mirror of https://github.com/ArduPilot/ardupilot
241 lines
7.9 KiB
C++
241 lines
7.9 KiB
C++
/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*-
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/*
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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very simple plane simulator class. Not aerodynamically accurate,
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just enough to be able to debug control logic for new frame types
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*/
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#include "SIM_Plane.h"
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#include <stdio.h>
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using namespace SITL;
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Plane::Plane(const char *home_str, const char *frame_str) :
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Aircraft(home_str, frame_str)
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{
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mass = 1.0f;
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/*
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scaling from motor power to Newtons. Allows the plane to hold
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vertically against gravity when the motor is at hover_throttle
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*/
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thrust_scale = (mass * GRAVITY_MSS) / hover_throttle;
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frame_height = 0.1f;
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if (strstr(frame_str, "-revthrust")) {
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reverse_thrust = true;
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}
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}
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/*
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the following functions are from last_letter
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https://github.com/Georacer/last_letter/blob/master/last_letter/src/aerodynamicsLib.cpp
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many thanks to Georacer!
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*/
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float Plane::liftCoeff(float alpha) const
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{
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const float alpha0 = coefficient.alpha_stall;
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const float M = coefficient.mcoeff;
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const float c_lift_0 = coefficient.c_lift_0;
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const float c_lift_a0 = coefficient.c_lift_a;
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double sigmoid = ( 1+exp(-M*(alpha-alpha0))+exp(M*(alpha+alpha0)) ) / (1+exp(-M*(alpha-alpha0))) / (1+exp(M*(alpha+alpha0)));
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double linear = (1.0-sigmoid) * (c_lift_0 + c_lift_a0*alpha); //Lift at small AoA
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double flatPlate = sigmoid*(2*copysign(1,alpha)*pow(sin(alpha),2)*cos(alpha)); //Lift beyond stall
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float result = linear+flatPlate;
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return result;
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}
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float Plane::dragCoeff(float alpha) const
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{
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const float b = coefficient.b;
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const float s = coefficient.s;
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const float c_drag_p = coefficient.c_drag_p;
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const float c_lift_0 = coefficient.c_lift_0;
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const float c_lift_a0 = coefficient.c_lift_a;
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const float oswald = coefficient.oswald;
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double AR = pow(b,2)/s;
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double c_drag_a = c_drag_p + pow(c_lift_0+c_lift_a0*alpha,2)/(M_PI*oswald*AR);
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return c_drag_a;
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}
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// Torque calculation function
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Vector3f Plane::getTorque(float inputAileron, float inputElevator, float inputRudder, const Vector3f &force) const
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{
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const float alpha = angle_of_attack;
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const float s = coefficient.s;
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const float c = coefficient.c;
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const float b = coefficient.b;
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const float c_l_0 = coefficient.c_l_0;
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const float c_l_b = coefficient.c_l_b;
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const float c_l_p = coefficient.c_l_p;
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const float c_l_r = coefficient.c_l_r;
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const float c_l_deltaa = coefficient.c_l_deltaa;
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const float c_l_deltar = coefficient.c_l_deltar;
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const float c_m_0 = coefficient.c_m_0;
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const float c_m_a = coefficient.c_m_a;
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const float c_m_q = coefficient.c_m_q;
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const float c_m_deltae = coefficient.c_m_deltae;
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const float c_n_0 = coefficient.c_n_0;
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const float c_n_b = coefficient.c_n_b;
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const float c_n_p = coefficient.c_n_p;
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const float c_n_r = coefficient.c_n_r;
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const float c_n_deltaa = coefficient.c_n_deltaa;
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const float c_n_deltar = coefficient.c_n_deltar;
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const Vector3f &CGOffset = coefficient.CGOffset;
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float rho = air_density;
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//read angular rates
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double p = gyro.x;
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double q = gyro.y;
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double r = gyro.z;
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//calculate aerodynamic torque
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double qbar = 1.0/2.0*rho*pow(airspeed,2)*s; //Calculate dynamic pressure
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double la, na, ma;
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if (is_zero(airspeed))
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{
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la = 0;
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ma = 0;
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na = 0;
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}
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else
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{
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la = qbar*b*(c_l_0 + c_l_b*beta + c_l_p*b*p/(2*airspeed) + c_l_r*b*r/(2*airspeed) + c_l_deltaa*inputAileron + c_l_deltar*inputRudder);
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ma = qbar*c*(c_m_0 + c_m_a*alpha + c_m_q*c*q/(2*airspeed) + c_m_deltae*inputElevator);
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na = qbar*b*(c_n_0 + c_n_b*beta + c_n_p*b*p/(2*airspeed) + c_n_r*b*r/(2*airspeed) + c_n_deltaa*inputAileron + c_n_deltar*inputRudder);
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}
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// Add torque to to force misalignment with CG
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// r x F, where r is the distance from CoG to CoL
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la += CGOffset.y * force.z - CGOffset.z * force.y;
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ma += -CGOffset.x * force.z + CGOffset.z * force.x;
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na += -CGOffset.y * force.x + CGOffset.x * force.y;
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return Vector3f(la, ma, na);
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}
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// Force calculation function from last_letter
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Vector3f Plane::getForce(float inputAileron, float inputElevator, float inputRudder) const
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{
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const float alpha = angle_of_attack;
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const float c_drag_q = coefficient.c_drag_q;
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const float c_lift_q = coefficient.c_lift_q;
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const float s = coefficient.s;
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const float c = coefficient.c;
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const float b = coefficient.b;
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const float c_drag_deltae = coefficient.c_drag_deltae;
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const float c_lift_deltae = coefficient.c_lift_deltae;
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const float c_y_0 = coefficient.c_y_0;
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const float c_y_b = coefficient.c_y_b;
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const float c_y_p = coefficient.c_y_p;
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const float c_y_r = coefficient.c_y_r;
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const float c_y_deltaa = coefficient.c_y_deltaa;
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const float c_y_deltar = coefficient.c_y_deltar;
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float rho = air_density;
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//request lift and drag alpha-coefficients from the corresponding functions
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double c_lift_a = liftCoeff(alpha);
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double c_drag_a = dragCoeff(alpha);
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//convert coefficients to the body frame
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double c_x_a = -c_drag_a*cos(alpha)+c_lift_a*sin(alpha);
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double c_x_q = -c_drag_q*cos(alpha)+c_lift_q*sin(alpha);
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double c_z_a = -c_drag_a*sin(alpha)-c_lift_a*cos(alpha);
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double c_z_q = -c_drag_q*sin(alpha)-c_lift_q*cos(alpha);
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//read angular rates
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double p = gyro.x;
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double q = gyro.y;
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double r = gyro.z;
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//calculate aerodynamic force
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double qbar = 1.0/2.0*rho*pow(airspeed,2)*s; //Calculate dynamic pressure
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double ax, ay, az;
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if (is_zero(airspeed))
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{
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ax = 0;
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ay = 0;
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az = 0;
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}
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else
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{
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ax = qbar*(c_x_a + c_x_q*c*q/(2*airspeed) - c_drag_deltae*cos(alpha)*fabs(inputElevator) + c_lift_deltae*sin(alpha)*inputElevator);
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// split c_x_deltae to include "abs" term
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ay = qbar*(c_y_0 + c_y_b*beta + c_y_p*b*p/(2*airspeed) + c_y_r*b*r/(2*airspeed) + c_y_deltaa*inputAileron + c_y_deltar*inputRudder);
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az = qbar*(c_z_a + c_z_q*c*q/(2*airspeed) - c_drag_deltae*sin(alpha)*fabs(inputElevator) - c_lift_deltae*cos(alpha)*inputElevator);
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// split c_z_deltae to include "abs" term
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}
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return Vector3f(ax, ay, az);
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}
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void Plane::calculate_forces(const struct sitl_input &input, Vector3f &rot_accel, Vector3f &body_accel)
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{
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float aileron = (input.servos[0]-1500)/500.0f;
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float elevator = (input.servos[1]-1500)/500.0f;
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float rudder = (input.servos[3]-1500)/500.0f;
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float throttle;
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if (reverse_thrust) {
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throttle = constrain_float((input.servos[2]-1500)/500.0f, -1, 1);
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} else {
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throttle = constrain_float((input.servos[2]-1000)/1000.0f, 0, 1);
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}
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float thrust = throttle;
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// calculate angle of attack
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angle_of_attack = atan2f(velocity_bf.z, velocity_bf.x);
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beta = atan2f(velocity_bf.y,velocity_bf.x);
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Vector3f force = getForce(aileron, elevator, rudder);
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rot_accel = getTorque(aileron, elevator, rudder, force);
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// velocity in body frame
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velocity_bf = dcm.transposed() * velocity_ef;
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// scale thrust to newtons
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thrust *= thrust_scale;
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accel_body = Vector3f(thrust/mass, 0, 0);
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accel_body += force;
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// add some noise
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add_noise(fabsf(thrust) / thrust_scale);
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}
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/*
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update the plane simulation by one time step
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*/
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void Plane::update(const struct sitl_input &input)
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{
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Vector3f rot_accel;
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calculate_forces(input, rot_accel, accel_body);
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update_dynamics(rot_accel);
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// update lat/lon/altitude
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update_position();
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}
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