2007-08-15 11:28:01 -03:00
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:mod:`gl` --- *Graphics Library* interface
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==========================================
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.. module:: gl
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:platform: IRIX
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:synopsis: Functions from the Silicon Graphics Graphics Library.
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This module provides access to the Silicon Graphics *Graphics Library*. It is
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available only on Silicon Graphics machines.
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.. warning::
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Some illegal calls to the GL library cause the Python interpreter to dump core.
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In particular, the use of most GL calls is unsafe before the first window is
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opened.
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The module is too large to document here in its entirety, but the following
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should help you to get started. The parameter conventions for the C functions
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are translated to Python as follows:
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* All (short, long, unsigned) int values are represented by Python integers.
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* All float and double values are represented by Python floating point numbers.
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In most cases, Python integers are also allowed.
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* All arrays are represented by one-dimensional Python lists. In most cases,
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tuples are also allowed.
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* All string and character arguments are represented by Python strings, for
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instance, ``winopen('Hi There!')`` and ``rotate(900, 'z')``.
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* All (short, long, unsigned) integer arguments or return values that are only
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used to specify the length of an array argument are omitted. For example, the C
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call ::
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lmdef(deftype, index, np, props)
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is translated to Python as ::
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lmdef(deftype, index, props)
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* Output arguments are omitted from the argument list; they are transmitted as
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function return values instead. If more than one value must be returned, the
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return value is a tuple. If the C function has both a regular return value (that
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is not omitted because of the previous rule) and an output argument, the return
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value comes first in the tuple. Examples: the C call ::
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getmcolor(i, &red, &green, &blue)
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is translated to Python as ::
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red, green, blue = getmcolor(i)
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The following functions are non-standard or have special argument conventions:
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.. function:: varray(argument)
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Equivalent to but faster than a number of ``v3d()`` calls. The *argument* is a
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list (or tuple) of points. Each point must be a tuple of coordinates ``(x, y,
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z)`` or ``(x, y)``. The points may be 2- or 3-dimensional but must all have the
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same dimension. Float and int values may be mixed however. The points are always
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converted to 3D double precision points by assuming ``z = 0.0`` if necessary (as
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indicated in the man page), and for each point ``v3d()`` is called.
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2007-12-29 06:57:00 -04:00
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.. XXX the argument-argument added
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2007-08-15 11:28:01 -03:00
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.. function:: nvarray()
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Equivalent to but faster than a number of ``n3f`` and ``v3f`` calls. The
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argument is an array (list or tuple) of pairs of normals and points. Each pair
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is a tuple of a point and a normal for that point. Each point or normal must be
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a tuple of coordinates ``(x, y, z)``. Three coordinates must be given. Float and
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int values may be mixed. For each pair, ``n3f()`` is called for the normal, and
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then ``v3f()`` is called for the point.
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.. function:: vnarray()
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Similar to ``nvarray()`` but the pairs have the point first and the normal
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second.
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.. function:: nurbssurface(s_k, t_k, ctl, s_ord, t_ord, type)
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Defines a nurbs surface. The dimensions of ``ctl[][]`` are computed as follows:
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``[len(s_k) - s_ord]``, ``[len(t_k) - t_ord]``.
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2007-12-29 06:57:00 -04:00
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.. XXX s_k[], t_k[], ctl[][]
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2007-08-15 11:28:01 -03:00
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.. function:: nurbscurve(knots, ctlpoints, order, type)
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Defines a nurbs curve. The length of ctlpoints is ``len(knots) - order``.
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.. function:: pwlcurve(points, type)
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Defines a piecewise-linear curve. *points* is a list of points. *type* must be
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``N_ST``.
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.. function:: pick(n)
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select(n)
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The only argument to these functions specifies the desired size of the pick or
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select buffer.
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.. function:: endpick()
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endselect()
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These functions have no arguments. They return a list of integers representing
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the used part of the pick/select buffer. No method is provided to detect buffer
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overrun.
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Here is a tiny but complete example GL program in Python::
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import gl, GL, time
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def main():
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gl.foreground()
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gl.prefposition(500, 900, 500, 900)
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w = gl.winopen('CrissCross')
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gl.ortho2(0.0, 400.0, 0.0, 400.0)
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gl.color(GL.WHITE)
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gl.clear()
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gl.color(GL.RED)
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gl.bgnline()
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gl.v2f(0.0, 0.0)
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gl.v2f(400.0, 400.0)
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gl.endline()
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gl.bgnline()
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gl.v2f(400.0, 0.0)
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gl.v2f(0.0, 400.0)
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gl.endline()
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time.sleep(5)
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main()
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.. seealso::
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`PyOpenGL: The Python OpenGL Binding <http://pyopengl.sourceforge.net/>`_
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.. index::
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single: OpenGL
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single: PyOpenGL
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An interface to OpenGL is also available; see information about the **PyOpenGL**
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project online at http://pyopengl.sourceforge.net/. This may be a better option
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if support for SGI hardware from before about 1996 is not required.
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:mod:`DEVICE` --- Constants used with the :mod:`gl` module
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==========================================================
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.. module:: DEVICE
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:platform: IRIX
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:synopsis: Constants used with the gl module.
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This modules defines the constants used by the Silicon Graphics *Graphics
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Library* that C programmers find in the header file ``<gl/device.h>``. Read the
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module source file for details.
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:mod:`GL` --- Constants used with the :mod:`gl` module
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======================================================
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.. module:: GL
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:platform: IRIX
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:synopsis: Constants used with the gl module.
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This module contains constants used by the Silicon Graphics *Graphics Library*
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from the C header file ``<gl/gl.h>``. Read the module source file for details.
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