mirror of https://github.com/python/cpython
76 lines
3.4 KiB
Plaintext
76 lines
3.4 KiB
Plaintext
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How to build Python from a source distribution.
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You will need a Python source distribution in tar form. So, the
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first thing you need is a tar program for the mac. Suntar is
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reasonable and can be found at the info-mac sites. Edit the
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preferences to make it extract C sources with creator CWIE
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and .py files as text files with creator PYTH, this will save
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you work later.
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You will also need CodeWarrior 7. If you have another development
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environment you are on your own, basically.
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You may also need the img distribution and the stdwin distribution.
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If you don't want them you may have to edit some of the projects
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to remove references to them.
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When you've extracted everything you may have to unpack the
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.hqx files in Mac:Resources and Mac:Mwerks:Projects (but suntar
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may have done this for you already).
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Next, create your build directories. I use the following naming
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convention:
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build.macppc.shared PowerPC shared-library
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build.mac68k.stand 68K non-shared
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and there are also projects for ppc standalone and some others, they
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may be useful at times. The project files expect the build directories
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to be located right in the main python folder, if you put them elsewhere
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you will have to edit the access paths.
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Move MWCRuntimePython.<2E>, PythonCore.<2E>, PythonPPC.<2E> and PythonApplet.<2E>
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(from the Mac:Mwerks:Projects folder) to build.macppc.shared, move
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Python68K.<2E> to build.mac68k.stand.
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Build the projects. For the PPC projects, keep the order given above.
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Do *not* run the python interpreter yet. First, move the interpreter to
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the main python folder. For PPC, also move PythonCore to the main python folder.
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Now try your python interpreter, this will create an initial preferences file.
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For 68K python you are now done.
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For PPC Python, don't try complicated scripts yet, you first have to create
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the dynamically loadable modules. Create a folder PlugIns (in the toplevel
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python folder) and move all the projects that have "module" or "modules" in
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their name there. Build these projects. This will create a number of ".exp"
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files, edit these files to contain only all the "init" modules, and build
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the projects again. This latter step isn't really essential, so feel free
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to skip it.
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The next step is to create aliases for the various modules that "live together"
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in one shared library. For this, take MkPluginAliases.py and MkPluginAliases.rsrc
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from the Mac:scripts folder and move or copy them to the python home folder.
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Run the script from there.
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If you haven't created all plugins you'll get some errors about files not existing,
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don't worry. Don't forget to move the scripts back.
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Next, make an alias of PythonCore (also named PythonCore) and put it in
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System Folder:Extensions. This will ensure that you can run python anywhere,
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not just from the folder where PythonCore lives.
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Most of your environment is now setup. You can try it by running EditPythonPrefs.py
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(in Mac:scripts), it should now work from there.
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Lastly, you should setup some stuff needed for applet creation. First, you should put
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PythonApplet (or an alias to it) in the python home folder. Next, you should turn
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mkapplet.py (from mac:scripts) into an applet itself: double-click it and give it itself
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as input in the input file dialog.
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Now that you have created mkapplet you can use this as a droplet: drag-and-drop python sources
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onto it (EditPythonPrefs.py and RunLibScript.py come to mind) and the applets will be
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created.
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Jack Jansen, CWI, 20 December 1995.
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