mirror of
https://github.com/ArduPilot/ardupilot
synced 2025-01-03 14:38:30 -04:00
676d75c391
This makes us look like Rover and Plane in terms of namespacing for the Mode classes, and removes a wart where we #include mode.h in the middle of the Mode class. This was done mechanically for the most part. I've had to remove the convenience reference for ap as part of this.
176 lines
6.9 KiB
C++
176 lines
6.9 KiB
C++
#include "Copter.h"
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#include "mode.h"
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#if MODE_ACRO_ENABLED == ENABLED
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/*
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* Init and run calls for acro flight mode
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*/
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void ModeAcro::run()
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{
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// convert the input to the desired body frame rate
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float target_roll, target_pitch, target_yaw;
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get_pilot_desired_angle_rates(channel_roll->get_control_in(), channel_pitch->get_control_in(), channel_yaw->get_control_in(), target_roll, target_pitch, target_yaw);
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if (!motors->armed()) {
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// Motors should be Stopped
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motors->set_desired_spool_state(AP_Motors::DesiredSpoolState::SHUT_DOWN);
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} else if (copter.ap.throttle_zero) {
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// Attempting to Land
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motors->set_desired_spool_state(AP_Motors::DesiredSpoolState::GROUND_IDLE);
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} else {
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motors->set_desired_spool_state(AP_Motors::DesiredSpoolState::THROTTLE_UNLIMITED);
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}
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switch (motors->get_spool_state()) {
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case AP_Motors::SpoolState::SHUT_DOWN:
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// Motors Stopped
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attitude_control->set_attitude_target_to_current_attitude();
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attitude_control->reset_rate_controller_I_terms();
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break;
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case AP_Motors::SpoolState::GROUND_IDLE:
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// Landed
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attitude_control->set_attitude_target_to_current_attitude();
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attitude_control->reset_rate_controller_I_terms();
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break;
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case AP_Motors::SpoolState::THROTTLE_UNLIMITED:
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// clear landing flag above zero throttle
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if (!motors->limit.throttle_lower) {
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set_land_complete(false);
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}
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break;
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case AP_Motors::SpoolState::SPOOLING_UP:
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case AP_Motors::SpoolState::SPOOLING_DOWN:
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// do nothing
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break;
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}
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// run attitude controller
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attitude_control->input_rate_bf_roll_pitch_yaw(target_roll, target_pitch, target_yaw);
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// output pilot's throttle without angle boost
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attitude_control->set_throttle_out(get_pilot_desired_throttle(),
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false,
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copter.g.throttle_filt);
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}
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// get_pilot_desired_angle_rates - transform pilot's roll pitch and yaw input into a desired lean angle rates
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// returns desired angle rates in centi-degrees-per-second
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void ModeAcro::get_pilot_desired_angle_rates(int16_t roll_in, int16_t pitch_in, int16_t yaw_in, float &roll_out, float &pitch_out, float &yaw_out)
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{
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float rate_limit;
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Vector3f rate_ef_level, rate_bf_level, rate_bf_request;
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// apply circular limit to pitch and roll inputs
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float total_in = norm(pitch_in, roll_in);
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if (total_in > ROLL_PITCH_YAW_INPUT_MAX) {
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float ratio = (float)ROLL_PITCH_YAW_INPUT_MAX / total_in;
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roll_in *= ratio;
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pitch_in *= ratio;
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}
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// calculate roll, pitch rate requests
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if (g.acro_rp_expo <= 0) {
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rate_bf_request.x = roll_in * g.acro_rp_p;
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rate_bf_request.y = pitch_in * g.acro_rp_p;
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} else {
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// expo variables
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float rp_in, rp_in3, rp_out;
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// range check expo
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if (g.acro_rp_expo > 1.0f) {
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g.acro_rp_expo = 1.0f;
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}
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// roll expo
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rp_in = float(roll_in)/ROLL_PITCH_YAW_INPUT_MAX;
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rp_in3 = rp_in*rp_in*rp_in;
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rp_out = (g.acro_rp_expo * rp_in3) + ((1.0f - g.acro_rp_expo) * rp_in);
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rate_bf_request.x = ROLL_PITCH_YAW_INPUT_MAX * rp_out * g.acro_rp_p;
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// pitch expo
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rp_in = float(pitch_in)/ROLL_PITCH_YAW_INPUT_MAX;
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rp_in3 = rp_in*rp_in*rp_in;
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rp_out = (g.acro_rp_expo * rp_in3) + ((1.0f - g.acro_rp_expo) * rp_in);
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rate_bf_request.y = ROLL_PITCH_YAW_INPUT_MAX * rp_out * g.acro_rp_p;
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}
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// calculate yaw rate request
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rate_bf_request.z = get_pilot_desired_yaw_rate(yaw_in);
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// calculate earth frame rate corrections to pull the copter back to level while in ACRO mode
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if (g.acro_trainer != ACRO_TRAINER_DISABLED) {
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// get attitude targets
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const Vector3f att_target = attitude_control->get_att_target_euler_cd();
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// Calculate trainer mode earth frame rate command for roll
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int32_t roll_angle = wrap_180_cd(att_target.x);
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rate_ef_level.x = -constrain_int32(roll_angle, -ACRO_LEVEL_MAX_ANGLE, ACRO_LEVEL_MAX_ANGLE) * g.acro_balance_roll;
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// Calculate trainer mode earth frame rate command for pitch
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int32_t pitch_angle = wrap_180_cd(att_target.y);
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rate_ef_level.y = -constrain_int32(pitch_angle, -ACRO_LEVEL_MAX_ANGLE, ACRO_LEVEL_MAX_ANGLE) * g.acro_balance_pitch;
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// Calculate trainer mode earth frame rate command for yaw
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rate_ef_level.z = 0;
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// Calculate angle limiting earth frame rate commands
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if (g.acro_trainer == ACRO_TRAINER_LIMITED) {
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const float angle_max = copter.aparm.angle_max;
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if (roll_angle > angle_max){
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rate_ef_level.x -= g.acro_balance_roll*(roll_angle-angle_max);
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}else if (roll_angle < -angle_max) {
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rate_ef_level.x -= g.acro_balance_roll*(roll_angle+angle_max);
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}
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if (pitch_angle > angle_max){
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rate_ef_level.y -= g.acro_balance_pitch*(pitch_angle-angle_max);
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}else if (pitch_angle < -angle_max) {
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rate_ef_level.y -= g.acro_balance_pitch*(pitch_angle+angle_max);
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}
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}
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// convert earth-frame level rates to body-frame level rates
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attitude_control->euler_rate_to_ang_vel(attitude_control->get_att_target_euler_cd()*radians(0.01f), rate_ef_level, rate_bf_level);
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// combine earth frame rate corrections with rate requests
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if (g.acro_trainer == ACRO_TRAINER_LIMITED) {
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rate_bf_request.x += rate_bf_level.x;
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rate_bf_request.y += rate_bf_level.y;
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rate_bf_request.z += rate_bf_level.z;
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}else{
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float acro_level_mix = constrain_float(1-float(MAX(MAX(abs(roll_in), abs(pitch_in)), abs(yaw_in))/4500.0), 0, 1)*ahrs.cos_pitch();
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// Scale leveling rates by stick input
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rate_bf_level = rate_bf_level*acro_level_mix;
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// Calculate rate limit to prevent change of rate through inverted
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rate_limit = fabsf(fabsf(rate_bf_request.x)-fabsf(rate_bf_level.x));
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rate_bf_request.x += rate_bf_level.x;
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rate_bf_request.x = constrain_float(rate_bf_request.x, -rate_limit, rate_limit);
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// Calculate rate limit to prevent change of rate through inverted
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rate_limit = fabsf(fabsf(rate_bf_request.y)-fabsf(rate_bf_level.y));
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rate_bf_request.y += rate_bf_level.y;
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rate_bf_request.y = constrain_float(rate_bf_request.y, -rate_limit, rate_limit);
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// Calculate rate limit to prevent change of rate through inverted
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rate_limit = fabsf(fabsf(rate_bf_request.z)-fabsf(rate_bf_level.z));
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rate_bf_request.z += rate_bf_level.z;
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rate_bf_request.z = constrain_float(rate_bf_request.z, -rate_limit, rate_limit);
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}
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}
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// hand back rate request
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roll_out = rate_bf_request.x;
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pitch_out = rate_bf_request.y;
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yaw_out = rate_bf_request.z;
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}
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#endif
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