mirror of https://github.com/ArduPilot/ardupilot
364 lines
9.9 KiB
C++
364 lines
9.9 KiB
C++
/*
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* Location.cpp
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*/
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#include "Location.h"
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#include <AP_AHRS/AP_AHRS.h>
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#include <AP_Terrain/AP_Terrain.h>
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AP_Terrain *Location::_terrain = nullptr;
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/// constructors
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Location::Location()
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{
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zero();
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}
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const Location definitely_zero{};
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bool Location::is_zero(void) const
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{
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return !memcmp(this, &definitely_zero, sizeof(*this));
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}
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void Location::zero(void)
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{
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memset(this, 0, sizeof(*this));
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}
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Location::Location(int32_t latitude, int32_t longitude, int32_t alt_in_cm, AltFrame frame)
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{
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zero();
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lat = latitude;
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lng = longitude;
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set_alt_cm(alt_in_cm, frame);
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}
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Location::Location(const Vector3f &ekf_offset_neu)
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{
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// store alt and alt frame
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set_alt_cm(ekf_offset_neu.z, AltFrame::ABOVE_ORIGIN);
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// calculate lat, lon
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Location ekf_origin;
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if (AP::ahrs().get_origin(ekf_origin)) {
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lat = ekf_origin.lat;
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lng = ekf_origin.lng;
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offset(ekf_offset_neu.x / 100.0f, ekf_offset_neu.y / 100.0f);
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}
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}
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void Location::set_alt_cm(int32_t alt_cm, AltFrame frame)
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{
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alt = alt_cm;
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relative_alt = false;
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terrain_alt = false;
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origin_alt = false;
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switch (frame) {
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case AltFrame::ABSOLUTE:
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// do nothing
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break;
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case AltFrame::ABOVE_HOME:
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relative_alt = true;
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break;
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case AltFrame::ABOVE_ORIGIN:
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origin_alt = true;
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break;
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case AltFrame::ABOVE_TERRAIN:
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// we mark it as a relative altitude, as it doesn't have
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// home alt added
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relative_alt = true;
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terrain_alt = true;
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break;
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}
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}
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// converts altitude to new frame
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bool Location::change_alt_frame(AltFrame desired_frame)
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{
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int32_t new_alt_cm;
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if (!get_alt_cm(desired_frame, new_alt_cm)) {
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return false;
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}
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set_alt_cm(new_alt_cm, desired_frame);
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return true;
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}
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// get altitude frame
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Location::AltFrame Location::get_alt_frame() const
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{
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if (terrain_alt) {
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return AltFrame::ABOVE_TERRAIN;
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}
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if (origin_alt) {
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return AltFrame::ABOVE_ORIGIN;
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}
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if (relative_alt) {
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return AltFrame::ABOVE_HOME;
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}
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return AltFrame::ABSOLUTE;
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}
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/// get altitude in desired frame
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bool Location::get_alt_cm(AltFrame desired_frame, int32_t &ret_alt_cm) const
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{
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#if CONFIG_HAL_BOARD == HAL_BOARD_SITL
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if (!initialised()) {
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AP_HAL::panic("Should not be called on invalid location");
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}
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#endif
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Location::AltFrame frame = get_alt_frame();
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// shortcut if desired and underlying frame are the same
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if (desired_frame == frame) {
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ret_alt_cm = alt;
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return true;
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}
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// check for terrain altitude
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float alt_terr_cm = 0;
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if (frame == AltFrame::ABOVE_TERRAIN || desired_frame == AltFrame::ABOVE_TERRAIN) {
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#if AP_TERRAIN_AVAILABLE
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if (_terrain == nullptr || !_terrain->height_amsl(*(Location *)this, alt_terr_cm, true)) {
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return false;
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}
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// convert terrain alt to cm
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alt_terr_cm *= 100.0f;
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#else
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return false;
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#endif
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}
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// convert alt to absolute
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int32_t alt_abs = 0;
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switch (frame) {
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case AltFrame::ABSOLUTE:
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alt_abs = alt;
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break;
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case AltFrame::ABOVE_HOME:
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if (!AP::ahrs().home_is_set()) {
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return false;
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}
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alt_abs = alt + AP::ahrs().get_home().alt;
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break;
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case AltFrame::ABOVE_ORIGIN:
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{
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// fail if we cannot get ekf origin
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Location ekf_origin;
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if (!AP::ahrs().get_origin(ekf_origin)) {
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return false;
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}
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alt_abs = alt + ekf_origin.alt;
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}
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break;
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case AltFrame::ABOVE_TERRAIN:
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alt_abs = alt + alt_terr_cm;
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break;
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}
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// convert absolute to desired frame
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switch (desired_frame) {
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case AltFrame::ABSOLUTE:
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ret_alt_cm = alt_abs;
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return true;
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case AltFrame::ABOVE_HOME:
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if (!AP::ahrs().home_is_set()) {
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return false;
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}
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ret_alt_cm = alt_abs - AP::ahrs().get_home().alt;
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return true;
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case AltFrame::ABOVE_ORIGIN:
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{
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// fail if we cannot get ekf origin
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Location ekf_origin;
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if (!AP::ahrs().get_origin(ekf_origin)) {
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return false;
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}
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ret_alt_cm = alt_abs - ekf_origin.alt;
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return true;
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}
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case AltFrame::ABOVE_TERRAIN:
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ret_alt_cm = alt_abs - alt_terr_cm;
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return true;
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}
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return false;
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}
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bool Location::get_vector_xy_from_origin_NE(Vector2f &vec_ne) const
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{
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Location ekf_origin;
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if (!AP::ahrs().get_origin(ekf_origin)) {
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return false;
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}
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vec_ne.x = (lat-ekf_origin.lat) * LATLON_TO_CM;
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vec_ne.y = (lng-ekf_origin.lng) * LATLON_TO_CM * ekf_origin.longitude_scale();
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return true;
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}
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bool Location::get_vector_from_origin_NEU(Vector3f &vec_neu) const
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{
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// convert lat, lon
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Vector2f vec_ne;
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if (!get_vector_xy_from_origin_NE(vec_ne)) {
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return false;
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}
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vec_neu.x = vec_ne.x;
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vec_neu.y = vec_ne.y;
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// convert altitude
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int32_t alt_above_origin_cm = 0;
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if (!get_alt_cm(AltFrame::ABOVE_ORIGIN, alt_above_origin_cm)) {
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return false;
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}
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vec_neu.z = alt_above_origin_cm;
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return true;
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}
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// return distance in meters between two locations
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float Location::get_distance(const struct Location &loc2) const
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{
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float dlat = (float)(loc2.lat - lat);
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float dlng = ((float)(loc2.lng - lng)) * loc2.longitude_scale();
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return norm(dlat, dlng) * LOCATION_SCALING_FACTOR;
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}
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/*
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return the distance in meters in North/East plane as a N/E vector
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from loc1 to loc2
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*/
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Vector2f Location::get_distance_NE(const Location &loc2) const
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{
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return Vector2f((loc2.lat - lat) * LOCATION_SCALING_FACTOR,
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(loc2.lng - lng) * LOCATION_SCALING_FACTOR * longitude_scale());
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}
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// return the distance in meters in North/East/Down plane as a N/E/D vector to loc2
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Vector3f Location::get_distance_NED(const Location &loc2) const
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{
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return Vector3f((loc2.lat - lat) * LOCATION_SCALING_FACTOR,
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(loc2.lng - lng) * LOCATION_SCALING_FACTOR * longitude_scale(),
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(alt - loc2.alt) * 0.01f);
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}
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// extrapolate latitude/longitude given distances (in meters) north and east
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void Location::offset(float ofs_north, float ofs_east)
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{
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// use is_equal() because is_zero() is a local class conflict and is_zero() in AP_Math does not belong to a class
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if (!is_equal(ofs_north, 0.0f) || !is_equal(ofs_east, 0.0f)) {
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int32_t dlat = ofs_north * LOCATION_SCALING_FACTOR_INV;
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int32_t dlng = (ofs_east * LOCATION_SCALING_FACTOR_INV) / longitude_scale();
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lat += dlat;
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lng += dlng;
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}
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}
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/*
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* extrapolate latitude/longitude given bearing and distance
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* Note that this function is accurate to about 1mm at a distance of
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* 100m. This function has the advantage that it works in relative
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* positions, so it keeps the accuracy even when dealing with small
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* distances and floating point numbers
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*/
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void Location::offset_bearing(float bearing, float distance)
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{
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const float ofs_north = cosf(radians(bearing)) * distance;
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const float ofs_east = sinf(radians(bearing)) * distance;
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offset(ofs_north, ofs_east);
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}
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float Location::longitude_scale() const
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{
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float scale = cosf(lat * (1.0e-7f * DEG_TO_RAD));
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return MAX(scale, 0.01f);
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}
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/*
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* convert invalid waypoint with useful data. return true if location changed
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*/
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bool Location::sanitize(const Location &defaultLoc)
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{
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bool has_changed = false;
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// convert lat/lng=0 to mean current point
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if (lat == 0 && lng == 0) {
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lat = defaultLoc.lat;
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lng = defaultLoc.lng;
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has_changed = true;
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}
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// convert relative alt=0 to mean current alt
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if (alt == 0 && relative_alt) {
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relative_alt = false;
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alt = defaultLoc.alt;
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has_changed = true;
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}
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// limit lat/lng to appropriate ranges
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if (!check_latlng()) {
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lat = defaultLoc.lat;
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lng = defaultLoc.lng;
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has_changed = true;
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}
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return has_changed;
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}
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// make sure we know what size the Location object is:
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assert_storage_size<Location, 16> _assert_storage_size_Location;
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// return bearing in centi-degrees from location to loc2
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int32_t Location::get_bearing_to(const struct Location &loc2) const
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{
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const int32_t off_x = loc2.lng - lng;
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const int32_t off_y = (loc2.lat - lat) / loc2.longitude_scale();
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int32_t bearing = 9000 + atan2f(-off_y, off_x) * DEGX100;
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if (bearing < 0) {
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bearing += 36000;
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}
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return bearing;
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}
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/*
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return true if lat and lng match. Ignores altitude and options
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*/
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bool Location::same_latlon_as(const Location &loc2) const
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{
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return (lat == loc2.lat) && (lng == loc2.lng);
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}
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// return true when lat and lng are within range
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bool Location::check_latlng() const
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{
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return check_lat(lat) && check_lng(lng);
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}
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// see if location is past a line perpendicular to
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// the line between point1 and point2 and passing through point2.
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// If point1 is our previous waypoint and point2 is our target waypoint
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// then this function returns true if we have flown past
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// the target waypoint
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bool Location::past_interval_finish_line(const Location &point1, const Location &point2) const
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{
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return this->line_path_proportion(point1, point2) >= 1.0f;
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}
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/*
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return the proportion we are along the path from point1 to
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point2, along a line parallel to point1<->point2.
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This will be more than 1 if we have passed point2
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*/
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float Location::line_path_proportion(const Location &point1, const Location &point2) const
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{
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const Vector2f vec1 = point1.get_distance_NE(point2);
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const Vector2f vec2 = point1.get_distance_NE(*this);
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const float dsquared = sq(vec1.x) + sq(vec1.y);
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if (dsquared < 0.001f) {
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// the two points are very close together
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return 1.0f;
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}
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return (vec1 * vec2) / dsquared;
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}
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