mirror of https://github.com/ArduPilot/ardupilot
149 lines
5.1 KiB
C++
149 lines
5.1 KiB
C++
/*
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "AP_Proximity_Backend.h"
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#if HAL_PROXIMITY_ENABLED
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#include <AP_Common/Location.h>
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#include <AP_AHRS/AP_AHRS.h>
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#include <AC_Avoidance/AP_OADatabase.h>
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/*
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base class constructor.
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This incorporates initialisation as well.
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*/
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AP_Proximity_Backend::AP_Proximity_Backend(AP_Proximity& _frontend, AP_Proximity::Proximity_State& _state, AP_Proximity_Params& _params) :
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frontend(_frontend),
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state(_state),
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params(_params)
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{
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_backend_type = (AP_Proximity::Type )_params.type.get();
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}
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static_assert(PROXIMITY_MAX_DIRECTION <= 8,
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"get_horizontal_distances assumes 8-bits is enough for validity bitmask");
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// set status and update valid count
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void AP_Proximity_Backend::set_status(AP_Proximity::Status status)
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{
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state.status = status;
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}
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// correct an angle (in degrees) based on the orientation and yaw correction parameters
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float AP_Proximity_Backend::correct_angle_for_orientation(float angle_degrees) const
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{
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const float angle_sign = (params.orientation == 1) ? -1.0f : 1.0f;
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return wrap_360(angle_degrees * angle_sign + params.yaw_correction);
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}
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// check if a reading should be ignored because it falls into an ignore area (check_for_ign_area should be sent as false if this check is not needed)
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// pitch is the vertical body-frame angle (in degrees) to the obstacle (0=directly ahead, 90 is above the vehicle)
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// yaw is the horizontal body-frame angle (in degrees) to the obstacle (0=directly ahead of the vehicle, 90 is to the right of the vehicle)
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// Also checks if obstacle is near land or out of range
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// angles should be in degrees and in the range of 0 to 360, distance should be in meteres
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bool AP_Proximity_Backend::ignore_reading(float pitch, float yaw, float distance_m, bool check_for_ign_area) const
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{
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// check if distances are supposed to be in a particular range
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if (!is_zero(params.max_m)) {
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if (distance_m > params.max_m) {
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// too far away
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return true;
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}
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}
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if (!is_zero(params.min_m)) {
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if (distance_m < params.min_m) {
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// too close
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return true;
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}
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}
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if (check_for_ign_area) {
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// check angle vs each ignore area
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for (uint8_t i=0; i < PROXIMITY_MAX_IGNORE; i++) {
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if (params.ignore_width_deg[i] != 0) {
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if (abs(yaw - params.ignore_angle_deg[i]) <= (params.ignore_width_deg[i]/2)) {
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return true;
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}
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}
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}
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}
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// check if obstacle is near land
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return frontend.check_obstacle_near_ground(pitch, yaw, distance_m);
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}
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// returns true if database is ready to be pushed to and all cached data is ready
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bool AP_Proximity_Backend::database_prepare_for_push(Vector3f ¤t_pos, Matrix3f &body_to_ned)
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{
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#if !APM_BUILD_TYPE(APM_BUILD_AP_Periph)
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AP_OADatabase *oaDb = AP::oadatabase();
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if (oaDb == nullptr || !oaDb->healthy()) {
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return false;
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}
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if (!AP::ahrs().get_relative_position_NED_origin(current_pos)) {
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return false;
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}
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body_to_ned = AP::ahrs().get_rotation_body_to_ned();
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return true;
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#else
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return false;
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#endif
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}
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// update Object Avoidance database with Earth-frame point
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void AP_Proximity_Backend::database_push(float angle, float pitch, float distance)
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{
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Vector3f current_pos;
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Matrix3f body_to_ned;
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if (database_prepare_for_push(current_pos, body_to_ned)) {
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database_push(angle, pitch, distance, AP_HAL::millis(), current_pos, body_to_ned);
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}
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}
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// update Object Avoidance database with Earth-frame point
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// pitch can be optionally provided if needed
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void AP_Proximity_Backend::database_push(float angle, float pitch, float distance, uint32_t timestamp_ms, const Vector3f ¤t_pos, const Matrix3f &body_to_ned)
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{
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#if !APM_BUILD_TYPE(APM_BUILD_AP_Periph)
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AP_OADatabase *oaDb = AP::oadatabase();
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if (oaDb == nullptr || !oaDb->healthy()) {
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return;
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}
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if ((pitch > 90.0f) || (pitch < -90.0f)) {
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// sanity check on pitch
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return;
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}
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//Assume object is angle and pitch bearing and distance meters away from the vehicle
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Vector3f object_3D;
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object_3D.offset_bearing(wrap_180(angle), (pitch * -1.0f), distance);
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const Vector3f rotated_object_3D = body_to_ned * object_3D;
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//Calculate the position vector from origin
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Vector3f temp_pos = current_pos + rotated_object_3D;
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//Convert the vector to a NEU frame from NED
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temp_pos.z = temp_pos.z * -1.0f;
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oaDb->queue_push(temp_pos, timestamp_ms, distance);
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#endif
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}
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#endif // HAL_PROXIMITY_ENABLED
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