ardupilot/libraries/AC_Avoidance/AP_OABendyRuler.h

55 lines
2.5 KiB
C++

#pragma once
#include <AP_Common/AP_Common.h>
#include <AP_Common/Location.h>
#include <AP_Math/AP_Math.h>
#include <AP_HAL/AP_HAL.h>
/*
* BendyRuler avoidance algorithm for avoiding the polygon and circular fence and dynamic objects detected by the proximity sensor
*/
class AP_OABendyRuler {
public:
AP_OABendyRuler() {}
/* Do not allow copies */
AP_OABendyRuler(const AP_OABendyRuler &other) = delete;
AP_OABendyRuler &operator=(const AP_OABendyRuler&) = delete;
// send configuration info stored in front end parameters
void set_config(float lookahead, float margin_max) { _lookahead = MAX(lookahead, 1.0f); _margin_max = MAX(margin_max, 0.0f); }
// run background task to find best path and update avoidance_results
// returns true and populates origin_new and destination_new if OA is required. returns false if OA is not required
bool update(const Location& current_loc, const Location& destination, const Vector2f &ground_speed_vec, Location &origin_new, Location &destination_new);
private:
// calculate minimum distance between a path and any obstacle
float calc_avoidance_margin(const Location &start, const Location &end);
// calculate minimum distance between a path and the circular fence (centered on home)
// on success returns true and updates margin
bool calc_margin_from_circular_fence(const Location &start, const Location &end, float &margin);
// calculate minimum distance between a path and all inclusion and exclusion polygons
// on success returns true and updates margin
bool calc_margin_from_inclusion_and_exclusion_polygons(const Location &start, const Location &end, float &margin);
// calculate minimum distance between a path and all inclusion and exclusion circles
// on success returns true and updates margin
bool calc_margin_from_inclusion_and_exclusion_circles(const Location &start, const Location &end, float &margin);
// calculate minimum distance between a path and proximity sensor obstacles
// on success returns true and updates margin
bool calc_margin_from_object_database(const Location &start, const Location &end, float &margin);
// configuration parameters
float _lookahead; // object avoidance will look this many meters ahead of vehicle
float _margin_max; // object avoidance will ignore objects more than this many meters from vehicle
// internal variables used by background thread
float _current_lookahead; // distance (in meters) ahead of the vehicle we are looking for obstacles
};