mirror of https://github.com/ArduPilot/ardupilot
451 lines
10 KiB
C++
451 lines
10 KiB
C++
#pragma once
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#include <stdint.h>
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class Mode
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{
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public:
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/* Do not allow copies */
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Mode(const Mode &other) = delete;
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Mode &operator=(const Mode&) = delete;
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// Auto Pilot modes
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// ----------------
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enum Number {
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MANUAL = 0,
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CIRCLE = 1,
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STABILIZE = 2,
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TRAINING = 3,
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ACRO = 4,
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FLY_BY_WIRE_A = 5,
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FLY_BY_WIRE_B = 6,
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CRUISE = 7,
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AUTOTUNE = 8,
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AUTO = 10,
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RTL = 11,
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LOITER = 12,
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AVOID_ADSB = 14,
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GUIDED = 15,
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INITIALISING = 16,
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QSTABILIZE = 17,
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QHOVER = 18,
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QLOITER = 19,
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QLAND = 20,
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QRTL = 21,
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QAUTOTUNE = 22,
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QACRO = 23,
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};
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// Constructor
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Mode();
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// enter this mode, always returns true/success
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bool enter();
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// perform any cleanups required:
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void exit();
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// returns a unique number specific to this mode
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virtual Number mode_number() const = 0;
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// returns full text name
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virtual const char *name() const = 0;
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// returns a string for this flightmode, exactly 4 bytes
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virtual const char *name4() const = 0;
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//
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// methods that sub classes should override to affect movement of the vehicle in this mode
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//
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// convert user input to targets, implement high level control for this mode
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virtual void update() = 0;
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// true for all q modes
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virtual bool is_vtol_mode() const { return false; }
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protected:
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// subclasses override this to perform checks before entering the mode
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virtual bool _enter() { return true; }
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// subclasses override this to perform any required cleanup when exiting the mode
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virtual void _exit() { return; }
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};
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class ModeAcro : public Mode
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{
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public:
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Mode::Number mode_number() const override { return Mode::Number::ACRO; }
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const char *name() const override { return "ACRO"; }
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const char *name4() const override { return "ACRO"; }
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// methods that affect movement of the vehicle in this mode
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void update() override;
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protected:
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bool _enter() override;
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};
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class ModeAuto : public Mode
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{
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public:
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Number mode_number() const override { return Number::AUTO; }
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const char *name() const override { return "AUTO"; }
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const char *name4() const override { return "AUTO"; }
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// methods that affect movement of the vehicle in this mode
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void update() override;
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protected:
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bool _enter() override;
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void _exit() override;
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};
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class ModeAutoTune : public Mode
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{
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public:
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Number mode_number() const override { return Number::AUTOTUNE; }
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const char *name() const override { return "AUTOTUNE"; }
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const char *name4() const override { return "ATUN"; }
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// methods that affect movement of the vehicle in this mode
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void update() override;
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protected:
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bool _enter() override;
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void _exit() override;
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};
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class ModeGuided : public Mode
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{
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public:
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Number mode_number() const override { return Number::GUIDED; }
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const char *name() const override { return "GUIDED"; }
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const char *name4() const override { return "GUID"; }
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// methods that affect movement of the vehicle in this mode
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void update() override;
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protected:
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bool _enter() override;
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};
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class ModeCircle: public Mode
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{
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public:
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Number mode_number() const override { return Number::CIRCLE; }
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const char *name() const override { return "CIRCLE"; }
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const char *name4() const override { return "CIRC"; }
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// methods that affect movement of the vehicle in this mode
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void update() override;
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protected:
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bool _enter() override;
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};
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class ModeLoiter : public Mode
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{
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public:
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Number mode_number() const override { return Number::LOITER; }
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const char *name() const override { return "LOITER"; }
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const char *name4() const override { return "LOIT"; }
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// methods that affect movement of the vehicle in this mode
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void update() override;
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protected:
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bool _enter() override;
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};
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class ModeManual : public Mode
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{
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public:
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Number mode_number() const override { return Number::MANUAL; }
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const char *name() const override { return "MANUAL"; }
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const char *name4() const override { return "MANU"; }
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// methods that affect movement of the vehicle in this mode
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void update() override;
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protected:
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bool _enter() override;
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void _exit() override;
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};
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class ModeRTL : public Mode
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{
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public:
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Number mode_number() const override { return Number::RTL; }
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const char *name() const override { return "RTL"; }
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const char *name4() const override { return "RTL "; }
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// methods that affect movement of the vehicle in this mode
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void update() override;
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protected:
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bool _enter() override;
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};
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class ModeStabilize : public Mode
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{
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public:
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Number mode_number() const override { return Number::STABILIZE; }
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const char *name() const override { return "STABILIZE"; }
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const char *name4() const override { return "STAB"; }
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// methods that affect movement of the vehicle in this mode
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void update() override;
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protected:
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bool _enter() override;
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};
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class ModeTraining : public Mode
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{
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public:
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Number mode_number() const override { return Number::TRAINING; }
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const char *name() const override { return "TRAINING"; }
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const char *name4() const override { return "TRAN"; }
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// methods that affect movement of the vehicle in this mode
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void update() override;
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protected:
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bool _enter() override;
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};
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class ModeInitializing : public Mode
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{
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public:
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Number mode_number() const override { return Number::INITIALISING; }
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const char *name() const override { return "INITIALISING"; }
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const char *name4() const override { return "INIT"; }
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// methods that affect movement of the vehicle in this mode
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void update() override { }
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protected:
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bool _enter() override;
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};
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class ModeFBWA : public Mode
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{
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public:
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Number mode_number() const override { return Number::FLY_BY_WIRE_A; }
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const char *name() const override { return "FLY_BY_WIRE_A"; }
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const char *name4() const override { return "FBWA"; }
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// methods that affect movement of the vehicle in this mode
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void update() override;
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bool _enter() override;
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protected:
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};
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class ModeFBWB : public Mode
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{
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public:
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Number mode_number() const override { return Number::FLY_BY_WIRE_B; }
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const char *name() const override { return "FLY_BY_WIRE_B"; }
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const char *name4() const override { return "FBWB"; }
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// methods that affect movement of the vehicle in this mode
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void update() override;
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protected:
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bool _enter() override;
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};
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class ModeCruise : public Mode
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{
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public:
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Number mode_number() const override { return Number::CRUISE; }
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const char *name() const override { return "CRUISE"; }
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const char *name4() const override { return "CRUS"; }
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// methods that affect movement of the vehicle in this mode
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void update() override;
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protected:
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bool _enter() override;
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};
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class ModeAvoidADSB : public Mode
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{
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public:
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Number mode_number() const override { return Number::AVOID_ADSB; }
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const char *name() const override { return "AVOID_ADSB"; }
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const char *name4() const override { return "AVOI"; }
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// methods that affect movement of the vehicle in this mode
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void update() override;
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protected:
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bool _enter() override;
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};
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class ModeQStabilize : public Mode
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{
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public:
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Number mode_number() const override { return Number::QSTABILIZE; }
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const char *name() const override { return "QSTABILIZE"; }
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const char *name4() const override { return "QSTB"; }
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bool is_vtol_mode() const override { return true; }
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// methods that affect movement of the vehicle in this mode
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void update() override;
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// used as a base class for all Q modes
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bool _enter() override;
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protected:
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};
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class ModeQHover : public Mode
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{
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public:
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Number mode_number() const override { return Number::QHOVER; }
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const char *name() const override { return "QHOVER"; }
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const char *name4() const override { return "QHOV"; }
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bool is_vtol_mode() const override { return true; }
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// methods that affect movement of the vehicle in this mode
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void update() override;
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protected:
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bool _enter() override;
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};
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class ModeQLoiter : public Mode
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{
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public:
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Number mode_number() const override { return Number::QLOITER; }
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const char *name() const override { return "QLOITER"; }
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const char *name4() const override { return "QLOT"; }
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bool is_vtol_mode() const override { return true; }
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// methods that affect movement of the vehicle in this mode
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void update() override;
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protected:
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bool _enter() override;
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};
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class ModeQLand : public Mode
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{
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public:
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Number mode_number() const override { return Number::QLAND; }
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const char *name() const override { return "QLAND"; }
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const char *name4() const override { return "QLND"; }
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bool is_vtol_mode() const override { return true; }
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// methods that affect movement of the vehicle in this mode
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void update() override;
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protected:
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bool _enter() override;
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};
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class ModeQRTL : public Mode
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{
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public:
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Number mode_number() const override { return Number::QRTL; }
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const char *name() const override { return "QRTL"; }
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const char *name4() const override { return "QRTL"; }
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bool is_vtol_mode() const override { return true; }
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// methods that affect movement of the vehicle in this mode
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void update() override;
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protected:
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bool _enter() override;
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};
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class ModeQAcro : public Mode
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{
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public:
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Number mode_number() const override { return Number::QACRO; }
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const char *name() const override { return "QACO"; }
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const char *name4() const override { return "QACRO"; }
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bool is_vtol_mode() const override { return true; }
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// methods that affect movement of the vehicle in this mode
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void update() override;
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protected:
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bool _enter() override;
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};
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class ModeQAutotune : public Mode
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{
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public:
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Number mode_number() const override { return Number::QAUTOTUNE; }
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const char *name() const override { return "QAUTOTUNE"; }
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const char *name4() const override { return "QATN"; }
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bool is_vtol_mode() const override { return true; }
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// methods that affect movement of the vehicle in this mode
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void update() override;
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protected:
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bool _enter() override;
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};
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