mirror of https://github.com/ArduPilot/ardupilot
345 lines
11 KiB
C++
345 lines
11 KiB
C++
/*
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* location.cpp
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* Copyright (C) Andrew Tridgell 2011
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*
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* This file is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This file is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* this module deals with calculations involving struct Location
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*/
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#include <AP_HAL/AP_HAL.h>
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#include <stdlib.h>
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#include "AP_Math.h"
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#include "location.h"
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float longitude_scale(const struct Location &loc)
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{
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#if HAL_CPU_CLASS < HAL_CPU_CLASS_150
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static int32_t last_lat;
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static float scale = 1.0;
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// don't optimise on faster CPUs. It causes some minor errors on Replay
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if (labs(last_lat - loc.lat) < 100000) {
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// we are within 0.01 degrees (about 1km) of the
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// same latitude. We can avoid the cos() and return
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// the same scale factor.
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return scale;
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}
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scale = cosf(loc.lat * 1.0e-7f * DEG_TO_RAD);
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scale = constrain_float(scale, 0.01f, 1.0f);
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last_lat = loc.lat;
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return scale;
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#else
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float scale = cosf(loc.lat * 1.0e-7f * DEG_TO_RAD);
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return constrain_float(scale, 0.01f, 1.0f);
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#endif
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}
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// return distance in meters between two locations
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float get_distance(const struct Location &loc1, const struct Location &loc2)
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{
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float dlat = (float)(loc2.lat - loc1.lat);
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float dlong = ((float)(loc2.lng - loc1.lng)) * longitude_scale(loc2);
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return norm(dlat, dlong) * LOCATION_SCALING_FACTOR;
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}
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// return distance in centimeters to between two locations
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uint32_t get_distance_cm(const struct Location &loc1, const struct Location &loc2)
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{
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return get_distance(loc1, loc2) * 100;
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}
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// return bearing in centi-degrees between two locations
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int32_t get_bearing_cd(const struct Location &loc1, const struct Location &loc2)
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{
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int32_t off_x = loc2.lng - loc1.lng;
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int32_t off_y = (loc2.lat - loc1.lat) / longitude_scale(loc2);
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int32_t bearing = 9000 + atan2f(-off_y, off_x) * 5729.57795f;
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if (bearing < 0) bearing += 36000;
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return bearing;
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}
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// see if location is past a line perpendicular to
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// the line between point1 and point2. If point1 is
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// our previous waypoint and point2 is our target waypoint
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// then this function returns true if we have flown past
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// the target waypoint
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bool location_passed_point(const struct Location &location,
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const struct Location &point1,
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const struct Location &point2)
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{
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return location_path_proportion(location, point1, point2) >= 1.0f;
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}
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/*
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return the proportion we are along the path from point1 to
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point2, along a line parallel to point1<->point2.
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This will be less than >1 if we have passed point2
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*/
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float location_path_proportion(const struct Location &location,
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const struct Location &point1,
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const struct Location &point2)
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{
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Vector2f vec1 = location_diff(point1, point2);
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Vector2f vec2 = location_diff(point1, location);
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float dsquared = sq(vec1.x) + sq(vec1.y);
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if (dsquared < 0.001f) {
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// the two points are very close together
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return 1.0f;
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}
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return (vec1 * vec2) / dsquared;
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}
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/*
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* extrapolate latitude/longitude given bearing and distance
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* Note that this function is accurate to about 1mm at a distance of
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* 100m. This function has the advantage that it works in relative
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* positions, so it keeps the accuracy even when dealing with small
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* distances and floating point numbers
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*/
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void location_update(struct Location &loc, float bearing, float distance)
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{
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float ofs_north = cosf(radians(bearing))*distance;
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float ofs_east = sinf(radians(bearing))*distance;
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location_offset(loc, ofs_north, ofs_east);
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}
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/*
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* extrapolate latitude/longitude given distances north and east
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*/
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void location_offset(struct Location &loc, float ofs_north, float ofs_east)
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{
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if (!is_zero(ofs_north) || !is_zero(ofs_east)) {
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int32_t dlat = ofs_north * LOCATION_SCALING_FACTOR_INV;
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int32_t dlng = (ofs_east * LOCATION_SCALING_FACTOR_INV) / longitude_scale(loc);
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loc.lat += dlat;
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loc.lng += dlng;
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}
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}
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/*
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return the distance in meters in North/East plane as a N/E vector
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from loc1 to loc2
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*/
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Vector2f location_diff(const struct Location &loc1, const struct Location &loc2)
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{
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return Vector2f((loc2.lat - loc1.lat) * LOCATION_SCALING_FACTOR,
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(loc2.lng - loc1.lng) * LOCATION_SCALING_FACTOR * longitude_scale(loc1));
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}
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/*
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return the distance in meters in North/East/Down plane as a N/E/D vector
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from loc1 to loc2
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*/
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Vector3f location_3d_diff_NED(const struct Location &loc1, const struct Location &loc2)
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{
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return Vector3f((loc2.lat - loc1.lat) * LOCATION_SCALING_FACTOR,
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(loc2.lng - loc1.lng) * LOCATION_SCALING_FACTOR * longitude_scale(loc1),
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(loc1.alt - loc2.alt) * 0.01f);
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}
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/*
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return true if lat and lng match. Ignores altitude and options
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*/
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bool locations_are_same(const struct Location &loc1, const struct Location &loc2) {
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return (loc1.lat == loc2.lat) && (loc1.lng == loc2.lng);
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}
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/*
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* convert invalid waypoint with useful data. return true if location changed
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*/
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bool location_sanitize(const struct Location &defaultLoc, struct Location &loc)
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{
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bool has_changed = false;
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// convert lat/lng=0 to mean current point
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if (loc.lat == 0 && loc.lng == 0) {
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loc.lat = defaultLoc.lat;
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loc.lng = defaultLoc.lng;
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has_changed = true;
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}
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// convert relative alt=0 to mean current alt
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if (loc.alt == 0 && loc.flags.relative_alt) {
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loc.flags.relative_alt = false;
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loc.alt = defaultLoc.alt;
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has_changed = true;
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}
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// limit lat/lng to appropriate ranges
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if (!check_latlng(loc)) {
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loc.lat = defaultLoc.lat;
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loc.lng = defaultLoc.lng;
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has_changed = true;
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}
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return has_changed;
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}
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/*
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print a int32_t lat/long in decimal degrees
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*/
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void print_latlon(AP_HAL::BetterStream *s, int32_t lat_or_lon)
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{
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int32_t dec_portion, frac_portion;
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int32_t abs_lat_or_lon = labs(lat_or_lon);
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// extract decimal portion (special handling of negative numbers to ensure we round towards zero)
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dec_portion = abs_lat_or_lon / 10000000UL;
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// extract fractional portion
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frac_portion = abs_lat_or_lon - dec_portion*10000000UL;
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// print output including the minus sign
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if( lat_or_lon < 0 ) {
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s->printf("-");
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}
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s->printf("%ld.%07ld",(long)dec_portion,(long)frac_portion);
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}
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void wgsllh2ecef(const Vector3d &llh, Vector3d &ecef) {
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double d = WGS84_E * sin(llh[0]);
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double N = WGS84_A / sqrt(1 - d*d);
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ecef[0] = (N + llh[2]) * cos(llh[0]) * cos(llh[1]);
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ecef[1] = (N + llh[2]) * cos(llh[0]) * sin(llh[1]);
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ecef[2] = ((1 - WGS84_E*WGS84_E)*N + llh[2]) * sin(llh[0]);
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}
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void wgsecef2llh(const Vector3d &ecef, Vector3d &llh) {
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/* Distance from polar axis. */
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const double p = sqrt(ecef[0]*ecef[0] + ecef[1]*ecef[1]);
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/* Compute longitude first, this can be done exactly. */
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if (!is_zero(p))
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llh[1] = atan2(ecef[1], ecef[0]);
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else
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llh[1] = 0;
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/* If we are close to the pole then convergence is very slow, treat this is a
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* special case. */
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if (p < WGS84_A * double(1e-16)) {
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llh[0] = copysign(M_PI_2, ecef[2]);
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llh[2] = fabs(ecef[2]) - WGS84_B;
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return;
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}
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/* Calculate some other constants as defined in the Fukushima paper. */
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const double P = p / WGS84_A;
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const double e_c = sqrt(1 - WGS84_E*WGS84_E);
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const double Z = fabs(ecef[2]) * e_c / WGS84_A;
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/* Initial values for S and C correspond to a zero height solution. */
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double S = Z;
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double C = e_c * P;
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/* Neither S nor C can be negative on the first iteration so
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* starting prev = -1 will not cause and early exit. */
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double prev_C = -1;
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double prev_S = -1;
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double A_n, B_n, D_n, F_n;
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/* Iterate a maximum of 10 times. This should be way more than enough for all
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* sane inputs */
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for (int i=0; i<10; i++)
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{
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/* Calculate some intermmediate variables used in the update step based on
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* the current state. */
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A_n = sqrt(S*S + C*C);
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D_n = Z*A_n*A_n*A_n + WGS84_E*WGS84_E*S*S*S;
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F_n = P*A_n*A_n*A_n - WGS84_E*WGS84_E*C*C*C;
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B_n = double(1.5) * WGS84_E*S*C*C*(A_n*(P*S - Z*C) - WGS84_E*S*C);
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/* Update step. */
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S = D_n*F_n - B_n*S;
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C = F_n*F_n - B_n*C;
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/* The original algorithm as presented in the paper by Fukushima has a
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* problem with numerical stability. S and C can grow very large or small
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* and over or underflow a double. In the paper this is acknowledged and
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* the proposed resolution is to non-dimensionalise the equations for S and
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* C. However, this does not completely solve the problem. The author caps
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* the solution to only a couple of iterations and in this period over or
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* underflow is unlikely but as we require a bit more precision and hence
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* more iterations so this is still a concern for us.
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*
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* As the only thing that is important is the ratio T = S/C, my solution is
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* to divide both S and C by either S or C. The scaling is chosen such that
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* one of S or C is scaled to unity whilst the other is scaled to a value
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* less than one. By dividing by the larger of S or C we ensure that we do
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* not divide by zero as only one of S or C should ever be zero.
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*
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* This incurs an extra division each iteration which the author was
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* explicityl trying to avoid and it may be that this solution is just
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* reverting back to the method of iterating on T directly, perhaps this
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* bears more thought?
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*/
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if (S > C) {
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C = C / S;
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S = 1;
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} else {
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S = S / C;
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C = 1;
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}
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/* Check for convergence and exit early if we have converged. */
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if (fabs(S - prev_S) < double(1e-16) && fabs(C - prev_C) < double(1e-16)) {
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break;
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} else {
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prev_S = S;
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prev_C = C;
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}
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}
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A_n = sqrt(S*S + C*C);
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llh[0] = copysign(1.0, ecef[2]) * atan(S / (e_c*C));
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llh[2] = (p*e_c*C + fabs(ecef[2])*S - WGS84_A*e_c*A_n) / sqrt(e_c*e_c*C*C + S*S);
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}
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// return true when lat and lng are within range
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bool check_lat(float lat)
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{
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return fabsf(lat) <= 90;
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}
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bool check_lng(float lng)
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{
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return fabsf(lng) <= 180;
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}
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bool check_lat(int32_t lat)
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{
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return labs(lat) <= 90*1e7;
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}
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bool check_lng(int32_t lng)
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{
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return labs(lng) <= 180*1e7;
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}
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bool check_latlng(float lat, float lng)
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{
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return check_lat(lat) && check_lng(lng);
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}
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bool check_latlng(int32_t lat, int32_t lng)
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{
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return check_lat(lat) && check_lng(lng);
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}
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bool check_latlng(Location loc)
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{
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return check_lat(loc.lat) && check_lng(loc.lng);
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}
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