mirror of https://github.com/ArduPilot/ardupilot
154 lines
5.3 KiB
Python
Executable File
154 lines
5.3 KiB
Python
Executable File
#!/usr/bin/env python
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from aircraft import Aircraft
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import euclid, util, time, math
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class Motor(object):
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def __init__(self, angle, clockwise, servo):
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self.angle = angle # angle in degrees from front
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self.clockwise = clockwise # clockwise == true, anti-clockwise == false
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self.servo = servo # what servo output drives this motor
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def build_motors(frame):
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'''build a motors list given a frame type'''
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if frame in [ '+', 'X' ]:
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motors = [
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Motor(90, False, 1),
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Motor(270, False, 2),
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Motor(0, True, 3),
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Motor(180, True, 4),
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]
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if frame == 'X':
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for i in range(4):
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motors[i].angle -= 45.0
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elif frame in ["octa", "octa+"]:
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motors = [
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Motor(0, True, 1),
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Motor(180, True, 2),
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Motor(45, False, 3),
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Motor(135, False, 4),
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Motor(-45, False, 7),
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Motor(-135, False, 8),
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Motor(270, True, 10),
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Motor(90, True, 11),
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]
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else:
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raise RuntimeError("Unknown multicopter frame type '%s'" % frame)
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return motors
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class MultiCopter(Aircraft):
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'''a MultiCopter'''
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def __init__(self, frame='+',
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hover_throttle=0.37,
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terminal_velocity=30.0,
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frame_height=0.1,
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mass=1.0):
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Aircraft.__init__(self)
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self.motors = build_motors(frame)
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self.motor_speed = [ 0.0 ] * len(self.motors)
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self.mass = mass # Kg
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self.hover_throttle = hover_throttle
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self.terminal_velocity = terminal_velocity
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self.terminal_rotation_rate = 4*360.0
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self.frame_height = frame_height
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# scaling from total motor power to Newtons. Allows the copter
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# to hover against gravity when each motor is at hover_throttle
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self.thrust_scale = (self.mass * self.gravity) / (len(self.motors) * self.hover_throttle)
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self.last_time = time.time()
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def update(self, servos):
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for i in range(0, len(self.motors)):
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servo = servos[self.motors[i].servo-1]
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if servo <= 0.0:
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self.motor_speed[i] = 0
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else:
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self.motor_speed[i] = servo
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m = self.motor_speed
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# how much time has passed?
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t = time.time()
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delta_time = t - self.last_time
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self.last_time = t
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# rotational acceleration, in degrees/s/s, in body frame
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roll_accel = 0.0
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pitch_accel = 0.0
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yaw_accel = 0.0
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thrust = 0.0
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for i in range(len(self.motors)):
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roll_accel += -5000.0 * math.sin(math.radians(self.motors[i].angle)) * m[i]
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pitch_accel += 5000.0 * math.cos(math.radians(self.motors[i].angle)) * m[i]
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if self.motors[i].clockwise:
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yaw_accel -= m[i] * 400.0
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else:
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yaw_accel += m[i] * 400.0
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thrust += m[i] * self.thrust_scale # newtons
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# rotational resistance
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roll_accel -= (self.pDeg / self.terminal_rotation_rate) * 5000.0
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pitch_accel -= (self.qDeg / self.terminal_rotation_rate) * 5000.0
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yaw_accel -= (self.rDeg / self.terminal_rotation_rate) * 400.0
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# update rotational rates in body frame
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self.pDeg += roll_accel * delta_time
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self.qDeg += pitch_accel * delta_time
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self.rDeg += yaw_accel * delta_time
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# calculate rates in earth frame
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(self.roll_rate,
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self.pitch_rate,
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self.yaw_rate) = util.BodyRatesToEarthRates(self.roll, self.pitch, self.yaw,
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self.pDeg, self.qDeg, self.rDeg)
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# update rotation
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self.roll += self.roll_rate * delta_time
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self.pitch += self.pitch_rate * delta_time
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self.yaw += self.yaw_rate * delta_time
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# air resistance
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air_resistance = - self.velocity * (self.gravity/self.terminal_velocity)
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# normalise rotations
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self.normalise()
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accel = thrust / self.mass
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accel3D = util.RPY_to_XYZ(self.roll, self.pitch, self.yaw, accel)
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accel3D += euclid.Vector3(0, 0, -self.gravity)
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accel3D += air_resistance
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# add in some wind
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accel3D += self.wind.accel(self.velocity)
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# new velocity vector
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self.velocity += accel3D * delta_time
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self.accel = accel3D
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# new position vector
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old_position = self.position.copy()
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self.position += self.velocity * delta_time
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# constrain height to the ground
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if self.position.z + self.home_altitude < self.ground_level + self.frame_height:
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if old_position.z + self.home_altitude > self.ground_level + self.frame_height:
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print("Hit ground at %f m/s" % (-self.velocity.z))
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self.velocity = euclid.Vector3(0, 0, 0)
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self.roll_rate = 0
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self.pitch_rate = 0
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self.yaw_rate = 0
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self.roll = 0
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self.pitch = 0
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self.accel = euclid.Vector3(0, 0, 0)
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self.position = euclid.Vector3(self.position.x, self.position.y,
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self.ground_level + self.frame_height - self.home_altitude)
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# update lat/lon/altitude
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self.update_position()
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