mirror of https://github.com/ArduPilot/ardupilot
227 lines
9.8 KiB
C++
227 lines
9.8 KiB
C++
#include "Copter.h"
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// Code to detect a crash main ArduCopter code
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#define LAND_CHECK_ANGLE_ERROR_DEG 30.0f // maximum angle error to be considered landing
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#define LAND_CHECK_LARGE_ANGLE_CD 1500.0f // maximum angle target to be considered landing
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#define LAND_CHECK_ACCEL_MOVING 3.0f // maximum acceleration after subtracting gravity
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// counter to verify landings
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static uint32_t land_detector_count = 0;
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// run land and crash detectors
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// called at MAIN_LOOP_RATE
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void Copter::update_land_and_crash_detectors()
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{
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// update 1hz filtered acceleration
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Vector3f accel_ef = ahrs.get_accel_ef();
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accel_ef.z += GRAVITY_MSS;
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land_accel_ef_filter.apply(accel_ef, scheduler.get_loop_period_s());
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update_land_detector();
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#if PARACHUTE == ENABLED
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// check parachute
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parachute_check();
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#endif
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crash_check();
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thrust_loss_check();
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yaw_imbalance_check();
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}
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// update_land_detector - checks if we have landed and updates the ap.land_complete flag
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// called at MAIN_LOOP_RATE
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void Copter::update_land_detector()
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{
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// land detector can not use the following sensors because they are unreliable during landing
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// barometer altitude : ground effect can cause errors larger than 4m
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// EKF vertical velocity or altitude : poor barometer and large acceleration from ground impact
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// earth frame angle or angle error : landing on an uneven surface will force the airframe to match the ground angle
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// gyro output : on uneven surface the airframe may rock back an forth after landing
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// range finder : tend to be problematic at very short distances
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// input throttle : in slow land the input throttle may be only slightly less than hover
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if (!motors->armed()) {
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// if disarmed, always landed.
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set_land_complete(true);
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} else if (ap.land_complete) {
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#if FRAME_CONFIG == HELI_FRAME
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// if rotor speed and collective pitch are high then clear landing flag
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if (!flightmode->is_taking_off() && motors->get_takeoff_collective() && motors->get_spool_state() == AP_Motors::SpoolState::THROTTLE_UNLIMITED) {
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#else
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// if throttle output is high then clear landing flag
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if (!flightmode->is_taking_off() && motors->get_throttle_out() > get_non_takeoff_throttle() && motors->get_spool_state() == AP_Motors::SpoolState::THROTTLE_UNLIMITED) {
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// this should never happen because take-off should be detected at the flight mode level
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// this here to highlight there is a bug or missing take-off detection
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INTERNAL_ERROR(AP_InternalError::error_t::flow_of_control);
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#endif
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set_land_complete(false);
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}
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} else if (standby_active) {
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// land detector will not run in standby mode
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land_detector_count = 0;
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} else {
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float land_trigger_sec = LAND_DETECTOR_TRIGGER_SEC;
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#if FRAME_CONFIG == HELI_FRAME
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// check for both manual collective modes and modes that use altitude hold. For manual collective (called throttle
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// because multi's use throttle), check that collective pitch is below land min collective position or throttle stick is zero.
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// Including the throttle zero check will ensure the conditions where stabilize stick zero position was not below collective min. For modes
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// that use altitude hold, check that the pilot is commanding a descent and collective is at min allowed for altitude hold modes.
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// check if landing
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const bool landing = flightmode->is_landing();
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bool motor_at_lower_limit = (flightmode->has_manual_throttle() && (motors->get_below_land_min_coll() || heli_flags.coll_stk_low) && fabsf(ahrs.get_roll()) < M_PI/2.0f)
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#if MODE_AUTOROTATE_ENABLED == ENABLED
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|| (flightmode->mode_number() == Mode::Number::AUTOROTATE && motors->get_below_land_min_coll())
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#endif
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|| ((!force_flying || landing) && motors->limit.throttle_lower && pos_control->get_vel_desired_cms().z < 0.0f);
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bool throttle_mix_at_min = true;
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#else
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// check that the average throttle output is near minimum (less than 12.5% hover throttle)
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bool motor_at_lower_limit = motors->limit.throttle_lower;
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bool throttle_mix_at_min = attitude_control->is_throttle_mix_min();
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// set throttle_mix_at_min to true because throttle is never at mix min in airmode
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// increase land_trigger_sec when using airmode
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if (flightmode->has_manual_throttle() && air_mode == AirMode::AIRMODE_ENABLED) {
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land_trigger_sec = LAND_AIRMODE_DETECTOR_TRIGGER_SEC;
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throttle_mix_at_min = true;
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}
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#endif
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uint8_t land_detector_scalar = 1;
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#if AP_LANDINGGEAR_ENABLED
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if (landinggear.get_wow_state() != AP_LandingGear::LG_WOW_UNKNOWN) {
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// we have a WoW sensor so lets loosen the strictness of the landing detector
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land_detector_scalar = 2;
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}
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#endif
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// check that the airframe is not accelerating (not falling or braking after fast forward flight)
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bool accel_stationary = (land_accel_ef_filter.get().length() <= LAND_DETECTOR_ACCEL_MAX * land_detector_scalar);
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// check that vertical speed is within 1m/s of zero
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bool descent_rate_low = fabsf(inertial_nav.get_velocity_z_up_cms()) < 100 * land_detector_scalar;
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// if we have a healthy rangefinder only allow landing detection below 2 meters
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bool rangefinder_check = (!rangefinder_alt_ok() || rangefinder_state.alt_cm_filt.get() < LAND_RANGEFINDER_MIN_ALT_CM);
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// if we have weight on wheels (WoW) or ambiguous unknown. never no WoW
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#if AP_LANDINGGEAR_ENABLED
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const bool WoW_check = (landinggear.get_wow_state() == AP_LandingGear::LG_WOW || landinggear.get_wow_state() == AP_LandingGear::LG_WOW_UNKNOWN);
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#else
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const bool WoW_check = true;
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#endif
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if (motor_at_lower_limit && throttle_mix_at_min && accel_stationary && descent_rate_low && rangefinder_check && WoW_check) {
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// landed criteria met - increment the counter and check if we've triggered
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if( land_detector_count < land_trigger_sec*scheduler.get_loop_rate_hz()) {
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land_detector_count++;
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} else {
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set_land_complete(true);
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}
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} else {
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// we've sensed movement up or down so reset land_detector
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land_detector_count = 0;
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}
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}
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set_land_complete_maybe(ap.land_complete || (land_detector_count >= LAND_DETECTOR_MAYBE_TRIGGER_SEC*scheduler.get_loop_rate_hz()));
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}
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// set land_complete flag and disarm motors if disarm-on-land is configured
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void Copter::set_land_complete(bool b)
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{
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// if no change, exit immediately
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if( ap.land_complete == b )
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return;
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land_detector_count = 0;
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#if HAL_LOGGING_ENABLED
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if(b){
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AP::logger().Write_Event(LogEvent::LAND_COMPLETE);
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} else {
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AP::logger().Write_Event(LogEvent::NOT_LANDED);
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}
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#endif
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ap.land_complete = b;
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#if STATS_ENABLED == ENABLED
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g2.stats.set_flying(!b);
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#endif
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// tell AHRS flying state
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set_likely_flying(!b);
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// trigger disarm-on-land if configured
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bool disarm_on_land_configured = (g.throttle_behavior & THR_BEHAVE_DISARM_ON_LAND_DETECT) != 0;
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const bool mode_disarms_on_land = flightmode->allows_arming(AP_Arming::Method::LANDING) && !flightmode->has_manual_throttle();
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if (ap.land_complete && motors->armed() && disarm_on_land_configured && mode_disarms_on_land) {
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arming.disarm(AP_Arming::Method::LANDED);
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}
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}
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// set land complete maybe flag
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void Copter::set_land_complete_maybe(bool b)
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{
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// if no change, exit immediately
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if (ap.land_complete_maybe == b)
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return;
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if (b) {
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LOGGER_WRITE_EVENT(LogEvent::LAND_COMPLETE_MAYBE);
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}
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ap.land_complete_maybe = b;
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}
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// sets motors throttle_low_comp value depending upon vehicle state
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// low values favour pilot/autopilot throttle over attitude control, high values favour attitude control over throttle
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// has no effect when throttle is above hover throttle
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void Copter::update_throttle_mix()
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{
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#if FRAME_CONFIG != HELI_FRAME
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// if disarmed or landed prioritise throttle
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if (!motors->armed() || ap.land_complete) {
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attitude_control->set_throttle_mix_min();
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return;
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}
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if (flightmode->has_manual_throttle()) {
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// manual throttle
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if (channel_throttle->get_control_in() <= 0 && air_mode != AirMode::AIRMODE_ENABLED) {
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attitude_control->set_throttle_mix_min();
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} else {
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attitude_control->set_throttle_mix_man();
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}
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} else {
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// autopilot controlled throttle
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// check for aggressive flight requests - requested roll or pitch angle below 15 degrees
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const Vector3f angle_target = attitude_control->get_att_target_euler_cd();
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bool large_angle_request = angle_target.xy().length() > LAND_CHECK_LARGE_ANGLE_CD;
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// check for large external disturbance - angle error over 30 degrees
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const float angle_error = attitude_control->get_att_error_angle_deg();
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bool large_angle_error = (angle_error > LAND_CHECK_ANGLE_ERROR_DEG);
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// check for large acceleration - falling or high turbulence
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const bool accel_moving = (land_accel_ef_filter.get().length() > LAND_CHECK_ACCEL_MOVING);
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// check for requested descent
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bool descent_not_demanded = pos_control->get_vel_desired_cms().z >= 0.0f;
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// check if landing
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const bool landing = flightmode->is_landing();
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if (((large_angle_request || force_flying) && !landing) || large_angle_error || accel_moving || descent_not_demanded) {
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attitude_control->set_throttle_mix_max(pos_control->get_vel_z_control_ratio());
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} else {
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attitude_control->set_throttle_mix_min();
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}
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}
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#endif
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}
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