mirror of https://github.com/ArduPilot/ardupilot
255 lines
9.1 KiB
C++
255 lines
9.1 KiB
C++
/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*-
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#include <AP_HAL.h>
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#include <AC_Circle.h>
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#include <AP_Math.h>
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extern const AP_HAL::HAL& hal;
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const AP_Param::GroupInfo AC_Circle::var_info[] PROGMEM = {
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// @Param: RADIUS
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// @DisplayName: Circle Radius
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// @Description: Defines the radius of the circle the vehicle will fly when in Circle flight mode
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// @Units: cm
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// @Range: 0 10000
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// @Increment: 100
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// @User: Standard
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AP_GROUPINFO("RADIUS", 0, AC_Circle, _radius, AC_CIRCLE_RADIUS_DEFAULT),
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// @Param: RATE
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// @DisplayName: Circle rate
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// @Description: Circle mode's turn rate in deg/sec. Positive to turn clockwise, negative for counter clockwise
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// @Units: deg/s
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// @Range: -90 90
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// @Increment: 1
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// @User: Standard
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AP_GROUPINFO("RATE", 1, AC_Circle, _rate, AC_CIRCLE_RATE_DEFAULT),
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AP_GROUPEND
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};
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// Default constructor.
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// Note that the Vector/Matrix constructors already implicitly zero
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// their values.
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//
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AC_Circle::AC_Circle(const AP_InertialNav& inav, const AP_AHRS& ahrs, AC_PosControl& pos_control) :
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_inav(inav),
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_ahrs(ahrs),
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_pos_control(pos_control),
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_yaw(0.0f),
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_angle(0.0f),
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_angle_total(0.0f),
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_angular_vel(0.0f),
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_angular_vel_max(0.0f),
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_angular_accel(0.0f)
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{
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AP_Param::setup_object_defaults(this, var_info);
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}
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/// init - initialise circle controller setting center specifically
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/// caller should set the position controller's x,y and z speeds and accelerations before calling this
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void AC_Circle::init(const Vector3f& center)
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{
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_center = center;
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// initialise position controller (sets target roll angle, pitch angle and I terms based on vehicle current lean angles)
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_pos_control.init_xy_controller();
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// set initial position target to reasonable stopping point
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_pos_control.set_target_to_stopping_point_xy();
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_pos_control.set_target_to_stopping_point_z();
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// calculate velocities
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calc_velocities();
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// set start angle from position
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init_start_angle(false);
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}
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/// init - initialise circle controller setting center using stopping point and projecting out based on the copter's heading
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/// caller should set the position controller's x,y and z speeds and accelerations before calling this
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void AC_Circle::init()
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{
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// initialise position controller (sets target roll angle, pitch angle and I terms based on vehicle current lean angles)
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_pos_control.init_xy_controller();
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// set initial position target to reasonable stopping point
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_pos_control.set_target_to_stopping_point_xy();
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_pos_control.set_target_to_stopping_point_z();
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// get stopping point
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const Vector3f& stopping_point = _pos_control.get_pos_target();
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// set circle center to circle_radius ahead of stopping point
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_center.x = stopping_point.x + _radius * _ahrs.cos_yaw();
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_center.y = stopping_point.y + _radius * _ahrs.sin_yaw();
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_center.z = stopping_point.z;
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// calculate velocities
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calc_velocities();
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// set starting angle from vehicle heading
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init_start_angle(true);
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}
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/// update - update circle controller
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void AC_Circle::update()
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{
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// calculate dt
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float dt = _pos_control.time_since_last_xy_update();
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// update circle position at poscontrol update rate
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if (dt >= _pos_control.get_dt_xy()) {
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// double check dt is reasonable
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if (dt >= 0.2f) {
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dt = 0.0f;
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}
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// ramp up angular velocity to maximum
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if (_rate >= 0) {
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if (_angular_vel < _angular_vel_max) {
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_angular_vel += _angular_accel * dt;
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_angular_vel = constrain_float(_angular_vel, 0, _angular_vel_max);
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}
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}else{
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if (_angular_vel > _angular_vel_max) {
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_angular_vel += _angular_accel * dt;
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_angular_vel = constrain_float(_angular_vel, _angular_vel_max, 0);
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}
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}
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// update the target angle and total angle traveled
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float angle_change = _angular_vel * dt;
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_angle += angle_change;
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_angle = wrap_PI(_angle);
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_angle_total += angle_change;
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// if the circle_radius is zero we are doing panorama so no need to update loiter target
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if (!is_zero(_radius)) {
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// calculate target position
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Vector3f target;
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target.x = _center.x + _radius * cosf(-_angle);
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target.y = _center.y - _radius * sinf(-_angle);
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target.z = _pos_control.get_alt_target();
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// update position controller target
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_pos_control.set_pos_target(target);
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// heading is 180 deg from vehicles target position around circle
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_yaw = wrap_PI(_angle-PI) * AC_CIRCLE_DEGX100;
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}else{
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// set target position to center
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Vector3f target;
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target.x = _center.x;
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target.y = _center.y;
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target.z = _pos_control.get_alt_target();
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// update position controller target
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_pos_control.set_pos_target(target);
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// heading is same as _angle but converted to centi-degrees
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_yaw = _angle * AC_CIRCLE_DEGX100;
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}
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// update position controller
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_pos_control.update_xy_controller(AC_PosControl::XY_MODE_POS_ONLY, 1.0f);
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}
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}
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// get_closest_point_on_circle - returns closest point on the circle
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// circle's center should already have been set
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// closest point on the circle will be placed in result
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// result's altitude (i.e. z) will be set to the circle_center's altitude
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// if vehicle is at the center of the circle, the edge directly behind vehicle will be returned
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void AC_Circle::get_closest_point_on_circle(Vector3f &result)
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{
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// return center if radius is zero
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if (_radius <= 0) {
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result = _center;
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return;
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}
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// get current position
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const Vector3f &curr_pos = _inav.get_position();
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// calc vector from current location to circle center
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Vector2f vec; // vector from circle center to current location
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vec.x = (curr_pos.x - _center.x);
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vec.y = (curr_pos.y - _center.y);
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float dist = pythagorous2(vec.x, vec.y);
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// if current location is exactly at the center of the circle return edge directly behind vehicle
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if (is_zero(dist)) {
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result.x = _center.x - _radius * _ahrs.cos_yaw();
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result.y = _center.y - _radius * _ahrs.sin_yaw();
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result.z = _center.z;
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return;
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}
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// calculate closest point on edge of circle
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result.x = _center.x + vec.x / dist * _radius;
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result.y = _center.y + vec.y / dist * _radius;
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result.z = _center.z;
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}
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// calc_velocities - calculate angular velocity max and acceleration based on radius and rate
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// this should be called whenever the radius or rate are changed
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// initialises the yaw and current position around the circle
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void AC_Circle::calc_velocities()
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{
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// if we are doing a panorama set the circle_angle to the current heading
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if (_radius <= 0) {
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_angular_vel_max = ToRad(_rate);
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_angular_accel = _angular_vel_max; // reach maximum yaw velocity in 1 second
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}else{
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// set starting angle to current heading - 180 degrees
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_angle = wrap_PI(_ahrs.yaw-PI);
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// calculate max velocity based on waypoint speed ensuring we do not use more than half our max acceleration for accelerating towards the center of the circle
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float velocity_max = min(_pos_control.get_speed_xy(), safe_sqrt(0.5f*_pos_control.get_accel_xy()*_radius));
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// angular_velocity in radians per second
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_angular_vel_max = velocity_max/_radius;
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_angular_vel_max = constrain_float(ToRad(_rate),-_angular_vel_max,_angular_vel_max);
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// angular_velocity in radians per second
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_angular_accel = _pos_control.get_accel_xy()/_radius;
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if (_rate < 0.0f) {
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_angular_accel = -_angular_accel;
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}
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}
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// initialise angular velocity
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_angular_vel = 0;
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}
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// init_start_angle - sets the starting angle around the circle and initialises the angle_total
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// if use_heading is true the vehicle's heading will be used to init the angle causing minimum yaw movement
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// if use_heading is false the vehicle's position from the center will be used to initialise the angle
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void AC_Circle::init_start_angle(bool use_heading)
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{
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// initialise angle total
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_angle_total = 0;
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// if the radius is zero we are doing panorama so init angle to the current heading
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if (_radius <= 0) {
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_angle = _ahrs.yaw;
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return;
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}
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// if use_heading is true
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if (use_heading) {
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_angle = wrap_PI(_ahrs.yaw-PI);
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} else {
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// if we are exactly at the center of the circle, init angle to directly behind vehicle (so vehicle will backup but not change heading)
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const Vector3f &curr_pos = _inav.get_position();
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if (is_equal(curr_pos.x,_center.x) && is_equal(curr_pos.y,_center.y)) {
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_angle = wrap_PI(_ahrs.yaw-PI);
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} else {
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// get bearing from circle center to vehicle in radians
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float bearing_rad = atan2f(curr_pos.y-_center.y,curr_pos.x-_center.x);
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_angle = wrap_PI(bearing_rad);
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}
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}
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}
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