ardupilot/libraries/AP_Beacon/AP_Beacon_Backend.h

63 lines
2.1 KiB
C++

/*
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <AP_Common/AP_Common.h>
#include <AP_Math/AP_Math.h>
#include <AP_HAL/AP_HAL.h>
#include "AP_Beacon.h"
class AP_Beacon_Backend
{
public:
// constructor. This incorporates initialisation as well.
AP_Beacon_Backend(AP_Beacon &frontend);
// return true if sensor is basically healthy (we are receiving data)
virtual bool healthy() = 0;
// update
virtual void update() = 0;
// set vehicle position
// pos should be in meters in NED frame from the beacon's local origin
// accuracy_estimate is also in meters
void set_vehicle_position(const Vector3f& pos, float accuracy_estimate);
// set individual beacon distance from vehicle in meters in NED frame
void set_beacon_distance(uint8_t beacon_instance, float distance);
// set beacon's position
// pos should be in meters in NED from the beacon's local origin
void set_beacon_position(uint8_t beacon_instance, const Vector3f& pos);
float get_beacon_origin_lat(void) const { return _frontend.origin_lat; }
float get_beacon_origin_lon(void) const { return _frontend.origin_lon; }
float get_beacon_origin_alt(void) const { return _frontend.origin_alt; }
protected:
// references
AP_Beacon &_frontend;
// yaw correction
int16_t orient_yaw_deg; // cached version of orient_yaw parameter
float orient_cos_yaw = 0.0f;
float orient_sin_yaw = 1.0f;
// yaw correction methods
Vector3f correct_for_orient_yaw(const Vector3f &vector);
};