ardupilot/libraries/AR_WPNav/AR_WPNav.h
Randy Mackay a185e78271 AR_WPNav: integrate AR_PivotTurn class
moves pivot turn feature to separate class
also does not advance along scurve path while pivotin
2022-03-30 15:34:14 +09:00

166 lines
8.7 KiB
C++

#pragma once
#include <AP_Common/AP_Common.h>
#include <AP_Math/SCurve.h>
#include <APM_Control/AR_AttitudeControl.h>
#include <APM_Control/AR_PosControl.h>
#include <AC_Avoidance/AP_OAPathPlanner.h>
#include "AR_PivotTurn.h"
const float AR_WPNAV_HEADING_UNKNOWN = 99999.0f; // used to indicate to set_desired_location method that next leg's heading is unknown
class AR_WPNav {
public:
// constructor
AR_WPNav(AR_AttitudeControl& atc, AR_PosControl &pos_control);
// initialise waypoint controller
// speed_max should be the max speed (in m/s) the vehicle will travel to waypoint. Leave as zero to use the default speed
// accel_max should be the max forward-back acceleration (in m/s/s). Leave as zero to use the attitude controller's default acceleration
// lat_accel_max should be the max right-left acceleration (in m/s/s). Leave as zero to use the attitude controller's default acceleration
// jerk_max should be the max forward-back and lateral jerk (in m/s/s/s). Leave as zero to use the attitude controller's default acceleration
void init(float speed_max, float accel_max, float lat_accel_max, float jerk_max);
// update navigation
void update(float dt);
// return desired speed
float get_desired_speed() const { return _desired_speed; }
// set desired speed in m/s
void set_desired_speed(float speed) { _desired_speed = MAX(speed, 0.0f); }
// restore desired speed to default from parameter value
void set_desired_speed_to_default() { _desired_speed = _speed_max; }
// execute the mission in reverse (i.e. drive backwards to destination)
bool get_reversed() const { return _reversed; }
void set_reversed(bool reversed) { _reversed = reversed; }
// get navigation outputs for speed (in m/s) and turn rate (in rad/sec)
float get_speed() const { return _desired_speed_limited; }
float get_turn_rate_rads() const { return _desired_turn_rate_rads; }
// get desired lateral acceleration (for reporting purposes only because will be zero during pivot turns)
float get_lat_accel() const { return _desired_lat_accel; }
// set desired location and (optionally) next_destination
// next_destination should be provided if known to allow smooth cornering
bool set_desired_location(const Location &destination, Location next_destination = Location()) WARN_IF_UNUSED;
// set desired location to a reasonable stopping point, return true on success
bool set_desired_location_to_stopping_location() WARN_IF_UNUSED;
// set desired location as offset from the EKF origin, return true on success
bool set_desired_location_NED(const Vector3f& destination) WARN_IF_UNUSED;
bool set_desired_location_NED(const Vector3f &destination, const Vector3f &next_destination) WARN_IF_UNUSED;
// true if vehicle has reached desired location. defaults to true because this is normally used by missions and we do not want the mission to become stuck
bool reached_destination() const { return _reached_destination; }
// return distance (in meters) to destination
float get_distance_to_destination() const { return _distance_to_destination; }
// return true if destination is valid
bool is_destination_valid() const { return _orig_and_dest_valid; }
// get current destination. Note: this is not guaranteed to be valid (i.e. _orig_and_dest_valid is not checked)
const Location &get_destination() { return _destination; }
// get object avoidance adjusted destination. Note: this is not guaranteed to be valid (i.e. _orig_and_dest_valid is not checked)
const Location &get_oa_destination() { return _oa_destination; }
// return heading (in centi-degrees) and cross track error (in meters) for reporting to ground station (NAV_CONTROLLER_OUTPUT message)
float wp_bearing_cd() const { return _wp_bearing_cd; }
float nav_bearing_cd() const { return _desired_heading_cd; }
float crosstrack_error() const { return _cross_track_error; }
// return the heading (in centi-degrees) to the next waypoint accounting for OA, (used by sailboats)
float oa_wp_bearing_cd() const { return _oa_wp_bearing_cd; }
// settor to allow vehicle code to provide turn related param values to this library (should be updated regularly)
void set_turn_params(float turn_radius, bool pivot_possible);
// accessors for parameter values
float get_default_speed() const { return _speed_max; }
float get_radius() const { return _radius; }
float get_pivot_rate() const { return _pivot.get_rate_max(); }
// calculate stopping location using current position and attitude controller provided maximum deceleration
// returns true on success, false on failure
bool get_stopping_location(Location& stopping_loc) WARN_IF_UNUSED;
// parameter var table
static const struct AP_Param::GroupInfo var_info[];
private:
// true if update has been called recently
bool is_active() const;
// move target location along track from origin to destination
void advance_wp_target_along_track(const Location &current_loc, float dt);
// update distance and bearing from vehicle's current position to destination
void update_distance_and_bearing_to_destination();
// calculate steering and speed to drive along line from origin to destination waypoint
void update_steering_and_speed(const Location &current_loc, float dt);
// adjust speed to ensure it does not fall below value held in SPEED_MIN
// desired_speed should always be positive (or zero)
void apply_speed_min(float &desired_speed) const;
// calculate the crosstrack error (does not rely on L1 controller)
float calc_crosstrack_error(const Location& current_loc) const;
// parameters
AP_Float _speed_max; // target speed between waypoints in m/s
AP_Float _speed_min; // target speed minimum in m/s. Vehicle will not slow below this speed for corners
AP_Float _radius; // distance in meters from a waypoint when we consider the waypoint has been reached
AR_PivotTurn _pivot; // pivot turn controller
// references
AR_AttitudeControl& _atc; // rover attitude control library
AR_PosControl &_pos_control; // rover position control library
// scurve
SCurve _scurve_prev_leg; // previous scurve trajectory used to blend with current scurve trajectory
SCurve _scurve_this_leg; // current scurve trajectory
SCurve _scurve_next_leg; // next scurve trajectory used to blend with current scurve trajectory
float _scurve_jerk; // scurve jerk max in m/s/s/s
bool _fast_waypoint; // true if vehicle will stop at the next waypoint
float _track_scalar_dt; // time scaler to ensure scurve target doesn't get too far ahead of vehicle
// variables held in vehicle code (for now)
float _turn_radius; // vehicle turn radius in meters
// variables for navigation
uint32_t _last_update_ms; // system time of last call to update
Location _origin; // origin Location (vehicle will travel from the origin to the destination)
Location _destination; // destination Location when in Guided_WP
bool _orig_and_dest_valid; // true if the origin and destination have been set
bool _reversed; // execute the mission by backing up
// main outputs from navigation library
float _desired_speed; // desired speed in m/s
float _desired_speed_limited; // desired speed (above) but accel/decel limited
float _desired_turn_rate_rads; // desired turn-rate in rad/sec (negative is counter clockwise, positive is clockwise)
float _desired_lat_accel; // desired lateral acceleration (for reporting only)
float _desired_heading_cd; // desired heading (back towards line between origin and destination)
float _wp_bearing_cd; // heading to waypoint in centi-degrees
float _cross_track_error; // cross track error (in meters). distance from current position to closest point on line between origin and destination
// variables for reporting
float _distance_to_destination; // distance from vehicle to final destination in meters
bool _reached_destination; // true once the vehicle has reached the destination
// object avoidance variables
bool _oa_active; // true if we should use alternative destination to avoid obstacles
Location _oa_origin; // intermediate origin during avoidance
Location _oa_destination; // intermediate destination during avoidance
float _oa_distance_to_destination; // OA (object avoidance) distance from vehicle to _oa_destination in meters
float _oa_wp_bearing_cd; // OA adjusted heading to _oa_destination in centi-degrees
};