mirror of https://github.com/ArduPilot/ardupilot
527 lines
27 KiB
C++
527 lines
27 KiB
C++
#pragma once
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/// @file AC_AttitudeControl.h
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/// @brief ArduCopter attitude control library
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#include <AP_Common/AP_Common.h>
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#include <AP_Param/AP_Param.h>
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#include <AP_Math/AP_Math.h>
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#include <AP_Vehicle/AP_Vehicle.h>
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#include <AP_AHRS/AP_AHRS_View.h>
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#include <AP_Motors/AP_Motors.h>
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#include <AC_PID/AC_PID.h>
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#include <AC_PID/AC_P.h>
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#define AC_ATTITUDE_CONTROL_ANGLE_P 4.5f // default angle P gain for roll, pitch and yaw
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#define AC_ATTITUDE_ACCEL_RP_CONTROLLER_MIN_RADSS radians(40.0f) // minimum body-frame acceleration limit for the stability controller (for roll and pitch axis)
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#define AC_ATTITUDE_ACCEL_RP_CONTROLLER_MAX_RADSS radians(720.0f) // maximum body-frame acceleration limit for the stability controller (for roll and pitch axis)
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#define AC_ATTITUDE_ACCEL_Y_CONTROLLER_MIN_RADSS radians(10.0f) // minimum body-frame acceleration limit for the stability controller (for yaw axis)
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#define AC_ATTITUDE_ACCEL_Y_CONTROLLER_MAX_RADSS radians(120.0f) // maximum body-frame acceleration limit for the stability controller (for yaw axis)
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#define AC_ATTITUDE_CONTROL_SLEW_YAW_DEFAULT_CDS 6000 // constraint on yaw angle error in degrees. This should lead to maximum turn rate of 10deg/sec * Stab Rate P so by default will be 45deg/sec.
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#define AC_ATTITUDE_CONTROL_ACCEL_RP_MAX_DEFAULT_CDSS 110000.0f // default maximum acceleration for roll/pitch axis in centidegrees/sec/sec
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#define AC_ATTITUDE_CONTROL_ACCEL_Y_MAX_DEFAULT_CDSS 27000.0f // default maximum acceleration for yaw axis in centidegrees/sec/sec
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#define AC_ATTITUDE_RATE_CONTROLLER_TIMEOUT 1.0f // body-frame rate controller timeout in seconds
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#define AC_ATTITUDE_RATE_RP_CONTROLLER_OUT_MAX 1.0f // body-frame rate controller maximum output (for roll-pitch axis)
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#define AC_ATTITUDE_RATE_YAW_CONTROLLER_OUT_MAX 1.0f // body-frame rate controller maximum output (for yaw axis)
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#define AC_ATTITUDE_RATE_RELAX_TC 0.16f // This is used to decay the rate I term to 5% in half a second.
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#define AC_ATTITUDE_THRUST_ERROR_ANGLE radians(30.0f) // Thrust angle error above which yaw corrections are limited
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#define AC_ATTITUDE_400HZ_DT 0.0025f // delta time in seconds for 400hz update rate
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#define AC_ATTITUDE_CONTROL_RATE_BF_FF_DEFAULT 1 // body-frame rate feedforward enabled by default
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#define AC_ATTITUDE_CONTROL_ANGLE_LIMIT_TC_DEFAULT 1.0f // Time constant used to limit lean angle so that vehicle does not lose altitude
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#define AC_ATTITUDE_CONTROL_ANGLE_LIMIT_THROTTLE_MAX 0.8f // Max throttle used to limit lean angle so that vehicle does not lose altitude
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#define AC_ATTITUDE_CONTROL_MIN_DEFAULT 0.1f // minimum throttle mix default
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#define AC_ATTITUDE_CONTROL_MAN_DEFAULT 0.1f // manual throttle mix default
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#define AC_ATTITUDE_CONTROL_MAX_DEFAULT 0.5f // maximum throttle mix default
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#define AC_ATTITUDE_CONTROL_MIN_LIMIT 0.5f // min throttle mix upper limit
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#define AC_ATTITUDE_CONTROL_MAN_LIMIT 4.0f // man throttle mix upper limit
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#define AC_ATTITUDE_CONTROL_MAX 5.0f // maximum throttle mix default
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#define AC_ATTITUDE_CONTROL_THR_MIX_DEFAULT 0.5f // ratio controlling the max throttle output during competing requests of low throttle from the pilot (or autopilot) and higher throttle for attitude control. Higher favours Attitude over pilot input
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class AC_AttitudeControl {
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public:
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AC_AttitudeControl( AP_AHRS_View &ahrs,
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const AP_Vehicle::MultiCopter &aparm,
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AP_Motors& motors,
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float dt) :
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_p_angle_roll(AC_ATTITUDE_CONTROL_ANGLE_P),
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_p_angle_pitch(AC_ATTITUDE_CONTROL_ANGLE_P),
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_p_angle_yaw(AC_ATTITUDE_CONTROL_ANGLE_P),
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_dt(dt),
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_angle_boost(0),
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_use_sqrt_controller(true),
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_throttle_rpy_mix_desired(AC_ATTITUDE_CONTROL_THR_MIX_DEFAULT),
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_throttle_rpy_mix(AC_ATTITUDE_CONTROL_THR_MIX_DEFAULT),
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_ahrs(ahrs),
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_aparm(aparm),
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_motors(motors)
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{
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_singleton = this;
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AP_Param::setup_object_defaults(this, var_info);
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}
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static AC_AttitudeControl *get_singleton(void) {
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return _singleton;
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}
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// Empty destructor to suppress compiler warning
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virtual ~AC_AttitudeControl() {}
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// pid accessors
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AC_P& get_angle_roll_p() { return _p_angle_roll; }
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AC_P& get_angle_pitch_p() { return _p_angle_pitch; }
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AC_P& get_angle_yaw_p() { return _p_angle_yaw; }
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virtual AC_PID& get_rate_roll_pid() = 0;
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virtual AC_PID& get_rate_pitch_pid() = 0;
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virtual AC_PID& get_rate_yaw_pid() = 0;
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// get the roll acceleration limit in centidegrees/s/s or radians/s/s
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float get_accel_roll_max_cdss() const { return _accel_roll_max; }
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float get_accel_roll_max_radss() const { return radians(_accel_roll_max * 0.01f); }
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// Sets the roll acceleration limit in centidegrees/s/s
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void set_accel_roll_max_cdss(float accel_roll_max) { _accel_roll_max = accel_roll_max; }
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// Sets and saves the roll acceleration limit in centidegrees/s/s
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void save_accel_roll_max_cdss(float accel_roll_max) { _accel_roll_max.set_and_save(accel_roll_max); }
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// get the pitch acceleration limit in centidegrees/s/s or radians/s/s
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float get_accel_pitch_max_cdss() const { return _accel_pitch_max; }
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float get_accel_pitch_max_radss() const { return radians(_accel_pitch_max * 0.01f); }
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// Sets the pitch acceleration limit in centidegrees/s/s
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void set_accel_pitch_max_cdss(float accel_pitch_max) { _accel_pitch_max = accel_pitch_max; }
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// Sets and saves the pitch acceleration limit in centidegrees/s/s
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void save_accel_pitch_max_cdss(float accel_pitch_max) { _accel_pitch_max.set_and_save(accel_pitch_max); }
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// get the yaw acceleration limit in centidegrees/s/s or radians/s/s
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float get_accel_yaw_max_cdss() const { return _accel_yaw_max; }
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float get_accel_yaw_max_radss() const { return radians(_accel_yaw_max * 0.01f); }
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// Sets the yaw acceleration limit in centidegrees/s/s
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void set_accel_yaw_max_cdss(float accel_yaw_max) { _accel_yaw_max = accel_yaw_max; }
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// Sets and saves the yaw acceleration limit in centidegrees/s/s
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void save_accel_yaw_max_cdss(float accel_yaw_max) { _accel_yaw_max.set_and_save(accel_yaw_max); }
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// get the roll angular velocity limit in radians/s
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float get_ang_vel_roll_max_rads() const { return radians(_ang_vel_roll_max); }
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// get the pitch angular velocity limit in radians/s
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float get_ang_vel_pitch_max_rads() const { return radians(_ang_vel_pitch_max); }
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// get the yaw angular velocity limit in radians/s
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float get_ang_vel_yaw_max_rads() const { return radians(_ang_vel_yaw_max); }
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// get the slew yaw rate limit in deg/s
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float get_slew_yaw_max_degs() const;
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// get the rate control input smoothing time constant
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float get_input_tc() const { return _input_tc; }
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// set the rate control input smoothing time constant
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void set_input_tc(float input_tc) { _input_tc = constrain_float(input_tc, 0.0f, 1.0f); }
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// Ensure attitude controller have zero errors to relax rate controller output
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void relax_attitude_controllers();
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// Used by child class AC_AttitudeControl_TS to change behaviour for tailsitter quadplanes
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virtual void relax_attitude_controllers(bool exclude_pitch) { relax_attitude_controllers(); }
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// reset rate controller I terms
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void reset_rate_controller_I_terms();
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// reset rate controller I terms smoothly to zero in 0.5 seconds
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void reset_rate_controller_I_terms_smoothly();
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// Sets attitude target to vehicle attitude and sets all rates to zero
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// If reset_rate is false rates are not reset to allow the rate controllers to run
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void reset_target_and_rate(bool reset_rate = true);
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// Sets yaw target to vehicle heading and sets yaw rate to zero
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// If reset_rate is false rates are not reset to allow the rate controllers to run
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void reset_yaw_target_and_rate(bool reset_rate = true);
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// handle reset of attitude from EKF since the last iteration
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void inertial_frame_reset();
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// Command a Quaternion attitude with feedforward and smoothing
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// attitude_desired_quat: is updated on each time_step (_dt) by the integral of the angular velocity
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virtual void input_quaternion(Quaternion& attitude_desired_quat, Vector3f ang_vel_target);
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// Command an euler roll and pitch angle and an euler yaw rate with angular velocity feedforward and smoothing
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virtual void input_euler_angle_roll_pitch_euler_rate_yaw(float euler_roll_angle_cd, float euler_pitch_angle_cd, float euler_yaw_rate_cds);
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// Command an euler roll, pitch and yaw angle with angular velocity feedforward and smoothing
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virtual void input_euler_angle_roll_pitch_yaw(float euler_roll_angle_cd, float euler_pitch_angle_cd, float euler_yaw_angle_cd, bool slew_yaw);
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// Command euler yaw rate and pitch angle with roll angle specified in body frame
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// (implemented only in AC_AttitudeControl_TS for tailsitter quadplanes)
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virtual void input_euler_rate_yaw_euler_angle_pitch_bf_roll(bool plane_controls, float euler_roll_angle_cd,
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float euler_pitch_angle_cd, float euler_yaw_rate_cds) {}
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// Command an euler roll, pitch, and yaw rate with angular velocity feedforward and smoothing
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virtual void input_euler_rate_roll_pitch_yaw(float euler_roll_rate_cds, float euler_pitch_rate_cds, float euler_yaw_rate_cds);
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// Command an angular velocity with angular velocity feedforward and smoothing
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virtual void input_rate_bf_roll_pitch_yaw(float roll_rate_bf_cds, float pitch_rate_bf_cds, float yaw_rate_bf_cds);
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// Command an angular velocity with angular velocity feedforward and smoothing
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virtual void input_rate_bf_roll_pitch_yaw_2(float roll_rate_bf_cds, float pitch_rate_bf_cds, float yaw_rate_bf_cds);
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// Command an angular velocity with angular velocity smoothing using rate loops only with integrated rate error stabilization
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virtual void input_rate_bf_roll_pitch_yaw_3(float roll_rate_bf_cds, float pitch_rate_bf_cds, float yaw_rate_bf_cds);
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// Command an angular step (i.e change) in body frame angle
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virtual void input_angle_step_bf_roll_pitch_yaw(float roll_angle_step_bf_cd, float pitch_angle_step_bf_cd, float yaw_angle_step_bf_cd);
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// Command a thrust vector in the earth frame and a heading angle and/or rate
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virtual void input_thrust_vector_rate_heading(const Vector3f& thrust_vector, float heading_rate_cds, bool slew_yaw = true);
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virtual void input_thrust_vector_heading(const Vector3f& thrust_vector, float heading_angle_cd, float heading_rate_cds);
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void input_thrust_vector_heading(const Vector3f& thrust_vector, float heading_cd) {input_thrust_vector_heading(thrust_vector, heading_cd, 0.0f);}
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// Converts thrust vector and heading angle to quaternion rotation in the earth frame
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Quaternion attitude_from_thrust_vector(Vector3f thrust_vector, float heading_angle) const;
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// Run angular velocity controller and send outputs to the motors
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virtual void rate_controller_run() = 0;
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// Convert a 321-intrinsic euler angle derivative to an angular velocity vector
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void euler_rate_to_ang_vel(const Vector3f& euler_rad, const Vector3f& euler_rate_rads, Vector3f& ang_vel_rads);
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// Convert an angular velocity vector to a 321-intrinsic euler angle derivative
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// Returns false if the vehicle is pitched 90 degrees up or down
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bool ang_vel_to_euler_rate(const Vector3f& euler_rad, const Vector3f& ang_vel_rads, Vector3f& euler_rate_rads);
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// Specifies whether the attitude controller should use the square root controller in the attitude correction.
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// This is used during Autotune to ensure the P term is tuned without being influenced by the acceleration limit of the square root controller.
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void use_sqrt_controller(bool use_sqrt_cont) { _use_sqrt_controller = use_sqrt_cont; }
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// Return 321-intrinsic euler angles in centidegrees representing the rotation from NED earth frame to the
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// attitude controller's target attitude.
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// **NOTE** Using vector3f*deg(100) is more efficient than deg(vector3f)*100 or deg(vector3d*100) because it gives the
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// same result with the fewest multiplications. Even though it may look like a bug, it is intentional. See issue 4895.
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Vector3f get_att_target_euler_cd() const { return _euler_angle_target * degrees(100.0f); }
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const Vector3f & get_att_target_euler_rad() const { return _euler_angle_target; }
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// Return the body-to-NED target attitude used by the quadplane-specific attitude control input methods
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Quaternion get_attitude_target_quat() const { return _attitude_target; }
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// Return the angular velocity of the target (setpoint) [rad/s] in the target attitude frame
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const Vector3f& get_attitude_target_ang_vel() const { return _ang_vel_target;}
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// Return the angle between the target thrust vector and the current thrust vector.
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float get_att_error_angle_deg() const { return degrees(_thrust_error_angle); }
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// Set x-axis angular velocity in centidegrees/s
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void rate_bf_roll_target(float rate_cds) { _ang_vel_body.x = radians(rate_cds * 0.01f); }
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// Set y-axis angular velocity in centidegrees/s
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void rate_bf_pitch_target(float rate_cds) { _ang_vel_body.y = radians(rate_cds * 0.01f); }
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// Set z-axis angular velocity in centidegrees/s
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void rate_bf_yaw_target(float rate_cds) { _ang_vel_body.z = radians(rate_cds * 0.01f); }
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// Set x-axis system identification angular velocity in degrees/s
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void rate_bf_roll_sysid(float rate) { _sysid_ang_vel_body.x = rate; }
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// Set y-axis system identification angular velocity in degrees/s
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void rate_bf_pitch_sysid(float rate) { _sysid_ang_vel_body.y = rate; }
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// Set z-axis system identification angular velocity in degrees/s
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void rate_bf_yaw_sysid(float rate) { _sysid_ang_vel_body.z = rate; }
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// Set x-axis system identification actuator
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void actuator_roll_sysid(float command) { _actuator_sysid.x = command; }
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// Set y-axis system identification actuator
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void actuator_pitch_sysid(float command) { _actuator_sysid.y = command; }
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// Set z-axis system identification actuator
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void actuator_yaw_sysid(float command) { _actuator_sysid.z = command; }
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// Return roll rate step size in radians/s that results in maximum output after 4 time steps
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float max_rate_step_bf_roll();
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// Return pitch rate step size in radians/s that results in maximum output after 4 time steps
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float max_rate_step_bf_pitch();
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// Return yaw rate step size in radians/s that results in maximum output after 4 time steps
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float max_rate_step_bf_yaw();
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// Return roll step size in radians that results in maximum output after 4 time steps
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float max_angle_step_bf_roll() { return max_rate_step_bf_roll() / _p_angle_roll.kP(); }
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// Return pitch step size in radians that results in maximum output after 4 time steps
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float max_angle_step_bf_pitch() { return max_rate_step_bf_pitch() / _p_angle_pitch.kP(); }
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// Return yaw step size in radians that results in maximum output after 4 time steps
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float max_angle_step_bf_yaw() { return max_rate_step_bf_yaw() / _p_angle_yaw.kP(); }
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// Return angular velocity in radians used in the angular velocity controller
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Vector3f rate_bf_targets() const { return _ang_vel_body + _sysid_ang_vel_body; }
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// Enable or disable body-frame feed forward
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void bf_feedforward(bool enable_or_disable) { _rate_bf_ff_enabled = enable_or_disable; }
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// Enable or disable body-frame feed forward and save
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void bf_feedforward_save(bool enable_or_disable) { _rate_bf_ff_enabled.set_and_save(enable_or_disable); }
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// Return body-frame feed forward setting
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bool get_bf_feedforward() { return _rate_bf_ff_enabled; }
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// Enable or disable body-frame feed forward
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void accel_limiting(bool enable_or_disable);
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// Update Alt_Hold angle maximum
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virtual void update_althold_lean_angle_max(float throttle_in) = 0;
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// Set output throttle
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virtual void set_throttle_out(float throttle_in, bool apply_angle_boost, float filt_cutoff) = 0;
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// get throttle passed into attitude controller (i.e. throttle_in provided to set_throttle_out)
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float get_throttle_in() const { return _throttle_in; }
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// Return throttle increase applied for tilt compensation
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float angle_boost() const { return _angle_boost; }
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// Return tilt angle limit for pilot input that prioritises altitude hold over lean angle
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virtual float get_althold_lean_angle_max_cd() const;
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// Return configured tilt angle limit in centidegrees
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float lean_angle_max_cd() const { return _aparm.angle_max; }
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// Return tilt angle in degrees
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float lean_angle_deg() const { return degrees(_thrust_angle); }
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// calculates the velocity correction from an angle error. The angular velocity has acceleration and
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// deceleration limits including basic jerk limiting using smoothing_gain
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static float input_shaping_angle(float error_angle, float input_tc, float accel_max, float target_ang_vel, float desired_ang_vel, float max_ang_vel, float dt);
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static float input_shaping_angle(float error_angle, float input_tc, float accel_max, float target_ang_vel, float dt){ return input_shaping_angle(error_angle, input_tc, accel_max, target_ang_vel, 0.0f, 0.0f, dt); }
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// limits the acceleration and deceleration of a velocity request
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static float input_shaping_ang_vel(float target_ang_vel, float desired_ang_vel, float accel_max, float dt);
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// calculates the expected angular velocity correction from an angle error based on the AC_AttitudeControl settings.
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// This function can be used to predict the delay associated with angle requests.
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void input_shaping_rate_predictor(const Vector2f &error_angle, Vector2f& target_ang_vel, float dt) const;
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// translates body frame acceleration limits to the euler axis
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void ang_vel_limit(Vector3f& euler_rad, float ang_vel_roll_max, float ang_vel_pitch_max, float ang_vel_yaw_max) const;
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// translates body frame acceleration limits to the euler axis
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Vector3f euler_accel_limit(const Vector3f &euler_rad, const Vector3f &euler_accel);
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// Calculates the body frame angular velocities to follow the target attitude
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void attitude_controller_run_quat();
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// thrust_heading_rotation_angles - calculates two ordered rotations to move the attitude_body quaternion to the attitude_target quaternion.
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// The maximum error in the yaw axis is limited based on the angle yaw P value and acceleration.
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void thrust_heading_rotation_angles(Quaternion& attitude_target, const Quaternion& attitude_body, Vector3f& attitude_error, float& thrust_angle, float& thrust_error_angle) const;
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// thrust_vector_rotation_angles - calculates two ordered rotations to move the attitude_body quaternion to the attitude_target quaternion.
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// The first rotation corrects the thrust vector and the second rotation corrects the heading vector.
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void thrust_vector_rotation_angles(const Quaternion& attitude_target, const Quaternion& attitude_body, Quaternion& thrust_vector_correction, Vector3f& attitude_error, float& thrust_angle, float& thrust_error_angle) const;
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// sanity check parameters. should be called once before take-off
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virtual void parameter_sanity_check() {}
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// return true if the rpy mix is at lowest value
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virtual bool is_throttle_mix_min() const { return true; }
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// control rpy throttle mix
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virtual void set_throttle_mix_min() {}
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virtual void set_throttle_mix_man() {}
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virtual void set_throttle_mix_max(float ratio) {}
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virtual void set_throttle_mix_value(float value) {}
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virtual float get_throttle_mix(void) const { return 0; }
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// enable use of flybass passthrough on heli
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virtual void use_flybar_passthrough(bool passthrough, bool tail_passthrough) {}
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// use_leaky_i - controls whether we use leaky i term for body-frame to motor output stage on heli
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virtual void use_leaky_i(bool leaky_i) {}
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// set_hover_roll_scalar - scales Hover Roll Trim parameter. To be used by vehicle code according to vehicle condition.
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virtual void set_hover_roll_trim_scalar(float scalar) {}
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// Return angle in centidegrees to be added to roll angle for hover collective learn. Used by heli to counteract
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// tail rotor thrust in hover. Overloaded by AC_Attitude_Heli to return angle.
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virtual float get_roll_trim_cd() { return 0;}
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// passthrough_bf_roll_pitch_rate_yaw - roll and pitch are passed through directly, body-frame rate target for yaw
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virtual void passthrough_bf_roll_pitch_rate_yaw(float roll_passthrough, float pitch_passthrough, float yaw_rate_bf_cds) {};
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// provide feedback on whether arming would be a good idea right now:
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bool pre_arm_checks(const char *param_prefix,
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char *failure_msg,
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const uint8_t failure_msg_len);
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// enable inverted flight on backends that support it
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virtual void set_inverted_flight(bool inverted) {}
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// get the slew rate value for roll, pitch and yaw, for oscillation detection in lua scripts
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void get_rpy_srate(float &roll_srate, float &pitch_srate, float &yaw_srate);
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// User settable parameters
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static const struct AP_Param::GroupInfo var_info[];
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protected:
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// Update rate_target_ang_vel using attitude_error_rot_vec_rad
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Vector3f update_ang_vel_target_from_att_error(const Vector3f &attitude_error_rot_vec_rad);
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// Return angle in radians to be added to roll angle. Used by heli to counteract
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// tail rotor thrust in hover. Overloaded by AC_Attitude_Heli to return angle.
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virtual float get_roll_trim_rad() { return 0;}
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// Return the yaw slew rate limit in radians/s
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float get_slew_yaw_max_rads() const { return radians(get_slew_yaw_max_degs()); }
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// Maximum rate the yaw target can be updated in Loiter, RTL, Auto flight modes
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AP_Float _slew_yaw;
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// Maximum angular velocity (in degrees/second) for earth-frame roll, pitch and yaw axis
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AP_Float _ang_vel_roll_max;
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AP_Float _ang_vel_pitch_max;
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AP_Float _ang_vel_yaw_max;
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// Maximum rotation acceleration for earth-frame roll axis
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AP_Float _accel_roll_max;
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// Maximum rotation acceleration for earth-frame pitch axis
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AP_Float _accel_pitch_max;
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// Maximum rotation acceleration for earth-frame yaw axis
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AP_Float _accel_yaw_max;
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// Enable/Disable body frame rate feed forward
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AP_Int8 _rate_bf_ff_enabled;
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// Enable/Disable angle boost
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AP_Int8 _angle_boost_enabled;
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// angle controller P objects
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AC_P _p_angle_roll;
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AC_P _p_angle_pitch;
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AC_P _p_angle_yaw;
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// Angle limit time constant (to maintain altitude)
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AP_Float _angle_limit_tc;
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// rate controller input smoothing time constant
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AP_Float _input_tc;
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// Intersampling period in seconds
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float _dt;
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// This represents a 321-intrinsic rotation in NED frame to the target (setpoint)
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// attitude used in the attitude controller, in radians.
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Vector3f _euler_angle_target;
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// This represents the angular velocity of the target (setpoint) attitude used in
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// the attitude controller as 321-intrinsic euler angle derivatives, in radians per
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// second.
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Vector3f _euler_rate_target;
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// This represents a quaternion rotation in NED frame to the target (setpoint)
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// attitude used in the attitude controller.
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Quaternion _attitude_target;
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// This represents the angular velocity of the target (setpoint) attitude used in
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// the attitude controller as an angular velocity vector, in radians per second in
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// the target attitude frame.
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Vector3f _ang_vel_target;
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// This represents the angular velocity in radians per second in the body frame, used in the angular
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// velocity controller.
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Vector3f _ang_vel_body;
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// This is the the angular velocity in radians per second in the body frame, added to the output angular
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// attitude controller by the System Identification Mode.
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// It is reset to zero immediately after it is used.
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Vector3f _sysid_ang_vel_body;
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// This is the the unitless value added to the output of the PID by the System Identification Mode.
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// It is reset to zero immediately after it is used.
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Vector3f _actuator_sysid;
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// This represents a quaternion attitude error in the body frame, used for inertial frame reset handling.
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Quaternion _attitude_ang_error;
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// The angle between the target thrust vector and the current thrust vector.
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float _thrust_angle;
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// The angle between the target thrust vector and the current thrust vector.
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float _thrust_error_angle;
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// throttle provided as input to attitude controller. This does not include angle boost.
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float _throttle_in = 0.0f;
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// This represents the throttle increase applied for tilt compensation.
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// Used only for logging.
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float _angle_boost;
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// Specifies whether the attitude controller should use the square root controller in the attitude correction.
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// This is used during Autotune to ensure the P term is tuned without being influenced by the acceleration limit of the square root controller.
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bool _use_sqrt_controller;
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// Filtered Alt_Hold lean angle max - used to limit lean angle when throttle is saturated using Alt_Hold
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float _althold_lean_angle_max = 0.0f;
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// desired throttle_low_comp value, actual throttle_low_comp is slewed towards this value over 1~2 seconds
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float _throttle_rpy_mix_desired;
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// mix between throttle and hover throttle for 0 to 1 and ratio above hover throttle for >1
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float _throttle_rpy_mix;
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// Yaw feed forward percent to allow zero yaw actuator output during extreme roll and pitch corrections
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float _feedforward_scalar = 1.0f;
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// References to external libraries
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const AP_AHRS_View& _ahrs;
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const AP_Vehicle::MultiCopter &_aparm;
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AP_Motors& _motors;
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static AC_AttitudeControl *_singleton;
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protected:
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/*
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state of control monitoring
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*/
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struct {
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float rms_roll_P;
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float rms_roll_D;
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float rms_pitch_P;
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float rms_pitch_D;
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float rms_yaw;
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} _control_monitor;
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// update state in ControlMonitor
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void control_monitor_filter_pid(float value, float &rms_P);
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void control_monitor_update(void);
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// true in inverted flight mode
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bool _inverted_flight;
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public:
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// log a CTRL message
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void control_monitor_log(void) const;
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// return current RMS controller filter for each axis
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float control_monitor_rms_output_roll(void) const;
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float control_monitor_rms_output_roll_P(void) const;
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float control_monitor_rms_output_roll_D(void) const;
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float control_monitor_rms_output_pitch_P(void) const;
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float control_monitor_rms_output_pitch_D(void) const;
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float control_monitor_rms_output_pitch(void) const;
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float control_monitor_rms_output_yaw(void) const;
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};
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