ardupilot/libraries/AP_Math/AP_Math.cpp

100 lines
2.6 KiB
C++

#include "AP_Math.h"
// a varient of asin() that checks the input ranges and ensures a
// valid angle as output. If nan is given as input then zero is
// returned.
float safe_asin(float v)
{
if (isnan(v)) {
return 0.0;
}
if (v >= 1.0) {
return PI/2;
}
if (v <= -1.0) {
return -PI/2;
}
return asin(v);
}
// a varient of sqrt() that checks the input ranges and ensures a
// valid value as output. If a negative number is given then 0 is
// returned. The reasoning is that a negative number for sqrt() in our
// code is usually caused by small numerical rounding errors, so the
// real input should have been zero
float safe_sqrt(float v)
{
if (isnan(v) || v <= 0.0) {
return 0.0;
}
return sqrt(v);
}
// create a rotation matrix given some euler angles
// this is based on http://gentlenav.googlecode.com/files/EulerAngles.pdf
void rotation_matrix_from_euler(Matrix3f &m, float roll, float pitch, float yaw)
{
float cp = cos(pitch);
float sp = sin(pitch);
float sr = sin(roll);
float cr = cos(roll);
float sy = sin(yaw);
float cy = cos(yaw);
m.a.x = cp * cy;
m.a.y = (sr * sp * cy) - (cr * sy);
m.a.z = (cr * sp * cy) + (sr * sy);
m.b.x = cp * sy;
m.b.y = (sr * sp * sy) + (cr * cy);
m.b.z = (cr * sp * sy) - (sr * cy);
m.c.x = -sp;
m.c.y = sr * cp;
m.c.z = cr * cp;
}
// calculate euler angles from a rotation matrix
// this is based on http://gentlenav.googlecode.com/files/EulerAngles.pdf
void calculate_euler_angles(Matrix3f &m, float *roll, float *pitch, float *yaw)
{
if (pitch != NULL) {
*pitch = -safe_asin(m.c.x);
}
if (roll != NULL) {
*roll = atan2(m.c.y, m.c.z);
}
if (yaw != NULL) {
*yaw = atan2(m.b.x, m.a.x);
}
}
// create a quaternion from Euler angles
void quaternion_from_euler(Quaternion &q, float roll, float pitch, float yaw)
{
float cr2 = cos(roll/2);
float cp2 = cos(pitch/2);
float cy2 = cos(yaw/2);
// the sign reversal here is due to the different conventions
// in the madgwick quaternion code and the rest of APM
float sr2 = -sin(roll/2);
float sp2 = -sin(pitch/2);
float sy2 = sin(yaw/2);
q.q1 = cr2*cp2*cy2 + sr2*sp2*sy2;
q.q2 = sr2*cp2*cy2 - cr2*sp2*sy2;
q.q3 = cr2*sp2*cy2 + sr2*cp2*sy2;
q.q4 = cr2*cp2*sy2 - sr2*sp2*cy2;
}
// create eulers from a quaternion
void euler_from_quaternion(Quaternion &q, float *roll, float *pitch, float *yaw)
{
*roll = -(atan2(2.0*(q.q1*q.q2 + q.q3*q.q4),
1 - 2.0*(q.q2*q.q2 + q.q3*q.q3)));
// we let safe_asin() handle the singularities near 90/-90 in pitch
*pitch = -safe_asin(2.0*(q.q1*q.q3 - q.q4*q.q2));
*yaw = atan2(2.0*(q.q1*q.q4 + q.q2*q.q3),
1 - 2.0*(q.q3*q.q3 + q.q4*q.q4));
}