06e64b5585 | ||
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.. | ||
applets | ||
examples | ||
generator | ||
lua | ||
tests | ||
.gitignore | ||
AP_Scripting.cpp | ||
AP_Scripting.h | ||
AP_Scripting_helpers.cpp | ||
AP_Scripting_helpers.h | ||
README.md | ||
lua_bindings.cpp | ||
lua_bindings.h | ||
lua_boxed_numerics.cpp | ||
lua_boxed_numerics.h | ||
lua_repl.cpp | ||
lua_scripts.cpp | ||
lua_scripts.h | ||
wscript |
README.md
AP_Scripting
Enabling Scripting Support in Builds
Scripting is automatically enabled on all boards with at least 1MB of flash space. The following example enables scripting, builds the ArduPlane firmware for the Cube, and uploads it.
$ waf configure --board=CubeBlack
$ waf plane
$ waf plane --upload
To run SITL you can simply use the sim_vehicle.py
script which will wrap the configuration, compilation,
and launching of the simulation into one command for you.
$ Tools/autotest/sim_vehicle.py -v ArduPlane
Once you have a vehicle flashed with scripting you need to set the SCR_ENABLE
parameter to 1 to enable scripting and reboot.
Adding Scripts
The vehicle will automatically look for and launch any scripts that are contained in the scripts
folder when it starts.
On real hardware this should be inside of the APM
folder of the SD card. In SITL this should be in the working directory (typically the main ardupilot
directory).
An example script is given below:
function update () -- periodic function that will be called
current_pos = ahrs:get_position()
home = ahrs:get_home()
if current_pos and home then
distance = current_pos:get_distance(ahrs:get_home()) -- calculate the distance from home
if distance > 1000 then -- if more then 1000 meters away
distance = 1000; -- clamp the distance to 1000 meters
end
SRV_Channels:set_output_pwm(96, 1000 + distance) -- set the servo assigned function 96 (scripting3) to a proportional value
end
return update, 1000 -- request to be rerun again 1000 milliseconds (1 second) from now
end
return update, 1000 -- request to be rerun again 1000 milliseconds (1 second) from now
Working with bindings
Edit bindings.desc and rebuild. The waf build will automatically re-run the code generator.