ardupilot/libraries/AP_Scripting/examples/copter_pingpong.lua

108 lines
4.3 KiB
Lua

-- This script makes the drone go forward and backward at a defined distance and number of times.
-- The stages are:
-- 0) Change to Guided mode
-- 1) Takeoff to the height defined by takeoff_alt
-- 2) Wait until reaching the takeoff altitude
-- 3) Go forward to the defined distance
-- 4) Go back to the initial position
-- 5) Change to Land mode
local takeoff_alt = 3 -- Takeoff height
local copter_guided_mode_num = 4
local copter_land_mode_num = 9
local stage = 0
local count = 0 -- Number of times the drone has gone forward
local max_count = 2 -- Maximum number of times the drone should go forward
local ping_pong_distance = 10 -- Distance up to which the drone should go forward (m)
local vel = 1 -- Drone velocity (m/s)
function update()
-- Checking if the drone is armed
if not arming:is_armed() then
-- Reset state when disarmed
stage = 0
gcs:send_text(6, "Arming")
else
if stage == 0 then -- Stage0: Change to guided mode
if vehicle:set_mode(copter_guided_mode_num) then -- Change to Guided mode
stage = stage + 1
end
elseif stage == 1 then -- Stage1: Takeoff
gcs:send_text(6, "Taking off")
if vehicle:start_takeoff(takeoff_alt) then
stage = stage + 1
end
elseif stage == 2 then -- Stage2: Check if the vehicle has reached the target altitude
local home = ahrs:get_home()
local curr_loc = ahrs:get_position()
if home and curr_loc then
local vec_from_home = home:get_distance_NED(curr_loc)
gcs:send_text(6, "Altitude above home: " .. tostring(math.floor(-vec_from_home:z())))
if math.abs(takeoff_alt + vec_from_home:z()) < 1 then
stage = stage + 1
end
end
elseif stage == 3 then -- Stage3: Moving Forward
-- If the number of times is exceeded, switch to stage5
if count >= max_count then
stage = stage + 2
end
-- Calculate velocity vector
local target_vel = Vector3f()
target_vel:x(vel)
target_vel:y(0)
target_vel:z(0)
-- Send velocity request
if not vehicle:set_target_velocity_NED(target_vel) then
gcs:send_text(6, "Failed to execute velocity command")
end
-- Checking if the stop point is reached
local home = ahrs:get_home()
local curr_loc = ahrs:get_position()
if home and curr_loc then
local vec_from_home = home:get_distance_NED(curr_loc)
gcs:send_text(6, "Distance from home: " .. tostring(math.floor(vec_from_home:x())))
if math.abs(ping_pong_distance - vec_from_home:x()) < 1 then
count = count + 1
stage = stage + 1
end
end
elseif stage == 4 then -- Stage4: Moving Back
-- Calculate velocity vector
local target_vel = Vector3f()
target_vel:x(-vel)
target_vel:y(0)
target_vel:z(0)
-- Send velocity request
if not vehicle:set_target_velocity_NED(target_vel) then
gcs:send_text(6, "Failed to execute velocity command")
end
-- Checking if the stop point is reached
local home = ahrs:get_home()
local curr_loc = ahrs:get_position()
if home and curr_loc then
local vec_from_home = home:get_distance_NED(curr_loc)
gcs:send_text(6, "Distance from home: " .. tostring(math.floor(vec_from_home:x())))
if math.abs(vec_from_home:x()) < 1 then
stage = stage - 1
end
end
elseif stage == 5 then -- Stage5: Change to land mode
vehicle:set_mode(copter_land_mode_num)
stage = stage + 1
gcs:send_text(6, "Finished pingpong, switching to land")
end
end
return update, 100
end
return update()