of v.. calls.
The argument is an array (maybe list or tuple) of points.
Each point must be a tuple or list of coordinates (x, y, z).
The points may be 2- or 3-dimensional but must all have the
same dimension. Float and int values may be mixed however.
The points are always converted to 3D double precision points
by assuming z=0.0 if necessary (as indicated in the man page),
and for each point v3d() is called.
*/
% varray
static object *
gl_varray(self, args)
object *self;
object *args;
{
object *v, *w;
int i, n, width;
double vec[3];
object * (*getitem) FPROTO((object *, int));
if (!getiobjectarg(args, 1, 0, &v))
return NULL;
if (is_listobject(v)) {
n = getlistsize(v);
getitem = getlistitem;
}
else if (is_tupleobject(v)) {
n = gettuplesize(v);
getitem = gettupleitem;
}
else {
err_badarg();
return NULL;
}
if (n == 0) {
INCREF(None);
return None;
}
if (n > 0)
w = (*getitem)(v, 0);
width = 0;
if (w == NULL) {
}
else if (is_listobject(w)) {
width = getlistsize(w);
}
else if (is_tupleobject(w)) {
width = gettuplesize(w);
}
switch (width) {
case 2:
vec[2] = 0.0;
/* Fall through */
case 3:
break;
default:
err_badarg();
return NULL;
}
for (i = 0; i < n; i++) {
w = (*getitem)(v, i);
if (!getidoublearray(w, 1, 0, width, vec))
return NULL;
v3d(vec);
}
INCREF(None);
return None;
}
/*
vnarray, nvarray -- an array of n3f and v3f calls.
The argument is an array (list or tuple) of pairs of points and normals.
Each pair is a tuple (NOT a list) of a point and a normal for that point.
Each point or normal must be a tuple (NOT a list) of coordinates (x, y, z).
Three coordinates must be given. Float and int values may be mixed.
For each pair, n3f() is called for the normal, and then v3f() is called
for the vector.
vnarray and nvarray differ only in the order of the vector and normal in
the pair: vnarray expects (v, n) while nvarray expects (n, v).
*/
static object *gen_nvarray(); /* Forward */
% nvarray
static object *
gl_nvarray(self, args)
object *self;
object *args;
{
return gen_nvarray(args, 0);
}
% vnarray
static object *
gl_vnarray(self, args)
object *self;
object *args;
{
return gen_nvarray(args, 1);
}
/* Generic, internal version of {nv,nv}array: inorm indicates the
argument order, 0: normal first, 1: vector first. */
static object *
gen_nvarray(args, inorm)
object *args;
int inorm;
{
object *v, *w, *wnorm, *wvec;
int i, n;
float norm[3], vec[3];
object * (*getitem) FPROTO((object *, int));
if (!getiobjectarg(args, 1, 0, &v))
return NULL;
if (is_listobject(v)) {
n = getlistsize(v);
getitem = getlistitem;
}
else if (is_tupleobject(v)) {
n = gettuplesize(v);
getitem = gettupleitem;
}
else {
err_badarg();
return NULL;
}
for (i = 0; i < n; i++) {
w = (*getitem)(v, i);
if (!is_tupleobject(w) || gettuplesize(w) != 2) {
err_badarg();
return NULL;
}
wnorm = gettupleitem(w, inorm);
wvec = gettupleitem(w, 1 - inorm);
if (!getifloatarray(wnorm, 1, 0, 3, norm) ||
!getifloatarray(wvec, 1, 0, 3, vec))
return NULL;
n3f(norm);
v3f(vec);
}
INCREF(None);
return None;
}
/* nurbssurface(s_knots[], t_knots[], ctl[][], s_order, t_order, type).
The dimensions of ctl[] are computed as follows:
[len(s_knots) - s_order], [len(t_knots) - t_order]
*/
% nurbssurface
static object *
gl_nurbssurface(self, args)
object *self;
object *args;
{
long arg1 ;
double * arg2 ;
long arg3 ;
double * arg4 ;
double *arg5 ;
long arg6 ;
long arg7 ;
long arg8 ;
long ncoords;
long s_byte_stride, t_byte_stride;
long s_nctl, t_nctl;
long s, t;
object *v, *w, *pt;
double *pnext;
if (!getilongarraysize(args, 6, 0, &arg1))
return NULL;
if ((arg2 = NEW(double, arg1 )) == NULL) {
return err_nomem();
}
if (!getidoublearray(args, 6, 0, arg1 , arg2))
return NULL;
if (!getilongarraysize(args, 6, 1, &arg3))
return NULL;
if ((arg4 = NEW(double, arg3 )) == NULL) {
return err_nomem();
}
if (!getidoublearray(args, 6, 1, arg3 , arg4))
return NULL;
if (!getilongarg(args, 6, 3, &arg6))
return NULL;
if (!getilongarg(args, 6, 4, &arg7))
return NULL;
if (!getilongarg(args, 6, 5, &arg8))
return NULL;
if (arg8 == N_XYZ)
ncoords = 3;
else if (arg8 == N_XYZW)
ncoords = 4;
else {
err_badarg();
return NULL;
}
s_nctl = arg1 - arg6;
t_nctl = arg3 - arg7;
if (!getiobjectarg(args, 6, 2, &v))
return NULL;
if (!is_listobject(v) || getlistsize(v) != s_nctl) {
err_badarg();
return NULL;
}
if ((arg5 = NEW(double, s_nctl*t_nctl*ncoords )) == NULL) {
return err_nomem();
}
pnext = arg5;
for (s = 0; s < s_nctl; s++) {
w = getlistitem(v, s);
if (w == NULL || !is_listobject(w) ||
getlistsize(w) != t_nctl) {
err_badarg();
return NULL;
}
for (t = 0; t < t_nctl; t++) {
pt = getlistitem(w, t);
if (!getidoublearray(pt, 1, 0, ncoords, pnext))
return NULL;
pnext += ncoords;
}
}
s_byte_stride = sizeof(double) * ncoords;
t_byte_stride = s_byte_stride * s_nctl;
nurbssurface( arg1 , arg2 , arg3 , arg4 ,
s_byte_stride , t_byte_stride , arg5 , arg6 , arg7 , arg8 );
DEL(arg2);
DEL(arg4);
DEL(arg5);
INCREF(None);
return None;
}
/* nurbscurve(knots, ctlpoints, order, type).
The length of ctlpoints is len(knots)-order. */
%nurbscurve
static object *
gl_nurbscurve(self, args)
object *self;
object *args;
{
long arg1 ;
double * arg2 ;
long arg3 ;
double * arg4 ;
long arg5 ;
long arg6 ;
int ncoords, npoints;
int i;
object *v;
double *pnext;
if (!getilongarraysize(args, 4, 0, &arg1))
return NULL;
if ((arg2 = NEW(double, arg1 )) == NULL) {
return err_nomem();
}
if (!getidoublearray(args, 4, 0, arg1 , arg2))
return NULL;
if (!getilongarg(args, 4, 2, &arg5))
return NULL;
if (!getilongarg(args, 4, 3, &arg6))
return NULL;
if (arg6 == N_ST)
ncoords = 2;
else if (arg6 == N_STW)
ncoords = 3;
else {
err_badarg();
return NULL;
}
npoints = arg1 - arg5;
if (!getiobjectarg(args, 4, 1, &v))
return NULL;
if (!is_listobject(v) || getlistsize(v) != npoints) {
err_badarg();
return NULL;
}
if ((arg4 = NEW(double, npoints*ncoords )) == NULL) {
return err_nomem();
}
pnext = arg4;
for (i = 0; i < npoints; i++) {
if (!getidoublearray(getlistitem(v, i), 1, 0, ncoords, pnext))
return NULL;
pnext += ncoords;
}
arg3 = (sizeof(double)) * ncoords;
nurbscurve( arg1 , arg2 , arg3 , arg4 , arg5 , arg6 );
DEL(arg2);
DEL(arg4);
INCREF(None);
return None;
}
/* pwlcurve(points, type).
Points is a list of points. Type must be N_ST. */
%pwlcurve
static object *
gl_pwlcurve(self, args)
object *self;
object *args;
{
object *v;
long type;
double *data, *pnext;
long npoints, ncoords;
int i;
if (!getiobjectarg(args, 2, 0, &v))
return NULL;
if (!getilongarg(args, 2, 1, &type))
return NULL;
if (!is_listobject(v)) {
err_badarg();
return NULL;
}
npoints = getlistsize(v);
if (type == N_ST)
ncoords = 2;
else {
err_badarg();
return NULL;
}
if ((data = NEW(double, npoints*ncoords)) == NULL) {
return err_nomem();
}
pnext = data;
for (i = 0; i < npoints; i++) {
if (!getidoublearray(getlistitem(v, i), 1, 0, ncoords, pnext))
return NULL;
pnext += ncoords;
}
pwlcurve(npoints, data, sizeof(double)*ncoords, type);
DEL(data);
INCREF(None);
return None;
}
/* Picking and Selecting */
static short *pickbuffer = NULL;
static long pickbuffersize;
static object *
pick_select(args, func)
object *args;
void (*func)();
{
if (!getilongarg(args, 1, 0, &pickbuffersize))
return NULL;
if (pickbuffer != NULL) {
err_setstr(RuntimeError,
"pick/gselect: already picking/selecting");
return NULL;
}
if ((pickbuffer = NEW(short, pickbuffersize)) == NULL) {
return err_nomem();
}
(*func)(pickbuffer, pickbuffersize);
INCREF(None);
return None;
}
static object *
endpick_select(args, func)
object *args;
long (*func)();
{
object *v, *w;
int i, nhits, n;
if (!getnoarg(args))
return NULL;
if (pickbuffer == NULL) {
err_setstr(RuntimeError,
"endpick/endselect: not in pick/select mode");
return NULL;
}
nhits = (*func)(pickbuffer);
if (nhits < 0) {
nhits = -nhits; /* How to report buffer overflow otherwise? */
}
/* Scan the buffer to see how many integers */
n = 0;
for (; nhits > 0; nhits--) {
n += 1 + pickbuffer[n];
}
v = newlistobject(n);
if (v == NULL)
return NULL;
/* XXX Could do it nicer and interpret the data structure here,
returning a list of lists. But this can be done in Python... */
for (i = 0; i < n; i++) {
w = newintobject((long)pickbuffer[i]);
if (w == NULL) {
DECREF(v);
return NULL;
}
setlistitem(v, i, w);
}
DEL(pickbuffer);
pickbuffer = NULL;
return v;
}
extern void pick(), gselect();
extern long endpick(), endselect();
%pick
static object *gl_pick(self, args) object *self, *args; {
return pick_select(args, pick);
}
%endpick
static object *gl_endpick(self, args) object *self, *args; {
return endpick_select(args, endpick);
}
%gselect
static object *gl_gselect(self, args) object *self, *args; {
return pick_select(args, gselect);
}
%endselect
static object *gl_endselect(self, args) object *self, *args; {
return endpick_select(args, endselect);
}
/* XXX The generator botches this one. Here's a quick hack to fix it. */
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/* XXX The generator botches this one. Here's a quick hack to fix it. */
% getmatrix float r[16]
static object *
gl_getmatrix(self, args)
object *self;
object *args;
{
float arg1 [ 16 ] ;
object *v, *w;
int i;
getmatrix( arg1 );
v = newlistobject(16);
if (v == NULL) {
return err_nomem();
}
for (i = 0; i < 16; i++) {
w = mknewfloatobject(arg1[i]);
if (w == NULL) {
DECREF(v);
return NULL;
}
setlistitem(v, i, w);
}
return v;
}
/* Here's an alternate version that returns a 4x4 matrix instead of
a vector. Unfortunately it is incompatible with loadmatrix and
multmatrix... */
% altgetmatrix float r[4][4]
static object *
gl_altgetmatrix(self, args)
object *self;
object *args;
{
float arg1 [ 4 ] [ 4 ] ;
object *v, *w;
int i, j;
getmatrix( arg1 );
v = newlistobject(4);
if (v == NULL) {
return NULL;
}
for (i = 0; i < 4; i++) {
w = newlistobject(4);
if (w == NULL) {
DECREF(v);
return NULL;
}
setlistitem(v, i, w);
}
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
w = mknewfloatobject(arg1[i][j]);
if (w == NULL) {
DECREF(v);
return NULL;
}
setlistitem(getlistitem(v, i), j, w);
}
}
return v;
}
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/* End of manually written stubs */
%%
long getshade
void devport short s long s
void rdr2i long s long s
void rectfs short s short s short s short s
void rects short s short s short s short s
void rmv2i long s long s
void noport
void popviewport
void clear
void clearhitcode
void closeobj
void cursoff
void curson
void doublebuffer
void finish
void gconfig
void ginit
void greset
void multimap
void onemap
void popattributes
void popmatrix
void pushattributes
void pushmatrix
void pushviewport
void qreset
void RGBmode
void singlebuffer
void swapbuffers
void gsync
void tpon
void tpoff
void clkon
void clkoff
void ringbell
#void callfunc
void gbegin
void textinit
void initnames
void pclos
void popname
void spclos
void zclear
void screenspace
void reshapeviewport
void winpush
void winpop
void foreground
void endfullscrn
void endpupmode
void fullscrn
void pupmode
void winconstraints
void pagecolor short s
void textcolor short s
void color short s
void curveit short s
void font short s
void linewidth short s
void setlinestyle short s
void setmap short s
void swapinterval short s
void writemask short s
void textwritemask short s
void qdevice short s
void unqdevice short s
void curvebasis short s
void curveprecision short s
void loadname short s
void passthrough short s
void pushname short s
void setmonitor short s
void setshade short s
void setpattern short s
void pagewritemask short s
#
void callobj long s
void delobj long s
void editobj long s
void makeobj long s
void maketag long s
void chunksize long s
void compactify long s
void deltag long s
void lsrepeat long s
void objinsert long s
void objreplace long s
void winclose long s
void blanktime long s
void freepup long s
# This is not in the library!?
###void pupcolor long s
#
void backbuffer long s
void frontbuffer long s
void lsbackup long s
void resetls long s
void lampon long s
void lampoff long s
void setbell long s
void blankscreen long s
void depthcue long s
void zbuffer long s
void backface long s
#
void cmov2i long s long s
void draw2i long s long s
void move2i long s long s
void pnt2i long s long s
void patchbasis long s long s
void patchprecision long s long s
void pdr2i long s long s
void pmv2i long s long s
void rpdr2i long s long s
void rpmv2i long s long s
void xfpt2i long s long s
void objdelete long s long s
void patchcurves long s long s
void minsize long s long s
void maxsize long s long s
void keepaspect long s long s
void prefsize long s long s
void stepunit long s long s
void fudge long s long s
void winmove long s long s
#
void attachcursor short s short s
void deflinestyle short s short s
void noise short s short s
void picksize short s short s
void qenter short s short s
void setdepth short s short s
void cmov2s short s short s
void draw2s short s short s
void move2s short s short s
void pdr2s short s short s
void pmv2s short s short s
void pnt2s short s short s
void rdr2s short s short s
void rmv2s short s short s
void rpdr2s short s short s
void rpmv2s short s short s
void xfpt2s short s short s
#
void cmov2 float s float s
void draw2 float s float s
void move2 float s float s
void pnt2 float s float s
void pdr2 float s float s
void pmv2 float s float s
void rdr2 float s float s
void rmv2 float s float s
void rpdr2 float s float s
void rpmv2 float s float s
void xfpt2 float s float s
#
void loadmatrix float s[16]
# Really [4][4]
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void multmatrix float s[16]
# Really [4][4]
void crv float s[12]
# Really [4][3]
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void rcrv float s[16]
# Really [4][4]
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#
# Methods that have strings.
#
void addtopup long s char *s long s
void charstr char *s
void getport char *s
long strwidth char *s
long winopen char *s
void wintitle char *s
#
# Methods that have 1 long (# of elements) and an array
#
void polf long s float s[3*arg1]
void polf2 long s float s[2*arg1]
void poly long s float s[3*arg1]
void poly2 long s float s[2*arg1]
void crvn long s float s[3*arg1]
void rcrvn long s float s[4*arg1]
#
void polf2i long s long s[2*arg1]
void polfi long s long s[3*arg1]
void poly2i long s long s[2*arg1]
void polyi long s long s[3*arg1]
#
void polf2s long s short s[2*arg1]
void polfs long s short s[3*arg1]
void polys long s short s[3*arg1]
void poly2s long s short s[2*arg1]
#
void defcursor short s short s[128]
# Is this useful?
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void writepixels short s short s[arg1]
# Should be unsigned short...
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void defbasis long s float s[16]
void gewrite short s short s[arg1]
#
void rotate short s char s
# This is not in the library!?
###void setbutton short s char s
void rot float s char s
#
void circfi long s long s long s
void circi long s long s long s
void cmovi long s long s long s
void drawi long s long s long s
void movei long s long s long s
void pnti long s long s long s
void newtag long s long s long s
void pdri long s long s long s
void pmvi long s long s long s
void rdri long s long s long s
void rmvi long s long s long s
void rpdri long s long s long s
void rpmvi long s long s long s
void xfpti long s long s long s
#
void circ float s float s float s
void circf float s float s float s
void cmov float s float s float s
void draw float s float s float s
void move float s float s float s
void pnt float s float s float s
void scale float s float s float s
void translate float s float s float s
void pdr float s float s float s
void pmv float s float s float s
void rdr float s float s float s
void rmv float s float s float s
void rpdr float s float s float s
void rpmv float s float s float s
void xfpt float s float s float s
#
void RGBcolor short s short s short s
void RGBwritemask short s short s short s
void setcursor short s short s short s
void tie short s short s short s
void circfs short s short s short s
void circs short s short s short s
void cmovs short s short s short s
void draws short s short s short s
void moves short s short s short s
void pdrs short s short s short s
void pmvs short s short s short s
void pnts short s short s short s
void rdrs short s short s short s
void rmvs short s short s short s
void rpdrs short s short s short s
void rpmvs short s short s short s
void xfpts short s short s short s
void curorigin short s short s short s
void cyclemap short s short s short s
#
void patch float s[16] float s[16] float s[16]
void splf long s float s[3*arg1] short s[arg1]
void splf2 long s float s[2*arg1] short s[arg1]
void splfi long s long s[3*arg1] short s[arg1]
void splf2i long s long s[2*arg1] short s[arg1]
void splfs long s short s[3*arg1] short s[arg1]
void splf2s long s short s[2*arg1] short s[arg1]
void defpattern short s short s short s[arg2*arg2/16]
#
void rpatch float s[16] float s[16] float s[16] float s[16]
#
# routines that send 4 floats
#
void ortho2 float s float s float s float s
void rect float s float s float s float s
void rectf float s float s float s float s
void xfpt4 float s float s float s float s
#
void textport short s short s short s short s
void mapcolor short s short s short s short s
void scrmask short s short s short s short s
void setvaluator short s short s short s short s
void viewport short s short s short s short s
void shaderange short s short s short s short s
void xfpt4s short s short s short s short s
void rectfi long s long s long s long s
void recti long s long s long s long s
void xfpt4i long s long s long s long s
void prefposition long s long s long s long s
#
void arc float s float s float s short s short s
void arcf float s float s float s short s short s
void arcfi long s long s long s short s short s
void arci long s long s long s short s short s
#
void bbox2 short s short s float s float s float s float s
void bbox2i short s short s long s long s long s long s
void bbox2s short s short s short s short s short s short s
void blink short s short s short s short s short s
void ortho float s float s float s float s float s float s
void window float s float s float s float s float s float s
void lookat float s float s float s float s float s float s short s
#
void perspective short s float s float s float s
void polarview float s short s short s short s
# XXX getichararray not supported
#void writeRGB short s char s[arg1] char s[arg1] char s[arg1]
#
void arcfs short s short s short s short s short s
void arcs short s short s short s short s short s
void rectcopy short s short s short s short s short s short s
void RGBcursor short s short s short s short s short s short s short s
#
long getbutton short s
long getcmmode
long getlsbackup
long getresetls
long getdcm
long getzbuffer
long ismex
long isobj long s
long isqueued short s
long istag long s
#
long genobj
long gentag
long getbuffer
long getcolor
long getdisplaymode
long getfont
long getheight
long gethitcode
long getlstyle
long getlwidth
long getmap
long getplanes
long getwritemask
long qtest
long getlsrepeat
long getmonitor
long getopenobj
long getpattern
long winget
long winattach
long getothermonitor
long newpup
#
long getvaluator short s
void winset long s
long dopup long s
void getdepth short r short r
void getcpos short r short r
void getsize long r long r
void getorigin long r long r
void getviewport short r short r short r short r
void gettp short r short r short r short r
void getgpos float r float r float r float r
void winposition long s long s long s long s
void gRGBcolor short r short r short r
void gRGBmask short r short r short r
void getscrmask short r short r short r short r
void gRGBcursor short r short r short r short r short r short r short r short r long *
void getmcolor short s short r short r short r
void mapw long s short s short s float r float r float r float r float r float r
void mapw2 long s short s short s float r float r
void defrasterfont short s short s short s Fontchar s[arg3] short s short s[4*arg5]
long qread short r
void getcursor short r short r short r long r
#
# For these we receive arrays of stuff
#
void getdev long s short s[arg1] short r[arg1]
#XXX not generated correctly yet
#void getmatrix float r[16]
long readpixels short s short r[retval]
long readRGB short s char r[retval] char r[retval] char r[retval]
long blkqread short s short r[arg1]
#
# New 4D routines
#
void cmode
void concave long s
void curstype long s
void drawmode long s
void gammaramp short s[256] short s[256] short s[256]
long getbackface
long getdescender
long getdrawmode
long getmmode
long getsm
long getvideo long s
void imakebackground
void lmbind short s short s
void lmdef long s long s long s float s[arg3]
void mmode long s
void normal float s[3]
void overlay long s
void RGBrange short s short s short s short s short s short s short s short s
void setvideo long s long s
void shademodel long s
void underlay long s
#
# New Personal Iris/GT Routines
#
void bgnclosedline
void bgnline
void bgnpoint
void bgnpolygon
void bgnsurface
void bgntmesh
void bgntrim
void endclosedline
void endline
void endpoint
void endpolygon
void endsurface
void endtmesh
void endtrim
void blendfunction long s long s
void c3f float s[3]
void c3i long s[3]
void c3s short s[3]
void c4f float s[4]
void c4i long s[4]
void c4s short s[4]
void colorf float s
void cpack long s
void czclear long s long s
void dglclose long s
long dglopen char *s long s
long getgdesc long s
void getnurbsproperty long s float r
void glcompat long s long s
void iconsize long s long s
void icontitle char *s
void lRGBrange short s short s short s short s short s short s long s long s
void linesmooth long s
void lmcolor long s
void logicop long s
long lrectread short s short s short s short s long r[retval]
void lrectwrite short s short s short s short s long s[(arg2-arg1+1)*(arg4-arg3+1)]
long rectread short s short s short s short s short r[retval]
void rectwrite short s short s short s short s short s[(arg2-arg1+1)*(arg4-arg3+1)]
void lsetdepth long s long s
void lshaderange short s short s long s long s
void n3f float s[3]
void noborder
void pntsmooth long s
void readsource long s
void rectzoom float s float s
void sbox float s float s float s float s
void sboxi long s long s long s long s
void sboxs short s short s short s short s
void sboxf float s float s float s float s
void sboxfi long s long s long s long s
void sboxfs short s short s short s short s
void setnurbsproperty long s float s
void setpup long s long s long s
void smoothline long s
void subpixel long s
void swaptmesh
long swinopen long s
void v2f float s[2]
void v2i long s[2]
void v2s short s[2]
void v3f float s[3]
void v3i long s[3]
void v3s short s[3]
void v4f float s[4]
void v4i long s[4]
void v4s short s[4]
void videocmd long s
long windepth long s
void wmpack long s
void zdraw long s
void zfunction long s
void zsource long s
void zwritemask long s
#
# uses doubles
#
void v2d double s[2]
void v3d double s[3]
void v4d double s[4]