mirror of
https://github.com/ArduPilot/ardupilot
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239 lines
7.1 KiB
C++
239 lines
7.1 KiB
C++
// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*-
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/*
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <AP_HAL.h>
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#include <AP_Common.h>
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#include <AP_Math.h>
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#include <GCS_MAVLink.h>
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#include <GCS.h>
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#include "AP_Terrain.h"
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#if HAVE_AP_TERRAIN
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#include <assert.h>
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#include <stdio.h>
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#include <unistd.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <errno.h>
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extern const AP_HAL::HAL& hal;
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// table of user settable parameters
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const AP_Param::GroupInfo AP_Terrain::var_info[] PROGMEM = {
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// @Param: ENABLE
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// @DisplayName: Terrain following enable
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// @Description: enable terrain following
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// @Values: 0:Disable,1:Enable
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AP_GROUPINFO("ENABLE", 0, AP_Terrain, enable, 0),
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// @Param: SPACING
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// @DisplayName: Terrain grid spacing
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// @Description: distance between terrain grid points in meters
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// @Units: meters
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// @Increment: 1
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AP_GROUPINFO("SPACING", 1, AP_Terrain, grid_spacing, 100),
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AP_GROUPEND
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};
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// constructor
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AP_Terrain::AP_Terrain(AP_AHRS &_ahrs) :
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ahrs(_ahrs),
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last_request_time_ms(0),
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disk_io_state(DiskIoIdle),
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fd(-1),
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timer_setup(false),
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file_lat_degrees(0),
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file_lon_degrees(0),
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io_failure(false),
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directory_created(false)
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{
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AP_Param::setup_object_defaults(this, var_info);
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}
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/*
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return terrain height in meters above average sea level (WGS84) for
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a given position
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This is the base function that other height calculations are derived
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from. The functions below are more convenient for most uses
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*/
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bool AP_Terrain::height_amsl(const Location &loc, float &height)
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{
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if (!enable) {
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return false;
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}
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// quick access for home altitude
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if (loc.lat == home_loc.lat &&
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loc.lng == home_loc.lng) {
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height = home_height;
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return true;
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}
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struct grid_info info;
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calculate_grid_info(loc, info);
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// find the grid
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const struct grid_block &grid = find_grid(info).grid;
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/*
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note that we rely on the one square overlap to ensure these
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calculations don't go past the end of the arrays
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*/
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ASSERT_RANGE(info.idx_x, 0, TERRAIN_GRID_BLOCK_SIZE_X-2);
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ASSERT_RANGE(info.idx_y, 0, TERRAIN_GRID_BLOCK_SIZE_Y-2);
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// check we have all 4 required heights
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if (!check_bitmap(grid, info.idx_x, info.idx_y) ||
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!check_bitmap(grid, info.idx_x, info.idx_y+1) ||
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!check_bitmap(grid, info.idx_x+1, info.idx_y) ||
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!check_bitmap(grid, info.idx_x+1, info.idx_y+1)) {
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return false;
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}
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// hXY are the heights of the 4 surrounding grid points
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int16_t h00, h01, h10, h11;
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h00 = grid.height[info.idx_x+0][info.idx_y+0];
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h01 = grid.height[info.idx_x+0][info.idx_y+1];
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h10 = grid.height[info.idx_x+1][info.idx_y+0];
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h11 = grid.height[info.idx_x+1][info.idx_y+1];
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// do a simple dual linear interpolation. We could do something
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// fancier, but it probably isn't worth it as long as the
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// grid_spacing is kept small enough
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float avg1 = (1.0f-info.frac_x) * h00 + info.frac_x * h10;
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float avg2 = (1.0f-info.frac_x) * h01 + info.frac_x * h11;
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float avg = (1.0f-info.frac_y) * avg1 + info.frac_y * avg2;
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height = avg;
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if (loc.lat == ahrs.get_home().lat &&
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loc.lng == ahrs.get_home().lng) {
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// remember home altitude as a special case
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home_height = height;
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home_loc = loc;
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}
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return true;
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}
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/*
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find difference between home terrain height and the terrain height
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at a given location, in meters. A positive result means the terrain
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is higher than home.
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return false is terrain at the given location or at home
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location is not available
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*/
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bool AP_Terrain::height_terrain_difference_home(const Location &loc, float &terrain_difference)
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{
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float height_home, height_loc;
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if (!height_amsl(ahrs.get_home(), height_home)) {
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// we don't know the height of home
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return false;
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}
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if (!height_amsl(loc, height_loc)) {
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// we don't know the height of the given location
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return false;
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}
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terrain_difference = height_loc - height_home;
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return true;
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}
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/*
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return estimated height above the terrain given a relative-to-home
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altitude (such as a barometric altitude) for a given location
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return false if terrain data is not available either at the given
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location or at the home location.
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*/
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bool AP_Terrain::height_above_terrain(const Location &loc, float relative_home_altitude, float &terrain_altitude)
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{
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float terrain_difference;
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if (!height_terrain_difference_home(loc, terrain_difference)) {
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return false;
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}
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terrain_altitude = relative_home_altitude - terrain_difference;
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return true;
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}
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/*
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return estimated height above the terrain given a relative-to-home
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altitude (such as a barometric altitude) for a given location
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return false if terrain data is not available either at the given
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location or at the home location.
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*/
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bool AP_Terrain::height_above_terrain(const Location &loc, float &terrain_altitude)
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{
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float relative_home_altitude = loc.alt*0.01f;
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if (!loc.flags.relative_alt) {
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// loc.alt has home altitude added, remove it
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relative_home_altitude -= ahrs.get_home().alt*0.01f;
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}
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return height_above_terrain(loc, relative_home_altitude, terrain_altitude);
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}
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/*
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return estimated equivalent relative-to-home altitude in meters of
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a given height above the terrain for a given location.
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This function allows existing height controllers which work on
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barometric altitude (relative to home) to be used with terrain
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based target altitude, by translating the "above terrain" altitude
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into an equivalent barometric relative height.
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return false if terrain data is not available either at the given
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location or at the home location.
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*/
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bool AP_Terrain::height_relative_home_equivalent(const Location &loc, float terrain_altitude, float &relative_home_altitude)
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{
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float terrain_difference;
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if (!height_terrain_difference_home(loc, terrain_difference)) {
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return false;
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}
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relative_home_altitude = terrain_altitude + terrain_difference;
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return true;
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}
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/*
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1Hz update function. This is here to ensure progress is made on disk
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IO even if no MAVLink send_request() operations are called for a
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while.
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*/
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void AP_Terrain::update(void)
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{
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// just schedule any needed disk IO
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schedule_disk_io();
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// try to ensure the home location is populated
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float height;
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height_amsl(ahrs.get_home(), height);
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}
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#endif // HAVE_AP_TERRAIN
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