cpython/Mac/Tools/IDE/Wapplication.py

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import FrameWork
import Win
import Qd
import Evt
import MacOS
import Events
import traceback
from types import *
import Menu; MenuToolbox = Menu; del Menu
class Application(FrameWork.Application):
def __init__(self, signature='Pyth'):
import W
W.setapplication(self, signature)
FrameWork.Application.__init__(self)
self._suspended = 0
self.quitting = 0
self.debugger_quitting = 1
self.DebuggerQuit = 'DebuggerQuitDummyException'
self._idlefuncs = []
# map certain F key codes to equivalent command-letter combos (JJS)
self.fkeymaps = {122:"z", 120:"x", 99:"c", 118:"v"}
def mainloop(self, mask=FrameWork.everyEvent, wait=0):
import W
self.quitting = 0
saveyield = MacOS.EnableAppswitch(-1)
try:
while not self.quitting:
try:
self.do1event(mask, wait)
except W.AlertError, detail:
MacOS.EnableAppswitch(-1)
W.Message(detail)
except self.DebuggerQuit:
MacOS.EnableAppswitch(-1)
except:
MacOS.EnableAppswitch(-1)
import PyEdit
PyEdit.tracebackwindow.traceback()
finally:
MacOS.EnableAppswitch(1)
def debugger_mainloop(self, mask=FrameWork.everyEvent, wait=0):
import W
self.debugger_quitting = 0
saveyield = MacOS.EnableAppswitch(-1)
try:
while not self.quitting and not self.debugger_quitting:
try:
self.do1event(mask, wait)
except W.AlertError, detail:
W.Message(detail)
except:
import PyEdit
PyEdit.tracebackwindow.traceback()
finally:
MacOS.EnableAppswitch(saveyield)
def breathe(self, wait=1):
import W
ok, event = Evt.WaitNextEvent(FrameWork.updateMask |
FrameWork.mDownMask | FrameWork.osMask |
FrameWork.activMask,
wait)
if ok:
(what, message, when, where, modifiers) = event
#print FrameWork.eventname[what]
if FrameWork.eventname[what] == 'mouseDown':
partcode, wid = Win.FindWindow(where)
if FrameWork.partname[partcode] <> 'inDesk':
return
else:
W.SetCursor('watch')
self.dispatch(event)
def refreshwindows(self, wait=1):
import W
while 1:
ok, event = Evt.WaitNextEvent(FrameWork.updateMask, wait)
if not ok:
break
self.dispatch(event)
def addidlefunc(self, func):
self._idlefuncs.append(func)
def removeidlefunc(self, func):
self._idlefuncs.remove(func)
def idle(self, event):
if not self._suspended:
if not self.do_frontWindowMethod("idle", event):
Qd.InitCursor()
if self._idlefuncs:
for func in self._idlefuncs:
try:
func()
except:
import sys
sys.stderr.write("exception in idle function %s; killed:\n" % `func`)
traceback.print_exc()
self._idlefuncs.remove(func)
break
def do_frontWindowMethod(self, attr, *args):
wid = Win.FrontWindow()
if wid and self._windows.has_key(wid):
window = self._windows[wid]
if hasattr(window, attr):
handler = getattr(window, attr)
apply(handler, args)
return 1
def appendwindow(self, wid, window):
self._windows[wid] = window
self.makeopenwindowsmenu()
def removewindow(self, wid):
del self._windows[wid]
self.makeopenwindowsmenu()
def makeopenwindowsmenu(self):
# dummy; could be the full version from PythonIDEMain.py
self._openwindows = {}
self._openwindowscheckmark = 0
if not hasattr(self, "_menustocheck"):
self._menustocheck = []
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def do_key(self, event):
(what, message, when, where, modifiers) = event
ch = chr(message & FrameWork.charCodeMask)
rest = message & ~FrameWork.charCodeMask
keycode = (message & FrameWork.keyCodeMask) >> 8
if keycode in self.fkeymaps.keys(): # JJS
ch = self.fkeymaps[keycode]
modifiers = modifiers | FrameWork.cmdKey
wid = Win.FrontWindow()
if modifiers & FrameWork.cmdKey and not modifiers & FrameWork.shiftKey:
if wid and self._windows.has_key(wid):
self.checkmenus(self._windows[wid])
else:
self.checkmenus(None)
event = (what, ord(ch) | rest, when, where, modifiers)
result = MenuToolbox.MenuKey(ord(ch))
id = (result>>16) & 0xffff # Hi word
item = result & 0xffff # Lo word
if id:
self.do_rawmenu(id, item, None, event)
return # here! we had a menukey!
#else:
# print "XXX Command-" +`ch`
# See whether the front window wants it
if wid and self._windows.has_key(wid):
window = self._windows[wid]
try:
do_char = window.do_char
except AttributeError:
do_char = self.do_char
do_char(ch, event)
# else it wasn't for us, sigh...
def do_inMenuBar(self, partcode, window, event):
Qd.InitCursor()
(what, message, when, where, modifiers) = event
self.checkopenwindowsmenu()
wid = Win.FrontWindow()
if wid and self._windows.has_key(wid):
self.checkmenus(self._windows[wid])
else:
self.checkmenus(None)
result = MenuToolbox.MenuSelect(where)
id = (result>>16) & 0xffff # Hi word
item = result & 0xffff # Lo word
self.do_rawmenu(id, item, window, event)
def do_updateEvt(self, event):
(what, message, when, where, modifiers) = event
wid = Win.WhichWindow(message)
if wid and self._windows.has_key(wid):
window = self._windows[wid]
window.do_rawupdate(wid, event)
else:
if wid:
wid.HideWindow()
import sys
sys.stderr.write("XXX killed unknown (crashed?) Python window.\n")
else:
MacOS.HandleEvent(event)
def suspendresume(self, onoff):
pass
def do_suspendresume(self, event):
self._suspended = not event[1] & 1
FrameWork.Application.do_suspendresume(self, event)
def checkopenwindowsmenu(self):
if self._openwindowscheckmark:
self.openwindowsmenu.menu.CheckMenuItem(self._openwindowscheckmark, 0)
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window = Win.FrontWindow()
if window:
for item, wid in self._openwindows.items():
if wid == window:
#self.pythonwindowsmenuitem.check(1)
self.openwindowsmenu.menu.CheckMenuItem(item, 1)
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self._openwindowscheckmark = item
break
else:
self._openwindowscheckmark = 0
#if self._openwindows:
# self.pythonwindowsmenuitem.enable(1)
#else:
# self.pythonwindowsmenuitem.enable(0)
def checkmenus(self, window):
for item in self._menustocheck:
callback = item.menu.items[item.item-1][2]
if type(callback) <> StringType:
item.enable(1)
elif hasattr(window, "domenu_" + callback):
if hasattr(window, "can_" + callback):
canhandler = getattr(window, "can_" + callback)
if canhandler(item):
item.enable(1)
else:
item.enable(0)
else:
item.enable(1)
else:
item.enable(0)
def enablemenubar(self, onoff):
for m in self.menubar.menus.values():
if onoff:
m.menu.EnableMenuItem(0)
elif m.menu.GetMenuItemText(3) <> 'Cut': # ew...
m.menu.DisableMenuItem(0)
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MenuToolbox.DrawMenuBar()
def makemenubar(self):
self.menubar = MenuBar(self)
FrameWork.AppleMenu(self.menubar, self.getabouttext(), self.do_about)
self.makeusermenus()
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def scriptswalk(self, top, menu, done=None):
if done is None:
done = {}
if done.has_key(top):
return
done[top] = 1
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import os, macfs, string
try:
names = os.listdir(top)
except os.error:
FrameWork.MenuItem(menu, '(Scripts Folder not found)', None, None)
return
savedir = os.getcwd()
os.chdir(top)
for name in names:
if name == "CVS":
continue
try:
fss, isdir, isalias = macfs.ResolveAliasFile(name)
except:
# maybe a broken alias
continue
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path = fss.as_pathname()
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if done.has_key(path):
continue
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name = string.strip(name)
if name[-3:] == '---':
menu.addseparator()
elif isdir:
submenu = FrameWork.SubMenu(menu, name)
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self.scriptswalk(path, submenu, done)
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else:
creator, type = fss.GetCreatorType()
if type == 'TEXT':
if name[-3:] == '.py':
name = name[:-3]
item = FrameWork.MenuItem(menu, name, None, self.domenu_script)
self._scripts[(menu.id, item.item)] = path
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done[path] = 1
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os.chdir(savedir)
def domenu_script(self, id, item, window, event):
(what, message, when, where, modifiers) = event
path = self._scripts[(id, item)]
import os
if not os.path.exists(path):
self.makescriptsmenu()
import W
raise W.AlertError, "File not found."
if ord(Evt.GetKeys()[7]) & 4:
self.openscript(path)
else:
import W, MacOS, sys
W.SetCursor("watch")
sys.argv = [path]
#cwd = os.getcwd()
#os.chdir(os.path.dirname(path) + ':')
try:
# xxx if there is a script window for this file,
# exec in that window's namespace.
# xxx what to do when it's not saved???
# promt to save?
MacOS.EnableAppswitch(0)
execfile(path, {'__name__': '__main__', '__file__': path})
except W.AlertError, detail:
MacOS.EnableAppswitch(-1)
raise W.AlertError, detail
except KeyboardInterrupt:
MacOS.EnableAppswitch(-1)
except:
MacOS.EnableAppswitch(-1)
import PyEdit
PyEdit.tracebackwindow.traceback(1)
else:
MacOS.EnableAppswitch(-1)
#os.chdir(cwd)
def openscript(self, filename, lineno=None, charoffset=0, modname=""):
import os, PyEdit, W
editor = self.getscript(filename)
if editor:
editor.select()
elif os.path.exists(filename):
editor = PyEdit.Editor(filename)
elif filename[-3:] == '.py' or filename[-4:] == '.pyc':
import imp
if not modname:
if filename[-1] == 'c':
modname = os.path.basename(filename)[:-4]
else:
modname = os.path.basename(filename)[:-3]
try:
# XXX This does not work correctly with packages!
# XXX The docs say we should do it manually, pack, then sub, then sub2 etc.
# XXX It says we should use imp.load_module(), but that *reloads* a package,
# XXX and that's the last thing we want here.
f, filename, (suff, mode, dummy) = imp.find_module(modname)
except ImportError:
raise W.AlertError, "Can<EFBFBD>t find file for <20>%s<EFBFBD>" % modname
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else:
if not f:
raise W.AlertError, "Can<EFBFBD>t find file for <20>%s<EFBFBD>" % modname
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f.close()
if suff == '.py':
self.openscript(filename, lineno, charoffset)
return
else:
raise W.AlertError, "Can<EFBFBD>t find file for <20>%s<EFBFBD>" % modname
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else:
raise W.AlertError, "Can<EFBFBD>t find file <20>%s<EFBFBD>" % filename
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if lineno is not None:
editor.selectline(lineno, charoffset)
return editor
def getscript(self, filename):
if filename[:1] == '<' and filename[-1:] == '>':
filename = filename[1:-1]
import string
lowpath = string.lower(filename)
for wid, window in self._windows.items():
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if hasattr(window, "path") and type(window.path) == StringType and \
lowpath == string.lower(window.path):
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return window
elif hasattr(window, "path") and filename == wid.GetWTitle():
return window
def getprefs(self):
import MacPrefs
return MacPrefs.GetPrefs(self.preffilepath)
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def do_editorprefs(self, *args):
import PyEdit
PyEdit.EditorDefaultSettings()
def do_setwindowfont(self, *args):
import FontSettings, W
prefs = self.getprefs()
settings = FontSettings.FontDialog(prefs.defaultfont)
if settings:
prefs.defaultfont, tabsettings = settings
raise W.AlertError, "Note that changes will only affect new windows!"
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class MenuBar(FrameWork.MenuBar):
possibleIDs = range(10, 256)
def getnextid(self):
id = self.possibleIDs[0]
del self.possibleIDs[0]
return id
def __init__(self, parent = None):
self.bar = MenuToolbox.GetMenuBar()
MenuToolbox.ClearMenuBar()
self.menus = {}
self.parent = parent
def dispatch(self, id, item, window, event):
if self.menus.has_key(id):
self.menus[id].dispatch(id, item, window, event)
def delmenu(self, id):
MenuToolbox.DeleteMenu(id)
if id in self.possibleIDs:
print "XXX duplicate menu ID!", id
self.possibleIDs.append(id)
class Menu(FrameWork.Menu):
def dispatch(self, id, item, window, event):
title, shortcut, callback, kind = self.items[item-1]
if type(callback) == StringType:
callback = self._getmenuhandler(callback)
if callback:
import W
W.CallbackCall(callback, 0, id, item, window, event)
def _getmenuhandler(self, callback):
menuhandler = None
wid = Win.FrontWindow()
if wid and self.bar.parent._windows.has_key(wid):
window = self.bar.parent._windows[wid]
if hasattr(window, "domenu_" + callback):
menuhandler = getattr(window, "domenu_" + callback)
elif hasattr(self.bar.parent, "domenu_" + callback):
menuhandler = getattr(self.bar.parent, "domenu_" + callback)
elif hasattr(self.bar.parent, "domenu_" + callback):
menuhandler = getattr(self.bar.parent, "domenu_" + callback)
return menuhandler