mirror of https://github.com/ArduPilot/ardupilot
229 lines
6.2 KiB
C++
229 lines
6.2 KiB
C++
/*
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Buzzer driver
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*/
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/*
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Buzzer.h"
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#include <AP_HAL/AP_HAL.h>
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#include "AP_Notify.h"
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#ifndef HAL_BUZZER_ON
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#define HAL_BUZZER_ON 1
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#define HAL_BUZZER_OFF 0
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#endif
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extern const AP_HAL::HAL& hal;
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bool Buzzer::init()
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{
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if (pNotify->buzzer_enabled() == false) {
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return false;
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}
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#if defined(HAL_BUZZER_PIN)
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_pin = HAL_BUZZER_PIN;
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#else
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_pin = pNotify->get_buzz_pin();
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#endif
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if(!_pin) return false;
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// setup the pin and ensure it's off
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hal.gpio->pinMode(_pin, HAL_GPIO_OUTPUT);
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on(false);
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// set initial boot states. This prevents us issuing a arming
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// warning in plane and rover on every boot
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_flags.armed = AP_Notify::flags.armed;
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_flags.failsafe_battery = AP_Notify::flags.failsafe_battery;
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return true;
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}
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// update - updates led according to timed_updated. Should be called at 50Hz
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void Buzzer::update()
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{
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// check for arming failed event
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if (AP_Notify::events.arming_failed) {
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// arming failed buzz
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play_pattern(SINGLE_BUZZ);
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}
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// reduce 50hz call down to 10hz
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_counter++;
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if (_counter < 5) {
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return;
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}
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_counter = 0;
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// complete currently played pattern
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if (_pattern != NONE) {
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_pattern_counter++;
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switch (_pattern) {
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case SINGLE_BUZZ:
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// buzz for 10th of a second
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if (_pattern_counter == 1) {
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on(true);
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}else{
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on(false);
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_pattern = NONE;
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}
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return;
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case DOUBLE_BUZZ:
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// buzz for 10th of a second
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switch (_pattern_counter) {
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case 1:
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on(true);
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break;
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case 2:
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on(false);
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break;
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case 3:
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on(true);
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break;
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case 4:
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default:
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on(false);
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_pattern = NONE;
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break;
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}
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return;
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case ARMING_BUZZ:
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// record start time
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if (_pattern_counter == 1) {
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_arming_buzz_start_ms = AP_HAL::millis();
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on(true);
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} else {
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// turn off buzzer after 3 seconds
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if (AP_HAL::millis() - _arming_buzz_start_ms >= BUZZER_ARMING_BUZZ_MS) {
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_arming_buzz_start_ms = 0;
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on(false);
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_pattern = NONE;
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}
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}
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return;
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case BARO_GLITCH:
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// four fast tones
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switch (_pattern_counter) {
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case 1:
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case 3:
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case 5:
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case 7:
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case 9:
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on(true);
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break;
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case 2:
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case 4:
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case 6:
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case 8:
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on(false);
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break;
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case 10:
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on(false);
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_pattern = NONE;
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break;
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default:
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// do nothing
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break;
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}
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return;
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case EKF_BAD:
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// four tones getting shorter)
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switch (_pattern_counter) {
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case 1:
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case 5:
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case 8:
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case 10:
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on(true);
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break;
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case 4:
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case 7:
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case 9:
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on(false);
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break;
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case 11:
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on(false);
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_pattern = NONE;
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break;
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default:
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// do nothing
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break;
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}
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return;
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default:
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// do nothing
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break;
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}
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}
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// check if armed status has changed
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if (_flags.armed != AP_Notify::flags.armed) {
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_flags.armed = AP_Notify::flags.armed;
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if (_flags.armed) {
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// double buzz when armed
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play_pattern(ARMING_BUZZ);
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}else{
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// single buzz when disarmed
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play_pattern(SINGLE_BUZZ);
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}
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return;
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}
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// check ekf bad
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if (_flags.ekf_bad != AP_Notify::flags.ekf_bad) {
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_flags.ekf_bad = AP_Notify::flags.ekf_bad;
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if (_flags.ekf_bad) {
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// ekf bad warning buzz
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play_pattern(EKF_BAD);
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}
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return;
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}
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// if vehicle lost was enabled, starting beep
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if (AP_Notify::flags.vehicle_lost) {
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play_pattern(DOUBLE_BUZZ);
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}
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// if battery failsafe constantly single buzz
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if (AP_Notify::flags.failsafe_battery) {
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play_pattern(SINGLE_BUZZ);
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}
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}
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// on - turns the buzzer on or off
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void Buzzer::on(bool turn_on)
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{
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// return immediately if nothing to do
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if (_flags.on == turn_on) {
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return;
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}
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// update state
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_flags.on = turn_on;
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// pull pin high or low
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hal.gpio->write(_pin, _flags.on? HAL_BUZZER_ON : HAL_BUZZER_OFF);
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}
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/// play_pattern - plays the defined buzzer pattern
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void Buzzer::play_pattern(BuzzerPattern pattern_id)
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{
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_pattern = pattern_id;
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_pattern_counter = 0;
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}
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