mirror of https://github.com/ArduPilot/ardupilot
130 lines
4.3 KiB
C++
130 lines
4.3 KiB
C++
/*
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* ADC.cpp - Analog Digital Converter Base Class for Ardupilot Mega
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* Code by James Goppert. DIYDrones.com
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*/
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#include "AP_OpticalFlow.h"
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#define FORTYFIVE_DEGREES 0.78539816
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// pointer to the last instantiated optical flow sensor. Will be turned into
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// a table if we ever add support for more than one sensor
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AP_OpticalFlow* AP_OpticalFlow::_sensor = NULL;
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// number of times we have been called by 1khz timer process.
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// We use this to throttle read down to 20hz
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uint8_t AP_OpticalFlow::_num_calls;
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bool AP_OpticalFlow::init()
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{
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_orientation = ROTATION_NONE;
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update_conversion_factors();
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return true; // just return true by default
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}
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// set_orientation - Rotation vector to transform sensor readings to the body
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// frame.
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void AP_OpticalFlow::set_orientation(enum Rotation rotation)
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{
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_orientation = rotation;
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}
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// parent method called at 1khz by periodic process
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// this is slowed down to 20hz and each instance's update function is called
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// (only one instance is supported at the moment)
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void AP_OpticalFlow::read(uint32_t now)
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{
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_num_calls++;
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if( _num_calls >= AP_OPTICALFLOW_NUM_CALLS_FOR_20HZ ) {
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_num_calls = 0;
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// call to update all attached sensors
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if( _sensor != NULL ) {
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_sensor->update(now);
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}
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}
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};
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// read value from the sensor. Should be overridden by derived class
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void AP_OpticalFlow::update(uint32_t now){ }
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// reads a value from the sensor (will be sensor specific)
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uint8_t AP_OpticalFlow::read_register(uint8_t address){ return 0; }
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// writes a value to one of the sensor's register (will be sensor specific)
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void AP_OpticalFlow::write_register(uint8_t address, uint8_t value) {}
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// rotate raw values to arrive at final x,y,dx and dy values
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void AP_OpticalFlow::apply_orientation_matrix()
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{
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Vector3f rot_vector;
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rot_vector(raw_dx, raw_dy, 0);
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// next rotate dx and dy
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rot_vector.rotate(_orientation);
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dx = rot_vector.x;
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dy = rot_vector.y;
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// add rotated values to totals (perhaps this is pointless as we need
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// to take into account yaw, roll, pitch)
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x += dx;
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y += dy;
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}
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// updates conversion factors that are dependent upon field_of_view
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void AP_OpticalFlow::update_conversion_factors()
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{
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// multiply this number by altitude and pixel change to get horizontal
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// move (in same units as altitude)
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conv_factor = ((1.0 / (float)(num_pixels * scaler))
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* 2.0 * tan(field_of_view / 2.0));
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// 0.00615
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radians_to_pixels = (num_pixels * scaler) / field_of_view;
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// 162.99
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}
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// updates internal lon and lat with estimation based on optical flow
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void AP_OpticalFlow::update_position(float roll, float pitch,
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float cos_yaw_x, float sin_yaw_y, float altitude)
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{
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float diff_roll = roll - _last_roll;
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float diff_pitch = pitch - _last_pitch;
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// only update position if surface quality is good and angle is not
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// over 45 degrees
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if( surface_quality >= 10 && fabs(roll) <= FORTYFIVE_DEGREES
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&& fabs(pitch) <= FORTYFIVE_DEGREES ) {
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altitude = max(altitude, 0);
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// calculate expected x,y diff due to roll and pitch change
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exp_change_x = diff_roll * radians_to_pixels;
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exp_change_y = -diff_pitch * radians_to_pixels;
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// real estimated raw change from mouse
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change_x = dx - exp_change_x;
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change_y = dy - exp_change_y;
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float avg_altitude = (altitude + _last_altitude)*0.5;
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// convert raw change to horizontal movement in cm
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// perhaps this altitude should actually be the distance to the
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// ground? i.e. if we are very rolled over it should be longer?
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x_cm = -change_x * avg_altitude * conv_factor;
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// for example if you are leaned over at 45 deg the ground will
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// appear farther away and motion from opt flow sensor will be less
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y_cm = -change_y * avg_altitude * conv_factor;
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// convert x/y movements into lon/lat movement
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vlon = x_cm * sin_yaw_y + y_cm * cos_yaw_x;
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vlat = y_cm * sin_yaw_y - x_cm * cos_yaw_x;
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}
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_last_altitude = altitude;
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_last_roll = roll;
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_last_pitch = pitch;
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}
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