mirror of https://github.com/ArduPilot/ardupilot
193 lines
5.4 KiB
C++
193 lines
5.4 KiB
C++
/*
|
|
Buzzer driver
|
|
*/
|
|
/*
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include <AP_HAL.h>
|
|
|
|
#include "Buzzer.h"
|
|
#include "AP_Notify.h"
|
|
|
|
extern const AP_HAL::HAL& hal;
|
|
|
|
void Buzzer::init()
|
|
{
|
|
// return immediately if disabled
|
|
if (!AP_Notify::flags.external_leds) {
|
|
return;
|
|
}
|
|
|
|
// setup the pin and ensure it's off
|
|
hal.gpio->pinMode(BUZZER_PIN, HAL_GPIO_OUTPUT);
|
|
on(false);
|
|
|
|
// set initial boot states. This prevents us issueing a arming
|
|
// warning in plane and rover on every boot
|
|
_flags.armed = AP_Notify::flags.armed;
|
|
_flags.failsafe_battery = AP_Notify::flags.failsafe_battery;
|
|
}
|
|
|
|
// update - updates led according to timed_updated. Should be called at 50Hz
|
|
void Buzzer::update()
|
|
{
|
|
// return immediately if disabled
|
|
if (!AP_Notify::flags.external_leds) {
|
|
return;
|
|
}
|
|
|
|
// reduce 50hz call down to 10hz
|
|
_counter++;
|
|
if (_counter < 5) {
|
|
return;
|
|
}
|
|
_counter = 0;
|
|
|
|
// complete currently played pattern
|
|
if (_pattern != NONE) {
|
|
_pattern_counter++;
|
|
switch (_pattern) {
|
|
case SINGLE_BUZZ:
|
|
// buzz for 10th of a second
|
|
if (_pattern_counter == 1) {
|
|
on(true);
|
|
}else{
|
|
on(false);
|
|
_pattern = NONE;
|
|
}
|
|
return;
|
|
case DOUBLE_BUZZ:
|
|
// buzz for 10th of a second
|
|
switch (_pattern_counter) {
|
|
case 1:
|
|
on(true);
|
|
break;
|
|
case 2:
|
|
on(false);
|
|
break;
|
|
case 3:
|
|
on(true);
|
|
break;
|
|
case 4:
|
|
default:
|
|
on(false);
|
|
_pattern = NONE;
|
|
break;
|
|
}
|
|
return;
|
|
case GPS_GLITCH:
|
|
// play bethoven's 5th type buzz (three fast, one long)
|
|
switch (_pattern_counter) {
|
|
case 1:
|
|
case 3:
|
|
case 5:
|
|
case 7:
|
|
on(true);
|
|
break;
|
|
case 2:
|
|
case 4:
|
|
case 6:
|
|
on(false);
|
|
break;
|
|
case 17:
|
|
on(false);
|
|
_pattern = NONE;
|
|
break;
|
|
default:
|
|
// do nothing
|
|
break;
|
|
}
|
|
return;
|
|
case ARMING_BUZZ:
|
|
// record start time
|
|
if (_pattern_counter == 1) {
|
|
_arming_buzz_start_ms = hal.scheduler->millis();
|
|
on(true);
|
|
} else {
|
|
// turn off buzzer after 3 seconds
|
|
if (hal.scheduler->millis() - _arming_buzz_start_ms >= BUZZER_ARMING_BUZZ_MS) {
|
|
_arming_buzz_start_ms = 0;
|
|
on(false);
|
|
_pattern = NONE;
|
|
}
|
|
}
|
|
return;
|
|
default:
|
|
// do nothing
|
|
break;
|
|
}
|
|
}
|
|
|
|
// check if armed status has changed
|
|
if (_flags.armed != AP_Notify::flags.armed) {
|
|
_flags.armed = AP_Notify::flags.armed;
|
|
if (_flags.armed) {
|
|
// double buzz when armed
|
|
play_pattern(ARMING_BUZZ);
|
|
}else{
|
|
// single buzz when disarmed
|
|
play_pattern(SINGLE_BUZZ);
|
|
}
|
|
return;
|
|
}
|
|
|
|
// check gps glitch
|
|
if (_flags.gps_glitching != AP_Notify::flags.gps_glitching) {
|
|
_flags.gps_glitching = AP_Notify::flags.gps_glitching;
|
|
if (_flags.gps_glitching) {
|
|
// gps glitch warning buzz
|
|
play_pattern(GPS_GLITCH);
|
|
}
|
|
return;
|
|
}
|
|
|
|
// check gps failsafe
|
|
if (_flags.failsafe_gps != AP_Notify::flags.failsafe_gps) {
|
|
_flags.failsafe_gps = AP_Notify::flags.failsafe_gps;
|
|
if (_flags.failsafe_gps) {
|
|
// gps glitch warning buzz
|
|
play_pattern(GPS_GLITCH);
|
|
}
|
|
return;
|
|
}
|
|
|
|
// if battery failsafe constantly single buzz
|
|
if (AP_Notify::flags.failsafe_battery) {
|
|
play_pattern(SINGLE_BUZZ);
|
|
}
|
|
}
|
|
|
|
// on - turns the buzzer on or off
|
|
void Buzzer::on(bool turn_on)
|
|
{
|
|
// return immediately if nothing to do
|
|
if (_flags.on == turn_on) {
|
|
return;
|
|
}
|
|
|
|
// update state
|
|
_flags.on = turn_on;
|
|
|
|
// pull pin high or low
|
|
hal.gpio->write(BUZZER_PIN, _flags.on);
|
|
}
|
|
|
|
/// play_pattern - plays the defined buzzer pattern
|
|
void Buzzer::play_pattern(BuzzerPattern pattern_id)
|
|
{
|
|
_pattern = pattern_id;
|
|
_pattern_counter = 0;
|
|
}
|