mirror of https://github.com/ArduPilot/ardupilot
453 lines
10 KiB
C++
453 lines
10 KiB
C++
#pragma GCC optimize("O3")
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#include <AP_Math/AP_Math.h>
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#include <AP_HAL/AP_HAL.h>
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extern const AP_HAL::HAL& hal;
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/*
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* generic matrix inverse code
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*
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* @param x, input nxn matrix
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* @param n, dimension of square matrix
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* @returns determinant of square matrix
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* Known Issues/ Possible Enhancements:
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* -more efficient method should be available, following is code generated from matlab
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*/
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float detnxn(const float C[],const uint8_t n)
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{
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float f;
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float *A = new float[n*n];
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if( A == NULL) {
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return 0;
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}
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int8_t *ipiv = new int8_t[n];
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if(ipiv == NULL) {
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delete[] A;
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return 0;
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}
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int32_t i0;
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int32_t j;
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int32_t c;
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int32_t iy;
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int32_t ix;
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float smax;
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int32_t jy;
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float s;
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int32_t b_j;
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int32_t ijA;
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bool isodd;
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memcpy(&A[0], &C[0], n*n * sizeof(float));
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for (i0 = 0; i0 < n; i0++) {
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ipiv[i0] = (int8_t)(1 + i0);
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}
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for (j = 0; j < n-1; j++) {
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c = j * (n+1);
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iy = 0;
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ix = c;
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smax = fabs(A[c]);
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for (jy = 2; jy <= n - 1 - j; jy++) {
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ix++;
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s = fabs(A[ix]);
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if (s > smax) {
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iy = jy - 1;
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smax = s;
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}
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}
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if (A[c + iy] != 0.0) {
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if (iy != 0) {
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ipiv[j] = (int8_t)((j + iy) + 1);
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ix = j;
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iy += j;
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for (jy = 0; jy < n; jy++) {
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smax = A[ix];
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A[ix] = A[iy];
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A[iy] = smax;
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ix += n;
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iy += n;
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}
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}
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i0 = (c - j) + n;
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for (iy = c + 1; iy + 1 <= i0; iy++) {
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A[iy] /= A[c];
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}
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}
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iy = c;
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jy = c + n;
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for (b_j = 1; b_j <= n - 1 - j; b_j++) {
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smax = A[jy];
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if (A[jy] != 0.0) {
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ix = c + 1;
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i0 = (iy - j) + (2*n);
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for (ijA = n + 1 + iy; ijA + 1 <= i0; ijA++) {
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A[ijA] += A[ix] * -smax;
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ix++;
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}
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}
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jy += n;
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iy += n;
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}
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}
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f = A[0];
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isodd = false;
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for (jy = 0; jy < (n-1); jy++) {
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f *= A[(jy + n * (1 + jy)) + 1];
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if (ipiv[jy] > 1 + jy) {
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isodd = !isodd;
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}
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}
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if (isodd) {
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f = -f;
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}
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delete[] A;
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delete[] ipiv;
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return f;
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}
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/*
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* generic matrix inverse code
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*
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* @param x, input nxn matrix
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* @param y, Output inverted nxn matrix
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* @param n, dimension of square matrix
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* @returns false = matrix is Singular, true = matrix inversion successful
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* Known Issues/ Possible Enhancements:
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* -more efficient method should be available, following is code generated from matlab
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*/
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bool inversenxn(const float x[], float y[], const uint8_t n)
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{
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if (is_zero(detnxn(x,n))) {
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return false;
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}
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float *A = new float[n*n];
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if( A == NULL ){
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return false;
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}
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int32_t i0;
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int32_t *ipiv = new int32_t[n];
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if(ipiv == NULL) {
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delete[] A;
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return false;
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}
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int32_t j;
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int32_t c;
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int32_t pipk;
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int32_t ix;
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float smax;
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int32_t k;
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float s;
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int32_t jy;
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int32_t ijA;
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int32_t *p = new int32_t[n];
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if(p == NULL) {
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delete[] A;
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delete[] ipiv;
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return false;
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}
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for (i0 = 0; i0 < n*n; i0++) {
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A[i0] = x[i0];
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y[i0] = 0.0f;
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}
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for (i0 = 0; i0 < n; i0++) {
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ipiv[i0] = (int32_t)(1 + i0);
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}
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for (j = 0; j < (n-1); j++) {
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c = j * (n+1);
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pipk = 0;
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ix = c;
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smax = fabsf(A[c]);
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for (k = 2; k <= (n-1) - j; k++) {
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ix++;
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s = fabsf(A[ix]);
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if (s > smax) {
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pipk = k - 1;
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smax = s;
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}
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}
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if (A[c + pipk] != 0.0f) {
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if (pipk != 0) {
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ipiv[j] = (int32_t)((j + pipk) + 1);
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ix = j;
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pipk += j;
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for (k = 0; k < n; k++) {
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smax = A[ix];
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A[ix] = A[pipk];
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A[pipk] = smax;
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ix += n;
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pipk += n;
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}
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}
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i0 = (c - j) + n;
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for (jy = c + 1; jy + 1 <= i0; jy++) {
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A[jy] /= A[c];
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}
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}
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pipk = c;
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jy = c + n;
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for (k = 1; k <= (n-1) - j; k++) {
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smax = A[jy];
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if (A[jy] != 0.0f) {
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ix = c + 1;
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i0 = (pipk - j) + (2*n);
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for (ijA = (n+1) + pipk; ijA + 1 <= i0; ijA++) {
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A[ijA] += A[ix] * -smax;
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ix++;
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}
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}
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jy += n;
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pipk += n;
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}
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}
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for (i0 = 0; i0 < n; i0++) {
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p[i0] = (int32_t)(1 + i0);
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}
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for (k = 0; k < (n-1); k++) {
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if (ipiv[k] > 1 + k) {
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pipk = p[ipiv[k] - 1];
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p[ipiv[k] - 1] = p[k];
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p[k] = (int32_t)pipk;
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}
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}
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for (k = 0; k < n; k++) {
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y[k + n * (p[k] - 1)] = 1.0;
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for (j = k; j + 1 < (n+1); j++) {
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if (y[j + n * (p[k] - 1)] != 0.0f) {
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for (jy = j + 1; jy + 1 < (n+1); jy++) {
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y[jy + n * (p[k] - 1)] -= y[j + n * (p[k] - 1)] * A[jy + n * j];
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}
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}
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}
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}
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for (j = 0; j < n; j++) {
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c = n * j;
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for (k = (n-1); k > -1; k += -1) {
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pipk = n * k;
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if (y[k + c] != 0.0f) {
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y[k + c] /= A[k + pipk];
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for (jy = 0; jy + 1 <= k; jy++) {
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y[jy + c] -= y[k + c] * A[jy + pipk];
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}
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}
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}
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}
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delete[] A;
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delete[] ipiv;
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delete[] p;
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return true;
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}
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/*
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* matrix inverse code only for 3x3 square matrix
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*
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* @param m, input 4x4 matrix
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* @param invOut, Output inverted 4x4 matrix
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* @returns false = matrix is Singular, true = matrix inversion successful
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*/
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bool inverse3x3(float m[], float invOut[])
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{
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float inv[9];
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// computes the inverse of a matrix m
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float det = m[0] * (m[4] * m[8] - m[7] * m[5]) -
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m[1] * (m[3] * m[8] - m[5] * m[6]) +
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m[2] * (m[3] * m[7] - m[4] * m[6]);
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if (is_zero(det)){
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return false;
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}
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float invdet = 1 / det;
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inv[0] = (m[4] * m[8] - m[7] * m[5]) * invdet;
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inv[1] = (m[2] * m[7] - m[1] * m[8]) * invdet;
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inv[2] = (m[1] * m[5] - m[2] * m[4]) * invdet;
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inv[3] = (m[5] * m[6] - m[5] * m[8]) * invdet;
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inv[4] = (m[0] * m[8] - m[2] * m[6]) * invdet;
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inv[5] = (m[3] * m[2] - m[0] * m[5]) * invdet;
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inv[6] = (m[3] * m[7] - m[6] * m[4]) * invdet;
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inv[7] = (m[6] * m[1] - m[0] * m[7]) * invdet;
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inv[8] = (m[0] * m[4] - m[3] * m[1]) * invdet;
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for(uint8_t i = 0; i < 9; i++){
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invOut[i] = inv[i];
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}
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return true;
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}
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/*
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* matrix inverse code only for 4x4 square matrix copied from
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* gluInvertMatrix implementation in
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* opengl for 4x4 matrices.
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*
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* @param m, input 4x4 matrix
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* @param invOut, Output inverted 4x4 matrix
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* @returns false = matrix is Singular, true = matrix inversion successful
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*/
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bool inverse4x4(float m[],float invOut[])
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{
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float inv[16], det;
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uint8_t i;
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inv[0] = m[5] * m[10] * m[15] -
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m[5] * m[11] * m[14] -
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m[9] * m[6] * m[15] +
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m[9] * m[7] * m[14] +
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m[13] * m[6] * m[11] -
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m[13] * m[7] * m[10];
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inv[4] = -m[4] * m[10] * m[15] +
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m[4] * m[11] * m[14] +
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m[8] * m[6] * m[15] -
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m[8] * m[7] * m[14] -
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m[12] * m[6] * m[11] +
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m[12] * m[7] * m[10];
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inv[8] = m[4] * m[9] * m[15] -
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m[4] * m[11] * m[13] -
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m[8] * m[5] * m[15] +
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m[8] * m[7] * m[13] +
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m[12] * m[5] * m[11] -
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m[12] * m[7] * m[9];
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inv[12] = -m[4] * m[9] * m[14] +
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m[4] * m[10] * m[13] +
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m[8] * m[5] * m[14] -
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m[8] * m[6] * m[13] -
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m[12] * m[5] * m[10] +
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m[12] * m[6] * m[9];
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inv[1] = -m[1] * m[10] * m[15] +
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m[1] * m[11] * m[14] +
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m[9] * m[2] * m[15] -
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m[9] * m[3] * m[14] -
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m[13] * m[2] * m[11] +
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m[13] * m[3] * m[10];
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inv[5] = m[0] * m[10] * m[15] -
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m[0] * m[11] * m[14] -
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m[8] * m[2] * m[15] +
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m[8] * m[3] * m[14] +
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m[12] * m[2] * m[11] -
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m[12] * m[3] * m[10];
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inv[9] = -m[0] * m[9] * m[15] +
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m[0] * m[11] * m[13] +
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m[8] * m[1] * m[15] -
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m[8] * m[3] * m[13] -
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m[12] * m[1] * m[11] +
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m[12] * m[3] * m[9];
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inv[13] = m[0] * m[9] * m[14] -
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m[0] * m[10] * m[13] -
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m[8] * m[1] * m[14] +
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m[8] * m[2] * m[13] +
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m[12] * m[1] * m[10] -
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m[12] * m[2] * m[9];
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inv[2] = m[1] * m[6] * m[15] -
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m[1] * m[7] * m[14] -
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m[5] * m[2] * m[15] +
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m[5] * m[3] * m[14] +
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m[13] * m[2] * m[7] -
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m[13] * m[3] * m[6];
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inv[6] = -m[0] * m[6] * m[15] +
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m[0] * m[7] * m[14] +
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m[4] * m[2] * m[15] -
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m[4] * m[3] * m[14] -
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m[12] * m[2] * m[7] +
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m[12] * m[3] * m[6];
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inv[10] = m[0] * m[5] * m[15] -
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m[0] * m[7] * m[13] -
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m[4] * m[1] * m[15] +
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m[4] * m[3] * m[13] +
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m[12] * m[1] * m[7] -
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m[12] * m[3] * m[5];
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inv[14] = -m[0] * m[5] * m[14] +
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m[0] * m[6] * m[13] +
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m[4] * m[1] * m[14] -
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m[4] * m[2] * m[13] -
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m[12] * m[1] * m[6] +
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m[12] * m[2] * m[5];
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inv[3] = -m[1] * m[6] * m[11] +
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m[1] * m[7] * m[10] +
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m[5] * m[2] * m[11] -
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m[5] * m[3] * m[10] -
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m[9] * m[2] * m[7] +
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m[9] * m[3] * m[6];
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inv[7] = m[0] * m[6] * m[11] -
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m[0] * m[7] * m[10] -
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m[4] * m[2] * m[11] +
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m[4] * m[3] * m[10] +
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m[8] * m[2] * m[7] -
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m[8] * m[3] * m[6];
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inv[11] = -m[0] * m[5] * m[11] +
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m[0] * m[7] * m[9] +
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m[4] * m[1] * m[11] -
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m[4] * m[3] * m[9] -
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m[8] * m[1] * m[7] +
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m[8] * m[3] * m[5];
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inv[15] = m[0] * m[5] * m[10] -
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m[0] * m[6] * m[9] -
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m[4] * m[1] * m[10] +
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m[4] * m[2] * m[9] +
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m[8] * m[1] * m[6] -
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m[8] * m[2] * m[5];
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det = m[0] * inv[0] + m[1] * inv[4] + m[2] * inv[8] + m[3] * inv[12];
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if (is_zero(det)){
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return false;
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}
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det = 1.0f / det;
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for (i = 0; i < 16; i++)
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invOut[i] = inv[i] * det;
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return true;
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}
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/*
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* generic matrix inverse code
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*
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* @param x, input nxn matrix
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* @param y, Output inverted nxn matrix
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* @param n, dimension of square matrix
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* @returns false = matrix is Singular, true = matrix inversion successful
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*/
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bool inverse(float x[], float y[], uint16_t dim)
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{
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switch(dim){
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case 3: return inverse3x3(x,y);
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case 4: return inverse4x4(x,y);
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default: return inversenxn(x,y,dim);
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}
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}
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