mirror of https://github.com/ArduPilot/ardupilot
564 lines
20 KiB
C++
564 lines
20 KiB
C++
/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*-
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#include <AP_HAL.h>
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#include <AC_WPNav.h>
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extern const AP_HAL::HAL& hal;
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const AP_Param::GroupInfo AC_WPNav::var_info[] PROGMEM = {
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// index 0 was used for the old orientation matrix
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// @Param: SPEED
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// @DisplayName: Waypoint Horizontal Speed Target
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// @Description: Defines the speed in cm/s which the aircraft will attempt to maintain horizontally during a WP mission
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// @Units: Centimeters/Second
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// @Range: 0 2000
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// @Increment: 50
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// @User: Standard
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AP_GROUPINFO("SPEED", 0, AC_WPNav, _wp_speed_cms, WPNAV_WP_SPEED),
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// @Param: RADIUS
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// @DisplayName: Waypoint Radius
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// @Description: Defines the distance from a waypoint, that when crossed indicates the wp has been hit.
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// @Units: Centimeters
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// @Range: 100 1000
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// @Increment: 1
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// @User: Standard
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AP_GROUPINFO("RADIUS", 1, AC_WPNav, _wp_radius_cm, WPNAV_WP_RADIUS),
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// @Param: SPEED_UP
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// @DisplayName: Waypoint Climb Speed Target
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// @Description: Defines the speed in cm/s which the aircraft will attempt to maintain while climbing during a WP mission
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// @Units: Centimeters/Second
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// @Range: 0 1000
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// @Increment: 50
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// @User: Standard
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AP_GROUPINFO("SPEED_UP", 2, AC_WPNav, _wp_speed_up_cms, WPNAV_WP_SPEED_UP),
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// @Param: SPEED_DN
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// @DisplayName: Waypoint Descent Speed Target
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// @Description: Defines the speed in cm/s which the aircraft will attempt to maintain while descending during a WP mission
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// @Units: Centimeters/Second
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// @Range: 0 1000
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// @Increment: 50
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// @User: Standard
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AP_GROUPINFO("SPEED_DN", 3, AC_WPNav, _wp_speed_down_cms, WPNAV_WP_SPEED_DOWN),
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// @Param: LOIT_SPEED
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// @DisplayName: Loiter Horizontal Maximum Speed
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// @Description: Defines the maximum speed in cm/s which the aircraft will travel horizontally while in loiter mode
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// @Units: Centimeters/Second
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// @Range: 0 2000
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// @Increment: 50
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// @User: Standard
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AP_GROUPINFO("LOIT_SPEED", 4, AC_WPNav, _loiter_speed_cms, WPNAV_LOITER_SPEED),
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AP_GROUPEND
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};
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// Default constructor.
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// Note that the Vector/Matrix constructors already implicitly zero
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// their values.
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//
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AC_WPNav::AC_WPNav(AP_InertialNav* inav, APM_PI* pid_pos_lat, APM_PI* pid_pos_lon, AC_PID* pid_rate_lat, AC_PID* pid_rate_lon) :
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_inav(inav),
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_pid_pos_lat(pid_pos_lat),
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_pid_pos_lon(pid_pos_lon),
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_pid_rate_lat(pid_rate_lat),
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_pid_rate_lon(pid_rate_lon),
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_loiter_last_update(0),
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_wpnav_last_update(0),
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_cos_yaw(1.0),
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_sin_yaw(0.0),
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_cos_pitch(1.0),
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_desired_roll(0),
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_desired_pitch(0),
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_target(0,0,0),
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_pilot_vel_forward_cms(0),
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_pilot_vel_right_cms(0),
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_target_vel(0,0,0),
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_vel_last(0,0,0),
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_lean_angle_max(MAX_LEAN_ANGLE),
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dist_error(0,0),
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desired_vel(0,0),
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desired_accel(0,0)
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{
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AP_Param::setup_object_defaults(this, var_info);
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// calculate loiter leash
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calculate_loiter_leash_length();
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}
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///
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/// simple loiter controller
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///
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/// project_stopping_point - returns vector to stopping point based on a horizontal position and velocity
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void AC_WPNav::project_stopping_point(const Vector3f& position, const Vector3f& velocity, Vector3f &target)
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{
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float linear_distance; // half the distace we swap between linear and sqrt and the distace we offset sqrt.
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float linear_velocity; // the velocity we swap between linear and sqrt.
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float vel_total;
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float target_dist;
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// avoid divide by zero
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if( _pid_pos_lat->kP() <= 0.1 ) {
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target = position;
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return;
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}
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// calculate point at which velocity switches from linear to sqrt
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linear_velocity = MAX_LOITER_POS_ACCEL/_pid_pos_lat->kP();
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// calculate total current velocity
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vel_total = safe_sqrt(velocity.x*velocity.x + velocity.y*velocity.y);
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// calculate distance within which we can stop
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if (vel_total < linear_velocity) {
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target_dist = vel_total/_pid_pos_lat->kP();
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} else {
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linear_distance = MAX_LOITER_POS_ACCEL/(2*_pid_pos_lat->kP()*_pid_pos_lat->kP());
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target_dist = linear_distance + (vel_total*vel_total)/(2*MAX_LOITER_POS_ACCEL);
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}
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target_dist = constrain_float(target_dist, 0, _loiter_leash);
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target.x = position.x + (target_dist * velocity.x / vel_total);
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target.y = position.y + (target_dist * velocity.y / vel_total);
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target.z = position.z;
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}
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/// set_loiter_target - set initial loiter target based on current position and velocity
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void AC_WPNav::set_loiter_target(const Vector3f& position, const Vector3f& velocity)
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{
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Vector3f target;
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calculate_loiter_leash_length();
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project_stopping_point(position, velocity, target);
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_target.x = target.x;
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_target.y = target.y;
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}
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/// move_loiter_target - move loiter target by velocity provided in front/right directions in cm/s
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void AC_WPNav::move_loiter_target(float control_roll, float control_pitch, float dt)
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{
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// convert pilot input to desired velocity in cm/s
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_pilot_vel_forward_cms = -control_pitch * _loiter_speed_cms / 4500.0f;
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_pilot_vel_right_cms = control_roll * _loiter_speed_cms / 4500.0f;
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}
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/// translate_loiter_target_movements - consumes adjustments created by move_loiter_target
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void AC_WPNav::translate_loiter_target_movements(float nav_dt)
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{
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Vector2f target_vel_adj;
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float vel_delta_total;
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float vel_max;
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float vel_total;
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// range check nav_dt
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if( nav_dt < 0 ) {
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return;
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}
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// rotate pilot input to lat/lon frame
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target_vel_adj.x = (_pilot_vel_forward_cms*_cos_yaw - _pilot_vel_right_cms*_sin_yaw) - _target_vel.x;
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target_vel_adj.y = (_pilot_vel_forward_cms*_sin_yaw + _pilot_vel_right_cms*_cos_yaw) - _target_vel.y;
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// constrain the velocity vector and scale if necessary
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vel_delta_total = safe_sqrt(target_vel_adj.x*target_vel_adj.x + target_vel_adj.y*target_vel_adj.y);
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vel_max = MAX_LOITER_POS_ACCEL*nav_dt;
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if( vel_delta_total > vel_max) {
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target_vel_adj.x = vel_max * target_vel_adj.x/vel_delta_total;
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target_vel_adj.y = vel_max * target_vel_adj.y/vel_delta_total;
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}
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// add desired change in velocity to current target velocity
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_target_vel.x += target_vel_adj.x;
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_target_vel.y += target_vel_adj.y;
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// constrain the velocity vector and scale if necessary
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vel_total = safe_sqrt(_target_vel.x*_target_vel.x + _target_vel.y*_target_vel.y);
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if( vel_total > _loiter_speed_cms ) {
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_target_vel.x = _loiter_speed_cms * _target_vel.x/vel_total;
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_target_vel.y = _loiter_speed_cms * _target_vel.y/vel_total;
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}
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// update target position
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_target.x += _target_vel.x * nav_dt;
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_target.y += _target_vel.y * nav_dt;
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// constrain target position to within reasonable distance of current location
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Vector3f curr_pos = _inav->get_position();
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Vector3f distance_err = _target - curr_pos;
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float distance = safe_sqrt(distance_err.x*distance_err.x + distance_err.y*distance_err.y);
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if( distance > _loiter_leash ) {
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_target.x = curr_pos.x + _loiter_leash * distance_err.x/distance;
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_target.y = curr_pos.y + _loiter_leash * distance_err.y/distance;
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}
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}
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/// get_distance_to_target - get horizontal distance to loiter target in cm
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float AC_WPNav::get_distance_to_target() const
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{
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return _distance_to_target;
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}
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/// get_bearing_to_target - get bearing to loiter target in centi-degrees
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int32_t AC_WPNav::get_bearing_to_target() const
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{
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return get_bearing_cd(_inav->get_position(), _target);
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}
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/// update_loiter - run the loiter controller - should be called at 10hz
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void AC_WPNav::update_loiter()
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{
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uint32_t now = hal.scheduler->millis();
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float dt = (now - _loiter_last_update) / 1000.0f;
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_loiter_last_update = now;
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// catch if we've just been started
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if( dt >= 1.0 ) {
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dt = 0.0;
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reset_I();
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}
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// translate any adjustments from pilot to loiter target
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translate_loiter_target_movements(dt);
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// run loiter position controller
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get_loiter_position_to_velocity(dt, _loiter_speed_cms);
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}
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/// calculate_loiter_leash_length - calculates the maximum distance in cm that the target position may be from the current location
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void AC_WPNav::calculate_loiter_leash_length()
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{
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// get loiter position P
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float kP = _pid_pos_lat->kP();
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// calculate horiztonal leash length
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if(_loiter_speed_cms <= MAX_LOITER_POS_ACCEL / kP) {
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// linear leash length based on speed close in
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_loiter_leash = _loiter_speed_cms / kP;
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}else{
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// leash length grows at sqrt of speed further out
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_loiter_leash = (MAX_LOITER_POS_ACCEL / (2.0*kP*kP)) + (_loiter_speed_cms*_loiter_speed_cms / (2*MAX_LOITER_POS_ACCEL));
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}
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// ensure leash is at least 1m long
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if( _loiter_leash < 100 ) {
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_loiter_leash = 100;
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}
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}
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///
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/// waypoint navigation
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///
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/// set_destination - set destination using cm from home
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void AC_WPNav::set_destination(const Vector3f& destination)
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{
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// if waypoint controlls is active and copter has reached the previous waypoint use it for the origin
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if( _reached_destination && ((hal.scheduler->millis() - _wpnav_last_update) < 1000) ) {
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_origin = _destination;
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}else{
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// otherwise calculate origin from the current position and velocity
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project_stopping_point(_inav->get_position(), _inav->get_velocity(), _origin);
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}
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// set origin and destination
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set_origin_and_destination(_origin, destination);
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}
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/// set_origin_and_destination - set origin and destination using lat/lon coordinates
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void AC_WPNav::set_origin_and_destination(const Vector3f& origin, const Vector3f& destination)
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{
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// store origin and destination locations
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_origin = origin;
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_destination = destination;
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Vector3f pos_delta = _destination - _origin;
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// calculate leash lengths
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bool climb = pos_delta.z >= 0; // climbing vs descending leads to different leash lengths because speed_up_cms and speed_down_cms can be different
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calculate_wp_leash_length(climb); // update leash lengths and _vert_track_scale
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// scale up z-axis position delta (i.e. distance) to make later leash length calculations simpler
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pos_delta.z = pos_delta.z * _vert_track_scale;
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_track_length = pos_delta.length();
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_pos_delta_unit = pos_delta/_track_length;
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// initialise intermediate point to the origin
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_track_desired = 0;
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_target = origin;
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_reached_destination = false;
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}
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/// advance_target_along_track - move target location along track from origin to destination
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void AC_WPNav::advance_target_along_track(float dt)
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{
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float track_covered;
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float track_error;
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float track_desired_max;
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float track_desired_temp = _track_desired;
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float track_extra_max;
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float curr_delta_length;
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// get current location
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Vector3f curr_pos = _inav->get_position();
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Vector3f curr_delta = curr_pos - _origin;
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curr_delta.z = curr_delta.z * _vert_track_scale;
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curr_delta_length = curr_delta.length();
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// increase intermediate target point's velocity if not yet at target speed
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if(dt > 0 && _limited_speed_xy_cms < _wp_speed_cms) {
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_limited_speed_xy_cms += WPNAV_WP_ACCELERATION * dt;
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}
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if(_limited_speed_xy_cms > _wp_speed_cms) {
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_limited_speed_xy_cms = _wp_speed_cms;
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}
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// calculate how far along the track we are
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track_covered = curr_delta.x * _pos_delta_unit.x + curr_delta.y * _pos_delta_unit.y + curr_delta.z * _pos_delta_unit.z;
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track_error = safe_sqrt(curr_delta_length*curr_delta_length - track_covered*track_covered);
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// calculate how far along the track we could move the intermediate target before reaching the end of the leash
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track_extra_max = safe_sqrt(_wp_leash_xy*_wp_leash_xy - track_error*track_error);
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track_desired_max = track_covered + track_extra_max;
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// advance the current target
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track_desired_temp += _limited_speed_xy_cms * dt;
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// constrain the target from moving too far
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if( track_desired_temp > track_desired_max ) {
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track_desired_temp = track_desired_max;
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}
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// do not let desired point go past the end of the segment
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track_desired_temp = constrain_float(track_desired_temp, 0, _track_length);
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_track_desired = max(_track_desired, track_desired_temp);
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// recalculate the desired position
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_target.x = _origin.x + _pos_delta_unit.x * _track_desired;
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_target.y = _origin.y + _pos_delta_unit.y * _track_desired;
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_target.z = _origin.z + (_pos_delta_unit.z * _track_desired)/_vert_track_scale;
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// check if we've reached the waypoint
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if( !_reached_destination ) {
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if( _track_desired >= _track_length ) {
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Vector3f dist_to_dest = curr_pos - _destination;
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dist_to_dest.z *=_vert_track_scale;
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if( dist_to_dest.length() <= _wp_radius_cm ) {
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_reached_destination = true;
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}
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}
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}
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}
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/// get_distance_to_destination - get horizontal distance to destination in cm
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float AC_WPNav::get_distance_to_destination()
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{
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// get current location
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Vector3f curr = _inav->get_position();
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return pythagorous2(_destination.x-curr.x,_destination.y-curr.y);
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}
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/// get_bearing_to_destination - get bearing to next waypoint in centi-degrees
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int32_t AC_WPNav::get_bearing_to_destination()
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{
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return get_bearing_cd(_inav->get_position(), _destination);
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}
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/// update_wpnav - run the wp controller - should be called at 10hz
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void AC_WPNav::update_wpnav()
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{
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uint32_t now = hal.scheduler->millis();
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float dt = (now - _wpnav_last_update) / 1000.0f;
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_wpnav_last_update = now;
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// catch if we've just been started
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if( dt >= 1.0 ) {
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dt = 0.0;
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reset_I();
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}else{
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// advance the target if necessary
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advance_target_along_track(dt);
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}
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// run loiter position controller
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get_loiter_position_to_velocity(dt, _wp_speed_cms);
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}
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///
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/// shared methods
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///
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/// get_loiter_position_to_velocity - loiter position controller
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/// converts desired position held in _target vector to desired velocity
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void AC_WPNav::get_loiter_position_to_velocity(float dt, float max_speed_cms)
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{
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Vector3f curr = _inav->get_position();
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float dist_error_total;
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float vel_sqrt;
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float vel_total;
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float linear_distance; // the distace we swap between linear and sqrt.
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// calculate distance error
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dist_error.x = _target.x - curr.x;
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dist_error.y = _target.y - curr.y;
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linear_distance = MAX_LOITER_POS_ACCEL/(2*_pid_pos_lat->kP()*_pid_pos_lat->kP());
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_distance_to_target = linear_distance; // for reporting purposes
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dist_error_total = safe_sqrt(dist_error.x*dist_error.x + dist_error.y*dist_error.y);
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if( dist_error_total > 2*linear_distance ) {
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vel_sqrt = safe_sqrt(2*MAX_LOITER_POS_ACCEL*(dist_error_total-linear_distance));
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desired_vel.x = vel_sqrt * dist_error.x/dist_error_total;
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desired_vel.y = vel_sqrt * dist_error.y/dist_error_total;
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}else{
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desired_vel.x = _pid_pos_lat->get_p(dist_error.x);
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desired_vel.y = _pid_pos_lon->get_p(dist_error.y);
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}
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// ensure velocity stays within limits
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vel_total = safe_sqrt(desired_vel.x*desired_vel.x + desired_vel.y*desired_vel.y);
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if( vel_total > max_speed_cms ) {
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desired_vel.x = max_speed_cms * desired_vel.x/vel_total;
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desired_vel.y = max_speed_cms * desired_vel.y/vel_total;
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}
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// call velocity to acceleration controller
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get_loiter_velocity_to_acceleration(desired_vel.x, desired_vel.y, dt);
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}
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/// get_loiter_velocity_to_acceleration - loiter velocity controller
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/// converts desired velocities in lat/lon directions to accelerations in lat/lon frame
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void AC_WPNav::get_loiter_velocity_to_acceleration(float vel_lat, float vel_lon, float dt)
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{
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Vector3f vel_curr = _inav->get_velocity(); // current velocity in cm/s
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Vector3f vel_error; // The velocity error in cm/s.
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float accel_total; // total acceleration in cm/s/s
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// reset last velocity if this controller has just been engaged or dt is zero
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if( dt == 0.0 ) {
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desired_accel.x = 0;
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desired_accel.y = 0;
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} else {
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// feed forward desired acceleration calculation
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desired_accel.x = (vel_lat - _vel_last.x)/dt;
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desired_accel.y = (vel_lon - _vel_last.y)/dt;
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}
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|
|
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// store this iteration's velocities for the next iteration
|
|
_vel_last.x = vel_lat;
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_vel_last.y = vel_lon;
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|
|
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// calculate velocity error
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|
vel_error.x = vel_lat - vel_curr.x;
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vel_error.y = vel_lon - vel_curr.y;
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|
|
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// combine feed foward accel with PID outpu from velocity error
|
|
desired_accel.x += _pid_rate_lat->get_pid(vel_error.x, dt);
|
|
desired_accel.y += _pid_rate_lon->get_pid(vel_error.y, dt);
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|
|
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// scale desired acceleration if it's beyond acceptable limit
|
|
accel_total = safe_sqrt(desired_accel.x*desired_accel.x + desired_accel.y*desired_accel.y);
|
|
if( accel_total > MAX_LOITER_VEL_ACCEL ) {
|
|
desired_accel.x = MAX_LOITER_VEL_ACCEL * desired_accel.x/accel_total;
|
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desired_accel.y = MAX_LOITER_VEL_ACCEL * desired_accel.y/accel_total;
|
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}
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|
|
|
// call accel based controller with desired acceleration
|
|
get_loiter_acceleration_to_lean_angles(desired_accel.x, desired_accel.y);
|
|
}
|
|
|
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/// get_loiter_acceleration_to_lean_angles - loiter acceleration controller
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/// converts desired accelerations provided in lat/lon frame to roll/pitch angles
|
|
void AC_WPNav::get_loiter_acceleration_to_lean_angles(float accel_lat, float accel_lon)
|
|
{
|
|
float z_accel_meas = -GRAVITY_MSS * 100; // gravity in cm/s/s
|
|
float accel_forward;
|
|
float accel_right;
|
|
|
|
// To-Do: add 1hz filter to accel_lat, accel_lon
|
|
|
|
// rotate accelerations into body forward-right frame
|
|
accel_forward = accel_lat*_cos_yaw + accel_lon*_sin_yaw;
|
|
accel_right = -accel_lat*_sin_yaw + accel_lon*_cos_yaw;
|
|
|
|
// update angle targets that will be passed to stabilize controller
|
|
_desired_roll = constrain_float((accel_right*_cos_pitch/(-z_accel_meas))*(18000/M_PI), -_lean_angle_max, _lean_angle_max);
|
|
_desired_pitch = constrain_float((-accel_forward/(-z_accel_meas))*(18000/M_PI), -_lean_angle_max, _lean_angle_max);
|
|
}
|
|
|
|
// get_bearing_cd - return bearing in centi-degrees between two positions
|
|
// To-Do: move this to math library
|
|
float AC_WPNav::get_bearing_cd(const Vector3f &origin, const Vector3f &destination) const
|
|
{
|
|
float bearing = 9000 + atan2f(-(destination.x-origin.x), destination.y-origin.y) * 5729.57795f;
|
|
if (bearing < 0) {
|
|
bearing += 36000;
|
|
}
|
|
return bearing;
|
|
}
|
|
|
|
/// reset_I - clears I terms from loiter PID controller
|
|
void AC_WPNav::reset_I()
|
|
{
|
|
_pid_pos_lon->reset_I();
|
|
_pid_pos_lat->reset_I();
|
|
_pid_rate_lon->reset_I();
|
|
_pid_rate_lat->reset_I();
|
|
|
|
// set last velocity to current velocity
|
|
_vel_last = _inav->get_velocity();
|
|
|
|
// reset target velocity - only used by loiter controller's interpretation of pilot input
|
|
_target_vel.x = 0;
|
|
_target_vel.y = 0;
|
|
|
|
// reset limited speed to zero to slow initial acceleration
|
|
_limited_speed_xy_cms = 0;
|
|
}
|
|
|
|
/// calculate_wp_leash_length - calculates horizontal and vertical leash lengths for waypoint controller
|
|
void AC_WPNav::calculate_wp_leash_length(bool climb)
|
|
{
|
|
|
|
// get loiter position P
|
|
float kP = _pid_pos_lat->kP();
|
|
|
|
// calculate horiztonal leash length
|
|
if(_wp_speed_cms <= MAX_LOITER_POS_ACCEL / kP) {
|
|
// linear leash length based on speed close in
|
|
_wp_leash_xy = _wp_speed_cms / kP;
|
|
}else{
|
|
// leash length grows at sqrt of speed further out
|
|
_wp_leash_xy = (MAX_LOITER_POS_ACCEL / (2.0*kP*kP)) + (_wp_speed_cms*_wp_speed_cms / (2*MAX_LOITER_POS_ACCEL));
|
|
}
|
|
|
|
// ensure leash is at least 1m long
|
|
if( _wp_leash_xy < 100 ) {
|
|
_wp_leash_xy = 100;
|
|
}
|
|
|
|
// calculate vertical leash length
|
|
float speed_vert, leash_z;
|
|
if( climb ) {
|
|
speed_vert = _wp_speed_up_cms;
|
|
}else{
|
|
speed_vert = _wp_speed_down_cms;
|
|
}
|
|
if(speed_vert <= WPNAV_ALT_HOLD_ACCEL_MAX / WPNAV_ALT_HOLD_P) {
|
|
// linear leash length based on speed close in
|
|
leash_z = speed_vert / WPNAV_ALT_HOLD_P;
|
|
}else{
|
|
// leash length grows at sqrt of speed further out
|
|
leash_z = (WPNAV_ALT_HOLD_ACCEL_MAX / (2.0*WPNAV_ALT_HOLD_P*WPNAV_ALT_HOLD_P)) + (speed_vert*speed_vert / (2*WPNAV_ALT_HOLD_ACCEL_MAX));
|
|
}
|
|
|
|
// ensure leash is at least 1m long
|
|
if( leash_z < 100 ) {
|
|
leash_z = 100;
|
|
}
|
|
|
|
// calculate vertical track scale used to give altitude equal weighting to horizontal position
|
|
_vert_track_scale = _wp_leash_xy / leash_z;
|
|
}
|