ardupilot/ArduCopter/control_land.pde

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/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*-
// counter to verify landings
static uint16_t land_detector;
static bool land_with_gps;
// land_init - initialise land controller
static bool land_init(bool ignore_checks)
{
// check if we have GPS and decide which LAND we're going to do
land_with_gps = GPS_ok();
if (land_with_gps) {
// set target to stopping point
Vector3f stopping_point;
wp_nav.get_loiter_stopping_point_xy(stopping_point);
wp_nav.set_loiter_target(stopping_point);
}
// initialise altitude target to stopping point
pos_control.set_target_to_stopping_point_z();
return true;
}
// land_run - runs the land controller
// should be called at 100hz or more
static void land_run()
{
if (land_with_gps) {
land_gps_run();
}else{
land_nogps_run();
}
}
// land_run - runs the land controller
// horizontal position controlled with loiter controller
// should be called at 100hz or more
static void land_gps_run()
{
int16_t roll_control = 0, pitch_control = 0;
float target_yaw_rate = 0;
// if not auto armed or landed set throttle to zero and exit immediately
if(!ap.auto_armed || ap.land_complete) {
attitude_control.init_targets();
attitude_control.set_throttle_out(0, false);
wp_nav.init_loiter_target();
#if LAND_REQUIRE_MIN_THROTTLE_TO_DISARM == ENABLED
// disarm when the landing detector says we've landed and throttle is at minimum
if (ap.land_complete && (g.rc_3.control_in == 0 || failsafe.radio)) {
init_disarm_motors();
}
#else
// disarm when the landing detector says we've landed
if (ap.land_complete) {
init_disarm_motors();
}
#endif
return;
}
// process pilot inputs
if (!failsafe.radio) {
// apply SIMPLE mode transform to pilot inputs
update_simple_mode();
// process pilot's roll and pitch input
roll_control = g.rc_1.control_in;
pitch_control = g.rc_2.control_in;
// get pilot's desired yaw rate
target_yaw_rate = get_pilot_desired_yaw_rate(g.rc_4.control_in);
}
// process roll, pitch inputs
wp_nav.set_pilot_desired_acceleration(roll_control, pitch_control);
// run loiter controller
wp_nav.update_loiter();
// call attitude controller
attitude_control.angleef_rp_rateef_y(wp_nav.get_roll(), wp_nav.get_pitch(), target_yaw_rate);
// update altitude target and call position controller
pos_control.set_alt_target_from_climb_rate(get_throttle_land(), G_Dt);
pos_control.update_z_controller();
// re-fetch angle targets for reporting
const Vector3f angle_target = attitude_control.angle_ef_targets();
control_roll = angle_target.x;
control_pitch = angle_target.y;
control_yaw = angle_target.z;
}
// land_nogps_run - runs the land controller
// pilot controls roll and pitch angles
// should be called at 100hz or more
static void land_nogps_run()
{
int16_t target_roll = 0, target_pitch = 0;
float target_yaw_rate = 0;
// if not auto armed or landed set throttle to zero and exit immediately
if(!ap.auto_armed || ap.land_complete) {
attitude_control.init_targets();
attitude_control.set_throttle_out(0, false);
#if LAND_REQUIRE_MIN_THROTTLE_TO_DISARM == ENABLED
// disarm when the landing detector says we've landed and throttle is at minimum
if (ap.land_complete && (g.rc_3.control_in == 0 || failsafe.radio)) {
init_disarm_motors();
}
#else
// disarm when the landing detector says we've landed
if (ap.land_complete) {
init_disarm_motors();
}
#endif
return;
}
// process pilot inputs
if (!failsafe.radio) {
// apply SIMPLE mode transform to pilot inputs
update_simple_mode();
// get pilot desired lean angles
get_pilot_desired_lean_angles(g.rc_1.control_in, g.rc_2.control_in, target_roll, target_pitch);
// get pilot's desired yaw rate
target_yaw_rate = get_pilot_desired_yaw_rate(g.rc_4.control_in);
}
// call attitude controller
attitude_control.angleef_rp_rateef_y(target_roll, target_pitch, target_yaw_rate);
// call position controller
pos_control.set_alt_target_from_climb_rate(get_throttle_land(), G_Dt);
pos_control.update_z_controller();
// re-fetch angle targets for reporting
const Vector3f angle_target = attitude_control.angle_ef_targets();
control_roll = angle_target.x;
control_pitch = angle_target.y;
control_yaw = angle_target.z;
}
// get_throttle_land - high level landing logic
// returns climb rate (in cm/s) which should be passed to the position controller
// should be called at 100hz or higher
static float get_throttle_land()
{
// if we are above 10m and the sonar does not sense anything perform regular alt hold descent
if (current_loc.alt >= LAND_START_ALT && !(g.sonar_enabled && sonar_alt_health >= SONAR_ALT_HEALTH_MAX)) {
return pos_control.get_speed_down();
}else{
return -abs(g.land_speed);
}
}
// reset_land_detector - initialises land detector
static void reset_land_detector()
{
set_land_complete(false);
land_detector = 0;
}
// update_land_detector - checks if we have landed and updates the ap.land_complete flag
// returns true if we have landed
static bool update_land_detector()
{
// detect whether we have landed by watching for low climb rate and minimum throttle
if (abs(climb_rate) < 20 && motors.limit.throttle_lower) {
if (!ap.land_complete) {
// run throttle controller if accel based throttle controller is enabled and active (active means it has been given a target)
if( land_detector < LAND_DETECTOR_TRIGGER) {
land_detector++;
}else{
set_land_complete(true);
land_detector = 0;
}
}
}else{
// we've sensed movement up or down so reset land_detector
land_detector = 0;
if(ap.land_complete) {
set_land_complete(false);
}
}
// return current state of landing
return ap.land_complete;
}