mirror of https://github.com/ArduPilot/ardupilot
688 lines
23 KiB
C++
688 lines
23 KiB
C++
/*
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Plane.h"
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/*
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altitude handling routines. These cope with both barometric control
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and terrain following control
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*/
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/*
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adjust altitude target depending on mode
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*/
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void Plane::adjust_altitude_target()
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{
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Location target_location;
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if (control_mode == &mode_fbwb ||
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control_mode == &mode_cruise) {
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return;
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}
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if (landing.is_flaring()) {
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// during a landing flare, use TECS_LAND_SINK as a target sink
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// rate, and ignores the target altitude
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set_target_altitude_location(next_WP_loc);
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} else if (landing.is_on_approach()) {
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landing.setup_landing_glide_slope(prev_WP_loc, next_WP_loc, current_loc, target_altitude.offset_cm);
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landing.adjust_landing_slope_for_rangefinder_bump(rangefinder_state, prev_WP_loc, next_WP_loc, current_loc, auto_state.wp_distance, target_altitude.offset_cm);
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} else if (landing.get_target_altitude_location(target_location)) {
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set_target_altitude_location(target_location);
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} else if (reached_loiter_target()) {
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// once we reach a loiter target then lock to the final
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// altitude target
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set_target_altitude_location(next_WP_loc);
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} else if (target_altitude.offset_cm != 0 &&
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!current_loc.past_interval_finish_line(prev_WP_loc, next_WP_loc)) {
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// control climb/descent rate
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set_target_altitude_proportion(next_WP_loc, 1.0f-auto_state.wp_proportion);
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// stay within the range of the start and end locations in altitude
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constrain_target_altitude_location(next_WP_loc, prev_WP_loc);
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} else {
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set_target_altitude_location(next_WP_loc);
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}
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altitude_error_cm = calc_altitude_error_cm();
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}
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/*
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setup for a gradual glide slope to the next waypoint, if appropriate
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*/
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void Plane::setup_glide_slope(void)
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{
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// establish the distance we are travelling to the next waypoint,
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// for calculating out rate of change of altitude
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auto_state.wp_distance = current_loc.get_distance(next_WP_loc);
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auto_state.wp_proportion = current_loc.line_path_proportion(prev_WP_loc, next_WP_loc);
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SpdHgt_Controller->set_path_proportion(auto_state.wp_proportion);
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update_flight_stage();
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/*
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work out if we will gradually change altitude, or try to get to
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the new altitude as quickly as possible.
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*/
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switch (control_mode->mode_number()) {
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case Mode::Number::RTL:
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case Mode::Number::AVOID_ADSB:
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case Mode::Number::GUIDED:
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/* glide down slowly if above target altitude, but ascend more
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rapidly if below it. See
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https://github.com/ArduPilot/ardupilot/issues/39
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*/
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if (above_location_current(next_WP_loc)) {
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set_offset_altitude_location(next_WP_loc);
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} else {
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reset_offset_altitude();
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}
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break;
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case Mode::Number::AUTO:
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// we only do glide slide handling in AUTO when above 20m or
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// when descending. The 20 meter threshold is arbitrary, and
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// is basically to prevent situations where we try to slowly
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// gain height at low altitudes, potentially hitting
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// obstacles.
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if (adjusted_relative_altitude_cm() > 2000 || above_location_current(next_WP_loc)) {
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set_offset_altitude_location(next_WP_loc);
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} else {
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reset_offset_altitude();
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}
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break;
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default:
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reset_offset_altitude();
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break;
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}
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}
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/*
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return RTL altitude as AMSL altitude
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*/
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int32_t Plane::get_RTL_altitude()
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{
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if (g.RTL_altitude_cm < 0) {
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return current_loc.alt;
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}
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return g.RTL_altitude_cm + home.alt;
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}
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/*
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return relative altitude in meters (relative to terrain, if available,
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or home otherwise)
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*/
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float Plane::relative_ground_altitude(bool use_rangefinder_if_available)
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{
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if (use_rangefinder_if_available && rangefinder_state.in_range) {
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return rangefinder_state.height_estimate;
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}
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#if AP_TERRAIN_AVAILABLE
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float altitude;
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if (target_altitude.terrain_following &&
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terrain.status() == AP_Terrain::TerrainStatusOK &&
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terrain.height_above_terrain(altitude, true)) {
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return altitude;
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}
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#endif
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if (quadplane.in_vtol_land_descent() &&
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!(quadplane.options & QuadPlane::OPTION_MISSION_LAND_FW_APPROACH)) {
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// when doing a VTOL landing we can use the waypoint height as
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// ground height. We can't do this if using the
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// LAND_FW_APPROACH as that uses the wp height as the approach
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// height
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return height_above_target();
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}
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return relative_altitude;
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}
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/*
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set the target altitude to the current altitude. This is used when
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setting up for altitude hold, such as when releasing elevator in
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CRUISE mode.
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*/
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void Plane::set_target_altitude_current(void)
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{
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// record altitude above sea level at the current time as our
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// target altitude
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target_altitude.amsl_cm = current_loc.alt;
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// reset any glide slope offset
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reset_offset_altitude();
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#if AP_TERRAIN_AVAILABLE
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// also record the terrain altitude if possible
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float terrain_altitude;
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if (g.terrain_follow && terrain.height_above_terrain(terrain_altitude, true)) {
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target_altitude.terrain_following = true;
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target_altitude.terrain_alt_cm = terrain_altitude*100;
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} else {
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// if terrain following is disabled, or we don't know our
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// terrain altitude when we set the altitude then don't
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// terrain follow
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target_altitude.terrain_following = false;
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}
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#endif
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}
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/*
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set the target altitude to the current altitude, with ALT_OFFSET adjustment
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*/
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void Plane::set_target_altitude_current_adjusted(void)
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{
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set_target_altitude_current();
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// use adjusted_altitude_cm() to take account of ALTITUDE_OFFSET
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target_altitude.amsl_cm = adjusted_altitude_cm();
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}
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/*
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set target altitude based on a location structure
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*/
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void Plane::set_target_altitude_location(const Location &loc)
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{
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target_altitude.amsl_cm = loc.alt;
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if (loc.relative_alt) {
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target_altitude.amsl_cm += home.alt;
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}
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#if AP_TERRAIN_AVAILABLE
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/*
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if this location has the terrain_alt flag set and we know the
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terrain altitude of our current location then treat it as a
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terrain altitude
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*/
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float height;
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if (loc.terrain_alt && terrain.height_above_terrain(height, true)) {
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target_altitude.terrain_following = true;
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target_altitude.terrain_alt_cm = loc.alt;
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if (!loc.relative_alt) {
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// it has home added, remove it
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target_altitude.terrain_alt_cm -= home.alt;
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}
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} else {
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target_altitude.terrain_following = false;
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}
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#endif
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}
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/*
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return relative to home target altitude in centimeters. Used for
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altitude control libraries
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*/
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int32_t Plane::relative_target_altitude_cm(void)
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{
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#if AP_TERRAIN_AVAILABLE
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float relative_home_height;
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if (target_altitude.terrain_following &&
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terrain.height_relative_home_equivalent(target_altitude.terrain_alt_cm*0.01f,
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relative_home_height, true)) {
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// add lookahead adjustment the target altitude
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target_altitude.lookahead = lookahead_adjustment();
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relative_home_height += target_altitude.lookahead;
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// correct for rangefinder data
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relative_home_height += rangefinder_correction();
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// we are following terrain, and have terrain data for the
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// current location. Use it.
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return relative_home_height*100;
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}
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#endif
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int32_t relative_alt = target_altitude.amsl_cm - home.alt;
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relative_alt += mission_alt_offset()*100;
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relative_alt += rangefinder_correction() * 100;
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return relative_alt;
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}
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/*
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change the current target altitude by an amount in centimeters. Used
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to cope with changes due to elevator in CRUISE or FBWB
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*/
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void Plane::change_target_altitude(int32_t change_cm)
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{
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target_altitude.amsl_cm += change_cm;
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#if AP_TERRAIN_AVAILABLE
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if (target_altitude.terrain_following) {
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target_altitude.terrain_alt_cm += change_cm;
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}
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#endif
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}
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/*
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change target altitude by a proportion of the target altitude offset
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(difference in height to next WP from previous WP). proportion
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should be between 0 and 1.
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When proportion is zero we have reached the destination. When
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proportion is 1 we are at the starting waypoint.
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Note that target_altitude is setup initially based on the
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destination waypoint
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*/
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void Plane::set_target_altitude_proportion(const Location &loc, float proportion)
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{
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set_target_altitude_location(loc);
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proportion = constrain_float(proportion, 0.0f, 1.0f);
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change_target_altitude(-target_altitude.offset_cm*proportion);
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//rebuild the glide slope if we are above it and supposed to be climbing
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if(g.glide_slope_threshold > 0) {
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if(target_altitude.offset_cm > 0 && calc_altitude_error_cm() < -100 * g.glide_slope_threshold) {
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set_target_altitude_location(loc);
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set_offset_altitude_location(loc);
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change_target_altitude(-target_altitude.offset_cm*proportion);
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//adjust the new target offset altitude to reflect that we are partially already done
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if(proportion > 0.0f)
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target_altitude.offset_cm = ((float)target_altitude.offset_cm)/proportion;
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}
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}
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}
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/*
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constrain target altitude to be between two locations. Used to
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ensure we stay within two waypoints in altitude
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*/
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void Plane::constrain_target_altitude_location(const Location &loc1, const Location &loc2)
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{
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if (loc1.alt > loc2.alt) {
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target_altitude.amsl_cm = constrain_int32(target_altitude.amsl_cm, loc2.alt, loc1.alt);
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} else {
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target_altitude.amsl_cm = constrain_int32(target_altitude.amsl_cm, loc1.alt, loc2.alt);
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}
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}
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/*
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return error between target altitude and current altitude
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*/
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int32_t Plane::calc_altitude_error_cm(void)
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{
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#if AP_TERRAIN_AVAILABLE
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float terrain_height;
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if (target_altitude.terrain_following &&
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terrain.height_above_terrain(terrain_height, true)) {
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return target_altitude.lookahead*100 + target_altitude.terrain_alt_cm - (terrain_height*100);
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}
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#endif
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return target_altitude.amsl_cm - adjusted_altitude_cm();
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}
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/*
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check for FBWB_min_altitude_cm violation
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*/
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void Plane::check_fbwb_minimum_altitude(void)
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{
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if (g.FBWB_min_altitude_cm == 0) {
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return;
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}
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#if AP_TERRAIN_AVAILABLE
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if (target_altitude.terrain_following) {
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// set our target terrain height to be at least the min set
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if (target_altitude.terrain_alt_cm < g.FBWB_min_altitude_cm) {
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target_altitude.terrain_alt_cm = g.FBWB_min_altitude_cm;
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}
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return;
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}
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#endif
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if (target_altitude.amsl_cm < home.alt + g.FBWB_min_altitude_cm) {
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target_altitude.amsl_cm = home.alt + g.FBWB_min_altitude_cm;
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}
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}
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/*
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reset the altitude offset used for glide slopes
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*/
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void Plane::reset_offset_altitude(void)
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{
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target_altitude.offset_cm = 0;
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}
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/*
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reset the altitude offset used for glide slopes, based on difference
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between altitude at a destination and current altitude. If
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destination is above the current altitude then the result is
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positive.
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*/
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void Plane::set_offset_altitude_location(const Location &loc)
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{
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target_altitude.offset_cm = loc.alt - current_loc.alt;
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#if AP_TERRAIN_AVAILABLE
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/*
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if this location has the terrain_alt flag set and we know the
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terrain altitude of our current location then treat it as a
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terrain altitude
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*/
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float height;
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if (loc.terrain_alt &&
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target_altitude.terrain_following &&
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terrain.height_above_terrain(height, true)) {
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target_altitude.offset_cm = target_altitude.terrain_alt_cm - (height * 100);
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}
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#endif
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if (flight_stage != AP_Vehicle::FixedWing::FLIGHT_LAND) {
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// if we are within GLIDE_SLOPE_MIN meters of the target altitude
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// then reset the offset to not use a glide slope. This allows for
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// more accurate flight of missions where the aircraft may lose or
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// gain a bit of altitude near waypoint turn points due to local
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// terrain changes
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if (g.glide_slope_min <= 0 ||
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labs(target_altitude.offset_cm)*0.01f < g.glide_slope_min) {
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target_altitude.offset_cm = 0;
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}
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}
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}
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/*
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return true if current_loc is above loc. Used for glide slope
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calculations.
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"above" is simple if we are not terrain following, as it just means
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the pressure altitude of one is above the other.
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When in terrain following mode "above" means the over-the-terrain
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current altitude is above the over-the-terrain alt of loc. It is
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quite possible for current_loc to be "above" loc when it is at a
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lower pressure altitude, if current_loc is in a low part of the
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terrain
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*/
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bool Plane::above_location_current(const Location &loc)
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{
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#if AP_TERRAIN_AVAILABLE
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float terrain_alt;
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if (loc.terrain_alt &&
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terrain.height_above_terrain(terrain_alt, true)) {
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float loc_alt = loc.alt*0.01f;
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if (!loc.relative_alt) {
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loc_alt -= home.alt*0.01f;
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}
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return terrain_alt > loc_alt;
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}
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#endif
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float loc_alt_cm = loc.alt;
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if (loc.relative_alt) {
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loc_alt_cm += home.alt;
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}
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return current_loc.alt > loc_alt_cm;
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}
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/*
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modify a destination to be setup for terrain following if
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TERRAIN_FOLLOW is enabled
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*/
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void Plane::setup_terrain_target_alt(Location &loc)
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{
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#if AP_TERRAIN_AVAILABLE
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if (g.terrain_follow) {
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loc.terrain_alt = true;
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}
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#endif
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}
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/*
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return current_loc.alt adjusted for ALT_OFFSET
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This is useful during long flights to account for barometer changes
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from the GCS, or to adjust the flying height of a long mission
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*/
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int32_t Plane::adjusted_altitude_cm(void)
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{
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return current_loc.alt - (mission_alt_offset()*100);
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}
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/*
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return home-relative altitude adjusted for ALT_OFFSET This is useful
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during long flights to account for barometer changes from the GCS,
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or to adjust the flying height of a long mission
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*/
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int32_t Plane::adjusted_relative_altitude_cm(void)
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{
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return (relative_altitude - mission_alt_offset())*100;
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}
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/*
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return the mission altitude offset. This raises or lowers all
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mission items. It is primarily set using the ALT_OFFSET parameter,
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but can also be adjusted by the rangefinder landing code for a
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NAV_LAND command if we have aborted a steep landing
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*/
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float Plane::mission_alt_offset(void)
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{
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float ret = g.alt_offset;
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if (control_mode == &mode_auto &&
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(flight_stage == AP_Vehicle::FixedWing::FLIGHT_LAND || auto_state.wp_is_land_approach)) {
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// when landing after an aborted landing due to too high glide
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// slope we use an offset from the last landing attempt
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ret += landing.alt_offset;
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}
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return ret;
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}
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/*
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return the height in meters above the next_WP_loc altitude
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*/
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float Plane::height_above_target(void)
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{
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float target_alt = next_WP_loc.alt*0.01;
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if (!next_WP_loc.relative_alt) {
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target_alt -= ahrs.get_home().alt*0.01f;
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}
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#if AP_TERRAIN_AVAILABLE
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// also record the terrain altitude if possible
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float terrain_altitude;
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if (next_WP_loc.terrain_alt &&
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terrain.height_above_terrain(terrain_altitude, true)) {
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return terrain_altitude - target_alt;
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}
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#endif
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return (adjusted_altitude_cm()*0.01f - ahrs.get_home().alt*0.01f) - target_alt;
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}
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/*
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work out target altitude adjustment from terrain lookahead
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*/
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float Plane::lookahead_adjustment(void)
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{
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#if AP_TERRAIN_AVAILABLE
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int32_t bearing_cd;
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int16_t distance;
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// work out distance and bearing to target
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if (control_mode == &mode_fbwb) {
|
|
// there is no target waypoint in FBWB, so use yaw as an approximation
|
|
bearing_cd = ahrs.yaw_sensor;
|
|
distance = g.terrain_lookahead;
|
|
} else if (!reached_loiter_target()) {
|
|
bearing_cd = nav_controller->target_bearing_cd();
|
|
distance = constrain_float(auto_state.wp_distance, 0, g.terrain_lookahead);
|
|
} else {
|
|
// no lookahead when loitering
|
|
bearing_cd = 0;
|
|
distance = 0;
|
|
}
|
|
if (distance <= 0) {
|
|
// no lookahead
|
|
return 0;
|
|
}
|
|
|
|
|
|
float groundspeed = ahrs.groundspeed();
|
|
if (groundspeed < 1) {
|
|
// we're not moving
|
|
return 0;
|
|
}
|
|
// we need to know the climb ratio. We use 50% of the maximum
|
|
// climb rate so we are not constantly at 100% throttle and to
|
|
// give a bit more margin on terrain
|
|
float climb_ratio = 0.5f * SpdHgt_Controller->get_max_climbrate() / groundspeed;
|
|
|
|
if (climb_ratio <= 0) {
|
|
// lookahead makes no sense for negative climb rates
|
|
return 0;
|
|
}
|
|
|
|
// ask the terrain code for the lookahead altitude change
|
|
float lookahead = terrain.lookahead(bearing_cd*0.01f, distance, climb_ratio);
|
|
|
|
if (target_altitude.offset_cm < 0) {
|
|
// we are heading down to the waypoint, so we don't need to
|
|
// climb as much
|
|
lookahead += target_altitude.offset_cm*0.01f;
|
|
}
|
|
|
|
// constrain lookahead to a reasonable limit
|
|
return constrain_float(lookahead, 0, 1000.0f);
|
|
#else
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
|
|
/*
|
|
correct target altitude using rangefinder data. Returns offset in
|
|
meters to correct target altitude. A positive number means we need
|
|
to ask the speed/height controller to fly higher
|
|
*/
|
|
float Plane::rangefinder_correction(void)
|
|
{
|
|
if (millis() - rangefinder_state.last_correction_time_ms > 5000) {
|
|
// we haven't had any rangefinder data for 5s - don't use it
|
|
return 0;
|
|
}
|
|
|
|
// for now we only support the rangefinder for landing
|
|
bool using_rangefinder = (g.rangefinder_landing && flight_stage == AP_Vehicle::FixedWing::FLIGHT_LAND);
|
|
if (!using_rangefinder) {
|
|
return 0;
|
|
}
|
|
|
|
return rangefinder_state.correction;
|
|
}
|
|
|
|
/*
|
|
correct rangefinder data for terrain height difference between
|
|
NAV_LAND point and current location
|
|
*/
|
|
void Plane::rangefinder_terrain_correction(float &height)
|
|
{
|
|
#if AP_TERRAIN_AVAILABLE
|
|
if (!g.rangefinder_landing ||
|
|
flight_stage != AP_Vehicle::FixedWing::FLIGHT_LAND ||
|
|
g.terrain_follow == 0) {
|
|
return;
|
|
}
|
|
float terrain_amsl1, terrain_amsl2;
|
|
if (!terrain.height_amsl(current_loc, terrain_amsl1, false) ||
|
|
!terrain.height_amsl(next_WP_loc, terrain_amsl2, false)) {
|
|
return;
|
|
}
|
|
float correction = (terrain_amsl1 - terrain_amsl2);
|
|
height += correction;
|
|
auto_state.terrain_correction = correction;
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
update the offset between rangefinder height and terrain height
|
|
*/
|
|
void Plane::rangefinder_height_update(void)
|
|
{
|
|
float distance = rangefinder.distance_cm_orient(ROTATION_PITCH_270)*0.01f;
|
|
|
|
if ((rangefinder.status_orient(ROTATION_PITCH_270) == RangeFinder::RangeFinder_Good) && ahrs.home_is_set()) {
|
|
if (!rangefinder_state.have_initial_reading) {
|
|
rangefinder_state.have_initial_reading = true;
|
|
rangefinder_state.initial_range = distance;
|
|
}
|
|
// correct the range for attitude (multiply by DCM.c.z, which
|
|
// is cos(roll)*cos(pitch))
|
|
rangefinder_state.height_estimate = distance * ahrs.get_rotation_body_to_ned().c.z;
|
|
|
|
rangefinder_terrain_correction(rangefinder_state.height_estimate);
|
|
|
|
// we consider ourselves to be fully in range when we have 10
|
|
// good samples (0.2s) that are different by 5% of the maximum
|
|
// range from the initial range we see. The 5% change is to
|
|
// catch Lidars that are giving a constant range, either due
|
|
// to misconfiguration or a faulty sensor
|
|
if (rangefinder_state.in_range_count < 10) {
|
|
if (!is_equal(distance, rangefinder_state.last_distance) &&
|
|
fabsf(rangefinder_state.initial_range - distance) > 0.05f * rangefinder.max_distance_cm_orient(ROTATION_PITCH_270)*0.01f) {
|
|
rangefinder_state.in_range_count++;
|
|
}
|
|
if (fabsf(rangefinder_state.last_distance - distance) > rangefinder.max_distance_cm_orient(ROTATION_PITCH_270)*0.01*0.2) {
|
|
// changes by more than 20% of full range will reset counter
|
|
rangefinder_state.in_range_count = 0;
|
|
}
|
|
} else {
|
|
rangefinder_state.in_range = true;
|
|
if (!rangefinder_state.in_use &&
|
|
(flight_stage == AP_Vehicle::FixedWing::FLIGHT_LAND ||
|
|
control_mode == &mode_qland ||
|
|
control_mode == &mode_qrtl ||
|
|
(control_mode == &mode_auto && quadplane.is_vtol_land(plane.mission.get_current_nav_cmd().id))) &&
|
|
g.rangefinder_landing) {
|
|
rangefinder_state.in_use = true;
|
|
gcs().send_text(MAV_SEVERITY_INFO, "Rangefinder engaged at %.2fm", (double)rangefinder_state.height_estimate);
|
|
}
|
|
}
|
|
rangefinder_state.last_distance = distance;
|
|
} else {
|
|
rangefinder_state.in_range_count = 0;
|
|
rangefinder_state.in_range = false;
|
|
}
|
|
|
|
if (rangefinder_state.in_range) {
|
|
// base correction is the difference between baro altitude and
|
|
// rangefinder estimate
|
|
float correction = relative_altitude - rangefinder_state.height_estimate;
|
|
|
|
#if AP_TERRAIN_AVAILABLE
|
|
// if we are terrain following then correction is based on terrain data
|
|
float terrain_altitude;
|
|
if ((target_altitude.terrain_following || g.terrain_follow) &&
|
|
terrain.height_above_terrain(terrain_altitude, true)) {
|
|
correction = terrain_altitude - rangefinder_state.height_estimate;
|
|
}
|
|
#endif
|
|
|
|
// remember the last correction. Use a low pass filter unless
|
|
// the old data is more than 5 seconds old
|
|
uint32_t now = millis();
|
|
if (now - rangefinder_state.last_correction_time_ms > 5000) {
|
|
rangefinder_state.correction = correction;
|
|
rangefinder_state.initial_correction = correction;
|
|
landing.set_initial_slope();
|
|
rangefinder_state.last_correction_time_ms = now;
|
|
} else {
|
|
rangefinder_state.correction = 0.8f*rangefinder_state.correction + 0.2f*correction;
|
|
rangefinder_state.last_correction_time_ms = now;
|
|
if (fabsf(rangefinder_state.correction - rangefinder_state.initial_correction) > 30) {
|
|
// the correction has changed by more than 30m, reset use of Lidar. We may have a bad lidar
|
|
if (rangefinder_state.in_use) {
|
|
gcs().send_text(MAV_SEVERITY_INFO, "Rangefinder disengaged at %.2fm", (double)rangefinder_state.height_estimate);
|
|
}
|
|
memset(&rangefinder_state, 0, sizeof(rangefinder_state));
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|