mirror of https://github.com/ArduPilot/ardupilot
91 lines
4.0 KiB
C++
91 lines
4.0 KiB
C++
#include "Copter.h"
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// Code to integrate AC_Fence library with main ArduCopter code
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#if AC_FENCE == ENABLED
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// fence_check - ask fence library to check for breaches and initiate the response
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// called at 1hz
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void Copter::fence_check()
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{
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const uint8_t orig_breaches = fence.get_breaches();
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// check for new breaches; new_breaches is bitmask of fence types breached
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const uint8_t new_breaches = fence.check();
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// we still don't do anything when disarmed, but we do check for fence breaches.
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// fence pre-arm check actually checks if any fence has been breached
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// that's not ever going to be true if we don't call check on AP_Fence while disarmed.
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if (!motors->armed()) {
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return;
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}
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// if there is a new breach take action
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if (new_breaches) {
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if (!copter.ap.land_complete) {
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GCS_SEND_TEXT(MAV_SEVERITY_NOTICE, "Fence Breached");
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}
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// if the user wants some kind of response and motors are armed
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uint8_t fence_act = fence.get_action();
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if (fence_act != AC_FENCE_ACTION_REPORT_ONLY ) {
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// disarm immediately if we think we are on the ground or in a manual flight mode with zero throttle
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// don't disarm if the high-altitude fence has been broken because it's likely the user has pulled their throttle to zero to bring it down
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if (ap.land_complete || (flightmode->has_manual_throttle() && ap.throttle_zero && !failsafe.radio && ((fence.get_breaches() & AC_FENCE_TYPE_ALT_MAX)== 0))){
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arming.disarm(AP_Arming::Method::FENCEBREACH);
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} else {
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// if more than 100m outside the fence just force a land
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if (fence.get_breach_distance(new_breaches) > AC_FENCE_GIVE_UP_DISTANCE) {
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set_mode(Mode::Number::LAND, ModeReason::FENCE_BREACHED);
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} else {
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switch (fence_act) {
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case AC_FENCE_ACTION_RTL_AND_LAND:
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default:
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// switch to RTL, if that fails then Land
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if (!set_mode(Mode::Number::RTL, ModeReason::FENCE_BREACHED)) {
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set_mode(Mode::Number::LAND, ModeReason::FENCE_BREACHED);
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}
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break;
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case AC_FENCE_ACTION_ALWAYS_LAND:
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// if always land option mode is specified, land
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set_mode(Mode::Number::LAND, ModeReason::FENCE_BREACHED);
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break;
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case AC_FENCE_ACTION_SMART_RTL:
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// Try SmartRTL, if that fails, RTL, if that fails Land
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if (!set_mode(Mode::Number::SMART_RTL, ModeReason::FENCE_BREACHED)) {
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if (!set_mode(Mode::Number::RTL, ModeReason::FENCE_BREACHED)) {
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set_mode(Mode::Number::LAND, ModeReason::FENCE_BREACHED);
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}
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}
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break;
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case AC_FENCE_ACTION_BRAKE:
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// Try Brake, if that fails Land
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if (!set_mode(Mode::Number::BRAKE, ModeReason::FENCE_BREACHED)) {
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set_mode(Mode::Number::LAND, ModeReason::FENCE_BREACHED);
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}
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break;
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case AC_FENCE_ACTION_SMART_RTL_OR_LAND:
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// Try SmartRTL, if that fails, Land
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if (!set_mode(Mode::Number::SMART_RTL, ModeReason::FENCE_BREACHED)) {
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set_mode(Mode::Number::LAND, ModeReason::FENCE_BREACHED);
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}
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break;
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}
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}
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}
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}
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AP::logger().Write_Error(LogErrorSubsystem::FAILSAFE_FENCE, LogErrorCode(new_breaches));
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} else if (orig_breaches) {
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// record clearing of breach
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AP::logger().Write_Error(LogErrorSubsystem::FAILSAFE_FENCE, LogErrorCode::ERROR_RESOLVED);
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}
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}
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#endif
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