mirror of https://github.com/ArduPilot/ardupilot
439 lines
18 KiB
C++
439 lines
18 KiB
C++
/*
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* AP_Landing_Slope.cpp - Landing logic handler for ArduPlane for STANDARD_GLIDE_SLOPE
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*/
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#include "AP_Landing.h"
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#include <GCS_MAVLink/GCS.h>
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#include <AP_HAL/AP_HAL.h>
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#include <AP_LandingGear/AP_LandingGear.h>
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#include <AP_AHRS/AP_AHRS.h>
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#include <AP_GPS/AP_GPS.h>
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#include <AP_Logger/AP_Logger.h>
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#if defined(APM_BUILD_TYPE)
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// - this is just here to encourage the build system to supply the "legacy build defines". The actual dependecy is in the AP_LandingGear.h and AP_LandingGear_config.h headers
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#endif
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void AP_Landing::type_slope_do_land(const AP_Mission::Mission_Command& cmd, const float relative_altitude)
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{
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initial_slope = 0;
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slope = 0;
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// once landed, post some landing statistics to the GCS
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type_slope_flags.post_stats = false;
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type_slope_stage = SlopeStage::NORMAL;
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GCS_SEND_TEXT(MAV_SEVERITY_INFO, "Landing approach start at %.1fm", (double)relative_altitude);
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}
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void AP_Landing::type_slope_verify_abort_landing(const Location &prev_WP_loc, Location &next_WP_loc, bool &throttle_suppressed)
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{
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// when aborting a landing, mimic the verify_takeoff with steering hold. Once
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// the altitude has been reached, restart the landing sequence
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throttle_suppressed = false;
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nav_controller->update_heading_hold(prev_WP_loc.get_bearing_to(next_WP_loc));
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}
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/*
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update navigation for landing. Called when on landing approach or
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final flare
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*/
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bool AP_Landing::type_slope_verify_land(const Location &prev_WP_loc, Location &next_WP_loc, const Location ¤t_loc,
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const float height, const float sink_rate, const float wp_proportion, const uint32_t last_flying_ms, const bool is_armed, const bool is_flying, const bool rangefinder_state_in_range)
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{
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// we don't 'verify' landing in the sense that it never completes,
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// so we don't verify command completion. Instead we use this to
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// adjust final landing parameters
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// determine stage
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if (type_slope_stage == SlopeStage::NORMAL) {
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const bool heading_lined_up = abs(nav_controller->bearing_error_cd()) < 1000 && !nav_controller->data_is_stale();
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const bool on_flight_line = fabsf(nav_controller->crosstrack_error()) < 5.0f && !nav_controller->data_is_stale();
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const bool below_prev_WP = current_loc.alt < prev_WP_loc.alt;
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if ((mission.get_prev_nav_cmd_id() == MAV_CMD_NAV_LOITER_TO_ALT) ||
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(wp_proportion >= 0 && heading_lined_up && on_flight_line) ||
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(wp_proportion > 0.15f && heading_lined_up && below_prev_WP) ||
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(wp_proportion > 0.5f)) {
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type_slope_stage = SlopeStage::APPROACH;
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}
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}
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/* Set land_complete (which starts the flare) under 3 conditions:
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1) we are within LAND_FLARE_ALT meters of the landing altitude
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2) we are within LAND_FLARE_SEC of the landing point vertically
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by the calculated sink rate (if LAND_FLARE_SEC != 0)
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3) we have gone past the landing point and don't have
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rangefinder data (to prevent us keeping throttle on
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after landing if we've had positive baro drift)
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*/
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// flare check:
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// 1) below flare alt/sec requires approach stage check because if sec/alt are set too
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// large, and we're on a hard turn to line up for approach, we'll prematurely flare by
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// skipping approach phase and the extreme roll limits will make it hard to line up with runway
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// 2) passed land point and don't have an accurate AGL
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// 3) probably crashed (ensures motor gets turned off)
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const bool on_approach_stage = type_slope_is_on_approach();
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const bool below_flare_alt = (height <= flare_alt);
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const bool below_flare_sec = (flare_sec > 0 && height <= sink_rate * flare_sec);
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const bool probably_crashed = (aparm.crash_detection_enable && fabsf(sink_rate) < 0.2f && !is_flying);
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height_flare_log = height;
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const AP_GPS &gps = AP::gps();
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if ((on_approach_stage && below_flare_alt) ||
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(on_approach_stage && below_flare_sec && (wp_proportion > 0.5)) ||
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(!rangefinder_state_in_range && wp_proportion >= 1) ||
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probably_crashed) {
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if (type_slope_stage != SlopeStage::FINAL) {
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type_slope_flags.post_stats = true;
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if (is_flying && (AP_HAL::millis()-last_flying_ms) > 3000) {
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GCS_SEND_TEXT(MAV_SEVERITY_CRITICAL, "Flare crash detected: speed=%.1f", (double)gps.ground_speed());
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} else {
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GCS_SEND_TEXT(MAV_SEVERITY_INFO, "Flare %.1fm sink=%.2f speed=%.1f dist=%.1f",
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(double)height, (double)sink_rate,
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(double)gps.ground_speed(),
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(double)current_loc.get_distance(next_WP_loc));
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}
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type_slope_stage = SlopeStage::FINAL;
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#if AP_LANDINGGEAR_ENABLED
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// Check if the landing gear was deployed before landing
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// If not - go around
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AP_LandingGear *LG_inst = AP_LandingGear::get_singleton();
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if (LG_inst != nullptr && !LG_inst->check_before_land()) {
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type_slope_request_go_around();
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GCS_SEND_TEXT(MAV_SEVERITY_CRITICAL, "Landing gear was not deployed");
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}
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#endif
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}
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if (gps.ground_speed() < 3) {
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// reload any airspeed or groundspeed parameters that may have
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// been set for landing. We don't do this till ground
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// speed drops below 3.0 m/s as otherwise we will change
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// target speeds too early.
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aparm.airspeed_cruise_cm.load();
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aparm.min_gndspeed_cm.load();
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aparm.throttle_cruise.load();
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}
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} else if (type_slope_stage == SlopeStage::APPROACH && pre_flare_airspeed > 0) {
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bool reached_pre_flare_alt = pre_flare_alt > 0 && (height <= pre_flare_alt);
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bool reached_pre_flare_sec = pre_flare_sec > 0 && (height <= sink_rate * pre_flare_sec);
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if (reached_pre_flare_alt || reached_pre_flare_sec) {
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type_slope_stage = SlopeStage::PREFLARE;
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}
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}
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/*
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when landing we keep the L1 navigation waypoint 200m ahead. This
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prevents sudden turns if we overshoot the landing point
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*/
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Location land_WP_loc = next_WP_loc;
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int32_t land_bearing_cd = prev_WP_loc.get_bearing_to(next_WP_loc);
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land_WP_loc.offset_bearing(land_bearing_cd * 0.01f, prev_WP_loc.get_distance(current_loc) + 200);
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nav_controller->update_waypoint(prev_WP_loc, land_WP_loc);
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// once landed and stationary, post some statistics
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// this is done before disarm_if_autoland_complete() so that it happens on the next loop after the disarm
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if (type_slope_flags.post_stats && !is_armed) {
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type_slope_flags.post_stats = false;
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GCS_SEND_TEXT(MAV_SEVERITY_INFO, "Distance from LAND point=%.2fm", (double)current_loc.get_distance(next_WP_loc));
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}
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// check if we should auto-disarm after a confirmed landing
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if (type_slope_stage == SlopeStage::FINAL) {
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disarm_if_autoland_complete_fn();
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}
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if (mission.continue_after_land() &&
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type_slope_stage == SlopeStage::FINAL &&
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gps.status() >= AP_GPS::GPS_OK_FIX_3D &&
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gps.ground_speed() < 1) {
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/*
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user has requested to continue with mission after a
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landing. Return true to allow for continue
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*/
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return true;
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}
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/*
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we return false as a landing mission item never completes
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we stay on this waypoint unless the GCS commands us to change
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mission item, reset the mission, command a go-around or finish
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a land_abort procedure.
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*/
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return false;
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}
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void AP_Landing::type_slope_adjust_landing_slope_for_rangefinder_bump(AP_FixedWing::Rangefinder_State &rangefinder_state, Location &prev_WP_loc, Location &next_WP_loc, const Location ¤t_loc, const float wp_distance, int32_t &target_altitude_offset_cm)
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{
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// check the rangefinder correction for a large change. When found, recalculate the glide slope. This is done by
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// determining the slope from your current location to the land point then following that back up to the approach
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// altitude and moving the prev_wp to that location. From there
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float correction_delta = fabsf(rangefinder_state.last_stable_correction) - fabsf(rangefinder_state.correction);
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if (slope_recalc_shallow_threshold <= 0 ||
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fabsf(correction_delta) < slope_recalc_shallow_threshold) {
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return;
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}
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rangefinder_state.last_stable_correction = rangefinder_state.correction;
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float corrected_alt_m = (adjusted_altitude_cm_fn() - next_WP_loc.alt)*0.01f - rangefinder_state.correction;
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float total_distance_m = prev_WP_loc.get_distance(next_WP_loc);
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float top_of_glide_slope_alt_m = total_distance_m * corrected_alt_m / wp_distance;
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prev_WP_loc.alt = top_of_glide_slope_alt_m*100 + next_WP_loc.alt;
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// re-calculate auto_state.land_slope with updated prev_WP_loc
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setup_landing_glide_slope(prev_WP_loc, next_WP_loc, current_loc, target_altitude_offset_cm);
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if (rangefinder_state.correction >= 0) { // we're too low or object is below us
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// correction positive means we're too low so we should continue on with
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// the newly computed shallower slope instead of pitching/throttling up
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} else if (slope_recalc_steep_threshold_to_abort > 0 && !type_slope_flags.has_aborted_due_to_slope_recalc) {
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// correction negative means we're too high and need to point down (and speed up) to re-align
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// to land on target. A large negative correction means we would have to dive down a lot and will
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// generating way too much speed that we can not bleed off in time. It is better to remember
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// the large baro altitude offset and abort the landing to come around again with the correct altitude
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// offset and "perfect" slope.
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// calculate projected slope with projected alt
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float new_slope_deg = degrees(atanf(slope));
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float initial_slope_deg = degrees(atanf(initial_slope));
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// is projected slope too steep?
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if (new_slope_deg - initial_slope_deg > slope_recalc_steep_threshold_to_abort) {
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GCS_SEND_TEXT(MAV_SEVERITY_INFO, "Landing slope too steep, aborting (%.0fm %.1fdeg)",
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(double)rangefinder_state.correction, (double)(new_slope_deg - initial_slope_deg));
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alt_offset = rangefinder_state.correction;
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flags.commanded_go_around = true;
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type_slope_flags.has_aborted_due_to_slope_recalc = true; // only allow this once.
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Log();
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}
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}
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}
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bool AP_Landing::type_slope_request_go_around(void)
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{
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flags.commanded_go_around = true;
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return true;
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}
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/*
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a special glide slope calculation for the landing approach
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During the land approach use a linear glide slope to a point
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projected through the landing point. We don't use the landing point
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itself as that leads to discontinuities close to the landing point,
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which can lead to erratic pitch control
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*/
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void AP_Landing::type_slope_setup_landing_glide_slope(const Location &prev_WP_loc, const Location &next_WP_loc, const Location ¤t_loc, int32_t &target_altitude_offset_cm)
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{
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float total_distance = prev_WP_loc.get_distance(next_WP_loc);
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// If someone mistakenly puts all 0's in their LAND command then total_distance
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// will be calculated as 0 and cause a divide by 0 error below. Lets avoid that.
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if (total_distance < 1) {
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total_distance = 1;
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}
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// height we need to sink for this WP
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float sink_height = (prev_WP_loc.alt - next_WP_loc.alt)*0.01f;
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// current ground speed
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float groundspeed = ahrs.groundspeed();
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if (groundspeed < 0.5f) {
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groundspeed = 0.5f;
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}
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// calculate time to lose the needed altitude
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float sink_time = total_distance / groundspeed;
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if (sink_time < 0.5f) {
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sink_time = 0.5f;
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}
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// find the sink rate needed for the target location
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float sink_rate = sink_height / sink_time;
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// the height we aim for is the one to give us the right flare point
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float aim_height = flare_sec * sink_rate;
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if (aim_height <= 0) {
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aim_height = flare_alt;
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}
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// don't allow the aim height to be too far above LAND_FLARE_ALT
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if (flare_alt > 0 && aim_height > flare_alt*2) {
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aim_height = flare_alt*2;
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}
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// calculate time spent in flare assuming the sink rate reduces over time from sink_rate at aim_height
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// to tecs_controller->get_land_sinkrate() at touchdown
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const float weight = constrain_float(0.01f*(float)flare_effectivness_pct, 0.0f, 1.0f);
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const float flare_sink_rate_avg = MAX(weight * tecs_Controller->get_land_sinkrate() + (1.0f - weight) * sink_rate, 0.1f);
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const float flare_time = aim_height / flare_sink_rate_avg;
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// distance to flare is based on ground speed, adjusted as we
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// get closer. This takes into account the wind
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float flare_distance = groundspeed * flare_time;
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// don't allow the flare before half way along the final leg
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if (flare_distance > total_distance*0.5f) {
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flare_distance = total_distance*0.5f;
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}
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// project a point 500 meters past the landing point, passing
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// through the landing point
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const float land_projection = 500;
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int32_t land_bearing_cd = prev_WP_loc.get_bearing_to(next_WP_loc);
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// now calculate our aim point, which is before the landing
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// point and above it
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Location loc = next_WP_loc;
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loc.offset_bearing(land_bearing_cd * 0.01f, -flare_distance);
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loc.alt += aim_height*100;
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// calculate slope to landing point
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bool is_first_calc = is_zero(slope);
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slope = (sink_height - aim_height) / (total_distance - flare_distance);
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if (is_first_calc) {
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GCS_SEND_TEXT(MAV_SEVERITY_INFO, "Landing glide slope %.1f degrees", (double)degrees(atanf(slope)));
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}
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// calculate point along that slope 500m ahead
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loc.offset_bearing(land_bearing_cd * 0.01f, land_projection);
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loc.alt -= slope * land_projection * 100;
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// setup the offset_cm for set_target_altitude_proportion()
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target_altitude_offset_cm = loc.alt - prev_WP_loc.alt;
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// calculate the proportion we are to the target
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float land_proportion = current_loc.line_path_proportion(prev_WP_loc, loc);
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// now setup the glide slope for landing
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set_target_altitude_proportion_fn(loc, 1.0f - land_proportion);
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// stay within the range of the start and end locations in altitude
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constrain_target_altitude_location_fn(loc, prev_WP_loc);
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}
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int32_t AP_Landing::type_slope_get_target_airspeed_cm(void)
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{
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// we're landing, check for custom approach and
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// pre-flare airspeeds. Also increase for head-winds
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const float land_airspeed = tecs_Controller->get_land_airspeed();
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int32_t target_airspeed_cm = aparm.airspeed_cruise_cm;
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if (land_airspeed >= 0) {
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target_airspeed_cm = land_airspeed * 100;
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} else {
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target_airspeed_cm = 0.5 * (aparm.airspeed_cruise_cm * 0.01 + aparm.airspeed_min);
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}
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switch (type_slope_stage) {
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case SlopeStage::NORMAL:
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target_airspeed_cm = aparm.airspeed_cruise_cm;
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break;
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case SlopeStage::APPROACH:
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break;
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case SlopeStage::PREFLARE:
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case SlopeStage::FINAL:
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if (pre_flare_airspeed > 0) {
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// if we just preflared then continue using the pre-flare airspeed during final flare
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target_airspeed_cm = pre_flare_airspeed * 100;
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}
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break;
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}
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// when landing, add half of head-wind.
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const float head_wind_comp = constrain_float(wind_comp, 0.0f, 100.0f)*0.01;
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const int32_t head_wind_compensation_cm = ahrs.head_wind() * head_wind_comp * 100;
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const uint32_t max_airspeed_cm = AP_Landing::allow_max_airspeed_on_land() ? aparm.airspeed_max*100 : aparm.airspeed_cruise_cm;
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return constrain_int32(target_airspeed_cm + head_wind_compensation_cm, target_airspeed_cm, max_airspeed_cm);
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}
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int32_t AP_Landing::type_slope_constrain_roll(const int32_t desired_roll_cd, const int32_t level_roll_limit_cd)
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{
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if (type_slope_stage == SlopeStage::FINAL) {
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return constrain_int32(desired_roll_cd, level_roll_limit_cd * -1, level_roll_limit_cd);
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} else {
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return desired_roll_cd;
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}
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}
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bool AP_Landing::type_slope_is_flaring(void) const
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{
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return (type_slope_stage == SlopeStage::FINAL);
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}
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bool AP_Landing::type_slope_is_on_approach(void) const
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{
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return (type_slope_stage == SlopeStage::APPROACH ||
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type_slope_stage == SlopeStage::PREFLARE);
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}
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bool AP_Landing::type_slope_is_expecting_impact(void) const
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{
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return (type_slope_stage == SlopeStage::PREFLARE ||
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type_slope_stage == SlopeStage::FINAL);
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}
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bool AP_Landing::type_slope_is_complete(void) const
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{
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return (type_slope_stage == SlopeStage::FINAL);
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}
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#if HAL_LOGGING_ENABLED
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void AP_Landing::type_slope_log(void) const
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{
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// @LoggerMessage: LAND
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// @Description: Slope Landing data
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// @Field: TimeUS: Time since system startup
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// @Field: stage: progress through landing sequence
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// @Field: f1: Landing flags
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// @Field: f2: Slope-specific landing flags
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|
// @Field: slope: Slope to landing point
|
|
// @Field: slopeInit: Initial slope to landing point
|
|
// @Field: altO: Rangefinder correction
|
|
// @Field: fh: Height for flare timing.
|
|
AP::logger().WriteStreaming("LAND", "TimeUS,stage,f1,f2,slope,slopeInit,altO,fh", "QBBBffff",
|
|
AP_HAL::micros64(),
|
|
type_slope_stage,
|
|
flags,
|
|
type_slope_flags,
|
|
(double)slope,
|
|
(double)initial_slope,
|
|
(double)alt_offset,
|
|
(double)height_flare_log);
|
|
}
|
|
#endif
|
|
|
|
bool AP_Landing::type_slope_is_throttle_suppressed(void) const
|
|
{
|
|
return type_slope_stage == SlopeStage::FINAL;
|
|
}
|