ardupilot/libraries/AP_Scripting
Rolf-G ea44da1e8d AP_Scripting: examples: Aerobatics: Corrects arg1/arg2
Corrects bad description of arg1 and arg2 for rolling circle  in plane_aerobatics.lua

See https://github.com/ArduPilot/ardupilot/issues/21022
2022-07-20 13:18:10 +01:00
..
applets AP_Scripting: setup axis filters when starting an axis 2022-06-09 13:15:13 +10:00
docs AP_Scripting: added update_rpm() scripting binding 2022-07-13 17:33:00 +10:00
examples AP_Scripting: examples: Aerobatics: Corrects arg1/arg2 2022-07-20 13:18:10 +01:00
generator AP_Scripting: added update_rpm() scripting binding 2022-07-13 17:33:00 +10:00
lua AP_Scripting: make LUA memory panic more helpful 2021-08-09 16:34:09 +10:00
tests AP_Scripting: move scripting_test.lua from examples to tests 2020-03-19 15:28:39 -07:00
.gitignore AP_Scripting: auto-build the bindings 2020-05-12 19:55:21 +10:00
AP_Scripting.cpp AP_Scripting: correct script restart send_text message 2022-04-18 12:50:18 +01:00
AP_Scripting.h AP_Scripting: add support for scripting2 protocol 2022-07-03 08:21:55 +10:00
AP_Scripting_CANSensor.cpp AP_Scripting: add CANSensor and manaul bindings to load. 2021-07-27 09:04:17 +10:00
AP_Scripting_CANSensor.h AP_Scripting: add support for scripting2 protocol 2022-07-03 08:21:55 +10:00
AP_Scripting_helpers.cpp AP_Scripting: add binding and helper to get old params 2022-02-15 10:05:23 +11:00
AP_Scripting_helpers.h AP_Scripting: add binding and helper to get old params 2022-02-15 10:05:23 +11:00
README.md AP_Scripting: rename AP_AHRS::get_position to get_location 2022-01-25 10:47:22 +11:00
lua_bindings.cpp AP_Scripting: add support for scripting2 protocol 2022-07-03 08:21:55 +10:00
lua_bindings.h AP_Scripting: add support for scripting2 protocol 2022-07-03 08:21:55 +10:00
lua_boxed_numerics.cpp AP_Scripting: load uint32_t bindings via generator 2022-05-10 09:42:57 +10:00
lua_boxed_numerics.h AP_Scripting: load uint32_t bindings via generator 2022-05-10 09:42:57 +10:00
lua_repl.cpp AP_Scripting: stop libraries including AP_Logger.h in .h files 2022-04-08 19:18:38 +10:00
lua_scripts.cpp AP_Scripting: Changed NULL to nullptr 2022-06-07 11:59:23 +09:00
lua_scripts.h AP_Scripting: always free the heap and remove scripts 2022-05-18 08:20:32 +10:00
wscript AP_Scripting: wscript: support docs option 2021-10-20 18:35:09 +11:00

README.md

AP_Scripting

Enabling Scripting Support in Builds

Scripting is automatically enabled on all boards with at least 1MB of flash space. The following example enables scripting, builds the ArduPlane firmware for the Cube, and uploads it.

$ waf configure --board=CubeBlack

$ waf plane

$ waf plane --upload

To run SITL you can simply use the sim_vehicle.py script which will wrap the configuration, compilation, and launching of the simulation into one command for you.

$ Tools/autotest/sim_vehicle.py -v ArduPlane

Once you have a vehicle flashed with scripting you need to set the SCR_ENABLE parameter to 1 to enable scripting and reboot.

Adding Scripts

The vehicle will automatically look for and launch any scripts that are contained in the scripts folder when it starts. On real hardware this should be inside of the APM folder of the SD card. In SITL this should be in the working directory (typically the main ardupilot directory).

An example script is given below:

function update () -- periodic function that will be called
  current_pos = ahrs:get_location()
  home = ahrs:get_home()
  if current_pos and home then
    distance = current_pos:get_distance(ahrs:get_home()) -- calculate the distance from home
    if distance > 1000 then -- if more then 1000 meters away
      distance = 1000;      -- clamp the distance to 1000 meters
    end
    SRV_Channels:set_output_pwm(96, 1000 + distance) -- set the servo assigned function 96 (scripting3) to a proportional value
  end

  return update, 1000 -- request to be rerun again 1000 milliseconds (1 second) from now
end

return update, 1000 -- request to be rerun again 1000 milliseconds (1 second) from now

Working with bindings

Edit bindings.desc and rebuild. The waf build will automatically re-run the code generator.