mirror of https://github.com/ArduPilot/ardupilot
278 lines
11 KiB
C++
278 lines
11 KiB
C++
/*
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "AP_Proximity_config.h"
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#if AP_PROXIMITY_MAV_ENABLED
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#include "AP_Proximity_MAV.h"
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#include <AP_HAL/AP_HAL.h>
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#include <ctype.h>
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#include <stdio.h>
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extern const AP_HAL::HAL& hal;
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#define PROXIMITY_MAV_TIMEOUT_MS 500 // distance messages must arrive within this many milliseconds
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#define PROXIMITY_TIMESTAMP_MSG_TIMEOUT_MS 50 // obstacles will be transferred from temp boundary to actual boundary if mavlink message does not arrive within this many milliseconds
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// update the state of the sensor
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void AP_Proximity_MAV::update(void)
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{
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// check for timeout and set health status
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if ((_last_update_ms == 0 || (AP_HAL::millis() - _last_update_ms > PROXIMITY_MAV_TIMEOUT_MS)) &&
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(_last_upward_update_ms == 0 || (AP_HAL::millis() - _last_upward_update_ms > PROXIMITY_MAV_TIMEOUT_MS))) {
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set_status(AP_Proximity::Status::NoData);
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} else {
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set_status(AP_Proximity::Status::Good);
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}
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}
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// get distance upwards in meters. returns true on success
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bool AP_Proximity_MAV::get_upward_distance(float &distance) const
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{
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if ((_last_upward_update_ms != 0) && (AP_HAL::millis() - _last_upward_update_ms <= PROXIMITY_MAV_TIMEOUT_MS)) {
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distance = _distance_upward;
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return true;
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}
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return false;
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}
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// handle mavlink messages
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void AP_Proximity_MAV::handle_msg(const mavlink_message_t &msg)
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{
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switch (msg.msgid) {
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case (MAVLINK_MSG_ID_DISTANCE_SENSOR):
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handle_distance_sensor_msg(msg);
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break;
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case (MAVLINK_MSG_ID_OBSTACLE_DISTANCE):
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handle_obstacle_distance_msg(msg);
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break;
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case (MAVLINK_MSG_ID_OBSTACLE_DISTANCE_3D):
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handle_obstacle_distance_3d_msg(msg);
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break;
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}
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}
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// handle mavlink DISTANCE_SENSOR messages
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void AP_Proximity_MAV::handle_distance_sensor_msg(const mavlink_message_t &msg)
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{
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mavlink_distance_sensor_t packet;
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mavlink_msg_distance_sensor_decode(&msg, &packet);
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// store distance to appropriate sector based on orientation field
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if (packet.orientation <= MAV_SENSOR_ROTATION_YAW_315) {
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const uint32_t previous_sys_time = _last_update_ms;
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_last_update_ms = AP_HAL::millis();
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// time_diff will check if the new message arrived significantly later than the last message
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const uint32_t time_diff = _last_update_ms - previous_sys_time;
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const uint32_t previous_msg_timestamp = _last_msg_update_timestamp_ms;
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_last_msg_update_timestamp_ms = packet.time_boot_ms;
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// we will add on to the last fence if the time stamp is the same
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// provided we got the new obstacle in less than PROXIMITY_TIMESTAMP_MSG_TIMEOUT_MS
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if ((previous_msg_timestamp != _last_msg_update_timestamp_ms) || (time_diff > PROXIMITY_TIMESTAMP_MSG_TIMEOUT_MS)) {
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// push data from temp boundary to the main 3-D proximity boundary
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temp_boundary.update_3D_boundary(state.instance, frontend.boundary);
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// clear temp boundary for new data
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temp_boundary.reset();
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}
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// store in meters
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const float distance = packet.current_distance * 0.01f;
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const uint8_t sector = packet.orientation;
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// get the face for this sector
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const float yaw_angle_deg = sector * 45;
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const AP_Proximity_Boundary_3D::Face face = frontend.boundary.get_face(yaw_angle_deg);
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_distance_min = packet.min_distance * 0.01f;
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_distance_max = packet.max_distance * 0.01f;
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const bool in_range = distance <= _distance_max && distance >= _distance_min;
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if (in_range && !ignore_reading(yaw_angle_deg, distance, false)) {
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temp_boundary.add_distance(face, yaw_angle_deg, distance);
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// update OA database
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database_push(yaw_angle_deg, distance);
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}
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}
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// store upward distance
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if (packet.orientation == MAV_SENSOR_ROTATION_PITCH_90) {
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_distance_upward = packet.current_distance * 0.01f;
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_last_upward_update_ms = AP_HAL::millis();
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}
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return;
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}
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// handle mavlink OBSTACLE_DISTANCE messages
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void AP_Proximity_MAV::handle_obstacle_distance_msg(const mavlink_message_t &msg)
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{
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mavlink_obstacle_distance_t packet;
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mavlink_msg_obstacle_distance_decode(&msg, &packet);
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// check increment (message's sector width)
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float increment;
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if (!is_zero(packet.increment_f)) {
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// use increment float
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increment = packet.increment_f;
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} else if (packet.increment != 0) {
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// use increment uint8_t
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increment = packet.increment;
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} else {
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// invalid increment
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return;
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}
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const uint8_t total_distances = MIN(((360.0f / fabsf(increment)) + 0.5f), MAVLINK_MSG_OBSTACLE_DISTANCE_FIELD_DISTANCES_LEN); // usually 72
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// set distance min and max
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_distance_min = packet.min_distance * 0.01f;
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_distance_max = packet.max_distance * 0.01f;
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_last_update_ms = AP_HAL::millis();
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// get user configured yaw correction from front end
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const float param_yaw_offset = constrain_float(params.yaw_correction, -360.0f, +360.0f);
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const float yaw_correction = wrap_360(param_yaw_offset + packet.angle_offset);
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if (params.orientation != 0) {
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increment *= -1;
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}
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Vector3f current_pos;
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Matrix3f body_to_ned;
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const bool database_ready = database_prepare_for_push(current_pos, body_to_ned);
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// variables to calculate closest angle and distance for each face
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AP_Proximity_Boundary_3D::Face face;
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float face_distance = FLT_MAX;
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float face_yaw_deg = 0.0f;
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bool face_distance_valid = false;
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// reset this boundary to fill with new data
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frontend.boundary.reset();
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// iterate over message's sectors
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for (uint8_t j = 0; j < total_distances; j++) {
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const uint16_t distance_cm = packet.distances[j];
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const float packet_distance_m = distance_cm * 0.01f;
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const float mid_angle = wrap_360((float)j * increment + yaw_correction);
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const bool range_check = distance_cm == 0 || distance_cm == 65535 || distance_cm < packet.min_distance ||
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distance_cm > packet.max_distance;
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if (range_check || ignore_reading(mid_angle, packet_distance_m, false)) {
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// sanity check failed, ignore this distance value
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continue;
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}
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// get face for this latest reading
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AP_Proximity_Boundary_3D::Face latest_face = frontend.boundary.get_face(mid_angle);
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if (latest_face != face) {
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// store previous face
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if (face_distance_valid) {
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frontend.boundary.set_face_attributes(face, face_yaw_deg, face_distance, state.instance);
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} else {
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frontend.boundary.reset_face(face, state.instance);
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}
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// init for latest face
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face = latest_face;
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face_distance_valid = false;
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}
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// update minimum distance found so far
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if (!face_distance_valid || (packet_distance_m < face_distance)) {
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face_yaw_deg = mid_angle;
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face_distance = packet_distance_m;
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face_distance_valid = true;
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}
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// update Object Avoidance database with Earth-frame point
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if (database_ready) {
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database_push(mid_angle, packet_distance_m, _last_update_ms, current_pos, body_to_ned);
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}
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}
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// process the last face
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if (face_distance_valid) {
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frontend.boundary.set_face_attributes(face, face_yaw_deg, face_distance, state.instance);
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} else {
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frontend.boundary.reset_face(face, state.instance);
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}
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return;
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}
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// handle mavlink OBSTACLE_DISTANCE_3D messages
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void AP_Proximity_MAV::handle_obstacle_distance_3d_msg(const mavlink_message_t &msg)
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{
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mavlink_obstacle_distance_3d_t packet;
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mavlink_msg_obstacle_distance_3d_decode(&msg, &packet);
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const uint32_t previous_sys_time = _last_update_ms;
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_last_update_ms = AP_HAL::millis();
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// time_diff will check if the new message arrived significantly later than the last message
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const uint32_t time_diff = _last_update_ms - previous_sys_time;
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const uint32_t previous_msg_timestamp = _last_msg_update_timestamp_ms;
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_last_msg_update_timestamp_ms = packet.time_boot_ms;
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if (packet.frame != MAV_FRAME_BODY_FRD) {
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// we do not support this frame of reference yet
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return;
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}
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if ((previous_msg_timestamp != _last_msg_update_timestamp_ms) || (time_diff > PROXIMITY_TIMESTAMP_MSG_TIMEOUT_MS)) {
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// push data from temp boundary to the main 3-D proximity boundary because a new timestamp has arrived
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temp_boundary.update_3D_boundary(state.instance, frontend.boundary);
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// clear temp boundary for new data
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temp_boundary.reset();
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}
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_distance_min = packet.min_distance;
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_distance_max = packet.max_distance;
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Vector3f current_pos;
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Matrix3f body_to_ned;
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const bool database_ready = database_prepare_for_push(current_pos, body_to_ned);
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const Vector3f obstacle_FRD(packet.x, packet.y, packet.z);
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const float obstacle_distance = obstacle_FRD.length();
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if (obstacle_distance < _distance_min || obstacle_distance > _distance_max || is_zero(obstacle_distance)) {
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// message isn't healthy
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return;
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}
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// convert to FRU
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const Vector3f obstacle(obstacle_FRD.x, obstacle_FRD.y, obstacle_FRD.z * -1.0f);
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// extract yaw and pitch from Obstacle Vector
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const float yaw = wrap_360(degrees(atan2f(obstacle.y, obstacle.x)));
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const float pitch = wrap_180(degrees(M_PI_2 - atan2f(obstacle.xy().length(), obstacle.z)));
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if (ignore_reading(pitch, yaw, obstacle_distance, false)) {
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// obstacle is probably near ground or out of range
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return;
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}
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// allot to correct layer and sector based on calculated pitch and yaw
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const AP_Proximity_Boundary_3D::Face face = frontend.boundary.get_face(pitch, yaw);
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temp_boundary.add_distance(face, pitch, yaw, obstacle.length());
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if (database_ready) {
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database_push(yaw, pitch, obstacle.length(),_last_update_ms, current_pos, body_to_ned);
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}
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return;
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}
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#endif // AP_PROXIMITY_MAV_ENABLED
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