mirror of https://github.com/ArduPilot/ardupilot
411 lines
17 KiB
C++
411 lines
17 KiB
C++
#include "Plane.h"
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/*
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landing logic
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*/
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/*
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update navigation for landing. Called when on landing approach or
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final flare
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*/
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bool Plane::verify_land()
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{
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// we don't 'verify' landing in the sense that it never completes,
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// so we don't verify command completion. Instead we use this to
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// adjust final landing parameters
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// when aborting a landing, mimic the verify_takeoff with steering hold. Once
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// the altitude has been reached, restart the landing sequence
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if (flight_stage == AP_SpdHgtControl::FLIGHT_LAND_ABORT) {
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throttle_suppressed = false;
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auto_state.land_complete = false;
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auto_state.land_pre_flare = false;
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nav_controller->update_heading_hold(get_bearing_cd(prev_WP_loc, next_WP_loc));
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// see if we have reached abort altitude
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if (adjusted_relative_altitude_cm() > auto_state.takeoff_altitude_rel_cm) {
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next_WP_loc = current_loc;
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mission.stop();
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bool success = restart_landing_sequence();
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mission.resume();
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if (!success) {
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// on a restart failure lets RTL or else the plane may fly away with nowhere to go!
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set_mode(RTL, MODE_REASON_MISSION_END);
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}
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// make sure to return false so it leaves the mission index alone
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}
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return false;
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}
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float height = height_above_target();
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// use rangefinder to correct if possible
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height -= rangefinder_correction();
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/* Set land_complete (which starts the flare) under 3 conditions:
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1) we are within LAND_FLARE_ALT meters of the landing altitude
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2) we are within LAND_FLARE_SEC of the landing point vertically
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by the calculated sink rate (if LAND_FLARE_SEC != 0)
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3) we have gone past the landing point and don't have
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rangefinder data (to prevent us keeping throttle on
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after landing if we've had positive baro drift)
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*/
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#if RANGEFINDER_ENABLED == ENABLED
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bool rangefinder_in_range = rangefinder_state.in_range;
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#else
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bool rangefinder_in_range = false;
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#endif
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// flare check:
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// 1) below flare alt/sec requires approach stage check because if sec/alt are set too
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// large, and we're on a hard turn to line up for approach, we'll prematurely flare by
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// skipping approach phase and the extreme roll limits will make it hard to line up with runway
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// 2) passed land point and don't have an accurate AGL
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// 3) probably crashed (ensures motor gets turned off)
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bool on_approach_stage = (flight_stage == AP_SpdHgtControl::FLIGHT_LAND_APPROACH ||
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flight_stage == AP_SpdHgtControl::FLIGHT_LAND_PREFLARE);
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bool below_flare_alt = (height <= g.land_flare_alt);
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bool below_flare_sec = (aparm.land_flare_sec > 0 && height <= auto_state.sink_rate * aparm.land_flare_sec);
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bool probably_crashed = (g.crash_detection_enable && fabsf(auto_state.sink_rate) < 0.2f && !is_flying());
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if ((on_approach_stage && below_flare_alt) ||
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(on_approach_stage && below_flare_sec && (auto_state.wp_proportion > 0.5)) ||
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(!rangefinder_in_range && auto_state.wp_proportion >= 1) ||
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probably_crashed) {
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if (!auto_state.land_complete) {
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auto_state.post_landing_stats = true;
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if (!is_flying() && (millis()-auto_state.last_flying_ms) > 3000) {
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gcs_send_text_fmt(MAV_SEVERITY_CRITICAL, "Flare crash detected: speed=%.1f", (double)gps.ground_speed());
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} else {
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gcs_send_text_fmt(MAV_SEVERITY_INFO, "Flare %.1fm sink=%.2f speed=%.1f dist=%.1f",
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(double)height, (double)auto_state.sink_rate,
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(double)gps.ground_speed(),
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(double)get_distance(current_loc, next_WP_loc));
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}
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auto_state.land_complete = true;
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update_flight_stage();
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}
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if (gps.ground_speed() < 3) {
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// reload any airspeed or groundspeed parameters that may have
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// been set for landing. We don't do this till ground
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// speed drops below 3.0 m/s as otherwise we will change
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// target speeds too early.
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g.airspeed_cruise_cm.load();
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g.min_gndspeed_cm.load();
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aparm.throttle_cruise.load();
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}
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} else if (!auto_state.land_complete && !auto_state.land_pre_flare && aparm.land_pre_flare_airspeed > 0) {
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bool reached_pre_flare_alt = g.land_pre_flare_alt > 0 && (height <= g.land_pre_flare_alt);
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bool reached_pre_flare_sec = g.land_pre_flare_sec > 0 && (height <= auto_state.sink_rate * g.land_pre_flare_sec);
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if (reached_pre_flare_alt || reached_pre_flare_sec) {
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auto_state.land_pre_flare = true;
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update_flight_stage();
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}
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}
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/*
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when landing we keep the L1 navigation waypoint 200m ahead. This
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prevents sudden turns if we overshoot the landing point
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*/
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struct Location land_WP_loc = next_WP_loc;
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int32_t land_bearing_cd = get_bearing_cd(prev_WP_loc, next_WP_loc);
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location_update(land_WP_loc,
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land_bearing_cd*0.01f,
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get_distance(prev_WP_loc, current_loc) + 200);
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nav_controller->update_waypoint(prev_WP_loc, land_WP_loc);
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// once landed and stationary, post some statistics
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// this is done before disarm_if_autoland_complete() so that it happens on the next loop after the disarm
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if (auto_state.post_landing_stats && !arming.is_armed()) {
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auto_state.post_landing_stats = false;
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gcs_send_text_fmt(MAV_SEVERITY_INFO, "Distance from LAND point=%.2fm", (double)get_distance(current_loc, next_WP_loc));
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}
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// check if we should auto-disarm after a confirmed landing
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disarm_if_autoland_complete();
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/*
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we return false as a landing mission item never completes
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we stay on this waypoint unless the GCS commands us to change
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mission item, reset the mission, command a go-around or finish
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a land_abort procedure.
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*/
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return false;
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}
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/*
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If land_DisarmDelay is enabled (non-zero), check for a landing then auto-disarm after time expires
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*/
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void Plane::disarm_if_autoland_complete()
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{
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if (g.land_disarm_delay > 0 &&
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auto_state.land_complete &&
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!is_flying() &&
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arming.arming_required() != AP_Arming::NO &&
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arming.is_armed()) {
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/* we have auto disarm enabled. See if enough time has passed */
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if (millis() - auto_state.last_flying_ms >= g.land_disarm_delay*1000UL) {
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if (disarm_motors()) {
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gcs_send_text(MAV_SEVERITY_INFO,"Auto disarmed");
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}
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}
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}
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}
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void Plane::adjust_landing_slope_for_rangefinder_bump(void)
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{
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#if RANGEFINDER_ENABLED == ENABLED
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// check the rangefinder correction for a large change. When found, recalculate the glide slope. This is done by
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// determining the slope from your current location to the land point then following that back up to the approach
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// altitude and moving the prev_wp to that location. From there
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float correction_delta = fabsf(rangefinder_state.last_stable_correction) - fabsf(rangefinder_state.correction);
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if (g.land_slope_recalc_shallow_threshold <= 0 ||
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fabsf(correction_delta) < g.land_slope_recalc_shallow_threshold) {
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return;
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}
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rangefinder_state.last_stable_correction = rangefinder_state.correction;
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float corrected_alt_m = (adjusted_altitude_cm() - next_WP_loc.alt)*0.01f - rangefinder_state.correction;
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float total_distance_m = get_distance(prev_WP_loc, next_WP_loc);
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float top_of_glide_slope_alt_m = total_distance_m * corrected_alt_m / auto_state.wp_distance;
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prev_WP_loc.alt = top_of_glide_slope_alt_m*100 + next_WP_loc.alt;
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// re-calculate auto_state.land_slope with updated prev_WP_loc
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setup_landing_glide_slope();
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if (rangefinder_state.correction >= 0) { // we're too low or object is below us
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// correction positive means we're too low so we should continue on with
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// the newly computed shallower slope instead of pitching/throttling up
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} else if (g.land_slope_recalc_steep_threshold_to_abort > 0) {
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// correction negative means we're too high and need to point down (and speed up) to re-align
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// to land on target. A large negative correction means we would have to dive down a lot and will
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// generating way too much speed that we can not bleed off in time. It is better to remember
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// the large baro altitude offset and abort the landing to come around again with the correct altitude
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// offset and "perfect" slope.
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// calculate projected slope with projected alt
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float new_slope_deg = degrees(atan(auto_state.land_slope));
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float initial_slope_deg = degrees(atan(auto_state.initial_land_slope));
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// is projected slope too steep?
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if (new_slope_deg - initial_slope_deg > g.land_slope_recalc_steep_threshold_to_abort) {
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GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_INFO, "Steep landing slope (%.0fm %.1fdeg)",
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(double)rangefinder_state.correction, (double)(new_slope_deg - initial_slope_deg));
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GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_INFO, "aborting landing!");
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auto_state.land_alt_offset = rangefinder_state.correction;
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auto_state.commanded_go_around = 1;
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g.land_slope_recalc_steep_threshold_to_abort = 0; // disable this feature so we only perform it once
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}
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}
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#endif
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}
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/*
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a special glide slope calculation for the landing approach
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During the land approach use a linear glide slope to a point
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projected through the landing point. We don't use the landing point
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itself as that leads to discontinuities close to the landing point,
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which can lead to erratic pitch control
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*/
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void Plane::setup_landing_glide_slope(void)
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{
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float total_distance = get_distance(prev_WP_loc, next_WP_loc);
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// If someone mistakenly puts all 0's in their LAND command then total_distance
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// will be calculated as 0 and cause a divide by 0 error below. Lets avoid that.
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if (total_distance < 1) {
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total_distance = 1;
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}
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// height we need to sink for this WP
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float sink_height = (prev_WP_loc.alt - next_WP_loc.alt)*0.01f;
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// current ground speed
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float groundspeed = ahrs.groundspeed();
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if (groundspeed < 0.5f) {
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groundspeed = 0.5f;
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}
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// calculate time to lose the needed altitude
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float sink_time = total_distance / groundspeed;
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if (sink_time < 0.5f) {
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sink_time = 0.5f;
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}
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// find the sink rate needed for the target location
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float sink_rate = sink_height / sink_time;
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// the height we aim for is the one to give us the right flare point
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float aim_height = aparm.land_flare_sec * sink_rate;
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if (aim_height <= 0) {
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aim_height = g.land_flare_alt;
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}
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// don't allow the aim height to be too far above LAND_FLARE_ALT
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if (g.land_flare_alt > 0 && aim_height > g.land_flare_alt*2) {
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aim_height = g.land_flare_alt*2;
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}
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// calculate slope to landing point
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bool is_first_calc = is_zero(auto_state.land_slope);
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auto_state.land_slope = (sink_height - aim_height) / total_distance;
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if (is_first_calc) {
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gcs_send_text_fmt(MAV_SEVERITY_INFO, "Landing glide slope %.1f degrees", (double)degrees(atanf(auto_state.land_slope)));
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}
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// time before landing that we will flare
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float flare_time = aim_height / SpdHgt_Controller->get_land_sinkrate();
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// distance to flare is based on ground speed, adjusted as we
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// get closer. This takes into account the wind
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float flare_distance = groundspeed * flare_time;
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// don't allow the flare before half way along the final leg
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if (flare_distance > total_distance/2) {
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flare_distance = total_distance/2;
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}
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// project a point 500 meters past the landing point, passing
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// through the landing point
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const float land_projection = 500;
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int32_t land_bearing_cd = get_bearing_cd(prev_WP_loc, next_WP_loc);
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// now calculate our aim point, which is before the landing
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// point and above it
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Location loc = next_WP_loc;
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location_update(loc, land_bearing_cd*0.01f, -flare_distance);
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loc.alt += aim_height*100;
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// calculate point along that slope 500m ahead
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location_update(loc, land_bearing_cd*0.01f, land_projection);
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loc.alt -= auto_state.land_slope * land_projection * 100;
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// setup the offset_cm for set_target_altitude_proportion()
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target_altitude.offset_cm = loc.alt - prev_WP_loc.alt;
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// calculate the proportion we are to the target
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float land_proportion = location_path_proportion(current_loc, prev_WP_loc, loc);
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// now setup the glide slope for landing
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set_target_altitude_proportion(loc, 1.0f - land_proportion);
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// stay within the range of the start and end locations in altitude
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constrain_target_altitude_location(loc, prev_WP_loc);
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}
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/*
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Restart a landing by first checking for a DO_LAND_START and
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jump there. Otherwise decrement waypoint so we would re-start
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from the top with same glide slope. Return true if successful.
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*/
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bool Plane::restart_landing_sequence()
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{
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if (mission.get_current_nav_cmd().id != MAV_CMD_NAV_LAND) {
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return false;
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}
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uint16_t do_land_start_index = mission.get_landing_sequence_start();
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uint16_t prev_cmd_with_wp_index = mission.get_prev_nav_cmd_with_wp_index();
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bool success = false;
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uint16_t current_index = mission.get_current_nav_index();
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AP_Mission::Mission_Command cmd;
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if (mission.read_cmd_from_storage(current_index+1,cmd) &&
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cmd.id == MAV_CMD_NAV_CONTINUE_AND_CHANGE_ALT &&
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(cmd.p1 == 0 || cmd.p1 == 1) &&
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mission.set_current_cmd(current_index+1))
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{
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// if the next immediate command is MAV_CMD_NAV_CONTINUE_AND_CHANGE_ALT to climb, do it
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gcs_send_text_fmt(MAV_SEVERITY_NOTICE, "Restarted landing sequence. Climbing to %dm", cmd.content.location.alt/100);
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success = true;
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}
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else if (do_land_start_index != 0 &&
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mission.set_current_cmd(do_land_start_index))
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{
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// look for a DO_LAND_START and use that index
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gcs_send_text_fmt(MAV_SEVERITY_NOTICE, "Restarted landing via DO_LAND_START: %d",do_land_start_index);
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success = true;
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}
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else if (prev_cmd_with_wp_index != AP_MISSION_CMD_INDEX_NONE &&
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mission.set_current_cmd(prev_cmd_with_wp_index))
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{
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// if a suitable navigation waypoint was just executed, one that contains lat/lng/alt, then
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// repeat that cmd to restart the landing from the top of approach to repeat intended glide slope
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gcs_send_text_fmt(MAV_SEVERITY_NOTICE, "Restarted landing sequence at waypoint %d", prev_cmd_with_wp_index);
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success = true;
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} else {
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gcs_send_text_fmt(MAV_SEVERITY_WARNING, "Unable to restart landing sequence");
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success = false;
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}
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if (success) {
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// exit landing stages if we're no longer executing NAV_LAND
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update_flight_stage();
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}
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return success;
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}
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/*
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find the nearest landing sequence starting point (DO_LAND_START) and
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switch to that mission item. Returns false if no DO_LAND_START
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available.
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*/
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bool Plane::jump_to_landing_sequence(void)
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{
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uint16_t land_idx = mission.get_landing_sequence_start();
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if (land_idx != 0) {
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if (mission.set_current_cmd(land_idx)) {
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// in case we're in RTL
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set_mode(AUTO, MODE_REASON_UNKNOWN);
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//if the mission has ended it has to be restarted
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if (mission.state() == AP_Mission::MISSION_STOPPED) {
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mission.resume();
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}
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gcs_send_text(MAV_SEVERITY_INFO, "Landing sequence start");
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return true;
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}
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}
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gcs_send_text(MAV_SEVERITY_WARNING, "Unable to start landing sequence");
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return false;
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}
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/*
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the height above field elevation that we pass to TECS
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*/
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float Plane::tecs_hgt_afe(void)
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{
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/*
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pass the height above field elevation as the height above
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the ground when in landing, which means that TECS gets the
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rangefinder information and thus can know when the flare is
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coming.
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*/
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float hgt_afe;
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if (flight_stage == AP_SpdHgtControl::FLIGHT_LAND_FINAL ||
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flight_stage == AP_SpdHgtControl::FLIGHT_LAND_PREFLARE ||
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flight_stage == AP_SpdHgtControl::FLIGHT_LAND_APPROACH) {
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hgt_afe = height_above_target();
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hgt_afe -= rangefinder_correction();
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} else {
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// when in normal flight we pass the hgt_afe as relative
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// altitude to home
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hgt_afe = relative_altitude();
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}
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return hgt_afe;
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}
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