mirror of https://github.com/ArduPilot/ardupilot
207 lines
5.2 KiB
C++
207 lines
5.2 KiB
C++
/*
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multiple heap interface, allowing for an allocator that uses
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multiple underlying heaps to cope with multiple memory regions on
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STM32 boards
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*/
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#include "AP_MultiHeap.h"
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#if ENABLE_HEAP
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#include <AP_Math/AP_Math.h>
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#include <stdio.h>
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/*
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allow up to 10 heaps
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*/
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#ifndef MAX_HEAPS
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#define MAX_HEAPS 10
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#endif
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extern const AP_HAL::HAL &hal;
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/*
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create heaps with a total memory size, splitting over at most
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max_heaps
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*/
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bool MultiHeap::create(uint32_t total_size, uint8_t max_heaps, bool _allow_expansion, uint32_t _reserve_size)
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{
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max_heaps = MIN(MAX_HEAPS, max_heaps);
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if (heaps != nullptr) {
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// don't allow double allocation
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return false;
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}
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heaps = NEW_NOTHROW Heap[max_heaps];
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if (heaps == nullptr) {
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return false;
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}
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num_heaps = max_heaps;
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for (uint8_t i=0; i<max_heaps; i++) {
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uint32_t alloc_size = total_size;
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while (alloc_size > 0) {
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heaps[i].hp = heap_create(alloc_size);
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if (heaps[i].hp != nullptr) {
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total_size -= alloc_size;
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sum_size += alloc_size;
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break;
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}
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alloc_size *= 0.9;
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}
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if (total_size == 0) {
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break;
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}
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}
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if (total_size != 0) {
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destroy();
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return false;
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}
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allow_expansion = _allow_expansion;
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reserve_size = _reserve_size;
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return true;
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}
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// destroy heap
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void MultiHeap::destroy(void)
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{
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if (!available()) {
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return;
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}
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for (uint8_t i=0; i<num_heaps; i++) {
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if (heaps[i].hp != nullptr) {
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heap_destroy(heaps[i].hp);
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heaps[i].hp = nullptr;
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}
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}
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delete[] heaps;
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heaps = nullptr;
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num_heaps = 0;
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sum_size = 0;
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expanded_to = 0;
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}
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// return true if heap is available for operations
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bool MultiHeap::available(void) const
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{
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return heaps != nullptr && heaps[0].hp != nullptr;
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}
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/*
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allocate memory from a heap
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*/
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void *MultiHeap::allocate(uint32_t size)
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{
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if (!available() || size == 0) {
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return nullptr;
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}
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for (uint8_t i=0; i<num_heaps; i++) {
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if (heaps[i].hp == nullptr) {
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break;
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}
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void *newptr = heap_allocate(heaps[i].hp, size);
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if (newptr != nullptr) {
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last_failed = false;
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return newptr;
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}
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}
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if (!allow_expansion || !last_failed) {
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/*
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we only allow expansion when the last allocation
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failed. This gives the lua engine a chance to use garbage
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collection to recover memory
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*/
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last_failed = true;
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return nullptr;
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}
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if (!hal.util->get_soft_armed()) {
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// only expand the available heaps when armed. When disarmed
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// user should fix their SCR_HEAP_SIZE parameter
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last_failed = true;
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return nullptr;
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}
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/*
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vehicle is armed and MultiHeap (for scripting) is out of
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memory. We will see if we can add a new heap from available
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memory if we have at least reserve_size bytes free
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*/
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const uint32_t available = hal.util->available_memory();
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const uint32_t heap_overhead = 128; // conservative value, varies with HAL
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const uint32_t min_size = size + heap_overhead;
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if (available < reserve_size+min_size) {
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last_failed = true;
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return nullptr;
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}
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// round up to a minimum of 30k to allocate, and allow for heap overhead
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const uint32_t round_to = 30*1024U;
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const uint32_t alloc_size = MIN(available - reserve_size, MAX(size+heap_overhead, round_to));
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if (alloc_size < min_size) {
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last_failed = true;
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return nullptr;
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}
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for (uint8_t i=0; i<num_heaps; i++) {
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if (heaps[i].hp == nullptr) {
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heaps[i].hp = heap_create(alloc_size);
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if (heaps[i].hp == nullptr) {
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last_failed = true;
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return nullptr;
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}
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sum_size += alloc_size;
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expanded_to = sum_size;
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void *p = heap_allocate(heaps[i].hp, size);
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last_failed = p == nullptr;
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return p;
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}
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}
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last_failed = true;
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return nullptr;
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}
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/*
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free memory from a heap
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*/
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void MultiHeap::deallocate(void *ptr)
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{
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if (!available() || ptr == nullptr) {
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return;
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}
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heap_free(ptr);
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}
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/*
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change size of an allocation, operates like realloc(), but requires
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the old_size when ptr is not NULL
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*/
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void *MultiHeap::change_size(void *ptr, uint32_t old_size, uint32_t new_size)
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{
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if (new_size == 0) {
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deallocate(ptr);
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return nullptr;
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}
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/*
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we don't want to require the underlying allocation system to
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support realloc() and we also want to be able to handle the case
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of having to move the allocation to a new heap, so we do a
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simple alloc/copy/deallocate for reallocation
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*/
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void *newp = allocate(new_size);
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if (ptr == nullptr) {
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return newp;
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}
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if (newp == nullptr) {
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if (old_size >= new_size) {
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// Lua assumes that the allocator never fails when osize >= nsize
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// the best we can do is return the old pointer
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return ptr;
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}
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return nullptr;
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}
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memcpy(newp, ptr, MIN(old_size, new_size));
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deallocate(ptr);
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return newp;
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}
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#endif // ENABLE_HEAP
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