mirror of https://github.com/ArduPilot/ardupilot
354 lines
6.9 KiB
C++
354 lines
6.9 KiB
C++
#pragma once
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#include "Blimp.h"
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class Parameters;
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class ParametersG2;
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class GCS_Blimp;
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class Mode
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{
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public:
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// Auto Pilot Modes enumeration
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enum class Number : uint8_t {
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LAND = 0, // currently just stops moving
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MANUAL = 1, // manual control
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VELOCITY = 2, // velocity mode
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LOITER = 3, // loiter mode (position hold)
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};
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// constructor
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Mode(void);
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// do not allow copying
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Mode(const Mode &other) = delete;
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Mode &operator=(const Mode&) = delete;
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// child classes should override these methods
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virtual bool init(bool ignore_checks)
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{
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return true;
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}
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virtual void run() = 0;
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virtual bool requires_GPS() const = 0;
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virtual bool has_manual_throttle() const = 0;
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virtual bool allows_arming(bool from_gcs) const = 0;
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virtual bool is_autopilot() const
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{
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return false;
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}
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virtual bool has_user_takeoff(bool must_navigate) const
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{
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return false;
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}
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virtual bool in_guided_mode() const
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{
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return false;
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}
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// return a string for this flightmode
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virtual const char *name() const = 0;
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virtual const char *name4() const = 0;
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virtual bool is_landing() const
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{
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return false;
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}
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// mode requires terrain to be present to be functional
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virtual bool requires_terrain_failsafe() const
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{
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return false;
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}
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// functions for reporting to GCS
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virtual bool get_wp(Location &loc)
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{
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return false;
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};
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virtual int32_t wp_bearing() const
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{
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return 0;
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}
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virtual uint32_t wp_distance() const
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{
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return 0;
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}
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virtual float crosstrack_error() const
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{
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return 0.0f;
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}
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void update_navigation();
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// pilot input processing
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void get_pilot_desired_accelerations(float &right_out, float &front_out) const;
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protected:
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// navigation support functions
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virtual void run_autopilot() {}
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// helper functions
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bool is_disarmed_or_landed() const;
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// functions to control landing
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// in modes that support landing
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void land_run_horizontal_control();
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void land_run_vertical_control(bool pause_descent = false);
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// convenience references to avoid code churn in conversion:
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Parameters &g;
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ParametersG2 &g2;
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AP_InertialNav &inertial_nav;
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AP_AHRS &ahrs;
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Fins *&motors;
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RC_Channel *&channel_right;
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RC_Channel *&channel_front;
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RC_Channel *&channel_down;
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RC_Channel *&channel_yaw;
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float &G_Dt;
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public:
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// Navigation Yaw control
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class AutoYaw
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{
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public:
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// yaw(): main product of AutoYaw; the heading:
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float yaw();
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// mode(): current method of determining desired yaw:
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autopilot_yaw_mode mode() const
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{
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return (autopilot_yaw_mode)_mode;
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}
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void set_mode_to_default(bool rtl);
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void set_mode(autopilot_yaw_mode new_mode);
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autopilot_yaw_mode default_mode(bool rtl) const;
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// rate_cds(): desired yaw rate in centidegrees/second:
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float rate_cds() const;
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void set_rate(float new_rate_cds);
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// set_roi(...): set a "look at" location:
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void set_roi(const Location &roi_location);
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void set_fixed_yaw(float angle_deg,
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float turn_rate_dps,
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int8_t direction,
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bool relative_angle);
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private:
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float look_ahead_yaw();
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float roi_yaw();
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// auto flight mode's yaw mode
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uint8_t _mode = AUTO_YAW_LOOK_AT_NEXT_WP;
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// Yaw will point at this location if mode is set to AUTO_YAW_ROI
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Vector3f roi;
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// bearing from current location to the ROI
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float _roi_yaw;
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// yaw used for YAW_FIXED yaw_mode
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int32_t _fixed_yaw;
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// Deg/s we should turn
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int16_t _fixed_yaw_slewrate;
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// heading when in yaw_look_ahead_yaw
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float _look_ahead_yaw;
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// turn rate (in cds) when auto_yaw_mode is set to AUTO_YAW_RATE
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float _rate_cds;
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// used to reduce update rate to 100hz:
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uint8_t roi_yaw_counter;
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};
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static AutoYaw auto_yaw;
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// pass-through functions to reduce code churn on conversion;
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// these are candidates for moving into the Mode base
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// class.
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bool set_mode(Mode::Number mode, ModeReason reason);
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GCS_Blimp &gcs();
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// end pass-through functions
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};
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class ModeManual : public Mode
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{
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public:
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// inherit constructor
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using Mode::Mode;
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virtual void run() override;
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bool requires_GPS() const override
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{
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return false;
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}
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bool has_manual_throttle() const override
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{
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return true;
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}
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bool allows_arming(bool from_gcs) const override
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{
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return true;
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};
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bool is_autopilot() const override
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{
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return false;
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}
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protected:
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const char *name() const override
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{
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return "MANUAL";
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}
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const char *name4() const override
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{
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return "MANU";
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}
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private:
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};
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class ModeVelocity : public Mode
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{
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public:
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// inherit constructor
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using Mode::Mode;
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virtual void run() override;
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bool requires_GPS() const override
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{
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return true;
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}
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bool has_manual_throttle() const override
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{
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return false;
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}
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bool allows_arming(bool from_gcs) const override
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{
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return true;
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};
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bool is_autopilot() const override
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{
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return false;
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//TODO
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}
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protected:
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const char *name() const override
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{
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return "VELOCITY";
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}
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const char *name4() const override
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{
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return "VELY";
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}
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private:
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};
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class ModeLoiter : public Mode
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{
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public:
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// inherit constructor
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using Mode::Mode;
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virtual bool init(bool ignore_checks) override;
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virtual void run() override;
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bool requires_GPS() const override
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{
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return true;
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}
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bool has_manual_throttle() const override
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{
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return false;
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}
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bool allows_arming(bool from_gcs) const override
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{
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return true;
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};
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bool is_autopilot() const override
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{
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return false;
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//TODO
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}
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protected:
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const char *name() const override
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{
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return "LOITER";
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}
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const char *name4() const override
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{
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return "LOIT";
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}
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private:
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Vector3f target_pos;
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float target_yaw;
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float loop_period;
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};
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class ModeLand : public Mode
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{
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public:
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// inherit constructor
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using Mode::Mode;
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virtual void run() override;
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bool requires_GPS() const override
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{
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return false;
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}
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bool has_manual_throttle() const override
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{
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return true;
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}
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bool allows_arming(bool from_gcs) const override
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{
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return false;
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};
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bool is_autopilot() const override
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{
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return false;
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}
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protected:
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const char *name() const override
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{
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return "LAND";
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}
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const char *name4() const override
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{
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return "LAND";
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}
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private:
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};
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