mirror of
https://github.com/ArduPilot/ardupilot
synced 2025-01-07 00:18:29 -04:00
2887e48178
I had an issue in SITL where my plane would round the last WP staring its landing approach and immediately limit the roll to 5degress even before the plane had finished turning the corner so it would go WAY off course. For a high value of LAND_FLARE_SEC (mine was 5) the math works out the plane has landed if height <= sink_rate * land_flare_sec During the banking of the last corner the plane started to decend and quickly set itself up for a 6.1m/s sink rate which is normal. It was at 30 meters altitude. As you can see at this point the math thinks the plane has landed so limits the roll. The solution was to ensure the plane had covered at least 50% of the distance toward the final waypoint before allowing a flare to happen. Note that LAND_FLARE_SEC above 2 is considered very high and this normally wouldn't occur.
342 lines
13 KiB
C++
342 lines
13 KiB
C++
/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*-
|
|
|
|
#include "Plane.h"
|
|
|
|
/*
|
|
landing logic
|
|
*/
|
|
|
|
/*
|
|
update navigation for landing. Called when on landing approach or
|
|
final flare
|
|
*/
|
|
bool Plane::verify_land()
|
|
{
|
|
// we don't 'verify' landing in the sense that it never completes,
|
|
// so we don't verify command completion. Instead we use this to
|
|
// adjust final landing parameters
|
|
|
|
// when aborting a landing, mimic the verify_takeoff with steering hold. Once
|
|
// the altitude has been reached, restart the landing sequence
|
|
if (flight_stage == AP_SpdHgtControl::FLIGHT_LAND_ABORT) {
|
|
|
|
throttle_suppressed = false;
|
|
auto_state.land_complete = false;
|
|
auto_state.land_pre_flare = false;
|
|
nav_controller->update_heading_hold(get_bearing_cd(prev_WP_loc, next_WP_loc));
|
|
|
|
// see if we have reached abort altitude
|
|
if (adjusted_relative_altitude_cm() > auto_state.takeoff_altitude_rel_cm) {
|
|
next_WP_loc = current_loc;
|
|
mission.stop();
|
|
bool success = restart_landing_sequence();
|
|
mission.resume();
|
|
if (!success) {
|
|
// on a restart failure lets RTL or else the plane may fly away with nowhere to go!
|
|
set_mode(RTL);
|
|
}
|
|
// make sure to return false so it leaves the mission index alone
|
|
}
|
|
return false;
|
|
}
|
|
|
|
float height = height_above_target();
|
|
|
|
// use rangefinder to correct if possible
|
|
height -= rangefinder_correction();
|
|
|
|
/* Set land_complete (which starts the flare) under 3 conditions:
|
|
1) we are within LAND_FLARE_ALT meters of the landing altitude
|
|
2) we are within LAND_FLARE_SEC of the landing point vertically
|
|
by the calculated sink rate (if LAND_FLARE_SEC != 0)
|
|
3) we have gone past the landing point and don't have
|
|
rangefinder data (to prevent us keeping throttle on
|
|
after landing if we've had positive baro drift)
|
|
*/
|
|
#if RANGEFINDER_ENABLED == ENABLED
|
|
bool rangefinder_in_range = rangefinder_state.in_range;
|
|
#else
|
|
bool rangefinder_in_range = false;
|
|
#endif
|
|
|
|
// Below we check for wp_proportion being greater then 50%. In otherwords ensure that the vehicle
|
|
// has covered 50% of the distance to the landing point before it can flare
|
|
if (height <= g.land_flare_alt ||
|
|
((aparm.land_flare_sec > 0 && height <= auto_state.sink_rate * aparm.land_flare_sec) &&
|
|
(auto_state.wp_proportion > 0.5)) ||
|
|
(!rangefinder_in_range && location_passed_point(current_loc, prev_WP_loc, next_WP_loc)) ||
|
|
(fabsf(auto_state.sink_rate) < 0.2f && !is_flying())) {
|
|
|
|
if (!auto_state.land_complete) {
|
|
auto_state.post_landing_stats = true;
|
|
if (!is_flying() && (millis()-auto_state.last_flying_ms) > 3000) {
|
|
gcs_send_text_fmt(MAV_SEVERITY_CRITICAL, "Flare crash detected: speed=%.1f", (double)gps.ground_speed());
|
|
} else {
|
|
gcs_send_text_fmt(MAV_SEVERITY_INFO, "Flare %.1fm sink=%.2f speed=%.1f dist=%.1f",
|
|
(double)height, (double)auto_state.sink_rate,
|
|
(double)gps.ground_speed(),
|
|
(double)get_distance(current_loc, next_WP_loc));
|
|
}
|
|
auto_state.land_complete = true;
|
|
update_flight_stage();
|
|
}
|
|
|
|
|
|
if (gps.ground_speed() < 3) {
|
|
// reload any airspeed or groundspeed parameters that may have
|
|
// been set for landing. We don't do this till ground
|
|
// speed drops below 3.0 m/s as otherwise we will change
|
|
// target speeds too early.
|
|
g.airspeed_cruise_cm.load();
|
|
g.min_gndspeed_cm.load();
|
|
aparm.throttle_cruise.load();
|
|
}
|
|
} else if (!auto_state.land_complete && !auto_state.land_pre_flare && aparm.land_pre_flare_airspeed > 0) {
|
|
bool reached_pre_flare_alt = g.land_pre_flare_alt > 0 && (height <= g.land_pre_flare_alt);
|
|
bool reached_pre_flare_sec = g.land_pre_flare_sec > 0 && (height <= auto_state.sink_rate * g.land_pre_flare_sec);
|
|
if (reached_pre_flare_alt || reached_pre_flare_sec) {
|
|
auto_state.land_pre_flare = true;
|
|
update_flight_stage();
|
|
}
|
|
}
|
|
|
|
/*
|
|
when landing we keep the L1 navigation waypoint 200m ahead. This
|
|
prevents sudden turns if we overshoot the landing point
|
|
*/
|
|
struct Location land_WP_loc = next_WP_loc;
|
|
int32_t land_bearing_cd = get_bearing_cd(prev_WP_loc, next_WP_loc);
|
|
location_update(land_WP_loc,
|
|
land_bearing_cd*0.01f,
|
|
get_distance(prev_WP_loc, current_loc) + 200);
|
|
nav_controller->update_waypoint(prev_WP_loc, land_WP_loc);
|
|
|
|
// once landed and stationary, post some statistics
|
|
// this is done before disarm_if_autoland_complete() so that it happens on the next loop after the disarm
|
|
if (auto_state.post_landing_stats && !arming.is_armed()) {
|
|
auto_state.post_landing_stats = false;
|
|
gcs_send_text_fmt(MAV_SEVERITY_INFO, "Distance from LAND point=%.2fm", (double)get_distance(current_loc, next_WP_loc));
|
|
}
|
|
|
|
// check if we should auto-disarm after a confirmed landing
|
|
disarm_if_autoland_complete();
|
|
|
|
/*
|
|
we return false as a landing mission item never completes
|
|
|
|
we stay on this waypoint unless the GCS commands us to change
|
|
mission item, reset the mission, command a go-around or finish
|
|
a land_abort procedure.
|
|
*/
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
If land_DisarmDelay is enabled (non-zero), check for a landing then auto-disarm after time expires
|
|
*/
|
|
void Plane::disarm_if_autoland_complete()
|
|
{
|
|
if (g.land_disarm_delay > 0 &&
|
|
auto_state.land_complete &&
|
|
!is_flying() &&
|
|
arming.arming_required() != AP_Arming::NO &&
|
|
arming.is_armed()) {
|
|
/* we have auto disarm enabled. See if enough time has passed */
|
|
if (millis() - auto_state.last_flying_ms >= g.land_disarm_delay*1000UL) {
|
|
if (disarm_motors()) {
|
|
gcs_send_text(MAV_SEVERITY_INFO,"Auto disarmed");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
a special glide slope calculation for the landing approach
|
|
|
|
During the land approach use a linear glide slope to a point
|
|
projected through the landing point. We don't use the landing point
|
|
itself as that leads to discontinuities close to the landing point,
|
|
which can lead to erratic pitch control
|
|
*/
|
|
void Plane::setup_landing_glide_slope(void)
|
|
{
|
|
Location loc = next_WP_loc;
|
|
|
|
// project a point 500 meters past the landing point, passing
|
|
// through the landing point
|
|
const float land_projection = 500;
|
|
int32_t land_bearing_cd = get_bearing_cd(prev_WP_loc, next_WP_loc);
|
|
float total_distance = get_distance(prev_WP_loc, next_WP_loc);
|
|
|
|
// If someone mistakenly puts all 0's in their LAND command then total_distance
|
|
// will be calculated as 0 and cause a divide by 0 error below. Lets avoid that.
|
|
if (total_distance < 1) {
|
|
total_distance = 1;
|
|
}
|
|
|
|
// height we need to sink for this WP
|
|
float sink_height = (prev_WP_loc.alt - next_WP_loc.alt)*0.01f;
|
|
|
|
// current ground speed
|
|
float groundspeed = ahrs.groundspeed();
|
|
if (groundspeed < 0.5f) {
|
|
groundspeed = 0.5f;
|
|
}
|
|
|
|
// calculate time to lose the needed altitude
|
|
float sink_time = total_distance / groundspeed;
|
|
if (sink_time < 0.5f) {
|
|
sink_time = 0.5f;
|
|
}
|
|
|
|
// find the sink rate needed for the target location
|
|
float sink_rate = sink_height / sink_time;
|
|
|
|
// the height we aim for is the one to give us the right flare point
|
|
float aim_height = aparm.land_flare_sec * sink_rate;
|
|
if (aim_height <= 0) {
|
|
aim_height = g.land_flare_alt;
|
|
}
|
|
|
|
// don't allow the aim height to be too far above LAND_FLARE_ALT
|
|
if (g.land_flare_alt > 0 && aim_height > g.land_flare_alt*2) {
|
|
aim_height = g.land_flare_alt*2;
|
|
}
|
|
|
|
// time before landing that we will flare
|
|
float flare_time = aim_height / SpdHgt_Controller->get_land_sinkrate();
|
|
|
|
// distance to flare is based on ground speed, adjusted as we
|
|
// get closer. This takes into account the wind
|
|
float flare_distance = groundspeed * flare_time;
|
|
|
|
// don't allow the flare before half way along the final leg
|
|
if (flare_distance > total_distance/2) {
|
|
flare_distance = total_distance/2;
|
|
}
|
|
|
|
// now calculate our aim point, which is before the landing
|
|
// point and above it
|
|
location_update(loc, land_bearing_cd*0.01f, -flare_distance);
|
|
loc.alt += aim_height*100;
|
|
|
|
// calculate slope to landing point
|
|
float land_slope = (sink_height - aim_height) / total_distance;
|
|
|
|
// calculate point along that slope 500m ahead
|
|
location_update(loc, land_bearing_cd*0.01f, land_projection);
|
|
loc.alt -= land_slope * land_projection * 100;
|
|
|
|
// setup the offset_cm for set_target_altitude_proportion()
|
|
target_altitude.offset_cm = loc.alt - prev_WP_loc.alt;
|
|
|
|
// calculate the proportion we are to the target
|
|
float land_proportion = location_path_proportion(current_loc, prev_WP_loc, loc);
|
|
|
|
// now setup the glide slope for landing
|
|
set_target_altitude_proportion(loc, 1.0f - land_proportion);
|
|
|
|
// stay within the range of the start and end locations in altitude
|
|
constrain_target_altitude_location(loc, prev_WP_loc);
|
|
}
|
|
|
|
/*
|
|
Restart a landing by first checking for a DO_LAND_START and
|
|
jump there. Otherwise decrement waypoint so we would re-start
|
|
from the top with same glide slope. Return true if successful.
|
|
*/
|
|
bool Plane::restart_landing_sequence()
|
|
{
|
|
if (mission.get_current_nav_cmd().id != MAV_CMD_NAV_LAND) {
|
|
return false;
|
|
}
|
|
|
|
uint16_t do_land_start_index = mission.get_landing_sequence_start();
|
|
uint16_t prev_cmd_with_wp_index = mission.get_prev_nav_cmd_with_wp_index();
|
|
bool success = false;
|
|
uint16_t current_index = mission.get_current_nav_index();
|
|
AP_Mission::Mission_Command cmd;
|
|
|
|
if (mission.read_cmd_from_storage(current_index+1,cmd) &&
|
|
cmd.id == MAV_CMD_NAV_CONTINUE_AND_CHANGE_ALT &&
|
|
(cmd.p1 == 0 || cmd.p1 == 1) &&
|
|
mission.set_current_cmd(current_index+1))
|
|
{
|
|
// if the next immediate command is MAV_CMD_NAV_CONTINUE_AND_CHANGE_ALT to climb, do it
|
|
gcs_send_text_fmt(MAV_SEVERITY_NOTICE, "Restarted landing sequence. Climbing to %dm", cmd.content.location.alt/100);
|
|
success = true;
|
|
}
|
|
else if (do_land_start_index != 0 &&
|
|
mission.set_current_cmd(do_land_start_index))
|
|
{
|
|
// look for a DO_LAND_START and use that index
|
|
gcs_send_text_fmt(MAV_SEVERITY_NOTICE, "Restarted landing via DO_LAND_START: %d",do_land_start_index);
|
|
success = true;
|
|
}
|
|
else if (prev_cmd_with_wp_index != AP_MISSION_CMD_INDEX_NONE &&
|
|
mission.set_current_cmd(prev_cmd_with_wp_index))
|
|
{
|
|
// if a suitable navigation waypoint was just executed, one that contains lat/lng/alt, then
|
|
// repeat that cmd to restart the landing from the top of approach to repeat intended glide slope
|
|
gcs_send_text_fmt(MAV_SEVERITY_NOTICE, "Restarted landing sequence at waypoint %d", prev_cmd_with_wp_index);
|
|
success = true;
|
|
} else {
|
|
gcs_send_text_fmt(MAV_SEVERITY_WARNING, "Unable to restart landing sequence");
|
|
success = false;
|
|
}
|
|
return success;
|
|
}
|
|
|
|
/*
|
|
find the nearest landing sequence starting point (DO_LAND_START) and
|
|
switch to that mission item. Returns false if no DO_LAND_START
|
|
available.
|
|
*/
|
|
bool Plane::jump_to_landing_sequence(void)
|
|
{
|
|
uint16_t land_idx = mission.get_landing_sequence_start();
|
|
if (land_idx != 0) {
|
|
if (mission.set_current_cmd(land_idx)) {
|
|
set_mode(AUTO);
|
|
|
|
//if the mission has ended it has to be restarted
|
|
if (mission.state() == AP_Mission::MISSION_STOPPED) {
|
|
mission.resume();
|
|
}
|
|
|
|
gcs_send_text(MAV_SEVERITY_INFO, "Landing sequence start");
|
|
return true;
|
|
}
|
|
}
|
|
|
|
gcs_send_text(MAV_SEVERITY_WARNING, "Unable to start landing sequence");
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
the height above field elevation that we pass to TECS
|
|
*/
|
|
float Plane::tecs_hgt_afe(void)
|
|
{
|
|
/*
|
|
pass the height above field elevation as the height above
|
|
the ground when in landing, which means that TECS gets the
|
|
rangefinder information and thus can know when the flare is
|
|
coming.
|
|
*/
|
|
float hgt_afe;
|
|
if (flight_stage == AP_SpdHgtControl::FLIGHT_LAND_FINAL ||
|
|
flight_stage == AP_SpdHgtControl::FLIGHT_LAND_PREFLARE ||
|
|
flight_stage == AP_SpdHgtControl::FLIGHT_LAND_APPROACH) {
|
|
hgt_afe = height_above_target();
|
|
hgt_afe -= rangefinder_correction();
|
|
} else {
|
|
// when in normal flight we pass the hgt_afe as relative
|
|
// altitude to home
|
|
hgt_afe = relative_altitude();
|
|
}
|
|
return hgt_afe;
|
|
}
|