ardupilot/ArduCopter/control_drift.pde

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/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*-
/*
* control_drift.pde - init and run calls for drift flight mode
*/
#ifndef DRIFT_SPEEDGAIN
# define DRIFT_SPEEDGAIN 14.0
#endif
// drift_init - initialise drift controller
static bool drift_init(bool ignore_checks)
{
if (GPS_ok() || ignore_checks) {
return true;
}else{
return false;
}
}
// drift_run - runs the drift controller
// should be called at 100hz or more
static void drift_run()
{
static float breaker = 0.0;
int16_t target_roll, target_pitch;
float target_yaw_rate;
// if not armed or landed, set throttle to zero and exit immediately
if(!motors.armed() || ap.land_complete) {
attitude_control.init_targets();
attitude_control.set_throttle_out(0, false);
return;
}
// convert pilot input to lean angles
get_pilot_desired_lean_angles(g.rc_1.control_in, g.rc_2.control_in, target_roll, target_pitch);
// Grab inertial velocity
Vector3f vel = inertial_nav.get_velocity();
// rotate roll, pitch input from north facing to vehicle's perspective
float roll_vel = vel.y * cos_yaw - vel.x * sin_yaw; // body roll vel
float pitch_vel = vel.y * sin_yaw + vel.x * cos_yaw; // body pitch vel
float pitch_vel2 = min(fabs(pitch_vel), 800);
// simple gain scheduling for yaw input
target_yaw_rate = (float)(target_roll/2) * (1.0 - (pitch_vel2 / 2400.0));
roll_vel = constrain_float(roll_vel, -322, 322);
pitch_vel = constrain_float(pitch_vel, -322, 322);
// always limit roll
target_roll = roll_vel * -DRIFT_SPEEDGAIN;
// If we let go of sticks, bring us to a stop
if(target_pitch == 0){
// .14/ (.03 * 100) = 4.6 seconds till full breaking
breaker += .03;
breaker = min(breaker, DRIFT_SPEEDGAIN);
target_pitch = pitch_vel * breaker;
}else{
breaker = 0.0;
}
// call attitude controller
attitude_control.angleef_rp_rateef_y(target_roll, target_pitch, target_yaw_rate);
// re-fetch angle targets for reporting
const Vector3f angle_target = attitude_control.angle_ef_targets();
control_roll = angle_target.x;
control_pitch = angle_target.y;
control_yaw = angle_target.z;
}