mirror of https://github.com/ArduPilot/ardupilot
927 lines
38 KiB
C++
927 lines
38 KiB
C++
#include <AP_HAL/AP_HAL.h>
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#include "AC_WPNav.h"
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extern const AP_HAL::HAL& hal;
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// maximum velocities and accelerations
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#define WPNAV_WP_SPEED 1000.0f // default horizontal speed between waypoints in cm/s
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#define WPNAV_WP_SPEED_MIN 20.0f // minimum horizontal speed between waypoints in cm/s
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#define WPNAV_WP_RADIUS 200.0f // default waypoint radius in cm
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#define WPNAV_WP_RADIUS_MIN 5.0f // minimum waypoint radius in cm
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#define WPNAV_WP_SPEED_UP 250.0f // default maximum climb velocity
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#define WPNAV_WP_SPEED_DOWN 150.0f // default maximum descent velocity
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#define WPNAV_WP_ACCEL_Z_DEFAULT 100.0f // default vertical acceleration between waypoints in cm/s/s
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const AP_Param::GroupInfo AC_WPNav::var_info[] = {
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// index 0 was used for the old orientation matrix
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// @Param: SPEED
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// @DisplayName: Waypoint Horizontal Speed Target
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// @Description: Defines the speed in cm/s which the aircraft will attempt to maintain horizontally during a WP mission
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// @Units: cm/s
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// @Range: 20 2000
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// @Increment: 50
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// @User: Standard
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AP_GROUPINFO("SPEED", 0, AC_WPNav, _wp_speed_cms, WPNAV_WP_SPEED),
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// @Param: RADIUS
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// @DisplayName: Waypoint Radius
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// @Description: Defines the distance from a waypoint, that when crossed indicates the wp has been hit.
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// @Units: cm
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// @Range: 5 1000
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// @Increment: 1
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// @User: Standard
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AP_GROUPINFO("RADIUS", 1, AC_WPNav, _wp_radius_cm, WPNAV_WP_RADIUS),
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// @Param: SPEED_UP
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// @DisplayName: Waypoint Climb Speed Target
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// @Description: Defines the speed in cm/s which the aircraft will attempt to maintain while climbing during a WP mission
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// @Units: cm/s
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// @Range: 10 1000
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// @Increment: 50
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// @User: Standard
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AP_GROUPINFO("SPEED_UP", 2, AC_WPNav, _wp_speed_up_cms, WPNAV_WP_SPEED_UP),
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// @Param: SPEED_DN
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// @DisplayName: Waypoint Descent Speed Target
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// @Description: Defines the speed in cm/s which the aircraft will attempt to maintain while descending during a WP mission
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// @Units: cm/s
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// @Range: 10 500
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// @Increment: 10
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// @User: Standard
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AP_GROUPINFO("SPEED_DN", 3, AC_WPNav, _wp_speed_down_cms, WPNAV_WP_SPEED_DOWN),
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// @Param: ACCEL
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// @DisplayName: Waypoint Acceleration
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// @Description: Defines the horizontal acceleration in cm/s/s used during missions
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// @Units: cm/s/s
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// @Range: 50 500
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// @Increment: 10
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// @User: Standard
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AP_GROUPINFO("ACCEL", 5, AC_WPNav, _wp_accel_cmss, WPNAV_ACCELERATION),
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// @Param: ACCEL_Z
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// @DisplayName: Waypoint Vertical Acceleration
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// @Description: Defines the vertical acceleration in cm/s/s used during missions
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// @Units: cm/s/s
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// @Range: 50 500
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// @Increment: 10
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// @User: Standard
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AP_GROUPINFO("ACCEL_Z", 6, AC_WPNav, _wp_accel_z_cmss, WPNAV_WP_ACCEL_Z_DEFAULT),
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// @Param: RFND_USE
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// @DisplayName: Waypoint missions use rangefinder for terrain following
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// @Description: This controls if waypoint missions use rangefinder for terrain following
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// @Values: 0:Disable,1:Enable
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// @User: Advanced
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AP_GROUPINFO("RFND_USE", 10, AC_WPNav, _rangefinder_use, 1),
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// @Param: JERK
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// @DisplayName: Waypoint Jerk
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// @Description: Defines the horizontal jerk in m/s/s used during missions
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// @Units: m/s/s/s
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// @Range: 1 20
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// @User: Standard
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AP_GROUPINFO("JERK", 11, AC_WPNav, _wp_jerk, 1.0f),
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// @Param: TER_MARGIN
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// @DisplayName: Waypoint Terrain following altitude margin
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// @Description: Waypoint Terrain following altitude margin. Vehicle will stop if distance from target altitude is larger than this margin (in meters)
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// @Units: m
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// @Range: 0.1 100
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// @User: Advanced
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AP_GROUPINFO("TER_MARGIN", 12, AC_WPNav, _terrain_margin, 10.0),
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// @Param: ACCEL_C
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// @DisplayName: Waypoint Cornering Acceleration
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// @Description: Defines the maximum cornering acceleration in cm/s/s used during missions, zero uses max lean angle.
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// @Units: cm/s/s
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// @Range: 0 500
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// @Increment: 10
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// @User: Standard
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AP_GROUPINFO("ACCEL_C", 13, AC_WPNav, _wp_accel_c_cmss, 0.0),
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AP_GROUPEND
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};
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// Default constructor.
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// Note that the Vector/Matrix constructors already implicitly zero
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// their values.
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//
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AC_WPNav::AC_WPNav(const AP_InertialNav& inav, const AP_AHRS_View& ahrs, AC_PosControl& pos_control, const AC_AttitudeControl& attitude_control) :
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_inav(inav),
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_ahrs(ahrs),
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_pos_control(pos_control),
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_attitude_control(attitude_control)
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{
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AP_Param::setup_object_defaults(this, var_info);
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// init flags
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_flags.reached_destination = false;
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_flags.fast_waypoint = false;
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// initialise old WPNAV_SPEED values
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_last_wp_speed_cms = _wp_speed_cms;
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_last_wp_speed_up_cms = _wp_speed_up_cms;
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_last_wp_speed_down_cms = get_default_speed_down();
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}
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// get expected source of terrain data if alt-above-terrain command is executed (used by Copter's ModeRTL)
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AC_WPNav::TerrainSource AC_WPNav::get_terrain_source() const
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{
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// use range finder if connected
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if (_rangefinder_available && _rangefinder_use) {
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return AC_WPNav::TerrainSource::TERRAIN_FROM_RANGEFINDER;
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}
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#if AP_TERRAIN_AVAILABLE
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const AP_Terrain *terrain = AP::terrain();
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if (terrain != nullptr && terrain->enabled()) {
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return AC_WPNav::TerrainSource::TERRAIN_FROM_TERRAINDATABASE;
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} else {
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return AC_WPNav::TerrainSource::TERRAIN_UNAVAILABLE;
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}
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#else
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return AC_WPNav::TerrainSource::TERRAIN_UNAVAILABLE;
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#endif
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}
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///
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/// waypoint navigation
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///
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/// wp_and_spline_init - initialise straight line and spline waypoint controllers
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/// speed_cms should be a positive value or left at zero to use the default speed
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/// stopping_point should be the vehicle's stopping point (equal to the starting point of the next segment) if know or left as zero
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/// should be called once before the waypoint controller is used but does not need to be called before subsequent updates to destination
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void AC_WPNav::wp_and_spline_init(float speed_cms, Vector3f stopping_point)
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{
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// check _wp_radius_cm is reasonable
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_wp_radius_cm.set_and_save_ifchanged(MAX(_wp_radius_cm, WPNAV_WP_RADIUS_MIN));
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// check _wp_speed
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_wp_speed_cms.set_and_save_ifchanged(MAX(_wp_speed_cms, WPNAV_WP_SPEED_MIN));
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// initialise position controller
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_pos_control.init_z_controller_stopping_point();
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_pos_control.init_xy_controller_stopping_point();
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// initialize the desired wp speed
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_check_wp_speed_change = !is_positive(speed_cms);
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_wp_desired_speed_xy_cms = is_positive(speed_cms) ? speed_cms : _wp_speed_cms;
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_wp_desired_speed_xy_cms = MAX(_wp_desired_speed_xy_cms, WPNAV_WP_SPEED_MIN);
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// initialise position controller speed and acceleration
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_pos_control.set_max_speed_accel_xy(_wp_desired_speed_xy_cms, get_wp_acceleration());
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_pos_control.set_correction_speed_accel_xy(_wp_desired_speed_xy_cms, get_wp_acceleration());
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_pos_control.set_max_speed_accel_z(-get_default_speed_down(), _wp_speed_up_cms, _wp_accel_z_cmss);
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_pos_control.set_correction_speed_accel_z(-get_default_speed_down(), _wp_speed_up_cms, _wp_accel_z_cmss);
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// calculate scurve jerk and jerk time
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if (!is_positive(_wp_jerk)) {
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_wp_jerk.set(get_wp_acceleration());
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}
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calc_scurve_jerk_and_snap();
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_scurve_prev_leg.init();
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_scurve_this_leg.init();
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_scurve_next_leg.init();
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_track_scalar_dt = 1.0f;
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_flags.reached_destination = true;
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_flags.fast_waypoint = false;
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// initialise origin and destination to stopping point
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if (stopping_point.is_zero()) {
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get_wp_stopping_point(stopping_point);
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}
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_origin = _destination = stopping_point;
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_terrain_alt = false;
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_this_leg_is_spline = false;
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// initialise the terrain velocity to the current maximum velocity
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_offset_vel = _wp_desired_speed_xy_cms;
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_offset_accel = 0.0;
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_paused = false;
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// mark as active
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_wp_last_update = AP_HAL::millis();
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}
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/// set_speed_xy - allows main code to pass target horizontal velocity for wp navigation
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void AC_WPNav::set_speed_xy(float speed_cms)
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{
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// range check target speed and protect against divide by zero
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if (speed_cms >= WPNAV_WP_SPEED_MIN && is_positive(_wp_desired_speed_xy_cms)) {
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// update horizontal velocity speed offset scalar
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_offset_vel = speed_cms * _offset_vel / _wp_desired_speed_xy_cms;
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// initialize the desired wp speed
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_wp_desired_speed_xy_cms = speed_cms;
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// update position controller speed and acceleration
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_pos_control.set_max_speed_accel_xy(_wp_desired_speed_xy_cms, get_wp_acceleration());
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_pos_control.set_correction_speed_accel_xy(_wp_desired_speed_xy_cms, get_wp_acceleration());
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// change track speed
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update_track_with_speed_accel_limits();
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}
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}
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/// set current target climb rate during wp navigation
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void AC_WPNav::set_speed_up(float speed_up_cms)
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{
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_pos_control.set_max_speed_accel_z(_pos_control.get_max_speed_down_cms(), speed_up_cms, _pos_control.get_max_accel_z_cmss());
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update_track_with_speed_accel_limits();
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}
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/// set current target descent rate during wp navigation
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void AC_WPNav::set_speed_down(float speed_down_cms)
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{
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_pos_control.set_max_speed_accel_z(speed_down_cms, _pos_control.get_max_speed_up_cms(), _pos_control.get_max_accel_z_cmss());
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update_track_with_speed_accel_limits();
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}
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/// set_wp_destination waypoint using location class
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/// returns false if conversion from location to vector from ekf origin cannot be calculated
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bool AC_WPNav::set_wp_destination_loc(const Location& destination)
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{
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bool terr_alt;
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Vector3f dest_neu;
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// convert destination location to vector
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if (!get_vector_NEU(destination, dest_neu, terr_alt)) {
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return false;
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}
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// set target as vector from EKF origin
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return set_wp_destination(dest_neu, terr_alt);
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}
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/// set next destination using location class
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/// returns false if conversion from location to vector from ekf origin cannot be calculated
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bool AC_WPNav::set_wp_destination_next_loc(const Location& destination)
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{
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bool terr_alt;
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Vector3f dest_neu;
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// convert destination location to vector
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if (!get_vector_NEU(destination, dest_neu, terr_alt)) {
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return false;
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}
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// set target as vector from EKF origin
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return set_wp_destination_next(dest_neu, terr_alt);
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}
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// get destination as a location. Altitude frame will be above origin or above terrain
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// returns false if unable to return a destination (for example if origin has not yet been set)
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bool AC_WPNav::get_wp_destination_loc(Location& destination) const
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{
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if (!AP::ahrs().get_origin(destination)) {
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return false;
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}
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destination = Location{get_wp_destination(), _terrain_alt ? Location::AltFrame::ABOVE_TERRAIN : Location::AltFrame::ABOVE_ORIGIN};
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return true;
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}
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/// set_wp_destination - set destination waypoints using position vectors (distance from ekf origin in cm)
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/// terrain_alt should be true if destination.z is an altitude above terrain (false if alt-above-ekf-origin)
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/// returns false on failure (likely caused by missing terrain data)
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bool AC_WPNav::set_wp_destination(const Vector3f& destination, bool terrain_alt)
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{
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// re-initialise if previous destination has been interrupted
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if (!is_active() || !_flags.reached_destination) {
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wp_and_spline_init(_wp_desired_speed_xy_cms);
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}
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_scurve_prev_leg.init();
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float origin_speed = 0.0f;
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// use previous destination as origin
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_origin = _destination;
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if (terrain_alt == _terrain_alt) {
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if (_this_leg_is_spline) {
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// if previous leg was a spline we can use current target velocity vector for origin velocity vector
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Vector3f curr_target_vel = _pos_control.get_vel_desired_cms();
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curr_target_vel.z -= _pos_control.get_vel_offset_z_cms();
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origin_speed = curr_target_vel.length();
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} else {
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// store previous leg
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_scurve_prev_leg = _scurve_this_leg;
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}
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} else {
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// get current alt above terrain
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float origin_terr_offset;
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if (!get_terrain_offset(origin_terr_offset)) {
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return false;
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}
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// convert origin to alt-above-terrain if necessary
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if (terrain_alt) {
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// new destination is alt-above-terrain, previous destination was alt-above-ekf-origin
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_origin.z -= origin_terr_offset;
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_pos_control.set_pos_offset_z_cm(_pos_control.get_pos_offset_z_cm() + origin_terr_offset);
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} else {
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// new destination is alt-above-ekf-origin, previous destination was alt-above-terrain
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_origin.z += origin_terr_offset;
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_pos_control.set_pos_offset_z_cm(_pos_control.get_pos_offset_z_cm() - origin_terr_offset);
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}
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}
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// update destination
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_destination = destination;
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_terrain_alt = terrain_alt;
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if (_flags.fast_waypoint && !_this_leg_is_spline && !_next_leg_is_spline && !_scurve_next_leg.finished()) {
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_scurve_this_leg = _scurve_next_leg;
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} else {
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_scurve_this_leg.calculate_track(_origin, _destination,
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_pos_control.get_max_speed_xy_cms(), _pos_control.get_max_speed_up_cms(), _pos_control.get_max_speed_down_cms(),
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get_wp_acceleration(), _wp_accel_z_cmss,
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_scurve_snap * 100.0f, _scurve_jerk * 100.0f);
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if (!is_zero(origin_speed)) {
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// rebuild start of scurve if we have a non-zero origin speed
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_scurve_this_leg.set_origin_speed_max(origin_speed);
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}
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}
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_this_leg_is_spline = false;
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_scurve_next_leg.init();
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_next_destination.zero(); // clear next destination
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_flags.fast_waypoint = false; // default waypoint back to slow
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_flags.reached_destination = false;
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return true;
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}
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/// set next destination using position vector (distance from ekf origin in cm)
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/// terrain_alt should be true if destination.z is a desired altitude above terrain
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/// provide next_destination
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bool AC_WPNav::set_wp_destination_next(const Vector3f& destination, bool terrain_alt)
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{
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// do not add next point if alt types don't match
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if (terrain_alt != _terrain_alt) {
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return true;
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}
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_scurve_next_leg.calculate_track(_destination, destination,
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_pos_control.get_max_speed_xy_cms(), _pos_control.get_max_speed_up_cms(), _pos_control.get_max_speed_down_cms(),
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get_wp_acceleration(), _wp_accel_z_cmss,
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_scurve_snap * 100.0f, _scurve_jerk * 100.0);
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if (_this_leg_is_spline) {
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const float this_leg_dest_speed_max = _spline_this_leg.get_destination_speed_max();
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const float next_leg_origin_speed_max = _scurve_next_leg.set_origin_speed_max(this_leg_dest_speed_max);
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_spline_this_leg.set_destination_speed_max(next_leg_origin_speed_max);
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}
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_next_leg_is_spline = false;
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// next destination provided so fast waypoint
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_flags.fast_waypoint = true;
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// record next destination
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_next_destination = destination;
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return true;
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}
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/// set waypoint destination using NED position vector from ekf origin in meters
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bool AC_WPNav::set_wp_destination_NED(const Vector3f& destination_NED)
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{
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// convert NED to NEU and do not use terrain following
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return set_wp_destination(Vector3f(destination_NED.x * 100.0f, destination_NED.y * 100.0f, -destination_NED.z * 100.0f), false);
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}
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/// set waypoint destination using NED position vector from ekf origin in meters
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bool AC_WPNav::set_wp_destination_next_NED(const Vector3f& destination_NED)
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{
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// convert NED to NEU and do not use terrain following
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return set_wp_destination_next(Vector3f(destination_NED.x * 100.0f, destination_NED.y * 100.0f, -destination_NED.z * 100.0f), false);
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}
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/// shifts the origin and destination horizontally to the current position
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/// used to reset the track when taking off without horizontal position control
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/// relies on set_wp_destination or set_wp_origin_and_destination having been called first
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void AC_WPNav::shift_wp_origin_and_destination_to_current_pos_xy()
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{
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// Reset position controller to current location
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_pos_control.init_xy_controller();
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// get current and target locations
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const Vector2f& curr_pos = _inav.get_position_xy_cm();
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// shift origin and destination horizontally
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_origin.xy() = curr_pos;
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_destination.xy() = curr_pos;
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}
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/// shifts the origin and destination horizontally to the achievable stopping point
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/// used to reset the track when horizontal navigation is enabled after having been disabled (see Copter's wp_navalt_min)
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/// relies on set_wp_destination or set_wp_origin_and_destination having been called first
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void AC_WPNav::shift_wp_origin_and_destination_to_stopping_point_xy()
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{
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// relax position control in xy axis
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// removing velocity error also impacts stopping point calculation
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_pos_control.relax_velocity_controller_xy();
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// get current and target locations
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Vector2f stopping_point;
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get_wp_stopping_point_xy(stopping_point);
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// shift origin and destination horizontally
|
|
_origin.xy() = stopping_point;
|
|
_destination.xy() = stopping_point;
|
|
|
|
// move pos controller target horizontally
|
|
_pos_control.set_pos_target_xy_cm(stopping_point.x, stopping_point.y);
|
|
}
|
|
|
|
/// get_wp_stopping_point_xy - returns vector to stopping point based on a horizontal position and velocity
|
|
void AC_WPNav::get_wp_stopping_point_xy(Vector2f& stopping_point) const
|
|
{
|
|
Vector2p stop;
|
|
_pos_control.get_stopping_point_xy_cm(stop);
|
|
stopping_point = stop.tofloat();
|
|
}
|
|
|
|
/// get_wp_stopping_point - returns vector to stopping point based on 3D position and velocity
|
|
void AC_WPNav::get_wp_stopping_point(Vector3f& stopping_point) const
|
|
{
|
|
Vector3p stop;
|
|
_pos_control.get_stopping_point_xy_cm(stop.xy());
|
|
_pos_control.get_stopping_point_z_cm(stop.z);
|
|
stopping_point = stop.tofloat();
|
|
}
|
|
|
|
/// advance_wp_target_along_track - move target location along track from origin to destination
|
|
bool AC_WPNav::advance_wp_target_along_track(float dt)
|
|
{
|
|
// calculate terrain adjustments
|
|
float terr_offset = 0.0f;
|
|
if (_terrain_alt && !get_terrain_offset(terr_offset)) {
|
|
return false;
|
|
}
|
|
const float offset_z_scaler = _pos_control.pos_offset_z_scaler(terr_offset, get_terrain_margin() * 100.0);
|
|
|
|
// input shape the terrain offset
|
|
_pos_control.update_pos_offset_z(terr_offset);
|
|
|
|
// get current position and adjust altitude to origin and destination's frame (i.e. _frame)
|
|
const Vector3f &curr_pos = _inav.get_position_neu_cm() - Vector3f{0, 0, terr_offset};
|
|
Vector3f curr_target_vel = _pos_control.get_vel_desired_cms();
|
|
curr_target_vel.z -= _pos_control.get_vel_offset_z_cms();
|
|
|
|
// Use _track_scalar_dt to slow down progression of the position target moving too far in front of aircraft
|
|
// _track_scalar_dt does not scale the velocity or acceleration
|
|
float track_scaler_dt = 1.0f;
|
|
// check target velocity is non-zero
|
|
if (is_positive(curr_target_vel.length_squared())) {
|
|
Vector3f track_direction = curr_target_vel.normalized();
|
|
const float track_error = _pos_control.get_pos_error_cm().dot(track_direction);
|
|
const float track_velocity = _inav.get_velocity_neu_cms().dot(track_direction);
|
|
// set time scaler to be consistent with the achievable aircraft speed with a 5% buffer for short term variation.
|
|
track_scaler_dt = constrain_float(0.05f + (track_velocity - _pos_control.get_pos_xy_p().kP() * track_error) / curr_target_vel.length(), 0.1f, 1.0f);
|
|
}
|
|
|
|
// Use vel_scaler_dt to slow down the trajectory time
|
|
// vel_scaler_dt scales the velocity and acceleration to be kinematically consistent
|
|
float vel_scaler_dt = 1.0;
|
|
if (is_positive(_wp_desired_speed_xy_cms)) {
|
|
update_vel_accel(_offset_vel, _offset_accel, dt, 0.0, 0.0);
|
|
const float vel_input = !_paused ? _wp_desired_speed_xy_cms * offset_z_scaler : 0.0;
|
|
shape_vel_accel(vel_input, 0.0, _offset_vel, _offset_accel, -get_wp_acceleration(), get_wp_acceleration(),
|
|
_pos_control.get_shaping_jerk_xy_cmsss(), dt, true);
|
|
vel_scaler_dt = _offset_vel / _wp_desired_speed_xy_cms;
|
|
}
|
|
|
|
// change s-curve time speed with a time constant of maximum acceleration / maximum jerk
|
|
float track_scaler_tc = 1.0f;
|
|
if (!is_zero(_wp_jerk)) {
|
|
track_scaler_tc = 0.01f * get_wp_acceleration()/_wp_jerk;
|
|
}
|
|
_track_scalar_dt += (track_scaler_dt - _track_scalar_dt) * (dt / track_scaler_tc);
|
|
|
|
// target position, velocity and acceleration from straight line or spline calculators
|
|
Vector3f target_pos, target_vel, target_accel;
|
|
|
|
bool s_finished;
|
|
if (!_this_leg_is_spline) {
|
|
// update target position, velocity and acceleration
|
|
target_pos = _origin;
|
|
s_finished = _scurve_this_leg.advance_target_along_track(_scurve_prev_leg, _scurve_next_leg, _wp_radius_cm, get_corner_acceleration(), _flags.fast_waypoint, _track_scalar_dt * vel_scaler_dt * dt, target_pos, target_vel, target_accel);
|
|
} else {
|
|
// splinetarget_vel
|
|
target_vel = curr_target_vel;
|
|
_spline_this_leg.advance_target_along_track(_track_scalar_dt * vel_scaler_dt * dt, target_pos, target_vel);
|
|
s_finished = _spline_this_leg.reached_destination();
|
|
}
|
|
|
|
Vector3f accel_offset;
|
|
if (is_positive(target_vel.length_squared())) {
|
|
Vector3f track_direction = target_vel.normalized();
|
|
accel_offset = track_direction * _offset_accel * target_vel.length() / _wp_desired_speed_xy_cms;
|
|
}
|
|
|
|
target_vel *= vel_scaler_dt;
|
|
target_accel *= sq(vel_scaler_dt);
|
|
target_accel += accel_offset;
|
|
|
|
// convert final_target.z to altitude above the ekf origin
|
|
target_pos.z += _pos_control.get_pos_offset_z_cm();
|
|
target_vel.z += _pos_control.get_vel_offset_z_cms();
|
|
target_accel.z += _pos_control.get_accel_offset_z_cmss();
|
|
|
|
// pass new target to the position controller
|
|
_pos_control.set_pos_vel_accel(target_pos.topostype(), target_vel, target_accel);
|
|
|
|
// check if we've reached the waypoint
|
|
if (!_flags.reached_destination) {
|
|
if (s_finished) {
|
|
// "fast" waypoints are complete once the intermediate point reaches the destination
|
|
if (_flags.fast_waypoint) {
|
|
_flags.reached_destination = true;
|
|
} else {
|
|
// regular waypoints also require the copter to be within the waypoint radius
|
|
const Vector3f dist_to_dest = curr_pos - _destination;
|
|
if (dist_to_dest.length_squared() <= sq(_wp_radius_cm)) {
|
|
_flags.reached_destination = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// successfully advanced along track
|
|
return true;
|
|
}
|
|
|
|
/// recalculate path with update speed and/or acceleration limits
|
|
void AC_WPNav::update_track_with_speed_accel_limits()
|
|
{
|
|
// update this leg
|
|
if (_this_leg_is_spline) {
|
|
_spline_this_leg.set_speed_accel(_pos_control.get_max_speed_xy_cms(), _pos_control.get_max_speed_up_cms(), _pos_control.get_max_speed_down_cms(),
|
|
get_wp_acceleration(), _wp_accel_z_cmss);
|
|
} else {
|
|
_scurve_this_leg.set_speed_max(_pos_control.get_max_speed_xy_cms(), _pos_control.get_max_speed_up_cms(), _pos_control.get_max_speed_down_cms());
|
|
}
|
|
|
|
// update next leg
|
|
if (_next_leg_is_spline) {
|
|
_spline_next_leg.set_speed_accel(_pos_control.get_max_speed_xy_cms(), _pos_control.get_max_speed_up_cms(), _pos_control.get_max_speed_down_cms(),
|
|
get_wp_acceleration(), _wp_accel_z_cmss);
|
|
} else {
|
|
_scurve_next_leg.set_speed_max(_pos_control.get_max_speed_xy_cms(), _pos_control.get_max_speed_up_cms(), _pos_control.get_max_speed_down_cms());
|
|
}
|
|
}
|
|
|
|
/// get_wp_distance_to_destination - get horizontal distance to destination in cm
|
|
float AC_WPNav::get_wp_distance_to_destination() const
|
|
{
|
|
return get_horizontal_distance_cm(_inav.get_position_xy_cm(), _destination.xy());
|
|
}
|
|
|
|
/// get_wp_bearing_to_destination - get bearing to next waypoint in centi-degrees
|
|
int32_t AC_WPNav::get_wp_bearing_to_destination() const
|
|
{
|
|
return get_bearing_cd(_inav.get_position_xy_cm(), _destination.xy());
|
|
}
|
|
|
|
/// update_wpnav - run the wp controller - should be called at 100hz or higher
|
|
bool AC_WPNav::update_wpnav()
|
|
{
|
|
// check for changes in speed parameter values
|
|
if (_check_wp_speed_change) {
|
|
if (!is_equal(_wp_speed_cms.get(), _last_wp_speed_cms)) {
|
|
set_speed_xy(_wp_speed_cms);
|
|
_last_wp_speed_cms = _wp_speed_cms;
|
|
}
|
|
}
|
|
if (!is_equal(_wp_speed_up_cms.get(), _last_wp_speed_up_cms)) {
|
|
set_speed_up(_wp_speed_up_cms);
|
|
_last_wp_speed_up_cms = _wp_speed_up_cms;
|
|
}
|
|
if (!is_equal(_wp_speed_down_cms.get(), _last_wp_speed_down_cms)) {
|
|
set_speed_down(_wp_speed_down_cms);
|
|
_last_wp_speed_down_cms = _wp_speed_down_cms;
|
|
}
|
|
|
|
// advance the target if necessary
|
|
bool ret = true;
|
|
if (!advance_wp_target_along_track(_pos_control.get_dt())) {
|
|
// To-Do: handle inability to advance along track (probably because of missing terrain data)
|
|
ret = false;
|
|
}
|
|
|
|
_pos_control.update_xy_controller();
|
|
|
|
_wp_last_update = AP_HAL::millis();
|
|
|
|
return ret;
|
|
}
|
|
|
|
// returns true if update_wpnav has been run very recently
|
|
bool AC_WPNav::is_active() const
|
|
{
|
|
return (AP_HAL::millis() - _wp_last_update) < 200;
|
|
}
|
|
|
|
// force stopping at next waypoint. Used by Dijkstra's object avoidance when path from destination to next destination is not clear
|
|
// only affects regular (e.g. non-spline) waypoints
|
|
// returns true if this had any affect on the path
|
|
bool AC_WPNav::force_stop_at_next_wp()
|
|
{
|
|
// exit immediately if vehicle was going to stop anyway
|
|
if (!_flags.fast_waypoint) {
|
|
return false;
|
|
}
|
|
|
|
_flags.fast_waypoint = false;
|
|
|
|
// update this_leg's final velocity and next leg's initial velocity to zero
|
|
if (!_this_leg_is_spline) {
|
|
_scurve_this_leg.set_destination_speed_max(0);
|
|
}
|
|
if (!_next_leg_is_spline) {
|
|
_scurve_next_leg.init();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// get terrain's altitude (in cm above the ekf origin) at the current position (+ve means terrain below vehicle is above ekf origin's altitude)
|
|
bool AC_WPNav::get_terrain_offset(float& offset_cm)
|
|
{
|
|
// calculate offset based on source (rangefinder or terrain database)
|
|
switch (get_terrain_source()) {
|
|
case AC_WPNav::TerrainSource::TERRAIN_UNAVAILABLE:
|
|
return false;
|
|
case AC_WPNav::TerrainSource::TERRAIN_FROM_RANGEFINDER:
|
|
if (_rangefinder_healthy) {
|
|
offset_cm = _rangefinder_terrain_offset_cm;
|
|
return true;
|
|
}
|
|
return false;
|
|
case AC_WPNav::TerrainSource::TERRAIN_FROM_TERRAINDATABASE:
|
|
#if AP_TERRAIN_AVAILABLE
|
|
float terr_alt = 0.0f;
|
|
AP_Terrain *terrain = AP::terrain();
|
|
if (terrain != nullptr &&
|
|
terrain->height_above_terrain(terr_alt, true)) {
|
|
offset_cm = _inav.get_position_z_up_cm() - (terr_alt * 100.0);
|
|
return true;
|
|
}
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
// we should never get here
|
|
return false;
|
|
}
|
|
|
|
///
|
|
/// spline methods
|
|
///
|
|
|
|
/// set_spline_destination waypoint using location class
|
|
/// returns false if conversion from location to vector from ekf origin cannot be calculated
|
|
/// next_destination should be the next segment's destination
|
|
/// next_is_spline should be true if path to next_destination should be a spline
|
|
bool AC_WPNav::set_spline_destination_loc(const Location& destination, const Location& next_destination, bool next_is_spline)
|
|
{
|
|
// convert destination location to vector
|
|
Vector3f dest_neu;
|
|
bool dest_terr_alt;
|
|
if (!get_vector_NEU(destination, dest_neu, dest_terr_alt)) {
|
|
return false;
|
|
}
|
|
|
|
// convert next destination to vector
|
|
Vector3f next_dest_neu;
|
|
bool next_dest_terr_alt;
|
|
if (!get_vector_NEU(next_destination, next_dest_neu, next_dest_terr_alt)) {
|
|
return false;
|
|
}
|
|
|
|
// set target as vector from EKF origin
|
|
return set_spline_destination(dest_neu, dest_terr_alt, next_dest_neu, next_dest_terr_alt, next_is_spline);
|
|
}
|
|
|
|
/// set next destination (e.g. the one after the current destination) as a spline segment specified as a location
|
|
/// returns false if conversion from location to vector from ekf origin cannot be calculated
|
|
/// next_next_destination should be the next segment's destination
|
|
bool AC_WPNav::set_spline_destination_next_loc(const Location& next_destination, const Location& next_next_destination, bool next_next_is_spline)
|
|
{
|
|
// convert next_destination location to vector
|
|
Vector3f next_dest_neu;
|
|
bool next_dest_terr_alt;
|
|
if (!get_vector_NEU(next_destination, next_dest_neu, next_dest_terr_alt)) {
|
|
return false;
|
|
}
|
|
|
|
// convert next_next_destination to vector
|
|
Vector3f next_next_dest_neu;
|
|
bool next_next_dest_terr_alt;
|
|
if (!get_vector_NEU(next_next_destination, next_next_dest_neu, next_next_dest_terr_alt)) {
|
|
return false;
|
|
}
|
|
|
|
// set target as vector from EKF origin
|
|
return set_spline_destination_next(next_dest_neu, next_dest_terr_alt, next_next_dest_neu, next_next_dest_terr_alt, next_next_is_spline);
|
|
}
|
|
|
|
/// set_spline_destination waypoint using position vector (distance from ekf origin in cm)
|
|
/// terrain_alt should be true if destination.z is a desired altitude above terrain (false if its desired altitudes above ekf origin)
|
|
/// next_destination should be set to the next segment's destination
|
|
/// next_terrain_alt should be true if next_destination.z is a desired altitude above terrain (false if its desired altitudes above ekf origin)
|
|
/// next_destination.z must be in the same "frame" as destination.z (i.e. if destination is a alt-above-terrain, next_destination should be too)
|
|
bool AC_WPNav::set_spline_destination(const Vector3f& destination, bool terrain_alt, const Vector3f& next_destination, bool next_terrain_alt, bool next_is_spline)
|
|
{
|
|
// re-initialise if previous destination has been interrupted
|
|
if (!is_active() || !_flags.reached_destination) {
|
|
wp_and_spline_init(_wp_desired_speed_xy_cms);
|
|
}
|
|
|
|
// update spline calculators speeds and accelerations
|
|
_spline_this_leg.set_speed_accel(_pos_control.get_max_speed_xy_cms(), _pos_control.get_max_speed_up_cms(), _pos_control.get_max_speed_down_cms(),
|
|
_pos_control.get_max_accel_xy_cmss(), _pos_control.get_max_accel_z_cmss());
|
|
|
|
// calculate origin and origin velocity vector
|
|
Vector3f origin_vector;
|
|
if (terrain_alt == _terrain_alt) {
|
|
if (_flags.fast_waypoint) {
|
|
// calculate origin vector
|
|
if (_this_leg_is_spline) {
|
|
// if previous leg was a spline we can use destination velocity vector for origin velocity vector
|
|
origin_vector = _spline_this_leg.get_destination_vel();
|
|
} else {
|
|
// use direction of the previous straight line segment
|
|
origin_vector = _destination - _origin;
|
|
}
|
|
}
|
|
|
|
// use previous destination as origin
|
|
_origin = _destination;
|
|
} else {
|
|
|
|
// use previous destination as origin
|
|
_origin = _destination;
|
|
|
|
// get current alt above terrain
|
|
float origin_terr_offset;
|
|
if (!get_terrain_offset(origin_terr_offset)) {
|
|
return false;
|
|
}
|
|
|
|
// convert origin to alt-above-terrain if necessary
|
|
if (terrain_alt) {
|
|
// new destination is alt-above-terrain, previous destination was alt-above-ekf-origin
|
|
_origin.z -= origin_terr_offset;
|
|
_pos_control.set_pos_offset_z_cm(_pos_control.get_pos_offset_z_cm() + origin_terr_offset);
|
|
} else {
|
|
// new destination is alt-above-ekf-origin, previous destination was alt-above-terrain
|
|
_origin.z += origin_terr_offset;
|
|
_pos_control.set_pos_offset_z_cm(_pos_control.get_pos_offset_z_cm() - origin_terr_offset);
|
|
}
|
|
}
|
|
|
|
// store destination location
|
|
_destination = destination;
|
|
_terrain_alt = terrain_alt;
|
|
|
|
// calculate destination velocity vector
|
|
Vector3f destination_vector;
|
|
if (terrain_alt == next_terrain_alt) {
|
|
if (next_is_spline) {
|
|
// leave this segment moving parallel to vector from origin to next destination
|
|
destination_vector = next_destination - _origin;
|
|
} else {
|
|
// leave this segment moving parallel to next segment
|
|
destination_vector = next_destination - _destination;
|
|
}
|
|
}
|
|
_flags.fast_waypoint = !destination_vector.is_zero();
|
|
|
|
// setup spline leg
|
|
_spline_this_leg.set_origin_and_destination(_origin, _destination, origin_vector, destination_vector);
|
|
_this_leg_is_spline = true;
|
|
_flags.reached_destination = false;
|
|
|
|
return true;
|
|
}
|
|
|
|
/// set next destination (e.g. the one after the current destination) as an offset (in cm, NEU frame) from the EKF origin
|
|
/// next_terrain_alt should be true if next_destination.z is a desired altitude above terrain (false if its desired altitudes above ekf origin)
|
|
/// next_next_destination should be set to the next segment's destination
|
|
/// next_next_terrain_alt should be true if next_next_destination.z is a desired altitude above terrain (false if it is desired altitude above ekf origin)
|
|
/// next_next_destination.z must be in the same "frame" as destination.z (i.e. if next_destination is a alt-above-terrain, next_next_destination should be too)
|
|
bool AC_WPNav::set_spline_destination_next(const Vector3f& next_destination, bool next_terrain_alt, const Vector3f& next_next_destination, bool next_next_terrain_alt, bool next_next_is_spline)
|
|
{
|
|
// do not add next point if alt types don't match
|
|
if (next_terrain_alt != _terrain_alt) {
|
|
return true;
|
|
}
|
|
|
|
// calculate origin and origin velocity vector
|
|
Vector3f origin_vector;
|
|
if (_this_leg_is_spline) {
|
|
// if previous leg was a spline we can use destination velocity vector for origin velocity vector
|
|
origin_vector = _spline_this_leg.get_destination_vel();
|
|
} else {
|
|
// use the direction of the previous straight line segment
|
|
origin_vector = _destination - _origin;
|
|
}
|
|
|
|
// calculate destination velocity vector
|
|
Vector3f destination_vector;
|
|
if (next_terrain_alt == next_next_terrain_alt) {
|
|
if (next_next_is_spline) {
|
|
// leave this segment moving parallel to vector from this leg's origin (i.e. prev leg's destination) to next next destination
|
|
destination_vector = next_next_destination - _destination;
|
|
} else {
|
|
// leave this segment moving parallel to next segment
|
|
destination_vector = next_next_destination - next_destination;
|
|
}
|
|
}
|
|
|
|
// update spline calculators speeds and accelerations
|
|
_spline_next_leg.set_speed_accel(_pos_control.get_max_speed_xy_cms(), _pos_control.get_max_speed_up_cms(), _pos_control.get_max_speed_down_cms(),
|
|
_pos_control.get_max_accel_xy_cmss(), _pos_control.get_max_accel_z_cmss());
|
|
|
|
// setup next spline leg. Note this could be made local
|
|
_spline_next_leg.set_origin_and_destination(_destination, next_destination, origin_vector, destination_vector);
|
|
_next_leg_is_spline = true;
|
|
|
|
// next destination provided so fast waypoint
|
|
_flags.fast_waypoint = true;
|
|
|
|
// update this_leg's final velocity to match next spline leg
|
|
if (!_this_leg_is_spline) {
|
|
_scurve_this_leg.set_destination_speed_max(_spline_next_leg.get_origin_speed_max());
|
|
} else {
|
|
_spline_this_leg.set_destination_speed_max(_spline_next_leg.get_origin_speed_max());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// convert location to vector from ekf origin. terrain_alt is set to true if resulting vector's z-axis should be treated as alt-above-terrain
|
|
// returns false if conversion failed (likely because terrain data was not available)
|
|
bool AC_WPNav::get_vector_NEU(const Location &loc, Vector3f &vec, bool &terrain_alt)
|
|
{
|
|
// convert location to NE vector2f
|
|
Vector2f res_vec;
|
|
if (!loc.get_vector_xy_from_origin_NE(res_vec)) {
|
|
return false;
|
|
}
|
|
|
|
// convert altitude
|
|
if (loc.get_alt_frame() == Location::AltFrame::ABOVE_TERRAIN) {
|
|
int32_t terr_alt;
|
|
if (!loc.get_alt_cm(Location::AltFrame::ABOVE_TERRAIN, terr_alt)) {
|
|
return false;
|
|
}
|
|
vec.z = terr_alt;
|
|
terrain_alt = true;
|
|
} else {
|
|
terrain_alt = false;
|
|
int32_t temp_alt;
|
|
if (!loc.get_alt_cm(Location::AltFrame::ABOVE_ORIGIN, temp_alt)) {
|
|
return false;
|
|
}
|
|
vec.z = temp_alt;
|
|
terrain_alt = false;
|
|
}
|
|
|
|
// copy xy (we do this to ensure we do not adjust vector unless the overall conversion is successful
|
|
vec.x = res_vec.x;
|
|
vec.y = res_vec.y;
|
|
|
|
return true;
|
|
}
|
|
|
|
// helper function to calculate scurve jerk and jerk_time values
|
|
// updates _scurve_jerk and _scurve_snap
|
|
void AC_WPNav::calc_scurve_jerk_and_snap()
|
|
{
|
|
// calculate jerk
|
|
_scurve_jerk = MIN(_attitude_control.get_ang_vel_roll_max_rads() * GRAVITY_MSS, _attitude_control.get_ang_vel_pitch_max_rads() * GRAVITY_MSS);
|
|
if (is_zero(_scurve_jerk)) {
|
|
_scurve_jerk = _wp_jerk;
|
|
} else {
|
|
_scurve_jerk = MIN(_scurve_jerk, _wp_jerk);
|
|
}
|
|
|
|
// calculate maximum snap
|
|
// Snap (the rate of change of jerk) uses the attitude control input time constant because multicopters
|
|
// lean to accelerate. This means the change in angle is equivalent to the change in acceleration
|
|
_scurve_snap = (_scurve_jerk * M_PI) / (2.0 * MAX(_attitude_control.get_input_tc(), 0.1f));
|
|
const float snap = MIN(_attitude_control.get_accel_roll_max_radss(), _attitude_control.get_accel_pitch_max_radss()) * GRAVITY_MSS;
|
|
if (is_positive(snap)) {
|
|
_scurve_snap = MIN(_scurve_snap, snap);
|
|
}
|
|
// reduce maximum snap by a factor of two from what the aircraft is capable of
|
|
_scurve_snap *= 0.5;
|
|
}
|